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Old 05/13/08, 3:39 PM   #201 (permalink)
Piston Honda
 
rayijin's Avatar
 
Tauren Warrior
 
The Venture Co
Originally Posted by Karoo View Post
I also played Dru/Warr until last week
Blizzard wants WoW to become a competitive esport. However, right now the arena field is plagued by comps and counter-comps. As such, while your critique is valid for the midrange (you stated 1750-1850) which is an important part of the subscriber base and even for the esport aspect, it doesn't address the most important balance of the game which is the very top end.

Imagine the finals game in a 2v2 tournament, with the best players in the world, being decided by class setup before the match even starts. This is the way WoW is right now.

Originally Posted by panny View Post
Anyway, it's irrelvant. Making Hunters a giant rock to the scissors of Druids isn't good for balance. Counter-comping has been a huge issues in arena recently, and this doesn't help.
Agreed, composition is by far the most important thing in 2's and 3's arena. If you have a counter comp to another team, you will win a majority of the time unless you screw up badly, the RNG makes none of your attacks crit or the other team has an incredible skill (or gear, in the case of warglaive / t6 rogues) advantage over you.

Originally Posted by panny View Post
Ideally, you want the game to become more skill based and balanced as you move up ratings (where rewards are greater).
This is the most important point in this 2.4.2 tangent.
 
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Old 05/13/08, 3:41 PM   #202 (permalink)
Von Kaiser
 
Tauren Hunter
 
Neptulon (EU)
major last minute change added:

We've changed the Negative Energy spells cast by M'uru and Entropius to no longer cause spell interruption on the target. This should ease the frustration of the encounter for those casting classes who can not obtain 100% resistance to spell interruption through talents and effects such as Concentration Aura.This change is live immediately on the US realms, and realms in other regions will receive this change with the deployment of the 2.4.2 patch.
And also: It looks like Scare Beast still takes 1.5 sec and isn't instant as mentionned in the patch files notes. The notes on the official site have been updated to reflect it changes and we can assume that the 1.5 sec casting time is intended.
 
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Old 05/13/08, 4:51 PM   #203 (permalink)
Don Flamenco
 
Tauren Warrior
 
Ner'zhul
Originally Posted by Melkunie View Post
major last minute change added:



And also: It looks like Scare Beast still takes 1.5 sec and isn't instant as mentionned in the patch files notes. The notes on the official site have been updated to reflect it changes and we can assume that the 1.5 sec casting time is intended.
Is it interruptible or subject to pushback?
 
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Old 05/13/08, 4:52 PM   #204 (permalink)
Piston Honda
 
Dwarf Hunter
 
Kul Tiras
Originally Posted by Touf View Post
Is it interruptible or subject to pushback?
Yes and yes.

Also, the NPC tracking options (find repairs, find stablemaster, etc) seem to be removed. Another 2.4.2 change, or is FuBar_TrackerFu simply in need of an update?

Last edited by Gearknight : 05/13/08 at 5:13 PM.
 
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Old 05/13/08, 5:14 PM   #205 (permalink)
Don Flamenco
 
Tauren Warrior
 
Ner'zhul
Interesting...does interruption lock out any other spells? Mend pet for example?

I have to confess that I never bothered trying before, since I thought it was more like Steady Shot.
 
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Old 05/13/08, 5:19 PM   #206 (permalink)
Von Kaiser
 
Zaroua's Avatar
 
Orc Warrior
 
Blackwing Lair
Originally Posted by Melkunie View Post
major last minute change added:



And also: It looks like Scare Beast still takes 1.5 sec and isn't instant as mentionned in the patch files notes. The notes on the official site have been updated to reflect it changes and we can assume that the 1.5 sec casting time is intended.
The tooltip clearly states that the change went though however. But my Hunter alt still has to cast it for 1.5 seconds.

If a Druid specs Moonkin in Darnassus, do the trainers still laugh at him?
 
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Old 05/13/08, 5:24 PM   #207 (permalink)
Not Enough Rage.
 
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Tauren Warrior
 
Hyjal
Originally Posted by Zaroua View Post
The tooltip clearly states that the change went though however. But my Hunter alt still has to cast it for 1.5 seconds.
Blue:
"The change to the cast time was reverted to the 1.5 second cast time. The range is still 30 yards. Please note though that the tooltip still reads that it is instant cast, but this is a bug that will be fixed."
WoW Forums -> Scare beast ........

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Old 05/13/08, 5:38 PM   #208 (permalink)
Von Kaiser
 
Tauren Druid
 
Darkspear
Originally Posted by Penguin View Post
Blue:
"The change to the cast time was reverted to the 1.5 second cast time. The range is still 30 yards. Please note though that the tooltip still reads that it is instant cast, but this is a bug that will be fixed."
WoW Forums -> Scare beast ........
Honestly as a druid, and a feral druid in arena/pvp at that, I think this is a fine change. You upgrade the ability while still leaving in it's counters (LoS, interrupts, etc.) I do think they should probably remove the pushback on it but I'm happy that I didn't freak out like a lot of other people and trusted in Blizzard this once.
 
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Old 05/13/08, 5:42 PM   #209 (permalink)
If you can read this, you won!
 
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Blood Elf Paladin
 
Mal'Ganis
The blue PvP trinket with 20 resilience is now 8,000 honor.
 
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Old 05/13/08, 5:57 PM   #210 (permalink)
Piston Honda
 
Blood Elf Rogue
 
Exodar
There is some change to the BE Rogue Stealth animations...and they are really bad now.
 
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Old 05/13/08, 7:29 PM   #211 (permalink)
Von Kaiser
 
Troll Hunter
 
Area 52
Originally Posted by Scurn View Post
Honestly as a druid, and a feral druid in arena/pvp at that, I think this is a fine change. You upgrade the ability while still leaving in it's counters (LoS, interrupts, etc.) I do think they should probably remove the pushback on it but I'm happy that I didn't freak out like a lot of other people and trusted in Blizzard this once.
The primary problem with scare beast in its pre 2.4.2 state was its range was so small people could easily just run out of range before it finished casting. This change is fine, it didn't need to be instant cast. These band-aid fixes aimed at more counter-comping is not what's going to fix the hunter class in arenas.
 
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Old 05/13/08, 8:24 PM   #212 (permalink)
Von Kaiser
 
Draenei Shaman
 
Korgath
Kalecgos' Revitalize now affects all (?) classes.
 
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Old 05/13/08, 8:48 PM   #213 (permalink)
Glass Joe
 
Night Elf Hunter
 
Norgannon
Originally Posted by bimmian View Post
The primary problem with scare beast in its pre 2.4.2 state was its range was so small people could easily just run out of range before it finished casting. This change is fine, it didn't need to be instant cast. These band-aid fixes aimed at more counter-comping is not what's going to fix the hunter class in arenas.
I have to disagree with this. SB was very hard to use before due to a combination of it's short range, no pushback prevention, and the biggest thing, being able to instant shift out of forms to nullify it. In fact, it was damn near impossible to use SB without chaining it with either scattershot or freezing trap.

But I'm not going to complain. A buff is a buff, even if it's entirely situational and minor at best.
 
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Old 05/13/08, 9:26 PM   #214 (permalink)
Piston Honda
 
Draenei Hunter
 
Dragonmaw
They appear to have "fixed" pets attacking targets after they stealth/invis.


Unfortunately they've also broken it so that pets refuse to attack these targets even if they're marked. GG bliz.


Edit: Nevermind, whatever they changed only appears to affect warp stalkers so far.

Last edited by Pixen : 05/13/08 at 9:35 PM.

Originally Posted by Bula View Post
"They were bad, stop trying to figure out why bad players do bad things."
 
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Old 05/13/08, 9:41 PM   #215 (permalink)
Von Kaiser
 
Draenei Shaman
 
Korgath
The proc from [Shard of Contempt] was renamed so its not called Heroism anymore.
 
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Old 05/13/08, 10:10 PM   #216 (permalink)
Cyn
Piston Honda
 
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Night Elf Rogue
 
Frostmourne
Originally Posted by Seidule View Post
The proc from [Shard of Contempt] was renamed so its not called Heroism anymore.
Ah thank god for that, it allways seemed to confuse my mods, aswell as make WWS a little confusing some times for WWS guilds ("Why did they give their melee 6 heroisms?")
 
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Old 05/13/08, 10:16 PM   #217 (permalink)
Glass Joe
 
Draenei Shaman
 
Earthen Ring
Anyone noticing strangeness with Archimonde's fires?

I don't want to be all "deep breaths more" but it seems that they are lasting longer and able to target melee right off the bat. We've had this fight down for quite a while now and all of the sudden it's giving us fits. I'm enhancement and I've ended up a charred ghost wolf a lot more than in the past.
 
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Old 05/13/08, 10:40 PM   #218 (permalink)
Piston Honda
 
Blood Elf Rogue
 
Exodar
Combat Log doesn't show an Arcane Orb Entry for VR after the patch.
 
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Old 05/13/08, 11:57 PM   #219 (permalink)
Lifebloom Whore
 
Melador's Avatar
 
Night Elf Druid
 
Laughing Skull
They fixed the [Shifting Naaru Sliver]. Only the caster now.
 
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Old 05/14/08, 12:00 AM   #220 (permalink)
Captain N
 
Kytrarewn's Avatar
 
Undead Rogue
 
Malygos
Originally Posted by Mogonar View Post
Anyone noticing strangeness with Archimonde's fires?

I don't want to be all "deep breaths more" but it seems that they are lasting longer and able to target melee right off the bat. We've had this fight down for quite a while now and all of the sudden it's giving us fits. I'm enhancement and I've ended up a charred ghost wolf a lot more than in the past.
We noticed the same thing tonight.

[10:49] <Dezzimal> azshara has 0-pre tbc kael kills
 
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Old 05/14/08, 12:52 AM   #221 (permalink)
Piston Honda
 
Tauren Druid
 
Steamwheedle Cartel
The castbar icon (showed when using Quartz, among others) for the cast bars used when you interact with objects, like "Opening," is now a gear, rather than nothing or a placeholder Sammy icon.

Also, the "angry skull" graphic for Enrage and Bloodrage now plays the Bloodlust sound when it appears. It's possible Tiger's Fury, Hourglass, etc do too, haven't tested those yet.

Last edited by Ja7us : 05/14/08 at 1:00 AM.
 
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Old 05/14/08, 1:32 AM   #222 (permalink)
Ton
Glass Joe
 
Tauren Warrior
 
Medivh
Originally Posted by Mogonar View Post
Anyone noticing strangeness with Archimonde's fires?

I don't want to be all "deep breaths more" but it seems that they are lasting longer and able to target melee right off the bat. We've had this fight down for quite a while now and all of the sudden it's giving us fits. I'm enhancement and I've ended up a charred ghost wolf a lot more than in the past.
After 2.4 the hellfires were going away much more quickly and they weren't targeting anyone anymore, but rather going in random directions. If they are lasting longer now in 2.4.2, perhaps the shorter duration was unintended and they're back to their original duration.
 
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Old 05/14/08, 1:38 AM   #223 (permalink)
Glass Joe
 
Tauren Warrior
 
Quel'dorei
Originally Posted by Seidule View Post
The proc from [Shard of Contempt] was renamed so its not called Heroism anymore.
The new buff is called "Disdain," a much more appropriate name considering the name of the trinket.
 
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Old 05/14/08, 1:43 AM   #224 (permalink)
Now with MH Glaive Action!
 
Shaker's Avatar
 
Night Elf Rogue
 
Elune
My S2 spellblade is a lot bigger than it was last patch. :P

Consistency. It's only a virtue if you're not a screwup.
 
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Old 05/14/08, 2:24 AM   #225 (permalink)
Von Kaiser
 
Human Mage
 
Hyjal
Not sure if this is intended as a nerf, but now when the water elemental dies his corpse sticks around for ~10 seconds like a hunter's pet, and it refuses to re-summon another while the corpse is up.
 
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