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09/12/08, 9:36 AM
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#401
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Professional Windmill Tilter
Kythra
Orc Warlock
No WoW Account
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Originally Posted by Goto
a) could over sized tauren hitbox be effecting this?
b) will look into.
thanks for help.
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Answer to (a) is no, we run with Tauren tanking, melee dps, and up top as casters and never have had an issue.
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09/17/08, 11:37 AM
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#402
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Piston Honda
Human Warrior
Alleria (EU)
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We are doing reverse and get the occasional stun which more often than not kills several guys leading to a wipe.
I was wondering, if a [Free Action Potion] rotation (2 healers use it, then the next 2 etc.) might be a solution. My healers keep saying that they absolutely need the mana potion CD.
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09/17/08, 4:51 PM
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#403
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Piston Honda
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Originally Posted by Bronwyn
We are doing reverse and get the occasional stun which more often than not kills several guys leading to a wipe.
I was wondering, if a [Free Action Potion] rotation (2 healers use it, then the next 2 etc.) might be a solution. My healers keep saying that they absolutely need the mana potion CD.
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Just have healers trinket out of the stun since they arent normally in danger of getting conflagrate.
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09/18/08, 5:09 AM
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#404
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Piston Honda
Human Warrior
Alleria (EU)
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Thank you, but I thought that the danger of a two second stun is less in its duration - rather it's the fact that it interrupts all heals being cast?
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09/18/08, 5:47 AM
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#405
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Piston Honda
Draenei Shaman
Nordrassil (EU)
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Originally Posted by Bronwyn
Thank you, but I thought that the danger of a two second stun is less in its duration - rather it's the fact that it interrupts all heals being cast?
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Most of the time I can more or less predict when I will get stunned, at that time I try to heal critical people first, and I start with a Nature's Swiftness Chainheal on low people directly after, followed by a chainheal on myself after wich i resume my assignments.
Frankly said, I dont equip my PvP trinket anymore on this fight, I am never in danger to get conflag.
All it takes is getting used to the fight and being able to see the stuns coming.
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09/30/08, 7:26 PM
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#406
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Glass Joe
Human Rogue
Arak-arahm (EU)
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Hello, i hope that someone can help us:
We are trying to kill Alythess, we are positioning the raid near to her with 4 restaucham behind the raid, we are tanking Sacro. at the left top of the lair with drood and warrior, there is 5 healers with some RO, 3 paladin, 2 priest healing the palies.
We are chain trying since two weeks but our best score is 17% tonight, Raid are sometimes wiping because of the adds, our sacro tanks are always conflags, and sometimes the adds are not rushing our priest so they are diying because of the fire debuff.
We have a very good stuff, with some 2650+ dps on brutallus, but here, on this encounter we are losing people without no explaination, i don't know if we might change the raid setup or else.
Raid setup :
2 tanks
5 melee
11 healers ( 2 priest , 1 drood, 4 restaucham, 3 palies)
I request your help Ej dudes because we have to kill m'uru and we know that it ain't the same story.
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10/01/08, 3:51 AM
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#407
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King Hippo
Tauren Druid
Twisting Nether (EU)
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Honestly, if you have great dps I'd say you are better off doing the reverse strategy. We've never done it the "normal" way and I can't imagine it would be easier.
Working off the principle that the simpler the strategy the better it's a no brainer, reverse is the simplest way by far as long as your healers are up to scratch. There's not much room for argument in telling the whole raid except melee to bunch up on the ledge by the pillar and stay there for the whole fight unless they get Conflag.
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10/01/08, 1:32 PM
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#408
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B-B-BLOODBATH
Regen
Troll Druid
No WoW Account
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Originally Posted by Daboran
Honestly, if you have great dps I'd say you are better off doing the reverse strategy. We've never done it the "normal" way and I can't imagine it would be easier.
Working off the principle that the simpler the strategy the better it's a no brainer, reverse is the simplest way by far as long as your healers are up to scratch. There's not much room for argument in telling the whole raid except melee to bunch up on the ledge by the pillar and stay there for the whole fight unless they get Conflag.
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Indeed, to second that I'm not sure why anyone would waste their time trying to get a "forward" kill. Having spent 3-4 weeks originally downing this boss by "having the stars align", going in the next day and downing them in 3 attempts using the "reverse" strat was a pretty good eye opener and made me regret wasting all that time for less loot.
It really makes me wonder if it was ever intended to have the shadow spawns more or less outrangeable.
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10/02/08, 1:03 PM
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#409
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Glass Joe
Human Rogue
Arak-arahm (EU)
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So we are going to try it reverse" tonight.
Are you positioning on the top near the right pillar?
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10/02/08, 7:27 PM
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#411
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Don Flamenco
Tauren Warrior
Tichondrius
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Originally Posted by ktana
So we are going to try it reverse" tonight.
Are you positioning on the top near the right pillar?
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Other tips for "reverse"
-Your DPS will likely be threat limited by the Sacrolash tanks, so give the tanks bloodlust at 90%.
-Bring lots of hunters (see threat problem)
-Remind people to keep healing during the transition between P1-P2.
-Remind your DPS that they are going to be dealing with conflags now instead of the healers
-Watch out for the ledge boss
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10/02/08, 10:10 PM
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#412
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B-B-BLOODBATH
Regen
Troll Druid
No WoW Account
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Originally Posted by Raiste
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This is standard, you can also stack on both sides of the pillar and tank her in the middle below. Assuming positioning is right and you have conflags figured out this boss should pretty much die inside of 1 trash clear.
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10/03/08, 9:25 AM
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#413
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Glass Joe
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Originally Posted by ktana
Raid setup :
2 tanks
5 melee
11 healers ( 2 priest , 1 drood, 4 restaucham, 3 palies)
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I see your problem. You're running with 18 people as opposed to 25. But seriously, a guild learning the encounter who is trying the 'normal' way to kill them (Alythess first, Sacrolash second) is kind of crazy since it's about 100x more difficult. The only problem I found with the reverse everyone-in-the-corner strategy was sometimes the shadow adds came and stunned me (warlock tank) whilst standing in a blaze, which is a sure wipe unless healers are on their toes.
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10/03/08, 9:37 PM
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#414
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Glass Joe
Human Rogue
Arak-arahm (EU)
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We tried it tonight:
- Raid Wipe @ 40% Sacro
- Wipe because of the adds stunning raid, can't heal tank, shadow resist 160
- Conflag people are jumping,
- Reset Fire stacks at 6-7
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10/04/08, 6:05 AM
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#415
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Glass Joe
Undead Warlock
Earthen Ring
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If your tanks have the boss in the proper position the whole fight you should not be taking any stuns if all the ranged and healing is hugging the pillar. If they lose their positioning a stun is most likely incoming. The positioning diagram linked a couple posts up is the exact positioning we use as well.
I warlock tank as well and getting stunned in a blaze is not really a concern if you stack hp its only going to be around 6k extra damage. I am using around 19k hp and have zero threat issues on the boss I am still hit capped though.
Last edited by Darkmoto : 10/04/08 at 6:11 AM.
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10/05/08, 11:30 AM
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#416
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Glass Joe
Human Rogue
Arak-arahm (EU)
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Are you using this one ?
http://i174.photobucket.com/albums/w...nsposition.jpg
Because we have made exactly the same position has we can see on the picture, and those adds are still coming into the raid healers, stunting them and tanks are wiping then.
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10/06/08, 3:45 AM
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#417
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Bald Bull
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and those adds are still coming into the raid healers, stunting them and tanks are wiping then
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Then your position isnt accurate enough. With correct positions the adds will despawn when they reach the raid (maybe getting a melee hit off). The shadowfury adds will often despawn during their cast-time for the stun, but if the positions are exact, which is easier said than done, you shouldn't really be getting stunned very often at all.
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10/06/08, 6:54 AM
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#418
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King Hippo
Tauren Druid
Twisting Nether (EU)
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Originally Posted by ktana
We tried it tonight:
- Raid Wipe @ 40% Sacro
- Wipe because of the adds stunning raid, can't heal tank, shadow resist 160
- Conflag people are jumping,
- Reset Fire stacks at 6-7
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(1) As mentioned before - the positioning of the boss and raid is critical. The main raid should be on the ledge up against the pillar, not even one step away from it. In addition the boss MUST be exactly in the position on the diagram. If you position the boss too close to the center the adds will take the shorter route to the raid and cause stuns/melee damage. If you position too far away from the raid the adds will take the correct route but get to the raid before they despawn and again cause novas and melee damage.
(2) Conflag people don't jump, they just go and stand by the plant next to the entrance to twins room, trinket out of it then rejoin the raid on the ledge. Melee go and stand just the other side of the Warlock from the main raid.
(3) Using reverse strat you should rarely need to reset stacks except for occasionally the tanks or melee.
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10/20/08, 8:17 PM
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#419
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Bald Bull
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So, post 3.0 we're looking at several of our warlocks being somewhat... unenthused about raiding. Given low attendance amongst our traditional soft tanks, it occurred to me that a Mage might be as well suited to the role of Alythess tank now - We already have a mage w/ high stam gear thanks to Council, and if specced arcane for all the juicy magic resist and dmg reduction talents, w/ imp blink to get out of blaze and reduce incoming spell dmg even further as needed, is there any reason that we're missing for this not to work?
We'll be trying it tonight unless I can find something convincing me otherwise, and I'll be sure to report back how it goes I guess.
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10/21/08, 12:10 AM
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#420
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Spiral out, keep going
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Originally Posted by Feist-Mok
So, post 3.0 we're looking at several of our warlocks being somewhat... unenthused about raiding. Given low attendance amongst our traditional soft tanks, it occurred to me that a Mage might be as well suited to the role of Alythess tank now - We already have a mage w/ high stam gear thanks to Council, and if specced arcane for all the juicy magic resist and dmg reduction talents, w/ imp blink to get out of blaze and reduce incoming spell dmg even further as needed, is there any reason that we're missing for this not to work?
We'll be trying it tonight unless I can find something convincing me otherwise, and I'll be sure to report back how it goes I guess.
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I dont see why it wouldnt work. I'm also told that a hunter pet can tank her without much trouble either. ( Spirit Bond - Spell - World of Warcraft and Blood of the Rhino - Spell - World of Warcraft help).
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10/21/08, 12:20 AM
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#421
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Piston Honda
Orc Hunter
Destromath (EU)
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Originally Posted by Intermission
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Also, Pets with 3/3 Avoidance only take 25% of Blaze's AoE damage (or 25% of the whole damage?) and don't get the Flame Touched / Dark Touched debuffs either. They are also immune to Conflagrate (they only get the AoE damage if someone else blows up close to them). The only problem I see is Alythess meleeing the pet between casts and crushing/critting blows.
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10/21/08, 12:31 AM
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#422
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Spiral out, keep going
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Originally Posted by Nakari
Also, Pets with 3/3 Avoidance only take 25% of Blaze's AoE damage (or 25% of the whole damage?) and don't get the Flame Touched / Dark Touched debuffs either. They are also immune to Conflagrate (they only get the AoE damage if someone else blows up close to them). The only problem I see is Alythess meleeing the pet between casts and crushing/critting blows.
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I was under the impression the hunter would still play passive/attack dancing to position him out of blazes. To be honest I didnt know Avoidance worked for Blaze, as my pet always died very quickly if I didnt move him out of Blaze when a patch was dropped close to Sacrolash. But yeah, that would make it even easier.
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10/22/08, 7:18 PM
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#423
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Glass Joe
Undead Warlock
Earthen Ring
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If you don't have a lock tank just use a melee tank it will work fine they just have to circle around her to drop blazes.
I have been lock tanking it post patch just the same as pre patch aside from I sit in blazes in p2 a little bit more for threat. My healer has had no trouble keeping me up even with total reckless sitting in fire because of how short the fight is now. I still use fel armor rather than demon armor but I did pick up the new and improved nether protection.
Now kj on the other hand I pretty much resorted to searing pain spam and saccing an imp in order to keep enough threat so I can help on reflections and do orbs for the fight. Some of the dps classes ride pretty hard until late in the fight though not so close I am concerned usually.
In either case a melee tank is pretty much as suited as me to tank.
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10/23/08, 1:35 PM
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#424
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Von Kaiser
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I'm curious if anyone has tried melee tank on her since 3.0.
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10/24/08, 10:04 PM
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#425
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Von Kaiser
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I did this week. Full HP set (im Prot specced). I did so much threat during P1 (Sacro's burn during ~1min30), i went far away to leave the place for CACs and we finished her with the first DPS as about half my threat.
You can definitely use a melee tank. Just don't sleep into blazes =)
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