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05/01/08, 1:57 AM
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#326 (permalink)
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role != roll
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Originally Posted by Wowzers
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Thanks for this.
mp5 on Enh gear still rollseyes
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05/01/08, 2:20 AM
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#327 (permalink)
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Von Kaiser
Undead Priest
Grim Batol (EU)
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it wasnt a bug
nm me
Last edited by sadistic : 05/01/08 at 3:33 AM.
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05/01/08, 4:12 AM
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#328 (permalink)
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Von Kaiser
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On the PTR at present:
For the BG stuff, the prices for the new stuff is the same as the current pieces. New items which have ratings also have the old non-rating piece available for cheap - eg, the current belt is no longer available, since the new belt has no rating, but the boots and bracers which do have rating have the current pieces available for around 3-3.5k less honour.
Season3 stuff has come down in price - chest/head/leg is 1500, shoulders are 1200, gloves 900, weapons are 2100 for main, 900 for off, 3000 for two-hand, caster weapons are 2520, wands are 800. This is cheaper than Season 2 stuff is currently (s2 helms currently are 1630, for instance).
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05/01/08, 7:35 AM
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#329 (permalink)
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Von Kaiser
Human Warlock
Stormreaver (EU)
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Originally Posted by lairpie
What would people opposed to these changes like to see instead? Propose another way that meets the goal of making it an actual achievement to get pvp gear somewhere remotely on the level of difficulty, even if not time commitment, of getting equivalent pve gear. Its pretty easy to point out the flaws that will always exist in any system, but I've never seen a plan for how to do it any better that wasn't just as riddled with holes.
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I'd like everyone to be able to customise a set of PvP gear (á la ATR - so maybe this point is moot) which you can only use in arena. But to use gear outside of arenas and be pimp, you still need to meet rating requirements / arena points. Then at least all the gear imbalance is gone.
Perhaps me thinking a bit too simply but using this system:
i. S4 gear retains all it's status, at least outside of arenas
ii. Crappy players will still get stomped
iii. Minimum honor grind required to have a fighting chance (rating wise) is gone - great for rerollers and new players
iv. The advantage of playing arena through the previous season (gearwise) is gone
v. More fun for most people involved (?)
Last edited by Beardstorm : 05/01/08 at 7:44 AM.
Reason: Grammar
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05/01/08, 9:51 AM
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#330 (permalink)
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Von Kaiser
Dwarf Priest
Shadowsong (EU)
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I know having restarted playing again as a shadow priest in my now 8/9 BT guild(after 6 month break) I immediately looked at the ring and thought I ought to get that. This is partially because I'm clearly undergeared compaired to my fellow raiders, but part of the perfectionist in me makes me get the best stuff unless the source is something I actively dislike.
I played season 1 and the start of season 2 reaching a high of 1800 5v5 and reached the peak my personal reactions and pvp dedication could handle and so stopped (partially dictated by playing against 2300+ spoiler teams at least 1 in 3 nights). I'll enjoy the games when I restart, but if the ring was in mgt heroic I'd go there, if it was a badge reward I'd save the badges and most likely when I get to 1650 personal ranking I'll stop. If I have some spare time in game I normally look at what will improve my character most for raiding, just by putting an incentive there, the activity becomes more enjoyable.
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05/01/08, 10:01 AM
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#331 (permalink)
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Von Kaiser
Dwarf Priest
Shadowsong (EU)
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Originally Posted by Beardstorm
I'd like everyone to be able to customise a set of PvP gear (á la ATR - so maybe this point is moot) which you can only use in arena. But to use gear outside of arenas and be pimp, you still need to meet rating requirements / arena points. Then at least all the gear imbalance is gone.
Perhaps me thinking a bit too simply but using this system:
i. S4 gear retains all it's status, at least outside of arenas
ii. Crappy players will still get stomped
iii. Minimum honor grind required to have a fighting chance (rating wise) is gone - great for rerollers and new players
iv. The advantage of playing arena through the previous season (gearwise) is gone
v. More fun for most people involved (?)
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Sadly I'm not sure this is true, most people like to blame there loses on something that isn't related to themselves, some will blame bad matchups or screwed up mechanics, but at the moment many blame it on gear difference. The idea they can out gear and then crush people is an incentive for a suprisingly large number of people, or that when their gear upgrade comes in 2 weeks time, suddenly they'll start winning much more. If you let everyone arena in the same gear it points out peoples short comings quicker and they stop sooner.
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05/01/08, 10:44 AM
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#333 (permalink)
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Glass Joe
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Is there a preview of the items? I heard S4 won't have Armour Pen for warriors whilst S3 does. Confirm?
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05/01/08, 10:57 AM
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#334 (permalink)
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Glass Joe
Human Warlock
Dragonblight (EU)
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Originally Posted by Tehgame
Is there a preview of the items? I heard S4 won't have Armour Pen for warriors whilst S3 does. Confirm?
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Season 4 on PTRs
It's basically just more of the same - no haste, no additional resilience; just a few extra of the same stat.
Edit: I should look before I leap. There's some minor changes and additions - the main one I spotted being the caster ring (of Dominance) now incorporates both spell damage and spell haste, unlike the two separate S3 rings.
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05/01/08, 11:00 AM
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#335 (permalink)
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Not Enough Rage.
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Originally Posted by Tehgame
Is there a preview of the items? I heard S4 won't have Armour Pen for warriors whilst S3 does. Confirm?
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Try checking any WoW news site, or Brutal Gladiator's Swift Judgment which is on the frontpage of this forum.
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There's not some hidden "but he tries really hard" variable built into the game. -Slake
I always love the "it doesn't fit my style of play" line. There are only two styles of play; Correct, and Incorrect. The only people that ever use this line are people with the incorrect style of play. -Sebudai
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05/01/08, 11:06 AM
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#336 (permalink)
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sure plays a mean pinball.
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Originally Posted by Jubling
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New PvP necks drop from the Eredar Twins in Sunwell Plateau.
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05/01/08, 11:16 AM
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#337 (permalink)
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Soda Popinski
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Originally Posted by malthrin
New PvP necks drop from the Eredar Twins in Sunwell Plateau.
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Except they really aren't an upgrade or anything.
[Vindicator's Pendant of Conquest] vs
[Sin'dorei Pendant of Conquest]
13 stam is a lot to give up for a "PvP" item. The Twins necks are basically an alternate option for PvE'rs to get somewhat equivalent necks. The s4 neck will close the small gap on damage too I'd imagine.
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Benefactors' Bar, where you get free English lessons:
Originally Posted by Praetorian
Speaking of mangling English, "wherefore" means why, not where.
So you were saying "why are you beta key" which isn't really very helpful.
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05/01/08, 2:46 PM
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#338 (permalink)
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Divine Protector
Blood Elf Paladin
Mal'Ganis
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Originally Posted by malthrin
New PvP necks drop from the Eredar Twins in Sunwell Plateau.
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The question was about spell haste necks for casters and healers, which is in the mmo-champion picture.
Edit: Oops, the items were listed
I prefer the Season 4 (and season 3 too) necklaces over the Twin necklaces, I think those items are there to help some raiders get "free" PvP gear.
Last edited by frmorrison : 05/01/08 at 3:39 PM.
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Know Thy group function; Thy DPS shall avoid aggro, Thy tank shall not attempt to DPS, and Thy Healer shall not go AFK without notifying Thy group.
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05/01/08, 3:35 PM
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#339 (permalink)
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Piston Honda
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Originally Posted by frmorrison
The question was about spell haste necks for casters and healers, which is not in the mmo-champion picture. There are only four Guardian necks listed there.
All the missing ones are is spell crit for spell haste or mp5 for spell haste, so someone should report the issue on the PTR.
I prefer the Season 4 (and season 3 too) necklaces over the Twin necklaces, I think those items are there to help some raiders get "free" PvP gear.
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Er, check worldofraids.com
http://www.worldofraids.com/2008/may/s4/honorgear.jpg
Bottom bar, 2nd and 4th items from the left
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05/01/08, 4:22 PM
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#340 (permalink)
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Piston Honda
Night Elf Druid
Earthen Ring
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Originally Posted by Thanaomira
I'm not sure there's consensus on first principles. Which is more important: keeping a high level of participation in arenas? Or locking a certain PR and/or TR out of gear? I believe those two tenets are mutually contradicting.
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I'm not sure that has to be true. You can lock people out of some gear, as long as those people never run out of things to work towards.
Only solid ideas I have along these lines are currency or consumables. Gold is already flowing like water due to daily quests, so make it non-gold currency or consumables. Let's leave consumables off the table for the moment and brainstorm...
Imagine if just participating in an arena match through to the end earned you a badge of justice, up to 10 per week, regardless of rating and without costing any points. Then imagine if you could spend arena points on coilfang armaments, etherium stasis chamber keys, spirit shards, apexis crystals (not shards), obsidian warbeads, horde/alliance commendation signets (remember those?), and marks of illidari. Keep the earn rate low enough so this won't cause people to do this stuff instead of PvE... what would happen to arena participation rates?
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05/01/08, 5:01 PM
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#341 (permalink)
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not very popular
Draenei Warrior
Black Dragonflight
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Originally Posted by Douglas
I'm not sure that has to be true. You can lock people out of some gear, as long as those people never run out of things to work towards.
Only solid ideas I have along these lines are currency or consumables. Gold is already flowing like water due to daily quests, so make it non-gold currency or consumables. Let's leave consumables off the table for the moment and brainstorm...
Imagine if just participating in an arena match through to the end earned you a badge of justice, up to 10 per week, regardless of rating and without costing any points. Then imagine if you could spend arena points on coilfang armaments, etherium stasis chamber keys, spirit shards, apexis crystals (not shards), obsidian warbeads, horde/alliance commendation signets (remember those?), and marks of illidari. Keep the earn rate low enough so this won't cause people to do this stuff instead of PvE... what would happen to arena participation rates?
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This would probably only serve to further diminish the interest of people who strictly PvP in PvE content; bear in mind, Blizzard wants to encourage traffic in both directions.
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05/01/08, 5:37 PM
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#342 (permalink)
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Don Flamenco
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New hunter melee items look like a down grade. Going to S4 gets you 5agi 3hit (agi from enchants) vs 8ap 14arpen 6crit 5 resil. That's weird.
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05/01/08, 5:40 PM
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#343 (permalink)
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Von Kaiser
Tauren Druid
Lightbringer
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The majority of players spend their game time on activities that will improve their character. I believe that the 1500 rated pvpers will play arenas until they acquire all items available at their rating level (which they know is not going to realistically improve). Assuming that such players are rational and that they also play the game to improve their character, they will discontinue participation in the arenas for other activities that have a reward associated. I cannot think of an activity in this game (as it stands today) that has active participation and that does not have a reward associated with it. The arenas are not so fun as to be the exception to this state of WOW.
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05/01/08, 5:44 PM
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#344 (permalink)
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Piston Honda
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Originally Posted by oldmandennis
New hunter melee items look like a down grade. Going to S4 gets you 5agi 3hit (agi from enchants) vs 8ap 14arpen 6crit 5 resil. That's weird.
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Yes but you'll be using 2x 30int enchants...
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Fans glory to the Gladiators,
Gods glory to the Heroes.
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05/01/08, 6:05 PM
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#345 (permalink)
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Don Flamenco
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Really? That's interesting I assumed they were enchanting for agi.
Do they start fights with 2x2h int, then swap to a 2h with agi?
e: Looking at some of the highest rated players, quite a few have the 2h+35agi. Seems like there should be an upgrade for those who prefer that setup.
Last edited by oldmandennis : 05/01/08 at 6:26 PM.
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05/01/08, 7:10 PM
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#346 (permalink)
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Von Kaiser
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Hunter's in drain teams prefer +30 Int enchants on one-handers because it helps with Mana Regen through Aspect of the Viper.
Given that, there are several issues with the new S4 Hunter One-handers:
- Totaled up, they have less DPS stats than the S3 Hunter Axe.
- They require 2050 rating.
- They are worse than the actual S4 One-Handers.
- Hunter drain teams aren't as popular as the beginning of S3, and there's no alternative.
Given those circumstances, no one will ever conceivably use these. Most Hunter's who are successful have S3 one-handers for +30 Int Enchants already, and they will want "the best" when upgrading to S4 gear, so after their armor and weapon are done, they will move to getting the "actual" S4 one-handers for new +Int weapons. They WOULD be useful for Hunter's coming into S4 without S3 one-handers, or who are unable to get the "real" one-handers, except they require a 2050 rating to obtain. At that level of points, it's worth waiting again for "real" one-handers, since you already have the rating for them.
Anyway, it's not surprising. Blizzard has never quite gotten things right for Arena Hunter's in TBC, and this is no different.
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05/01/08, 10:34 PM
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#347 (permalink)
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Von Kaiser
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Can anyone confirm the 45 resil pvp trinket and its price? Didn't see it on WoR but I could have missed it.
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05/02/08, 12:18 AM
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#348 (permalink)
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Great Tiger
Blood Elf Paladin
Echo Isles
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Originally Posted by Malakitoo
Can anyone confirm the 45 resil pvp trinket and its price? Didn't see it on WoR but I could have missed it.
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Screenshots of the PvP trinket on the PTR don't show a price, but people are reporting a 40,000 honor different before and after buying it.
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05/02/08, 12:38 AM
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#349 (permalink)
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Don Flamenco
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40K, so you'll need 120K honor for a full S4 set.
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