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Old 04/23/08, 1:30 PM   #201 (permalink)
Von Kaiser
 
Human Mage
 
Stormrage
Originally Posted by Glasswizard View Post
We tried this strategy yesterday and it actually worked very well except that we still have some positioning issues. Our problem was that we often only have 3 priests online (1 shadow + 2 holy, specced CoH for this encounter), so we set our raid up with 4 ranged/heal groups in a square around Felmyst with the melee group standing exactly in the middle of this square. One priest dispells the melees, the other two priests dispell two ranged groups each. As we wanted everybody to be able to heal everybody else the diagonal through this square can only be 40 yards long. The problem was that the melee group was often hit by encapsulate from other groups (or the other way round). How do you set up your raid exactly, so that only five people geht hit, but you still the healers have adquate range for keeping everybody alive?
Arrange six groups (tank + 5 groups) in a triangle formation with each side being slightly less than 40 yards, then adjust to fit. We aim at a triangle but the actual result isn't really all that triangular; one of the back corners is shifted forward and one of the middle groups is bulged outward. Starting with the idea of a six-group triangle will get you closer to the right formation, though.
 
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Old 04/24/08, 11:34 AM   #202 (permalink)
Piston Honda
 
Human Priest
 
Hellscream
Originally Posted by Amonra View Post
However if they are casting spells while waiting for gas nova then it is going to tick occasionally.

Anyone who thinks otherwise clearly hasnt experienced a higher latency connection like mine - it isn't a difficult task : wait for gas nova to start, press my macro to interrupt a spell and cast a mass dispel and then start casting as soon as the big green circle appears (I may have to mash my macro until the server ackowledges the previous spell stopping). My reactions are pretty normal for a human so there really isn't anything I can do to improve my performance, unless there is some trick I am missing here?
Unfortunately (for me) I'm going to have to admit I was wrong on this point. With the right macros, it is indeed possible to miss practically every gas nova tick - last night in an hour of Felmyst I only had a single tick. Presumably it is therefore possible without macros (but sadly beyond my ability). Apologies to those who I disagreed with.

I set up two macros for dispelling on the fight:

Macro 1:
/stopcasting

Macro 2:
/cast Mass Dispel
/run Minimap:PingLocation(0,0)


When gas nova started casting, I would press the button for macro 1, then immediately start mashing the button for macro 2. The second macro casts mass dispel centred on my location (actually about 10 feet above my location). This removes pretty much all of my fatness and I was able to consistently cast mass dispel before the ticks.

There are a few points to note about the macro:
1) Due to the casting spot being about 10 feet above my head, I lose a couple of yards of range at ground level. My dispel targets just stood slightly closer to me to eliminate this problem.
2) It only works if you are casting mass dispel centred on yourself. It is possible to change the offset to cast it elsewhere relative to yourself (e.g. for a priest mass dispelling melee targets) but I didn't need to mess around with this.
3) You can aggro Felmyst if you test this out before the fight while he is right overhead!
4) The macro doesn't usually work indoors, or in some other places like in the middle of Shattrath. I don't know why this is the case, but it works fine in the Felmyst fight area.
 
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Old 04/24/08, 2:32 PM   #203 (permalink)
Von Kaiser
 
Undead Priest
 
Dark Iron
Originally Posted by Doctah View Post
I had something really strange happen on Felmyst tonight, was doing the normal MD after a gas nova and I noticed it didn't go off... So here I am franticly spamming mass dispel and watching the gas ticks only to have 4-5 mass dispel graphics go off at once and half my screen basking in the blue and white shine, only to die with nothing in my combat log about any dispel.

Embarrassing to say the least since it looks like you goofed but anyone found certain mods lagging out causing this maybe? Pretty sure it wasn't server lag since no one else had trouble.
Were you standing near the north end of the room?

The group I dispel usually stands near the north end of the room (near the tree), and I've noticed some odd terrain issues there. There's a slight incline that prevents the entire 15 yd radius from being affected by the spell. Also sometimes if your camera is zoomed very far out, you can accidentally cast mass dispel on a branch of the tree, so you'll see an animation go off but it won't actually hit your group.
 
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Old 04/24/08, 3:00 PM   #204 (permalink)
Glass Joe
 
Night Elf Druid
 
Sargeras
I've enjoyed the intelligent conversations here for some time, just registered to ask two quick questions:

- Do PvP trinkets or Flasks of Petrification remove Encapsulate? (confirmed from testing rather than speculation)

- How many boss attempts is typical and expected for EJ between a first pull on PTR and a kill on live server?

Thanks
 
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Old 04/24/08, 3:12 PM   #205 (permalink)
Piston Honda
 
Blood Elf Rogue
 
Magtheridon (EU)
Originally Posted by Teulu View Post
Do PvP trinkets or Flasks of Petrification remove Encapsulate? (confirmed from testing rather than speculation)
PvP trinkets do not.
 
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Old 04/24/08, 3:37 PM   #206 (permalink)
Von Kaiser
 
Human Warlock
 
Suramar
Flasks of petrification remove all your debuffs AND buffs. Also you cannot click it off as it is considered a debuff (not sure if it can be decursed either. So i would assume it would work but you would be frozen from any action for 1 minute until it wore off, and you would be missing all buffs.

 
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Old 04/24/08, 4:07 PM   #207 (permalink)
WTB Terocone
 
Latito's Avatar
 
Orc Rogue
 
Ner'zhul
Originally Posted by Teulu View Post
- How many boss attempts is typical and expected for EJ between a first pull on PTR and a kill on live server?
I'm not in EJ, but my guild took about ~40. Roughly 25 to work out the Gas Nova + Encaps stuff in p1, another 10 or so to get the Breaths just right, and then 5 random wipes. We killed her the 2nd time she got the 2nd air phase with 25 people alive. One enrage at ~7% and then a kill 1 or 2 attempts later. Note that the ~38 early wipes weren't all gas nova / encaps, then all breaths. Sometimes we'd hit the air phase, next attempt someone would screw up encaps. Once we had a solid grasp of those 3 main portions of the fight, its just a matter of executing a few times in a row with enough dps. First ~3 or 4 kills were post-enrage as she landed, this week she died before the 4th air phase.

Each and every fight will be different however, in terms of how long it takes to learn. The largest difference is how many other guilds have guild the boss before. If you are fighting the boss without ever seeing a kill video or reading a strat beyond "the boss has abilities X, Y an Z that do...." (and those are usually off), the boss will take MANY more attempts. Some of our first Brutallus attempts for instance we tried sticking 2 soakers with the tank and just rotating the soakers every slash. Often the first few wipes will involve something like "just heal a ton and someone time how often ability X happens".
 
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Old 04/25/08, 3:02 AM   #208 (permalink)
Von Kaiser
 
Undead Priest
 
Frostwolf (EU)
Well, we tested a Pentagon (2 melee groups, 3 ranged groups) with the maintank standing in the middle last night and it worked very well. If nobody screws up positioning, noone get's hit by encapulate of neighouring groups and still everybody had everybody else in healrange. By using a macro with /use master healthstone /use major arcane protection pot if encapsulate is on your group it's nearly impossible to die. We didn't move out of encapsulate.

Our main problem was that the tank kept falling over after corrosion. Should he wear nature resistance gear?
 
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Old 04/25/08, 3:21 AM   #209 (permalink)
King Hippo
 
Daboran's Avatar
 
Tauren Druid
 
Twisting Nether (EU)
Corrosion is just a matter of paying attention to it from what I've seen. The problem is that outside of the Corrosion and maybe the odd Encapsulate the main tank takes relatively little damage, which means that the sudden 8-10k hit is not being covered by pre-emptive healing.
 
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Old 04/25/08, 4:57 AM   #210 (permalink)
Von Kaiser
 
Undead Priest
 
Frostwolf (EU)
Yes, that was our problem. I just don't know if it's worth it to wear nature resistance gear to reduce Corrosion initial damage but on the other hand take more damage from the following melee strikes. Additionally we had huge dps problem, doing only about 15% per ground phase. Main reason was that most of dps had to hold back even unbuffed because of aggro problems.
 
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Old 04/25/08, 8:58 AM   #211 (permalink)
Von Kaiser
 
Tauren Druid
 
Dunemaul
I don't think wearing NR gear would be optimal. We've had some tank deaths due to corrosion and it's almost always from melee damage, not because of the initial corrosion damage. Meaning it corrosion hits the tank, healed back to full, then has a few bad melee rounds. Probably best to have the tank to stay in their best mitigation gear and ramp up heals a bit during that period. Usually we tell a 4th healer to concentrate on the tank while corrosion is on.
 
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Old 04/25/08, 9:46 AM   #212 (permalink)
Bare Durid
 
Tauren Druid
 
Suramar
Originally Posted by Doctah View Post
I had something really strange happen on Felmyst tonight, was doing the normal MD after a gas nova and I noticed it didn't go off... So here I am franticly spamming mass dispel and watching the gas ticks only to have 4-5 mass dispel graphics go off at once and half my screen basking in the blue and white shine, only to die with nothing in my combat log about any dispel.

Embarrassing to say the least since it looks like you goofed but anyone found certain mods lagging out causing this maybe? Pretty sure it wasn't server lag since no one else had trouble.
I'm not sure what happened to me last night either but on one attempt I had a very similar issue. I was almost willing to chalk it up to server lag because we had just recovered from more at&t router issues, or possibly even my goof, as we were having issues that we hadn't experienced on our previous kill and I was working too much on healing people and not paying as good of attention as I should have been to Gas Nova, but BigWigs announced a failed mass dispell on just one person and gas nova stayed on *EVERY* person in my circle, even though the animation went off and such - it was miserable to watch.
 
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Old 04/25/08, 11:00 AM   #213 (permalink)
MOAR TRETT
 
Riot's Avatar
 
Orc Warrior
 
Mal'Ganis
Originally Posted by Kaidman View Post
I don't think wearing NR gear would be optimal. We've had some tank deaths due to corrosion and it's almost always from melee damage, not because of the initial corrosion damage. Meaning it corrosion hits the tank, healed back to full, then has a few bad melee rounds. Probably best to have the tank to stay in their best mitigation gear and ramp up heals a bit during that period. Usually we tell a 4th healer to concentrate on the tank while corrosion is on.
Corrosion has to be healed thru as best as possible. Personally I treat Corrosion the same was as a Brutallus stomp - hit my trinkets in order - Pocket Watch on the first, SMI + NS on the second - the Pocket Watch should be up again by the next ground phase - although I think according to the way the fight goes on it may be slightly better to hit the cooldowns in reverse.

According to the LSAT examination, the opposite of hot is: A) Cold B) Not Hot
 
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Old 04/25/08, 1:13 PM   #214 (permalink)
Don Flamenco
 
Night Elf Warrior
 
Gorgonnash
Originally Posted by Amonra View Post
I set up two macros for dispelling on the fight:

Macro 1:
/stopcasting

Macro 2:
/cast Mass Dispel
/run Minimap:PingLocation(0,0)


When gas nova started casting, I would press the button for macro 1, then immediately start mashing the button for macro 2. The second macro casts mass dispel centred on my location (actually about 10 feet above my location). This removes pretty much all of my fatness and I was able to consistently cast mass dispel before the ticks.

There are a few points to note about the macro:
1) Due to the casting spot being about 10 feet above my head, I lose a couple of yards of range at ground level. My dispel targets just stood slightly closer to me to eliminate this problem.
2) It only works if you are casting mass dispel centred on yourself. It is possible to change the offset to cast it elsewhere relative to yourself (e.g. for a priest mass dispelling melee targets) but I didn't need to mess around with this.
3) You can aggro Felmyst if you test this out before the fight while he is right overhead!
4) The macro doesn't usually work indoors, or in some other places like in the middle of Shattrath. I don't know why this is the case, but it works fine in the Felmyst fight area.

1) Never had this problem

2) It casts the macro with coordinates in minimap "pixels". On largest zoom out its 3.3 yard for every point

3) As with every MD

4) This macro works like minimap ping. It might or might not work in every spot where there is more then 1 "layer" of terrain. To make a simple example. If you stand on a bridge and cast it, there is a chance (thats actually hard to determine, 1st hand experience works best) that in that particular spot it will try to cast it underneath (since you dont control the "z coordinate"). Obviously out of los and it will fail. However felmyst "room" works fine.


You can also make single macro like i did for our priests (as far as i know they dont really use it anymore, but still its handy if anyone has problems with MD)

/stopcasting [harm]
/cast Mass Dispel
/run Minimap:PingLocation(0,0)
/target self

Basically this macro will only stop casting if you target a hostile object, and it will target yourself after its run once. Use it in conjuction with POH (no coh since it can trigger a gcd for MD, we found it safer to just have our priests use POH in this phase and be perfect on MD, then try to coh, get caught in gcd during nova etc. Shamans can handle "priestless" groups just fine. So use poh to keep your group up while targetting felmyst, then mash the macro when gas nova is casting.


Also on the subject of corrosion. Its a cast time, it resets his swing timer. Basically its matter of having good healers who can time a big heal to heal up initial spike.
 
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Old 04/26/08, 2:02 PM   #215 (permalink)
Glass Joe
 
Orc Hunter
 
Demon Soul
The breath in phase 2.. is it based on minimap position.. or strictly facing of Felmyst? Thanks for any help.
 
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Old 04/26/08, 2:24 PM   #216 (permalink)
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
What do you mean exactly with minimap position?
As far as I have understood so far (have had only one night so far on Felmyst), there are certain 'patterns' she will do on each side.
As a totally non-binding example (as I've said, one night), she's at the left side, facing the fire, but suddenly takes a swing towards the tree - and the breath will come towards the tree.
Your job as the announcer will be to recognize these patterns to warn your raid in time.

I've been assigned on this duty (not alone, as someone very wise has said in this thread, never depend on one single person) and been trying to find some good video footage to spare us some wipes next time we try.
The video from Catalyst is the best I could come up with so far (and besides, the Ghostbusters soundtrack is neat! ), as you can see almost every time when she decides to breath.
If there are more 'tutorials', of course I'd appreciate a notice.

Item Ranking Rogue [horribly outdated]
 
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Old 04/26/08, 2:51 PM   #217 (permalink)
Glass Joe
 
Orc Hunter
 
Demon Soul
Minimap position.. as a hunter I have track undead.. and there are elixir of detect undead or something along those lines that allow you to track undead on your minimap. Tracking illidan was a hunter job because it was easy mode for us to call out where he was and to track when he moved. I do see Felmyst move on the minimap, and of course our attempts have been limited as well, but from what I've seen, it's all about what direction Felmyst is facing, which cannot be tracked on the minimap.

We've had a spriest MV Felmyst and that has worked out fairly well so far, but if there was a way to track on the minimap, that would definitely be the best imo. I dont think it is possible, but I thought I would get comfirmation from someone who knows for sure. I know I could still call out when she's moving sides so people can kind of prepare, but I would be no good to call the direction of breaths while watching teh minimap alone. Thanks for any feedback.

edit: watched that catalyst vid.. really nice quality and showed the breaths pretty well, thanks for the heads up.
Really made me change my thoughts of the breath, looks like Felmyst goes to a middle position on either side, and if she breaths to the north, and moves to the north slightly, south, moves south a little, and if the middle then she kind of dips foward. Probably something I could watch on the minimap, but probably wouldn't even need to. More attempts tomorrow, so we'll see.

Last edited by Dallmine : 04/27/08 at 5:23 PM.
 
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Old 04/28/08, 11:47 PM   #218 (permalink)
Glass Joe
 
Night Elf Priest
 
Cenarius
Does anyone else have a more concrete "pattern" they follow for calling out breaths? For whatever reason, I'll think she's going to breathe north, and then at the LAST possible second, she goes and breathes middle on top of us and we continue to wtfpwn each other via Mind Control. Or does it really take the raid wiping 50 times to my wrong calls? Any and all further suggestions are most certainly welcome on top of what has already been posted. Danke!

Also - I've checked out the Catalyst video as well, it does help a lot for getting a general idea, but when it comes to fine tuning it's a bit more difficult.
 
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Old 04/29/08, 12:19 AM   #219 (permalink)
bucket of lego
 
Night Elf Warrior
 
Proudmoore
@ Espy

I became the caller for our learning/kill, along with others in our melee party. Calling dust paths boils down to some simple rules we found:

1. Get to the edge of the dust each cycle, or the middle of the area on the first dust, and be at the back of the raid so player models do not block your view.
2. DON'T move your camera once you've settled with Felmyst in the upper part of your screen, just watch and wait.
3. IGNORE the twitches and turns that she does on the spot as she looks at the raid, they have no effect whatsoever.
4. When she moves off the spot in a specific direction, that's your call. She moves about 15 yards to a spot, pauses there and then starts her run. There are three very distinct moves she makes on each side for the three paths, it should not take more than a couple of runs to see them all and learn them.

The tricky one starts on the East side, and comes down the middle. She moves downward and a little toward the north, can look very much like a north call when learning. It's not. The north call she stays level in altitude and moves directly north, it's very clear. Look for the downward dip and slight move toward the raid, that's the key for "from East through the middle"; the downward dip. The west side moves are very clear, should be no error on those if you ignore the twitches and watch for the actual move.
 
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Old 04/29/08, 1:22 AM   #220 (permalink)
Glass Joe
 
Night Elf Priest
 
Cenarius
Wow, you just saved us 50 wipes. It took like maybe 3 or 4 bad calls to really understand what you're saying, but I got it. Thank you very much for your insight, it was exactly what I was looking for! <3
 
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Old 04/29/08, 1:31 AM   #221 (permalink)
Spiral out
 
Intermission's Avatar
 
Orc Hunter
 
Frostmourne
[edit: well someone already replied while I was typing, but hopefully my post might help people too.]

I'm the Felmyst breath caller for my guild, and I havent gotten one wrong since the third pull (/flex!). So I'll try to explain how I go about it. We had a rogue do it actually for the first night of attempts, just a few wipes after our first Brut kill. I had them frapsed, and I made sure to capture the flight phases. After watching them a couple times I was confident I could make all the calls and I took over from there.

Just a few notes on camera and positioning etc

While I am a hunter, I dont use the minimap tracking position. I'm sure if could be done this way though, as here LOCATION (not her facing) is indeed the thing that distiguishes her breath area. I had planned to use the minimap, but a few reasons stopped me:
- She exits tracking range on the west side.
- If I was to die, I loose my tracking.
- The movements on the map are very small... in addition to my map itself being quite small. I just didnt want to trust 10 or so pixels. Hell, its hard enough to see when she starts and stops moving on the map, which is the important thing, let alone if she is north/middle/south.

I stand a little bit outside the raid who are grouping up on the skeletons. I stand on the side furthest away from Felmyst, so I can position my camera on the ground and angled up at Felmyst. Because I am a few yards away from the AoE/taurens I usually have a pretty clear view of Felmyst (about the top 1/5th of my screen can see Felmyst).



Now that I can see the bitch, the calls are very simple. I'll try to be as basic as possible in this explanation so hopefully people who have never done it before can understand.

She finishes her last Vapor Beam and heads over to the east. The position she flies to is not a breath position, just some unimportant place. The raid is grouped in the middle, near that little box on the ground (you cant run through it, dont get stuck on it!). She then does one of 3 very distinct things.
1) Flies south - I call north the moment she starts moving south.
2) Flies north about 10 yards and stops - I call north when she stops.
3) Flies north about 30 yards and stops - I call south when she passes the first 10 yards.
Dont look at her little twitches and her facing, its simply her location that matters. Her body and breath always fly in a direct straight line from side to side.

Those 3 positions are the same for each side! That's all there is to it. I believe her 'starting' location is a little different on the west. Regardless, all the caller needs to know is the location of those positions relative to the general raid area. Then just follow these rules:
- If the raid is in the middle (its the first breath): run north on middle and south breaths, and run south on north breaths.
- If the raid is north: stay north on middle and south breaths, and run south on north breaths.
- If the raid is south: run north on south breaths, run further south on middle breaths, and stay south on north breaths. I do not recommend running from south to north when a middle breath is called. You end up running around 7 or 8 yards further than you need to, and slow people can easily be caught in the fog.

Some people refer to the breath locations a little differently, such as "north, south, and SUPER south". It's the same thing, I just call it "north, middle and south". Seems more logical and it hopefully stops people trying to run from "south to north when a south breath happens" (using the north/south/supersouth terminology), instead of simply running 3 yards further south to avoid it. Of course, I only ever call out on vent "north" and "south" as the safe spots, and the raid blindly follows those calls.

Last edited by Intermission : 04/29/08 at 7:55 AM. Reason: I stuffed up the part in bold text, thanks for pointing that out Psy7th. I dont call north for every breath.
 
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Old 04/29/08, 8:21 PM   #222 (permalink)
Glass Joe
 
Undead Priest
 
Die Silberne Hand (EU)
Originally Posted by Amonra View Post
...
Macro 2:
/cast Mass Dispel
/run Minimap:PingLocation(0,0)
...
A run macro that simulates a mouse button press in the playing field, for a previous cast spell sounds and looks to me like an exploit or at least a bug.
 
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Old 04/30/08, 4:41 AM   #223 (permalink)
King Hippo
 
Troll Priest
 
Steamwheedle Cartel
I don't pretend to know much about macros or what all is possible or limited through them, but why would Blizzard allow the command to work if they did not want it to be usable? It's not like it involves any intrusion into the code or anything, it's just inputing a command into chat...
 
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Old 05/02/08, 12:05 AM   #224 (permalink)
Von Kaiser