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04/24/08, 4:33 PM
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#101 (permalink)
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Not a silent 'E'
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I can see the new trinket being useful for some very situation pve tanking roles mostly undergeared situations, but also some resist fights also. The use effect can also be pretty nice at times -- I used the blue version in several parts of Kara to break various CC effects when it first came out.
The current "Battlemaster's" trinkets cost 30k. So, yes, this is more, but not amazingly more.
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04/24/08, 5:52 PM
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#102 (permalink)
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Von Kaiser
Night Elf Hunter
Emerald Dream (EU)
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Originally Posted by Ellyh
* The hunter pet ability Growl will no longer scale with pet Attack Power.
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To shed some light on this, it has been confirmed that it will no longer scale with PET attack power, it will now scale with hunter attack power instead. The scaling starts at 1300 AP (which incidentally most of the BOT farmers are under, wait & watch & hope they can't hold aggro).
I don't know the excact scaling difference given by AP over 1300 but it's encouraging for well geared survival hunters like myself especially.
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"There are 10 kinds of people in this world, those who know Binary and those who don't."
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04/24/08, 6:08 PM
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#103 (permalink)
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Glass Joe
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Originally Posted by Aerevyn
To shed some light on this, it has been confirmed that it will no longer scale with PET attack power, it will now scale with hunter attack power instead. The scaling starts at 1300 AP (which incidentally most of the BOT farmers are under, wait & watch & hope they can't hold aggro).
I don't know the excact scaling difference given by AP over 1300 but it's encouraging for well geared survival hunters like myself especially.
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I wouldn't expect it to be a buff. Remember that pet AP already scaled with Hunter AP. Neth's post specifically said there would be no change to the amount of threat generated... easy enough if the scaling factor they choose is such that the amount of threat gained from Hunter AP is equal to the amount previously gained from Hunter AP-by-way-of-pet-AP.
Last edited by ZulazeeluIcecrown : 04/24/08 at 6:08 PM.
Reason: apparently the forum doesn't like the ellipsis character
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04/24/08, 9:12 PM
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#104 (permalink)
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Von Kaiser
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Originally Posted by gummy2
40k honor seems like a lot for the epic pvp trinket, but +20 resilience is a lot. Its equivalent to giving you 2 gem sockets that would have went towards +10 resilence gems.
Think of it as 40 more ap, 20 more agi or whichever 2 bt quality gems you would have used to add 20 resilience.
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I just feel they could have done so much more with a new trinket. A lot of the classes that are really hurting (Warlocks/Spriests) in arenas already have capped or very close to it resilience. A proc effect like the [Commendation of Kael'thas] where if you go below 35% health it reduces crit damage received by x%. Something that couldn't effectively be used in PVE but would have a net positive effect on arena survivability. All I see this one doing is helping brand new 70s with a ton of honor to burn and allowing warriors/rogues to up there resilience while wearing even more pve gear.
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04/24/08, 11:43 PM
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#105 (permalink)
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Piston Honda
Night Elf Druid
Proudmoore
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Patch notes seem to have been updated again. They mostly reformated the notes, but this new addition caught my eye:
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Scare Beast: The range on this spell has been increased to 30 yards and it is now instant cast.
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Of course soothe animal will probably keep the casting time because it's so overpowered.
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04/24/08, 11:56 PM
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#106 (permalink)
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King Hippo
Blood Elf Paladin
Echo Isles
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Originally Posted by Saraya
Patch notes seem to have been updated again. They mostly reformated the notes, but this new addition caught my eye:
Of course soothe animal will probably keep the casting time because it's so overpowered.
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I couldn't help but notice that there's no accompanying patch note indicating that it only lasts 10 seconds in PvP, like Turn Evil was when they let it affect demons.
I'm pretty sure a 20 second fear is an oversight.
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04/25/08, 12:09 AM
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#107 (permalink)
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Piston Honda
Night Elf Druid
Proudmoore
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It already lasts 10 seconds in PVP. Turn Evil probably had a specific note for it since before the demon inclusion, you really had no way of using it in PVP.
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04/25/08, 12:16 AM
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#108 (permalink)
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King Hippo
Blood Elf Paladin
Echo Isles
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Originally Posted by Saraya
It already lasts 10 seconds in PVP. Turn Evil probably had a specific note for it since before the demon inclusion, you really had no way of using it in PVP.
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Oh right, I didn't notice that. I stand corrected.
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04/25/08, 12:27 AM
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#109 (permalink)
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Great Tiger
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•Crusader Strike (Retribution) will now properly receive a damage increase from Seal of The Crusader.
•Seal of the Crusader: This ability now increases the damage dealt by Crusader Strike by 40%.
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I know Blizzard is trying to give ret pallys a helping hand, but come on. Rather than waste time fixing very obscure bugs with Crusader lowering the damage of CS they could have taken this dev time to actually fix the whack-ass PPM mechanics that are our biggest problem.
And I'm quite interested if the change (instant cast) to Scare Beast (used to CC hunter pets) will also be reflected in Turn Evil (used to CC warlock pets).
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"Retribution Paladins are... getting itemization changes, making their gear more like Death Knights, which is identical to Warriors. So if you ever said AGH THAT RET PALLY TOOK MY WEAPON.... Well, now they're taking your armor too. Haha - kick 'em out of the raids!
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-Tom Chilton, June 28 2008
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04/25/08, 12:29 AM
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#110 (permalink)
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King Hippo
Blood Elf Paladin
Echo Isles
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Originally Posted by flyingtoastr
And I'm quite interested if the change (instant cast) to Scare Beast (used to CC hunter pets) will also be reflected in Turn Evil (used to CC warlock pets).
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I believe the most applicable use of Scare Beast is against Druids in Travel, Cat and Bear Form, more so than Hunter pets.
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04/25/08, 4:38 AM
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#111 (permalink)
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Glass Joe
Night Elf Hunter
Norgannon
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Originally Posted by Prinsesa
I believe the most applicable use of Scare Beast is against Druids in Travel, Cat and Bear Form, more so than Hunter pets.
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I can see the new Scare Beast being effective against Shamans in Ghost Wolf form as well, though I don't believe Shamans spend a lot of time in that form in arenas.
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04/25/08, 4:58 AM
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#112 (permalink)
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King Hippo
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Originally Posted by Prinsesa
I believe the most applicable use of Scare Beast is against Druids in Travel, Cat and Bear Form, more so than Hunter pets.
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As if Hunters had so much problem kiting Ferals before? Any decently played Hunter can kite/run a Feral oom easily, this change is tantamount to an "I win" button unless they increase the cooldown correspondingly. Awful change in my opinion.
I see how it's intended as a Resto Arena nerf, but the real problem with Restos there is that they have easy access to Feral Charge/Bash in the Feral tree for 11 points including a 10% armor buff and have to give up nothing of consequence to get it.
Last edited by Daboran : 04/25/08 at 9:27 AM.
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04/25/08, 5:24 AM
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#113 (permalink)
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Discordian Taoist Transhumanist
Tauren Shaman
Moonglade (EU)
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Originally Posted by ZulazeeluIcecrown
I wouldn't expect it to be a buff. Remember that pet AP already scaled with Hunter AP. Neth's post specifically said there would be no change to the amount of threat generated... easy enough if the scaling factor they choose is such that the amount of threat gained from Hunter AP is equal to the amount previously gained from Hunter AP-by-way-of-pet-AP.
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It also prevents the Hunter from double-dipping their pet growl threat by getting BoK and having BoM on the pet. That said, however, it was most likely the fact that BoM represents quite a huge chunk of AP for a pet which may have caused concerns ("hey, why is this pet causing more threat than our tank?").
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Originally Posted by songster
this makes me officially the world's least impressive cyborg.
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Originally Posted by The Gopher
How the hell do you finish in thirty seconds? I like, take 20 minutes at the very longest...
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04/25/08, 5:28 AM
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#114 (permalink)
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Glass Joe
Troll Hunter
Vek'lor (EU)
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Originally Posted by ZulazeeluIcecrown
I wouldn't expect it to be a buff. Remember that pet AP already scaled with Hunter AP. Neth's post specifically said there would be no change to the amount of threat generated... easy enough if the scaling factor they choose is such that the amount of threat gained from Hunter AP is equal to the amount previously gained from Hunter AP-by-way-of-pet-AP.
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I hope the scaling will become something more in line with what's actually needed. The way it is now growl scaling can range from virtually nonexistant (unbuffed pet) to pretty ridiculous (TSA + battle shout + blessing of might). Personal Hunter AP plays a very minor role in that equation, and AP buffs will most probably not be available if you need your pet to hold aggro to begin with (i.e. solo farming).
Last edited by Schniepel : 04/25/08 at 8:04 AM.
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04/25/08, 7:27 AM
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#115 (permalink)
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Jedi Knight
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It seems odd that one class has two additional CCs it has to worry about, one of which is on a completely different DR (sleep). Granted, feral is generally terrible in arena, so I doubt they particularly care about that, but it still seems odd. Yes, druids are "immune" to poly when in animal form, but you can still be sheeped in caster form (and there are sometimes good reasons to force the druid to use a GCD + mana to break it).
Anyway, I think the appropriate example would be if warriors, and only warriors, could be slept by class x and sheeped by class y. Despite being largely fear immune, they have vulnerabilities specific to two other classes on different DR timers. This seems incredibly silly.
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Amerah and Skymera of <Serious Casual>
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04/25/08, 7:40 AM
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#116 (permalink)
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Bald Bull
Dwarf Priest
The Venture Co (EU)
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Originally Posted by Amera
It seems odd that one class has two additional CCs it has to worry about, one of which is on a completely different DR (sleep). Granted, feral is generally terrible in arena, so I doubt they particularly care about that, but it still seems odd. Yes, druids are "immune" to poly when in animal form, but you can still be sheeped in caster form (and there are sometimes good reasons to force the druid to use a GCD + mana to break it).
Anyway, I think the appropriate example would be if warriors, and only warriors, could be slept by class x and sheeped by class y. Despite being largely fear immune, they have vulnerabilities specific to two other classes on different DR timers. This seems incredibly silly.
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Druids are by far the most hard to CC healer by a very large margin. I doubt this change will do absolutely anything, all it will mean is that druids can no longer go bear to completely avoid mana drains.
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04/25/08, 9:07 AM
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#117 (permalink)
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Von Kaiser
Tauren Hunter
Jaedenar (EU)
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Elixir of Demonslaying: This elixir now grants ranged attack power against demons as intended.
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At last! Thanks goodness they fixed this.
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04/25/08, 9:43 AM
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#118 (permalink)
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Don Flamenco
Tauren Shaman
Tichondrius
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"Ten Storms Set: The Chain Heal bonus from this set has been reduced by 5%."
I think it is safe to assume that this bonus will be nerfed every patch until you can no longer find Twins/Felmyst kill shots with this gear equipped.
And yes the demonslaying change will be very interesting. Hunters will really light up the charts on Brut and Twins now.
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04/25/08, 11:19 AM
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#119 (permalink)
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Von Kaiser
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Originally Posted by Amera
It seems odd that one class has two additional CCs it has to worry about, one of which is on a completely different DR (sleep). Granted, feral is generally terrible in arena, so I doubt they particularly care about that, but it still seems odd. Yes, druids are "immune" to poly when in animal form, but you can still be sheeped in caster form (and there are sometimes good reasons to force the druid to use a GCD + mana to break it).
Anyway, I think the appropriate example would be if warriors, and only warriors, could be slept by class x and sheeped by class y. Despite being largely fear immune, they have vulnerabilities specific to two other classes on different DR timers. This seems incredibly silly.
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The druid class has always been one with strange disconnects from the rest of the classes. Feral is by and large the best leveling spec but can't use or interact with most quest items in forms? Can't pot in forms, doesn't get weapon procs, mind soothe(priest) instant cast but soothe beast has a cast time, etc. It's a very strange mixture that very often feels clunky and irritating.
That being said a 10second, 30 yard range, instant cast fear on a separate DR than all the other fears is amazingly rough. For ferals it basically makes them unable to do anything against a hunter and a hunter + warlock can now fear a druid for 27.5 out of every 32.5 seconds with the initial fear having no warning or counters. It just feels like a more powerful anti-druid death coil.
If they really want this change to go through and not want to completely shaft ferals, change Tiger's Fury to be usable while feared and make the user immune to fear while it is up. Add in a 30second cooldown to mimic Berserker Rage and keep the scare beast changes. You boost ferals and nerf restos. The fear immunity will help ferals against a lot of teams and I doubt a resto druid is going to go into cat form to specifically wait for a fear to come, except if he sees them casting and even then it's probably a poor choice since cat form offers nothing else to the druid.
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04/25/08, 11:27 AM
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#120 (permalink)
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So casual, he's called The Couch
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Originally Posted by Scurn
If they really want this change to go through and not want to completely shaft ferals, change Tiger's Fury to be usable while feared and make the user immune to fear while it is up. Add in a 30second cooldown to mimic Berserker Rage and keep the scare beast changes. You boost ferals and nerf restos. The fear immunity will help ferals against a lot of teams and I doubt a resto druid is going to go into cat form to specifically wait for a fear to come, except if he sees them casting and even then it's probably a poor choice since cat form offers nothing else to the druid.
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That's a pretty good change, actually. It doesn't affect PVE either (beyond allowing kitties to DPS more during fear encounters). Bear tanks remain constrained by fear.
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04/25/08, 11:39 AM
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#121 (permalink)
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Von Kaiser
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I can confirm that the death messages are now in the combat log. Just suicided against those ogres up near Shattrath, and a "Setii has died." messaged appeared along the lost durability.
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04/25/08, 11:40 AM
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#122 (permalink)
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King Hippo
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Originally Posted by Amera
Anyway, I think the appropriate example would be if warriors, and only warriors, could be slept by class x and sheeped by class y. Despite being largely fear immune, they have vulnerabilities specific to two other classes on different DR timers. This seems incredibly silly.
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Frost Nova and sheep. Two vulnerabilities specific to one class with different DR timers.
/shrug
On a different thought, druids can be banished (tree), sheeped (caster), and feared/slept (feral forms). The most diverse class gets the most diverse set of CC vulnerabilities. = P
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04/25/08, 11:47 AM
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#123 (permalink)
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King Hippo
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Originally Posted by Scurn
If they really want this change to go through and not want to completely shaft ferals, change Tiger's Fury to be usable while feared and make the user immune to fear while it is up. Add in a 30second cooldown to mimic Berserker Rage and keep the scare beast changes. You boost ferals and nerf restos. The fear immunity will help ferals against a lot of teams and I doubt a resto druid is going to go into cat form to specifically wait for a fear to come, except if he sees them casting and even then it's probably a poor choice since cat form offers nothing else to the druid.
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The best suggestion I've heard in a long time - Tiger's Fury has been a pointless skill since launch, so much so I doubt any Feral even has it out of the spell book.
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