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Old 04/29/08, 1:43 PM   #1
topojijo
Devout follower in the Holy Church of Beast Lore
 
Tauren Hunter
 
Mal'Ganis
Generating Guild Bank money

So in relation to this thread How to effectively use Guild Bank revenue? my guild has the opposite problem. As a middle Tier guild on a super competitive server like Mal'Ganis we don't really have much to offer to generate income.

For those guilds that were or are in a similar situation what are you doing to generate income for your guild?

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Old 04/29/08, 3:41 PM   #2
talzar
Piston Honda
 
Human Warrior
 
Blackhand
What exactly does middle tier constitute? Give us an idea of which bosses you're farming.

As others have said, selling BT/Hyjal patterns, selling hearts of darkness once you've kill Shahraz, selling epic gems, etc... All offer good revenue. Higher end guilds (Sunwell) sell recipes for crap-tons of money on my server (10-18k gold depending on the recipe)

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Old 04/29/08, 4:18 PM   #3
topojijo
Devout follower in the Holy Church of Beast Lore
 
Tauren Hunter
 
Mal'Ganis
Beginning BT/Hyjal content, basically up through Gorefiend right now so selling hearts simply isn't an option, also most patterns my guild members use so selling them just isn't productive.

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Old 04/29/08, 4:30 PM   #4
Uglesh
Piston Honda
 
Orc Warrior
 
Bonechewer
Tell get everyone to take 1 hr before a raid to split into groups of 5 and do dailies.... 25 people x 150 G = 3750 G for the guild bank.

At your progression level there is little you can sell that will generate the sums of cash people are making at the bleeding edge.

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Old 04/29/08, 4:32 PM   #5
talzar
Piston Honda
 
Human Warrior
 
Blackhand
If you're still farming SSC/TK content you can sell Vortexes or T5-level recipes (boots).

I'm pretty surprised your guild actually uses the tradeable recipes, I didn't think many of those were actually that great, but either way recipes drop a TON so you should end up with way more than you need. Also, the lesser-used epic gems are usually good to sell (especially the green ones, PvPers love resilience + stamina gems).

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Old 04/29/08, 5:30 PM   #6
Akj
Piston Honda
 
Orc Warlock
 
Suramar
After reading how guilds sponsor repair bills, consumables and profession leveling costs in the other thread, I am keen on generating a steady source of income for our guild bank too. We are a TBC guild and have been farming Illidan for a month now. Pattern & HoD sales comprise the bulk of our current income however it is neither steady nor sizable. One of our members suggested selling T6 glove tokens (raid spots) for gold/consumables. Is this a good/steady income generator? Are there any other enterprising ways for BT/HY farm guilds to generate revenue?

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Old 04/29/08, 5:54 PM   #7
Eledorian
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Night Elf Warrior
 
Hellfire (EU)
Originally Posted by Akj View Post
After reading how guilds sponsor repair bills, consumables and profession leveling costs in the other thread, I am keen on generating a steady source of income for our guild bank too. We are a TBC guild and have been farming Illidan for a month now. Pattern & HoD sales comprise the bulk of our current income however it is neither steady nor sizable. One of our members suggested selling T6 glove tokens (raid spots) for gold/consumables. Is this a good/steady income generator? Are there any other enterprising ways for BT/HY farm guilds to generate revenue?
Gems/Patterns/HoDs is by far the best way to go, of course the earlier you can sell them the more gold you make and the market will be larger.

I have no real experience with selling glove tokens, though I could imagine if people would want them enough you could always sell them, depends on how much people are willing to pay for 1 piece of T6 when they can essentially get equal loot (depends on spec I suppose) from Badges.

There's no real enterprising way for a T6 farming guild to really make gold outside of that (unless you start looking into things that you don't gather during raids).

One thing that does generate a nice profit is selling Primal Life/Shadow to guilds hitting mother (I did this personally but I suppose you could do that as a guild too). But that all depends on how many guilds are at mother and how well prepared they are.

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Old 04/29/08, 6:11 PM   #8
Kigale
Piston Honda
 
Orc Hunter
 
Fenris
Has anybody tried auctioning off a raid spot where the person is entitled to any gear they want (with exceptions outlined in advance)? This could also be in the form of a lottery where people buy a ticket and get to roll to see who gets a spot. This could be opened to the general public or even just to guild alts.
Also with the attunement dropped on BT/Hyjal there are many guilds on my server skipping Kael and Vashj, has anybody tried to sell spots to kill these bosses so the people that skipped them can still get the hyjal ring?
I'm wondering if there is a market in these ideas or if it will just cause a headache.

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Old 04/29/08, 6:23 PM   #9
 Penguin
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Ehandel
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We tried floating the idea of selling raid spots in T5 after we dropped it, and it turned out that many raiders either:
a) wouldn't show up since they didn't need the money and thus didn't want to waste time in old content,
b) still wanted something from T5 and the 'exclusion' drop list eventually encompassed the whole zone,
c) wanted to bring their own alts but didn't want to pay.

The idea was dropped, but selling hearts, plans and gems has our bank comfortably over 100k, even picking up every raider repair bill since SW opened.

There's not some hidden "but he tries really hard" variable built into the game. -Slake

I always love the "it doesn't fit my style of play" line. There are only two styles of play; Correct, and Incorrect. The only people that ever use this line are people with the incorrect style of play. -Sebudai

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Old 04/30/08, 1:15 AM   #10
xiaoxin21
Don Flamenco
 
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Human Mage
 
No WoW Account
The easy way to make money at that teir level, assuming your guild have some free time is to form a raid on SW trash.

You can sell sunmotes for about 1-3kgold(depending on server) and epic gems too. If you are lucky to get an epic robe dps recipe, it is an instant 10k+ if you tout it to some cash rich raiders in high end guilds. Know lots of raiders that would not bat an eyelid spending 10k gold on sunfire robes for example.

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Old 04/30/08, 3:06 AM   #11
Sproutie
Glass Joe
 
Night Elf Druid
 
Tarren Mill (EU)
Not exactly a 'great' income, but during our 7~ months of farming BT/MH before Sunwell came out, we did the following easy trick:

* Boss X dies.
* Person who can loot the money leaves the raid and picks it up (this used to be approx. 100 gold)
* Person goes back into the raid and drops the money into the guildbank after the raid.

This boosted the gbank-money steadily. Obviously if you start doing that now, its not a huge income. Then again, the bosses drop alot more money nowadays.

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Old 04/30/08, 4:20 AM   #12
Astmathic
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Stormscale (EU)
Originally Posted by Sproutie View Post
Not exactly a 'great' income, but during our 7~ months of farming BT/MH before Sunwell came out, we did the following easy trick:

* Boss X dies.
* Person who can loot the money leaves the raid and picks it up (this used to be approx. 100 gold)
* Person goes back into the raid and drops the money into the guildbank after the raid.

This boosted the gbank-money steadily. Obviously if you start doing that now, its not a huge income. Then again, the bosses drop alot more money nowadays.

Weve tried that, however it's pretty hard now that raidbosses gives badges cause apparently its more important to run and loot the badges instead of actually trying to ress etc.

What Im thinking is having an bankalt for the guild that is a player that actually knows how to play the ah and do the same here but for the guild instead. Maybe award that person with free consumables and repairs and 5% of the gold he generates?

A bit offtopic but interesting thought: Anyone thought of starting an "investment company" ingame? You manage peoples gold and giving them interest. With more gold you can more easily manage the ah.

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Old 04/30/08, 5:13 AM   #13
Oaklin
Von Kaiser
 
Night Elf Druid
 
Aman'Thul
Originally Posted by Astmathic View Post
What Im thinking is having an bankalt for the guild that is a player that actually knows how to play the ah and do the same here but for the guild instead. Maybe award that person with free consumables and repairs and 5% of the gold he generates?

A bit offtopic but interesting thought: Anyone thought of starting an "investment company" ingame? You manage peoples gold and giving them interest. With more gold you can more easily manage the ah.

The problem with that is that anyone who plays the AH would already have large amounts of capital, and would get a better reward/effort ratio managing that capital rather than getting a 5% cut of managing the guild's resources. It basically has to be volunteer work.

Theres also a level of gold beyond which having more doesnt make you earn any faster (around 10k gold), unlike real life. You cannot appoint an agent to watch the market 24/7 for you and buy/sell all materials above/below a certain price range. In the end, you are limited by time and market size. There is also no outlet (hence no incentive) to amassing insane fortunes unless you wish to risk gold selling.

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Old 04/30/08, 6:00 AM   #14
Dynalisia
Piston Honda
 
Night Elf Druid
 
Emerald Dream (EU)
Ìn my experience it's a.. difficult thing to speculate with guildbank money because any deal you make for the guildbank is one you have to pass on for yourself. This might sound a bit egoistic, but people that have the knack/interest in this kind of things simply tend to work like that, what can I say. Not saying it's impossible, I think I made a modest extra bit of cash for our own guildbank working the AH at my own expense like this, but it's less fun for sure and not something I like spending a lot of time on. Never even mind the massive amount of administration a real investment fund would take. So I'll subscribe to the statement that it would take a very humanitarian guy volunteering for the job to do it on a structural basis with some succes

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Old 04/30/08, 6:03 AM   #15
Astmathic
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Stormscale (EU)
Originally Posted by Oaklin View Post
The problem with that is that anyone who plays the AH would already have large amounts of capital, and would get a better reward/effort ratio managing that capital rather than getting a 5% cut of managing the guild's resources. It basically has to be volunteer work.

Theres also a level of gold beyond which having more doesnt make you earn any faster (around 10k gold), unlike real life. You cannot appoint an agent to watch the market 24/7 for you and buy/sell all materials above/below a certain price range. In the end, you are limited by time and market size. There is also no outlet (hence no incentive) to amassing insane fortunes unless you wish to risk gold selling.

Well, of course it probably would be like volunteer work but if you put the free consumables, repairs and keep 5% gold as incentive it might feel better for the person doing it.

I don't really buy the point about the stagnation of making money faster at some level. If raiding wasnt so fun I would probably spend all my time just managing auctions. If you have a larger amount of gold you should be able to control more markets, such as twink items, void crystals etc.

It would ofc become pretty hard to keep track of all but it can work.

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Old 04/30/08, 7:10 AM   #16
Dynalisia
Piston Honda
 
Night Elf Druid
 
Emerald Dream (EU)
Originally Posted by Astmathic View Post
Well, of course it probably would be like volunteer work but if you put the free consumables, repairs and keep 5% gold as incentive it might feel better for the person doing it.

I don't really buy the point about the stagnation of making money faster at some level. If raiding wasnt so fun I would probably spend all my time just managing auctions. If you have a larger amount of gold you should be able to control more markets, such as twink items, void crystals etc.

It would ofc become pretty hard to keep track of all but it can work.
What he means is that after you have a certain amount of money, you can't just move on to more expensive items anymore because wow simply does not have them and your only avenue for expansion becomes using the extra money to get into more markets. as you say. The downside is that the more markets you get into, the more time things are going to take, while if you just move on to dealing in more expensive items, your margins increase without a real increased effort. So really, it's not that attractive for people that know how to make money, but don't want to make it their main pastime.

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Old 04/30/08, 11:42 AM   #17
Bovigor
Glass Joe
 
Tauren Druid
 
Dragonblight (EU)
We're a SSC/TK guild working on Vashj and Kael, what we do to generate guild money is have one person in the raid receive all the green and blue BoE items that drop. We then shard and/or sell them and put the funds in the guild bank. Doing this for Kara/ZA/Mag/Gruul/SSC/TK generates a reasonable amount of gold. We currently only fund raid repsecs and the crafting of some resistance gear, but on our last Vashj attempt we part funded repairs.

Recently we've found that the BoE patterns from SSC/TK don't really sell that well due to the often superior badge/PVP items.

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Old 04/30/08, 1:36 PM   #18
Elindindra
Glass Joe
 
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Night Elf Priest
 
Perenolde
I guess I have issues with a guild bank being used to subsidize the players. If the guild bank can't make gold ie. the situation that the OP's guild is in (saturated market/better items available from badges) then the players need to do some dailies and farm up their own cash. The idea of players doing dailies to subsidize the guild bank is kinda silly since dailies were essentially put in to allow for raiders to make some gold easily and quickly (among other things of course).

People need to be accountable for themselves and have the mats that they need in order to raid. The only items a guild bank should be concerned about needing cash for the raid are cauldrons and to pay for re-specs of guild members outside of their normal role in order to get the raid composition for a particular fight. Anything outside of that is just gravy.

If you are having trouble even getting up enough scratch in the guild bank to do those two things then I certainly can sympathize for your situation. I'd suggest if your guild doesn't want to repeat T5 content that they are just tired of doing in order to sell raid slots then do Kara runs with alts in your guild and sell a spot or two to outsiders to get whatever gear they want from there. Trust me, there are still players out there that desire Kara gear (super-casuals, people with alts that can't get into their own guild runs to gear up).

Penguin, as to what you mentioned about a regular raider in your guild wanting a specific item that was on the exclusion list we typically had a few items (3 or 4 at most) that we let the person buying the raid slot know that those items were not part of the deal because we had people in guild that needed the item. Since they still had free reign over the rest of everything this usually wasn't a problem to get them to agree on this. Paid run throughs for people are usually about quantity of upgrades rather than quality.

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Old 04/30/08, 2:11 PM   #19
 Penguin
Not Enough Rage.
 
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Ehandel
Tauren Warrior
 
No WoW Account
Originally Posted by Elindindra View Post
Penguin, as to what you mentioned about a regular raider in your guild wanting a specific item that was on the exclusion list we typically had a few items (3 or 4 at most) that we let the person buying the raid slot know that those items were not part of the deal because we had people in guild that needed the item.
That's what I meant by exclusion list. The list of items that raiders in the guild still wanted and that the buyer didn't have access to eventually covered most of the good non-token drops, stuff that the buyers really wanted as well. Especially since we have, as a guild, the worst luck with getting good non-token loot to drop (complete glaive set before the first Warp-Spring Coil, etc).

It also ended up being that the profit for each raider was about 150g/hour, and many people stated that they would rather just do dailies and deposit the money directly rather than run old content where you're deliberately dragging under-geared people through.

There's not some hidden "but he tries really hard" variable built into the game. -Slake

I always love the "it doesn't fit my style of play" line. There are only two styles of play; Correct, and Incorrect. The only people that ever use this line are people with the incorrect style of play. -Sebudai

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Old 04/30/08, 3:24 PM   #20
roosevelt
Von Kaiser
 
Night Elf Rogue
 
Hyjal
If you're not a completely progression-focused guild, take the time during your raids (or anytime you have enough people) to go scout Doomwalker and Kazzak, and mobilize and kill them quickly. We've hit them just a couple times since the patch, but every time the loot ends up selling for about 3-5k total. If we were more focused on farming them we could amass a solid fortune just doing that.


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Old 04/30/08, 3:56 PM   #21
Vaxum
Von Kaiser
 
Human Death Knight
 
Spirestone
There's been lots of talk about selling spots in farm content, effectively more progressed guilds generating gold off content they no longer need. However it can work the other way too - less progressed guilds can sell their partially complete instances to more progressed guilds who no longer need drops off the early bosses in the instance and would rather spend their raiding nights focused on progression kills.

The nice thing about this is it opens up lots of opportunities for win/win bartering since there are usually large supply/demand imbalances for HoD, gold, patterns, etc between guilds at different progression levels, and less progressed guilds have something to offer (time savings) that costs them nothing since they aren't clearing the content anyway.

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Old 04/30/08, 3:56 PM   #22
fip
Von Kaiser
 
Gnome Warlock
 
Proudmoore
Guild bank earns money by selling extra BoE loot from bleeding edge content. If you are not bleeding edge nor have extra BoE loot, then aside from being Socialist, as at least 1 reply has suggested (dailies to guild bank LOL? /gquit), your guild bank will not make much money.

To clarify: you can certainly make *some* money. Selling raid spots, killing the outdoor bosses, would generate ok income. For example however, my guild recently sold 2 BoE patterns from Sunwell for 16k each. Patterns that no guildmate needed on their main, yet we just got 32k gold. That's more than some entire guild banks that I have seen posted in the other thread, and we made it from just 2 items. Bleeding edge = max money. At the same time, we burn through I'm sure 10k or more a week currently doing progression content.

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Old 04/30/08, 4:06 PM   #23
talzar
Piston Honda
 
Human Warrior
 
Blackhand
Originally Posted by Vaxum View Post
There's been lots of talk about selling spots in farm content, effectively more progressed guilds generating gold off content they no longer need. However it can work the other way too - less progressed guilds can sell their partially complete instances to more progressed guilds who no longer need drops off the early bosses in the instance and would rather spend their raiding nights focused on progression kills.

The nice thing about this is it opens up lots of opportunities for win/win bartering since there are usually large supply/demand imbalances for HoD, gold, patterns, etc between guilds at different progression levels, and less progressed guilds have something to offer (time savings) that costs them nothing since they aren't clearing the content anyway.
My guild used to do that (both ways, loaning our instances to higher end guilds and later on borrowing instances from lower end guilds) but instead of money we would just bring along 1-3 of their guild mates and give them loot drops. It was worth it for them for the bonus loot plus it was usually officers / raid leaders coming along so they could get a glimpse of how to beat the encounter which is worth more than gold.

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Old 05/08/08, 6:31 PM   #24
Gamblor
Glass Joe
 
Night Elf Rogue
 
Malygos
Originally Posted by Cathela View Post
Another way to hold onto wealth through an inflation period is to buy up vanity-type items that don't become obsolete. Our previous GM made us a bunch of money by investing guild cash in a "whelpling hedge fund" before BC came out and then selling the whelplings after everyone was flush with level-70 cash.
This quote is taken from the How to effectively use Guild Bank revenue thread, but I felt the question I'm about to ask belongs over here.

What are the next generation "hedge fund" items that we should be looking for to hang onto until we hit 80, then offload for decent profits?

During the twilight of pre-TBC, I started buying a large amount of the cheap (1-2 gold) dark runes and original darkmoon faire cards to hold onto until 70, where I expected to make large profits selling them for 10-20g a piece. As it turns out, I was half right. I would say the dark runes were successful investments, while the Darkmoon cards were a failed experiment.

What should we be looking for to hoard for the next year or so to make some decent profits at 80? So far I've thought of dungeon specific crafting mats, such as Soul Essences from Karazan, or Primal Nethers. People won't want to run old 70 heroics looking for them to drop, but every piece of gear they are used for will be made obsolete over the next few months.

The only other option I have come up with are the random patterns that the vendor in Old Hillsbrad sells; but even the Riding Crop leatherworking pattern probably won't be worth much at 80.

Can anyone think of any rare/random items that would be worthwhile to hang onto for another year in the hopes of making a decent amount of gold when the time comes?

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Old 05/08/08, 6:54 PM   #25
Krazen
Don Flamenco
 
Blood Elf Warlock
 
Turalyon
Originally Posted by Vaxum View Post
There's been lots of talk about selling spots in farm content, effectively more progressed guilds generating gold off content they no longer need. However it can work the other way too - less progressed guilds can sell their partially complete instances to more progressed guilds who no longer need drops off the early bosses in the instance and would rather spend their raiding nights focused on progression kills.

The nice thing about this is it opens up lots of opportunities for win/win bartering since there are usually large supply/demand imbalances for HoD, gold, patterns, etc between guilds at different progression levels, and less progressed guilds have something to offer (time savings) that costs them nothing since they aren't clearing the content anyway.
I'll have to concur with this, especially for the OP on Malganis, which has some dozen+ raiding guilds who would take that opportunity.

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