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Old 04/23/08, 7:01 AM   #1
Ellyh
Don Flamenco
 
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Human Priest
 
Hyjal
Patch 2.4.2 - Patch Notes

From WoW -> Test Realm Patch Notes

World of Warcraft PTR Patch 2.4.2

The latest patch notes can always be found at WoW -> Patch Notes -> Current Patch Notes

The latest test realm patch notes can always be found at WoW -> Test Realm Patch Notes

Hunter

* Dire Ravens in Blade’s Edge Mountains now tameable.
* Tamed Drywallow Snappers now will know Bite 5 (instead of Claw 5.)

Mages

* Talent: Improved Blink (Arcane) now reduces chance to be hit by 13/25% and the duration of Rank 1 has been increased to 4 seconds.
* Completing the quest “Arcane Refreshment” will now properly teach the spell Conjure Water (Rank 7).

PvP

* Arenas
o If a character’s personal rating is more than 150 points below the team rating, they will earn points based on their personal rating instead of the team rating.
o If the average personal rating of the players queuing for a game is more than 150 points below the team’s rating, the team will be queued against an opponent matching or similar to the average personal rating.

Professions

* All 23-hour profession cooldowns are now 20-hour cooldowns.
* All 4-day cooldowns are now 3 days, 20 hours.
* Enchanting
o Removed the cooldown from Void Shatter.
o Void Shatter recipe now correctly requires 375 enchanting.
* Engineering
o The Engineering supply item Delicate Copper Wire will now properly fit into engineering bags.
* Jewelcrafting
o Brilliant Glass no longer requires a forge.
o Brilliant Glass now has a small chance to make an epic gem.
o Quick Dawnstone, Reckless Noble Topaz, Forceful Talasite are now all available at the Quel’danas gem vendor.
* Leatherworking
o Completing the quest “The Journey Has Just Begun” will now properly teach how to make an Onyxia Scale Cloak.
o Greatly reduced the reagent cost for Glove Reinforcements. Also reduced the skill gain range slightly.

Quests

* The categories for the quests “Wanted: Sisters of Torment” and “Wanted: The Signet Ring of Prince Kael’thas” have been fixed to now properly read as Magister’s Terrace.
* The Shadowy Disguise will no longer be applied to druids while they are in Moonkin or Tree of Life form for the quests “Who Are They?”
* Jailor Eston and Jailor Marlgen for the quest “The Rescue” should now respawn more frequently.

Dungeons and Raids

* Black Temple
o Illidan will no longer despawn if a raid group wipes during his death speech.
* Karazhan
o Nightbane’s Charred Earth ability will now properly deal Fire damage.
* Magister’s Terrace
o Vexallus is no longer immune to taunt on Normal difficulty.
o Kael’thas is no longer immune to taunt on Normal difficulty.
o Wretched Skulkers, Wretched Husks, and Wretched Bruisers will now reset properly.
o Sunblade Imps will now reset properly.
o The doors in Heroic Magister’s Terrace will no longer respawn after a soft reset if a boss has already been killed.
* Sunwell Plateau
o Hellfire will no longer remove Dark Touched in the Eredar Twins encounter.
* Tempest Keep: The Eye
o Void Reaver’s Arcane orbs now generate combat log entries.

Items

* Arcane Charges now deal arcane damage.
* Abilities and trinkets that trigger after killing an opponent that gives experience or honor will no longer activate after killing mobs during bombing quests.
* Battlecast’s Garb should now properly grant pushback resistance in addition to interrupt resistance.
* Borderland Fortress Grips have had their stats updated.
* Botanist’s Gloves of Growth have had their texture corrected.
* Bow of Searing Arrows and Red Whelp Gloves will no longer break crowd control effects.
* The Cloak of Swift Mending now has a level requirement (70).
* Goblin Jumper Cables are no longer a trinket item.
* Items that enchant other items no longer have tradeskill requirements (Mithril Spurs, Shield Spikes, Weapon Chains, etc.).
* The Helm of Fire has had its casting range reduced.
* The Magic Candle has had its casting range reduced.
* Many items sold by Consortium vendors are now bind on pick up: Formula: Enchant Weapon- Major Striking, Design: Delicate Blood Garnet, Design: Shifting Shadow Draenite, Design: Lustrous Azure Moonstone, Design: Thick Golden Draenite.
* Many items sold by Aldor reputation vendors are now bind on pick up: Design: Gleaming Golden Draenite, Design: Royal Shadow Draenite.
* Many items sold by the Shattered Sun quartermaster are now bind on pick up: Naaru Ration, Design: Ember Skyfire Diamond.
* The Lower City reputation item, Recipe: Flask of Chromatic Resistance, is now bind on pick up.
* Most Main-Hand weapons are now One-Hand weapons.
* Naturalist’s Preserving Cinch have had their stats updated.
* Reins of the Black War Elekk spell and buff now correspond to the item name.
* Rocket Boots Xtreme and Rocket Boots Xtreme Lite now properly share the same cooldown.
* The Romantic Picnic Basket will now display the blanket properly.
* The socket bonus modifiers of some items will now properly display the bonus healing.
* The reduced cooldown of Shaman Nature’s Swiftness provided by the 4 piece set bonus from the Seer’s Ringmail Battlegear PvP armor will now apply properly.
* The Skyshatter Helmet’s gem socket bonus will now properly reflect the plus damage in the tooltip.
* Shadowsong Panther will no longer prematurely despawn.
* Talasite Owl: This trinket will now properly restore full mana as described.
* Troll Male off-hand items are now the same size as the main hand item.
* Tauren weapons while sheathed have had their graphic readjusted to their pre-patch (2.4.0) state.
* The Winterfall Firewater buff is no longer dispellable.

User Interface

* Black Lotus will now show up under the Herb subcategory in the auction house.
* Primal Nethers will now show up under the Materials subcategory in the auction house.
* Mailboxes can now be tracked on the minimap.
* For additional notes on Lua and XML changes please visit the UI & Macros Forum.

World Environment

* Creature versions of the Polymorph spell no longer heal the affected target.
* The dragons in Blade’s Edge Mountains will no longer instantly knock you off your mount.

Mac

* Fixed a bug causing ATI kernel panics; all spell effects should now be visible.
* Weather effects are again visible on systems with ATI 2x00 graphics such as aluminum iMac.
* Fixed a bug that precluded use of the FireWire iSight microphone with voice chat.
* Symlinks can be used again for Interface and WTF folders and subfolders.
* Cinematics playback is working again.

Bug Fixes

* Fixed an issue where secondary sound effects would not work with the Use Hardware option enabled in the Sound options of the User Interface.
* Fixed an issue where attempting to use some instant cast spells with Auto-Dismount in Flight checked in the interface would fail.
* Items that have multiple charges will now properly display the amount of charges.
* Fixed an issue where chain damage spells were chaining to critters.
* Female Draenei horns will now correctly protrude through certain plate helms.
* The Vengeful Gladiator’s Rifle will now play the proper sound when used.
* The Cursed Vision of Sargeras now gives the buff, “Sense Demons” which can be canceled normally. Additionally hunters and druids are able to track two things at once while using the item.
* It is no longer possible for pets to get stuck in place after exiting the Spectral Realm in the Kalecgos encounter.
* Blood Elf Priest: Consume Magic will now require the buff to be active in order to work properly.
* Undead and Blood Elf Priest: Touch of Weakness will now properly reduce the melee damage of the attacker.
* Fixed an issue where some spells had extraneous Floating Combat Text messages when using the Auras option.
* Fixed an issue where sometimes debuff icons on a target did not scale properly to indicate the spells had been cast by you.
* The hunter pet ability Growl will no longer scale with pet Attack Power.
* Druid Talent- Primal Fury (Rank 2) will now be properly unlearned when it is untalented.
* Druid Talent (Restoration)- Natural Perfection will no longer proc by normal melee attacks.
* Mage Spell - Molten Armor will now do damage while a damage absorption shield is active.
* Mage Spell - Noxious Breath (Ysondre) will no longer cause Arcane Missiles to only damage on the first volley.
* Mage Spell- Fixed an issue that was causing a pink hue to appear when a mage would phase out via Invisibility.
* Paladin Talent: Crusader Strike (Retribution) will now properly receive a damage increase from Seal of The Crusader.
* Paladin healing spells used in castsequence macros are now properly completing the cast sequence when a rank is not specified.
* The Paladin talent Precision (Ranks 1-3) will no longer improperly display daggers and staves as a weapon class in the tooltip.
* Paladins that already have Apprentice Riding skill can now properly learn Summon Warhorse from the trainer.
* Priest Talent- Power Infusion will now consume the correct amount of mana when cast on yourself.
* The rogue talent Mutilate (Assassination) will no longer incorrectly appear multiple times in the combat log when used.
* Shaman Talent: Frostbrand (Enhancement) Rank 6 will now properly do more damage than Rank 5.
* Warlock Spell- Drain Soul will no longer continue to do damage to another player after they have died.
* Ritual of Souls (Warlock) and Ritual of Refreshment (Mage) will no longer be placed on cooldown without having completed the summon.
* Priest Spell: Power Word: Shield now has the correct sound associated with it and can no longer be heard from large distances.
* Priest Spell: Fear Ward will no longer be consumed while under the effects of cyclone.
* Looting a boss while a player is outside of the instance will no longer cause the corpse to despawn in 2 minutes if the player still has loot on the corpse.
* Whirlwind now has the correct sound associated with it.

Last edited by Ellyh : 04/23/08 at 7:11 AM.

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Old 04/23/08, 7:33 AM   #2
Marek
Von Kaiser
 
Anwyn
Tauren Druid
 
No WoW Account (EU)
I miss a note about fixing death messages for the combat log.
The only change concerning the combat log, is a fix for arcane orbs, not the general problem that breaks the "death feature" of Recount, Grim Reaper, WWS and other combat log parsers and addons.

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Old 04/23/08, 8:29 AM   #3
Kaytikat
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Troll Shaman
 
Draenor (EU)
Also no mention of [Figurine - Seaspray Albatross] being fixed, while [Figurine - Talasite Owl] (which has the same bug) *is* specifically mentioned.

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Old 04/23/08, 8:35 AM   #4
Mode
Piston Honda
 
Troll Shaman
 
The Venture Co
* The dragons in Blade’s Edge Mountains will no longer instantly knock you off your mount.
This obvious pandering to casuals deeply offends me.
* Jailor Eston and Jailor Marlgen for the quest “The Rescue” should now respawn more frequently.
SQUEE!
Nightbane’s Charred Earth ability will now properly deal Fire damage.
For those that haven't taken any 'fire-challenged' individuals to Nightbane, Charred Earth has been doing physical damage. People in plate can stand in the fire with pretty much complete impunity.
o Vexallus is no longer immune to taunt on Normal difficulty.
o Kael’thas is no longer immune to taunt on Normal difficulty.
I wonder if this means the untauntable boss on normal difficulty in Arcatraz is also going to be changed when someone at Blizzard notices.

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Old 04/23/08, 8:38 AM   #5
bluenote
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Gnome Rogue
 
Kargath
Void Shatter cd removed? That is awesome. Also, the arena points change is great, but don't you think it'll increase the number of people sharing accounts? A friend of mine sells arena points, and he's been making a lot more gold now because people let him play their account and get their personal rating to 1850 for 800-1000g.

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Old 04/23/08, 8:59 AM   #6
Juice
Soda Popinski
 
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Orc Shaman
 
Mal'Ganis
Originally Posted by Ellyh View Post
* Warlock Spell- Drain Soul will no longer continue to do damage to another player after they have died.
Christ. Pretty soon warlocks won't even be viable in pvp.

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Old 04/23/08, 9:09 AM   #7
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Also, the arena points change is great, but don't you think it'll increase the number of people sharing accounts? A friend of mine sells arena points, and he's been making a lot more gold now because people let him play their account and get their personal rating to 1850 for 800-1000g.
Given that this is against the TOS, any increase in this behavior would only (presumably) lead to more bans.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 04/23/08, 9:23 AM   #8
Pixen
Piston Honda
 
Gnome Warrior
 
Dragonmaw
Originally Posted by Ellyh View Post
* The hunter pet ability Growl will no longer scale with pet Attack Power.
Turns out soloing hunters were able to use their ranged abilities too easily. Who knew?

Originally Posted by Bula View Post
"They were bad, stop trying to figure out why bad players do bad things."

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Old 04/23/08, 9:27 AM   #9
flyingtoastr
Bald Bull
 
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Human Paladin
 
Draka
Originally Posted by Pixen View Post
Turns out soloing hunters were able to use their ranged abilities too easily. Who knew?
I'm nearly positive this is to "fix" boar charge causing obscene amounts of threat if you have growl on autocast. Sucks for everyone, but eh.

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Old 04/23/08, 9:40 AM   #10
Axl_Stukov
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Night Elf Warrior
 
Winterhoof
Originally Posted by Ellyh View Post
* Most Main-Hand weapons are now One-Hand weapons.
This caught my eye the most, wonder which weapons are still main-hand only, and if this also applies to the handful of offhand only weapons.

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Old 04/23/08, 9:42 AM   #11
Pixen
Piston Honda
 
Gnome Warrior
 
Dragonmaw
Originally Posted by flyingtoastr View Post
I'm nearly positive this is to "fix" boar charge causing obscene amounts of threat if you have growl on autocast. Sucks for everyone, but eh.
Yeah, this is what I thought at first too. Unfortunately the way they went about it was akin to fixing a squeaky door by taking it off the hinges altogether.

In order to "fix" growl getting too much threat from boar charge, they removed scaling from growl altogether. Which basically means that as your gear improves, growl becomes increasingly worthless for soloing.

They need to find a better way to fix boar charge, or a better way for growl to scale (making distracting shot scale while you're at it please). Personally I think changing charge to "adds x damage to pet's next attack" would have been a simple enough solution, but I'm not a designer.

Originally Posted by Bula View Post
"They were bad, stop trying to figure out why bad players do bad things."

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Old 04/23/08, 9:51 AM   #12
Daboran
King Hippo
 
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Tauren Druid
 
Twisting Nether (EU)
No fix for deaths not showing in combat logs?


RPers of the world rejoice!

* The Romantic Picnic Basket will now display the blanket properly.
Awesome.

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Old 04/23/08, 9:53 AM   #13
boomix
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Tauren Death Knight
 
Malfurion
Originally Posted by Pixen View Post
Yeah, this is what I thought at first too. Unfortunately the way they went about it was akin to fixing a squeaky door by taking it off the hinges altogether.

In order to "fix" growl getting too much threat from boar charge, they removed scaling from growl altogether. Which basically means that as your gear improves, growl becomes increasingly worthless for soloing.

They need to find a better way to fix boar charge, or a better way for growl to scale (making distracting shot scale while you're at it please). Personally I think changing charge to "adds x damage to pet's next attack" would have been a simple enough solution, but I'm not a designer.
Even with intimidation and scaling growl it is hard for my pet to keep agro. I usually pull of my pet within 2nd or 3rd shot. They should just buff other abilities on pets to generate more threat, that would in turn buff couple of pet talents. It is strange that they are taking brute force approach to this issue.

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Old 04/23/08, 10:10 AM   #14
topojijo
Devout follower in the Holy Church of Beast Lore
 
Tauren Hunter
 
Mal'Ganis
Originally Posted by Pixen View Post
Turns out soloing hunters were able to use their ranged abilities too easily. Who knew?
This is really going to suck, as others have mentioned even as BM with intimidation it's really easy to pull aggro off my pet, sometimes just doing auto shots. If they want to fix the boar charge thing find, make it apply some negative threat or something to offset the increased threat charge does, but to eliminate scaling entirely is just really bad.

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Old 04/23/08, 10:38 AM   #15
 Penguin
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Ehandel
Tauren Warrior
 
No WoW Account
Originally Posted by Axl_Stukov View Post
This caught my eye the most, wonder which weapons are still main-hand only, and if this also applies to the handful of offhand only weapons.
Most likely the fist weapons will stay bound to a specific hand, and the other types will unbind. The reason being it's a non-trivial technical challenge for them to "flip" the fist graphic when you swap the equip slot. It may be that they've finally fixed that issue and that's what we'll see, but I don't think so.

There's not some hidden "but he tries really hard" variable built into the game. -Slake

I always love the "it doesn't fit my style of play" line. There are only two styles of play; Correct, and Incorrect. The only people that ever use this line are people with the incorrect style of play. -Sebudai

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