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Old 05/28/08, 9:20 PM   #276
Missa
Von Kaiser
 
Undead Priest
 
Lightning's Blade
Anyone know of a good way for shadow priest to not have threat issues on the shadow twin? Unflasked, no SWD, I'm struggling to stay under the 2nd tank.

Last edited by Missa : 05/28/08 at 9:28 PM.

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Old 05/28/08, 10:40 PM   #277
Mjollnir
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Pojung
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Are you using Vamp Embrace? If so, cease.

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Old 05/28/08, 10:42 PM   #278
Missa
Von Kaiser
 
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Lightning's Blade
I've tried using VE and not using VE. I find myself having equal threat issues WITHOUT A FLASK and without Shadow Word: Death. I've considered Shrouding Potions and maybe using the Keepers of Time exalted trinket (Timelapse Shard I think it's called) for when I'm required by my guild to flask.

Should I just forgo the flask for this? They really want me to spec improved VE but I refuse until I resolve this issue.

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Old 05/28/08, 10:52 PM   #279
Xulu
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Khadgar (EU)
Try putting an enh shaman in the tank group, as DPS requirement isnt so high. Otherwise you're right, spriests are threat capped here, and losing VE on this fight is not an option.

Also wearing some stamina gear both helps you survive any dmg spikes, and serves to reduce your threat.

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Old 05/28/08, 11:19 PM   #280
Missa
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Lightning's Blade
I'm pretty certain that we give our MT a feral druid and an enh shaman for threat generation. I also have this issue on Fel Myst during phase 1 while mass dispelling and not using SW. Would the trinket + shrouding potions help this issue or is that really a waste of my time/effort? As far as surviving damage spikes I'm fine health wise, and isn't sacrificing excessive damage going to hurt my reason for being in the raid (VT/VE)?

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Old 05/29/08, 12:40 AM   #281
Melbuframa
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Ner'zhul
I have a question.

I tank the fire twin for my guild and we generally do not have any issues with this boss. However today something happened that I have never seen before in hundreds of attempts/killings.

We were on phase 2, fire twin was at ~50% and I ran in to take a shadow nova, took the nova fine and then she hit me for over 20K (melee). This resulted in a wipe and no one has any idea why it happened.

We have never seen this before in any set of kills or wipes and I’m wondering if anyone else has had this happen. I didn’t do anything different running in for the nova. I’ve run through her many times and never seen it happen and if something goes bad I always run up and melee her when we wipe just to lvl my wep skill and she have never hits me even then.

I’m just looking to see if anyone has seen this because I’m at a loss.

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Old 05/29/08, 2:50 AM   #282
Louky
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Night Elf Death Knight
 
Arthas (EU)
Actually, you can percieve this type of behaviour pretty often when fighting caster mobs. Even the Twin Emperors in AQ40 did this. It's actually the result of a slight lag and a positioning inside the mob's hitbox if I recall corecctly. Mostly, a melee hit is already queued while the mob is casting and released once the tank gets into melee range.

Things like that happen sometimes, got to accept it :P. Just avoid getting to close to Alythess (as it isn't needed anyway due to the large radius of Shadow Nova) and you should be fine.

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Old 05/29/08, 3:02 AM   #283
Furio
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Mal'Ganis
Originally Posted by Louky View Post
Actually, you can percieve this type of behaviour pretty often when fighting caster mobs. Even the Twin Emperors in AQ40 did this. It's actually the result of a slight lag and a positioning inside the mob's hitbox if I recall corecctly. Mostly, a melee hit is already queued while the mob is casting and released once the tank gets into melee range.

Things like that happen sometimes, got to accept it :P. Just avoid getting to close to Alythess (as it isn't needed anyway due to the large radius of Shadow Nova) and you should be fine.

You can also have a warrior intervene you for each shadow nova just in case.

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Old 05/31/08, 12:11 AM   #284
cana
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Alleria (EU)
Sac 1st, raid top right pillar - sweet spot

Could someone please mark the exact "sweet spot" - where Sacrolash has to be tanked to avoid Shadowfuries hitting the raid - using the picture I'm posting below?


http://img140.imageshack.us/img140/4...insroomnf3.jpg

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Old 05/31/08, 5:11 AM   #285
 Falk
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Falk
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What?

If spawns are going up the left ramp and stunning the raid, you're closer to the bottom of the left ramp than the right ramp. Adjust to the right.

If spawns are going up the right ramp and stunning the raid, you're closer to the bottom of the right ramp than the left ramp. Adjust to the left.

Simple deduction, and it doesn't take more than a couple of attempts.

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Old 05/31/08, 6:34 AM   #286
Darkmoto
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Undead Warlock
 
Earthen Ring
I just kind of loop around the middle ring and other than one early pull have not seen it since. That pull was already a wipe due to having alot of dps dead but it was kind of a shock to get melee crit.

I run in when I see her casting nova but I am not far off as I work in a 360 degree circle so i just drop the blaze after the nova somewhere behind the raid. Then I just scramble to the next spot. never getting more than a step into the center.

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Old 05/31/08, 4:39 PM   #287
Iluminati
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Originally Posted by Mjollnir View Post
Are you using Vamp Embrace? If so, cease.
Get better tanks, between taking conflags and tranquil air totem you shouldn't be too close on threat. Just hold back if you need to, but the healing from imp ve is amazing for this fight to help heal yourself and group.

Clarification edit: You will be tight on threat, but you should still be using imp ve. Just hold back if you get too close, but eventually you will take a conflag and the tank will gain room.

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Old 05/31/08, 4:51 PM   #288
Missa
Von Kaiser
 
Undead Priest
 
Lightning's Blade
Originally Posted by Iluminati View Post
Get better tanks, between taking conflags and tranquil air totem you shouldn't be too close on threat. Just hold back if you need to, but the healing from imp ve is amazing for this fight to help heal yourself and group.

Clarification edit: You will be tight on threat, but you should still be using imp ve. Just hold back if you get too close, but eventually you will take a conflag and the tank will gain room.
I've actually been told I can spec out of imp VE because I have threat issues on almost every Sunwell fight so far, and a lot of the BT/Hyjal fights. I don't get TA totem, mainly because mages cry when they lose their WoA. Any other ideas I can do to restrict my threat without destroying my viability?

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Old 06/01/08, 3:26 AM   #289
Iluminati
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Originally Posted by Missa View Post
I've actually been told I can spec out of imp VE because I have threat issues on almost every Sunwell fight so far, and a lot of the BT/Hyjal fights. I don't get TA totem, mainly because mages cry when they lose their WoA. Any other ideas I can do to restrict my threat without destroying my viability?
well, you shouldn't be having threat problems on kalecgos or brutallus. Felmyst that is understandable, but the advantage of VE faaaaaaaaaaaaaar outweights the threat. Your casters will have plenty of regen time on the air phases so your healing is more important than your mana. And if you're having threat problems your mages should be having them as well. Make sure your tank is getting a decent group for threat (windfury, feral druid, bm hunter, something to boost their threat if it's a warrior). I've been sitting for brutallus the last couple weeks, but I usually manage 1500+dps~ while soaking and with imp VE I'm pretty much healing meteor slash for my whole group. On eredar twins there is no way your mages are not threat capped, they better be asking for tranquil air. If not...honestly they must be bad or holding back for no reason. -20% threat > 101+dmg.

To me, the healing from VE is entirely too valuable to sacrifice for any reason unless you simply cannot dps at all. The healing on all the Sunwell encounters is VERY tight. The more healing you do, the more healing your real healers can spread around. Everyone should be threat capped on Eredar twins if they are pushing their dps hard. There's really no reason you should not be getting a tranquil air totem, unless there are no shamans in the raid.

What I usually try and do on twins is keep dots on the second twin. This gives your group more mana/health without the threat from the main twin. Don't waste any high dps on her, the 2nd twin resets to full hp when you kill the first :\

Last edited by Iluminati : 06/01/08 at 3:38 AM.

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Old 06/01/08, 4:27 AM   #290
nataku
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Please delete

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Old 06/01/08, 3:26 PM   #291
Missa
Von Kaiser
 
Undead Priest
 
Lightning's Blade
Originally Posted by Iluminati View Post
well, you shouldn't be having threat problems on kalecgos or brutallus. Felmyst that is understandable, but the advantage of VE faaaaaaaaaaaaaar outweights the threat. Your casters will have plenty of regen time on the air phases so your healing is more important than your mana. And if you're having threat problems your mages should be having them as well. Make sure your tank is getting a decent group for threat (windfury, feral druid, bm hunter, something to boost their threat if it's a warrior). I've been sitting for brutallus the last couple weeks, but I usually manage 1500+dps~ while soaking and with imp VE I'm pretty much healing meteor slash for my whole group. On eredar twins there is no way your mages are not threat capped, they better be asking for tranquil air. If not...honestly they must be bad or holding back for no reason. -20% threat > 101+dmg.

To me, the healing from VE is entirely too valuable to sacrifice for any reason unless you simply cannot dps at all. The healing on all the Sunwell encounters is VERY tight. The more healing you do, the more healing your real healers can spread around. Everyone should be threat capped on Eredar twins if they are pushing their dps hard. There's really no reason you should not be getting a tranquil air totem, unless there are no shamans in the raid.

What I usually try and do on twins is keep dots on the second twin. This gives your group more mana/health without the threat from the main twin. Don't waste any high dps on her, the 2nd twin resets to full hp when you kill the first :\
Currently on Brut I'm pulling about 1630-1680 DPS, and with improved VE (before I was allowed to respec) I was constantly ripping aggro off the tank. I even resorted to using Shrouding Potions, since destro potting isn't that big of a deal for a shadow priest, and it did help, but seemed pretty worthless. Whenever we use two druids to tank, I find myself almost having to stop DPS before the first transition because my threat generation is just too quick. On Fel Myst I've resorted to stopping DPS completely if the gas nova timer is about to come up, which results in me pulling a whopping 750 DPS on Fel Myst. I'm currently the only person who's pulling aggro on Twins, and that's without me flasking. I considered using the KoT exalted trinket w/ shrouding potions so I might end up doing a lot less threat (and, coincidentally, a lot less DPS). I've been told I need to "step up my DPS" on some fights, but I find that if I do I'll end up pulling and wiping the raid. I get the classic "stop smashing your key" but if I'm going to have to stop a lot then is there any reason I shouldn't just spec holy and heal? My GM suggested every other mindblast to attack the other twin, but the warlock tank doesn't tank him within my range most of the time to even DOT. Should I maybe throttle back my gear to have less haste and wear more basic damage gear, to drop my DPS/threat a little more? And will I have more threat issues on fights like M'uru in the future? If so, I need to figure out how to throttle my threat without killing my raid utility.

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Old 06/01/08, 3:57 PM   #292
Tyrian
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Frostmourne
You will be very happy to know your role on Mu'ru Phase 1 is just to dps the crap out of the Naaru.

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Old 06/01/08, 5:55 PM   #293
Kyth
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Kythra
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Originally Posted by Iluminati View Post
There's really no reason you should not be getting a tranquil air totem, unless there are no shamans in the raid.
If you're using the strat we use (raid up top close on right pillar, kill shadow twin first), then you can even drop TA in the group with the lock tank in it. It doesn't reach down below.

What I usually try and do on twins is keep dots on the second twin. This gives your group more mana/health without the threat from the main twin. Don't waste any high dps on her, the 2nd twin resets to full hp when you kill the first :\
What?

VE threat is heal threat, so it's AE threat right? Shouldn't make a difference to regen-related threat which mob you have the dots on.


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Old 06/01/08, 6:00 PM   #294
Anedris
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Troll Priest
 
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It seems like you should just ask your raid leader what he wants. If he wants maximum mana return, he should let you drop VE completely. If he wants a healthy amount of group healing, he should accept that you will be throttling back your DPS due to threat. If he wants everything he needs to find a way to get more threat from his tanks (enhancement shaman, LotP, paladin tank with sanc aura, etc,) or more threat reduction for you (tranquil air totem).

(And as you point out, if he just wants healing you may as well be holy.)

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Old 06/02/08, 12:08 PM   #295
Iluminati
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Originally Posted by Missa View Post
Currently on Brut I'm pulling about 1630-1680 DPS, and with improved VE (before I was allowed to respec) I was constantly ripping aggro off the tank....Whenever we use two druids to tank, I find myself almost having to stop DPS before the first transition because my threat generation is just too quick.
I'm gonna be honest here and say that your tank probably could be doing a little bit better threat, especially if they are druids. I'm not sure how your raid is setup, but if you're having this much trouble with threat I would question your raid leader(s) to see if they are maximizing your druids' threat. Someone should have imp expose up, curse of recklessness, faerie fire, survival hunter, enhancement shaman in their group or some BM hunters, etc. If they have a shaman and some hunters in their group they can even blow heroism on the pull (lololol FD!) for an utterly massive threat boost on the pull. My guild's website is down but when it comes back up I'll look for a WWS of one of my higher dps kills. Tranquil air totem helps immensely.

On Fel Myst I've resorted to stopping DPS completely if the gas nova timer is about to come up, which results in me pulling a whopping 750 DPS on Fel Myst.
As I said, for felmyst you will be very tight on threat, so stopping dps to dispel is not really a problem. Getting your mass dispel off as soon as the gas nova lands is MUCH more important than doing dps (if gas nova ticks your entire party takes 3k damage + 1k mana loss, that's far more than you could possibly regenerated in that time). Again, you should have tranquil air totem, it's a massive difference.

I'm currently the only person who's pulling aggro on Twins, and that's without me flasking.
Are you getting targetted for conflagration at all? This should help put a natural dps downtime for the tanks to get breathing room. As an aside, you should not be the only one being threat capped on twins. All your dps should be pushing hard to stay right up with the offtank.

I considered using the KoT exalted trinket w/ shrouding potions so I might end up doing a lot less threat (and, coincidentally, a lot less DPS).
If you are seriously considering this, I would recommend a stamina trinket (netherwing badge/karazhan badge) and using major fire protection potions for your potion cooldown (or just health pots).

I've been told I need to "step up my DPS" on some fights, but I find that if I do I'll end up pulling and wiping the raid. I get the classic "stop smashing your key" but if I'm going to have to stop a lot then is there any reason I shouldn't just spec holy and heal? My GM suggested every other mindblast to attack the other twin, but the warlock tank doesn't tank him within my range most of the time to even DOT. Should I maybe throttle back my gear to have less haste and wear more basic damage gear, to drop my DPS/threat a little more? And will I have more threat issues on fights like M'uru in the future? If so, I need to figure out how to throttle my threat without killing my raid
utility.
That's the ultimate beauty of the shadow priest imo, that you are doing dps AND healing.

1. TL;DR version: get tranquil air totem. If your shaman refuses or you mages whine, explain that if you get -20% threat they get to have 20% more healing and 20% more mana regen. If they still whine, tell your gm/raid leader. Seriously, there's no excuse for you not to get tranquil air.
2. Your tanks are slacking. Direct them to the numerous threads on these wonderful forums for help, or make sure that your raid is setup to play their strengths.
3. [Bracing Earthstorm Diamond] = sekrit tek stratz. you lose 5+dmg and 2% int, but you shouldn't be having severe mana issues, and 2% threat is >>>>>>>>>>>>>>>>>>> 5+ dmg.


Originally Posted by Kyth View Post
What?

VE threat is heal threat, so it's AE threat right? Shouldn't make a difference to regen-related threat which mob you have the dots on.
Partially true. Healing/mana regen threat is split equally between the number of mobs in range (400 healing = 200 threat normally, so 100 threat per twin, etc.), but dps'ing the fire twin means you're slowing/stopping your dps on the shadow twin. While you are generating some threat still on the shadow twin, it's far less than if you were actually putting your dps on her, and you're regenerating a similar amount of hp/mana. If you have confidence in your healers, you could probably drop VE completely for twins (personally, I do not :\), but as I said earlier, I would not recommend it on felmyst or brutallus.

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Old 06/02/08, 12:17 PM   #296
cupcakes123
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Night Elf Druid
 
Lightninghoof
my guild did our first attempts on eredar twins last night. simply put, we went with sacc first. casters stacked on the right pillar looking into the room, with sacc tanked below the left pillar. here is the tough part that we ran into. and my question i guess.

we have a 2 warrior tank setup on sacc. the OT (because he is 2-6 on threat) gets a conflag. the MT gets confounding shortly thereafter. to beat this scenario, i'd assume a ranged would have to be 3rd on threat inorder to not start getting melee peaced. also, what is the timer on conflag. i have read roughly all 11 pages here and havent really seen an answer.

thanks in advance if anyone has any advice.

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Old 06/02/08, 12:30 PM   #297
Iluminati
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Originally Posted by cupcakes123 View Post
we have a 2 warrior tank setup on sacc. the OT (because he is 2-6 on threat) gets a conflag. the MT gets confounding shortly thereafter. to beat this scenario, i'd assume a ranged would have to be 3rd on threat inorder to not start getting melee peaced. also, what is the timer on conflag. i have read roughly all 11 pages here and havent really seen an answer.
1. your boss mods should have a timer.
2. have your tanks wear pvp trinkets to get out of conflag. They should ONLY trinket if the main tank is confounding blowed.

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Old 06/02/08, 12:56 PM   #298
cupcakes123
Glass Joe
 
Night Elf Druid
 
Lightninghoof
Originally Posted by Iluminati View Post
1. your boss mods should have a timer.
2. have your tanks wear pvp trinkets to get out of conflag. They should ONLY trinket if the main tank is confounding blowed.
good call on the conflag. my other thought was to have the 2 tanks ride each others butts for aggro, and IF the ot was forced to use trinket, he would attempt to overtake the MT so that the MT, would now be the ot and have his 2 min trinket up.

ty for your answer

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Old 06/04/08, 3:26 AM   #299
beleg_strongbow
Glass Joe
 
Night Elf Druid
 
Blackhand (EU)
We have been trying twins the 1st night yesterday evening. I fear we don't fully understand the encounter.

I have a few questions that we weren't able to find in this forum or in the bosskillers guide. We are using the reverse tactics which is despite the heavy raid damage far easier to understand.

- Do the two melee tanks have to reset their debuffs? We were experiencing that they resettet their debuffs fairly automatically. On the other hand, the melee tank and the wl tank are quite near to each other (around 10-20 m, melee in the middle, wl on the left side)
- same question for the melees
- How many healers do you use on the targets? We use druid/pala on melee MTs, Druid/Pala on WL Tank. We have a grp of 4 resto shamans and a SP and additionally 2 Priests for Grp heal.
- Do you have designated healers for flame seer and conflagration? How many?
- Shadow nova- this is one of the main problems of this tactic. 3-4k raiddamage to nearly everyone upstairs (to resett debuff) additionally to the heavy dmg from the others debuffs is a problem we are currently trying to handle as well as reaction time of some guys that are dreaming of better times while having conflag^^

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Old 06/04/08, 7:47 AM   #300
Lumb
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Orc Shaman
 
Sunstrider (EU)
Can't really help you with the other points, but from my experience the melee / tanks don't really need to reset their debuffs. It can be helpful for your dps warrior / ret pally / enhancement shaman to jump in a blaze every so often to reset their shadow debuffs, but it isn't really necessary. I'm always afraid that i'll get conflag the second I go over near the warlock tank! Rogues can just cloak every so often

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