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Old 04/18/08, 12:27 PM   #151
funkydude
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Originally Posted by Iluminati View Post
I'm pretty sure it's in bigwigs, as that is the only boss mods I have activated. It announces in /say "X - Mass Dispel Failed". Anyway that is the least of our worries now

I did infact code this into BigWigs, it used to announce all dispel results, but it seemed a little pointless, so I changed it to only announce when it fails. It only activates if you're a priest using the mod.

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Old 04/18/08, 1:24 PM   #152
Vhex
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Originally Posted by Raencloud View Post
Manly, how are you able to get a full invis off during the fight? Is there a point where his aura quits pulsing?
The pulse AE has a range. If you stand near the tree when he's on either side you don't get hit. If you stand off far to the side opposite of where he lands during the 3rd breath you should have more then enough time to invis.

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Old 04/18/08, 2:39 PM   #153
Woozle
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Mannoroth
A couple of things we settled on after trying several strats:
1) When trying to decide how many healers to bring, we found it easier to have a 4th (as opposed to just 3) mass dispels such that less DPS had to move for encapsulate, which helped us meet the DPS requirement without subbing a healer for a DPS.
2) The biggest part of positioning is figuring out where to place your healers. Set up your positioning with DPS standing to the side, with only mass dispellers and healers in position. After several iterations, our best positioning maximized the ability of healers to heal the most other people from where they were standing or with minimal movement. Functionally, this translates into having healers in between mass dispel groups rather than on the outskirts. For resto druids and holy priests, a little movement is ok because instants still be cast while moving the 2-3 yards needed to help with an encapsulate.

Disconnects still suck though.

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Old 04/18/08, 2:50 PM   #154
Aszhalinde
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Turalyon
Originally Posted by weet View Post
Originally Posted by manly
particularly given that you can't go by the normal 130% rule and must instead top at 100% your threat for when felmyst lands.
This isn't really the case from my observation, as long as the tank stands close to where he lands when he comes down and you are a decent distance away he will follow the normal melee/range aggro thresholds. On our last kill on the second landing I was literally around 5k threat from aggro gain of 130% yet it didnt go to me.
I believe ranged can follow normal aggro rules as long as they stay below the normal 130% limit. Often in our Felmyst raids she'll target one of the ranged casters who's been nuking during phase 2 when she's landing. This is because the tank is currently not in melee range, and is thus not benefitting from that extra threat buffer, so the casters are all "higher". As long as your tank stands between Felmyst and your ranged people, Felmyst will re-establish melee range on the tank moving past him on her way to the casters and change targets back to the tank because he's in melee range again. Then your ranged can move back to their positions from there.

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Old 04/18/08, 4:02 PM   #155
UnholY_Prince
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Originally Posted by funkydude View Post
I did infact code this into BigWigs, it used to announce all dispel results, but it seemed a little pointless, so I changed it to only announce when it fails. It only activates if you're a priest using the mod.
On a similar note, is there a code in BigWigs that is able to track who the Beams are following in P2, and announce via Raid Warning?

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Old 04/18/08, 4:12 PM   #156
Ghando
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Since the beams aren't proper NPCs, I don't think there's any clue in the combat logs or anywhere else what precisely they're doing; in the same vein, you can't have a mod track who Ouro's tunnels are tracking or who the Eredar Twins' Shadow Images are fixated onto. You just have to deal with this on your own.

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Old 04/18/08, 5:54 PM   #157
Clandestine
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It's fairly obvious within a second or two though, and there's nothing lost by moving just in case it's on you. It's not like you're not going to miss the DPS requirements if you have to start moving 5 seconds early, and there should be plenty of other healers who didn't have to move.

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Old 04/20/08, 1:25 PM   #158
CD
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Originally Posted by manly View Post
The dps required to kill felmyst is also trivial. The goal is not to have good looking numbers (assuming you look at total damage done), but rather to get the most out of your cooldowns. Combustion is miles ahead better on aoe than on felmyst (like easily 6-7 times more efficient), Icy Veins used on felmyst runs me in the possibility of having to blink out of encapsulate range, then run back in position, all of which during that time my icy veins will be very poorly used. I would rather use it on aoe where I am guaranteed to get 100% use out of it. Additionally, faster killing of aoe means more time to mana regen, which really is the major goal. I could maybe agree with you that 'aoe is trivial', but I believe that so is felmyst dps. And since I don't try and use any dps cooldowns (no destro pots, no flame caps) and use a lot drums of restauration (yes, for the mana), then I am not very inclined to use them on felmyst, as they do feel very much wasted. With this said, I do use them on the mandatory execute range burn, but otherwise I use it on aoe.
There are two dps cutoffs in the fight: killing her before the enrage and killing her before the final air phase. If you aim to use cooldowns efficiently and blow the skeletons the hell up maybe you'll get some more regen time but if that's at the expense of needing an additional air phase is that the best strategy? I'm not so sure.

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Old 04/20/08, 2:14 PM   #159
pinchet
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Originally Posted by Ghando View Post
Since the beams aren't proper NPCs, I don't think there's any clue in the combat logs or anywhere else what precisely they're doing; in the same vein, you can't have a mod track who Ouro's tunnels are tracking or who the Eredar Twins' Shadow Images are fixated onto. You just have to deal with this on your own.
I would imagine it works by whoever takes damage from Demonic Vapor. Not really a true tracking system because it wouldn't say anything if no one took damage. Also, I think it would get messed up if you ran through the green clouds left on the ground afterwards? This is assuming it works how I said, of course.

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Old 04/20/08, 2:27 PM   #160
funkydude
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Originally Posted by pinchet View Post
I would imagine it works by whoever takes damage from Demonic Vapor. Not really a true tracking system because it wouldn't say anything if no one took damage. Also, I think it would get messed up if you ran through the green clouds left on the ground afterwards? This is assuming it works how I said, of course.
There seems to be a SPELL_SUMMON event for vapor, it seems the targetted player summons it upon themself. So it's in the latest BigWigs.

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Old 04/21/08, 4:33 AM   #161
 Cadfael
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Cadfael
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Originally Posted by funkydude View Post
There seems to be a SPELL_SUMMON event for vapor, it seems the targetted player summons it upon themself. So it's in the latest BigWigs.
Works perfekt, at least as long as no one dies. I'm not 100% sure but if the beam target dies it doesn't change the text, but that isn't really important in then anyway.

We found that kiting the beam (that is more precisely evading the inital damage from the beam) is easiest if everyone just starts running in a random direction when Felmyst takes off. As soon as the beam is locked onto someone, and here BigWigs' display helps, ranged look if they need to make space for the kiter and if not start nuking Felmyst again. Then when the first beam is running out, we do the same again.

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Old 04/21/08, 9:54 AM   #162
Imprez
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After watching Nihilums movie 3 in 1, i wonder - why groups stay in mark and don't run from incapsulate?
Anyone try stay in one ppl and don't run ? may be its like zulaman hawk? or 200+ arcane rez + CoH spam?

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Old 04/21/08, 9:56 AM   #163
Legh
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Originally Posted by Imprez View Post
After watching Nihilums movie 3 in 1, i wonder - why groups stay in mark and don't run from incapsulate?
Anyone try stay in one ppl and don't run ? may be its like zulaman hawk? or 200+ arcane rez + CoH spam?
I think Nihilum may be using Arcane Resistance on the raid, that's why they don't move away from encaps.

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Old 04/21/08, 11:43 AM   #164
dakalro
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Was posted earlier in this thread that some raids do indeed just heal through encapsulate. No AR mentioned, it's doable if you focus all the healers on it and you have enough raid healing it seems.

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Old 04/21/08, 3:40 PM   #165
Ondskaben
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Originally Posted by Osse View Post
One of her breaths looks like it's going to be a middle is really a full north one. We've wiped a few times because of that.
Thats sounds like the "east-twitch-to-diagonal-northwest" one. Yeah, i'm shitting my pants on that one since i've called it out wrong a few times

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Old 04/21/08, 4:39 PM   #166
Trouble
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Originally Posted by Imprez View Post
After watching Nihilums movie 3 in 1, i wonder - why groups stay in mark and don't run from incapsulate?
Anyone try stay in one ppl and don't run ? may be its like zulaman hawk? or 200+ arcane rez + CoH spam?
Because some of the top guilds prefer to just brute force through shit instead of come up with a strat that is elegant. I guess if it works for them then whatever, but it's not something that is easily imitated.

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Old 04/21/08, 5:42 PM   #167
Tinkerfizzle
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Greymane
Originally Posted by Ondskaben View Post
Thats sounds like the "east-twitch-to-diagonal-northwest" one. Yeah, i'm shitting my pants on that one since i've called it out wrong a few times
Some of the middle-wait-top-oh-god breaths really drive me up a wall too - I still have trouble figuring them out at times. We've wiped like that just the same.

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Old 04/21/08, 6:18 PM   #168
Glasswizard
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Frostwolf (EU)
Originally Posted by Trouble View Post
Because some of the top guilds prefer to just brute force through shit instead of come up with a strat that is elegant. I guess if it works for them then whatever, but it's not something that is easily imitated.
In Muqq's SCT you can see that he is often resisting about 50% of the encapsulate damage. Looks very much like arcane rez gear to me. And if you're taking under 2000 per tick this ist probably healable, even for "normal" guilds.

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Old 04/21/08, 6:38 PM   #169
andastra
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Kilrogg
Originally Posted by Trouble View Post
Because some of the top guilds prefer to just brute force through shit instead of come up with a strat that is elegant. I guess if it works for them then whatever, but it's not something that is easily imitated.

If brute force isn't working, you aren't using enough. Different strokes for different people, I guess.

Last night was our first night of attempts and we used the moving away strat. The officers told us to farm pots and we're going to try the brute force strat tonight.

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Old 04/21/08, 7:02 PM   #170
Warbo
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Black Dragonflight
We tried to imitate the "brute" force strategy early on our attempts and it was...painful. Didn't realize encapsulate was actually 3,500 damage per second >.< I think the only heals that went through was a CoH from our only holy priest before everyone in the group died.

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Old 04/21/08, 7:14 PM   #171
Nekrataal
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Antonidas (EU)
Originally Posted by Tinkerfizzle View Post
Some of the middle-wait-top-oh-god breaths really drive me up a wall too - I still have trouble figuring them out at times. We've wiped like that just the same.
I'm still wondering if this is really the way Blizzard thought to do this. I just can't believe some small boss nodding should decide over wipe or victory. Or, well i just don't like it. At least it should be way more distinct imho.

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Old 04/21/08, 7:47 PM   #172
Sayessa
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Antonidas (EU)
Well, after some training you can predict every breath from the east side, the west side is a bit messy and the hardest breath to spot is from the west side when she does a middle breath that looks like it's coming south.

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Old 04/21/08, 8:13 PM   #173
Iluminati
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Where is the nihilum vid? I've couldn't find it on their site. Be interesting to watch them brute force it.

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Old 04/21/08, 8:37 PM   #174
epiphenom
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Stormrage
Originally Posted by Imprez View Post
After watching Nihilums movie 3 in 1, i wonder - why groups stay in mark and don't run from incapsulate?
Anyone try stay in one ppl and don't run ? may be its like zulaman hawk? or 200+ arcane rez + CoH spam?
No, it's not like Akil'zon. It really is 3600 damage per second, but you don't need arcane resistance to heal through it, although I'm sure it helps.

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Old 04/21/08, 9:18 PM   #175
Legh
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The point in having Arcane Resistance is having the rest of the raid near to the encapsulate victim not moving. If they move away (standing at the edge of Mass Dispel Range) on encapsulate, and Move In on Gas Nova, the only person needing healing will be the encapsulate victim.

I'm quite certain you cannot outheal the Encapsulate Target + people around him taking the full encapsulate damage without AR. Not reliably for the whole fight without having your healers going tremendously out of mana, at least.

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