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Old 05/01/08, 2:32 AM   #1
heel
Great Tiger
 
Dwarf Priest
 
Mannoroth
Brutal Gladiator's Swift Judgment

Season 4 is up on the PTR. There are a bunch of new things, all of the predictable upgrades, and then this:

Brutal Gladiator's Swift Judgement
Main Hand
Mace
Classes: Paladin, Priest, Shaman, Druid
38 Stamina
25 Intellect
Improves your Resilience rating by 21
Improves your spell haste rating by 227

This thing is pretty damned interesting to me, for multiple reasons - first, it's the only item to date that gives you anywhere near this much haste; second, it seems to me that this is going to be preferred by a lot of healers in both PvE and PvP; and third, you can't get it unless you have a personal rating of 2050. Perhaps this doesn't merit its own open-ended thread (it's sure to be theorycrafted to death elsewhere, for each class, spec, and style of play), but I'm very curious as to what people think of this. I'll certainly be using it in PvP, and I could see a lot of raiding paladins and shamans put in the effort to grab this for PvE as well. Is this weapon as good as I think it is? Does itemization like this cross the PvE/PvP barrier in an unacceptable way? I am curious to hear others' opinions.

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Old 05/01/08, 2:39 AM   #2
gia
 
Blood Elf Priest
 
Genjuros (EU)
Being able to swap it when I mana burn is the first application that comes to mind, switching back to a healing weapon when I have to heal again. I haven't seen the stats on priest season 4 yet but I would be delighted if it had spell haste on it as well instead of just a couple more stam and int, it certainly would help it be comparable with sunwell gear.

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Old 05/01/08, 2:42 AM   #3
 Intermission
Spiral out, keep going
 
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Undead Mage
 
Frostmourne
Can casters swap weapons like that? Is it only melee/hunters that get effected by the global cooldown when changing weapons?

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Old 05/01/08, 2:43 AM   #4
Redux
Von Kaiser
 
Undead Priest
 
Korgath
That seems like an amazing disc priest weapon for arenas. That weapon combined with mana burn is formidible.

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Old 05/01/08, 2:48 AM   #5
Philondra
Great Tiger
 
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Draenei Shaman
 
Saurfang
Originally Posted by Intermission View Post
Can casters swap weapons like that? Is it only melee/hunters that get effected by the global cooldown when changing weapons?

It is my understanding that via weapon swapping macros, casters can piggyback their weapon swapping onto the global cooldown induced by using other abilities. This is why some casters (healers in particular) advocate having two weapons: one enchanted with spellsurge to get the mana regen buff, and the other enchanted with +healing to use when spellsurge's proc is on cooldown.

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Old 05/01/08, 2:56 AM   #6
panny
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Orc Shaman
 
Barthilas
First thing I thought was: oh man Cyclone/Poly/Fears are going to be a bitch to interrupt.


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Old 05/01/08, 3:02 AM   #7
Philondra
Great Tiger
 
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Draenei Shaman
 
Saurfang
Originally Posted by panny View Post
First thing I thought was: oh man Cyclone/Poly/Fears are going to be a bitch to interrupt.
Well, assuming that this information is true, the listed classes are Druid, Paladin, Shaman, and Priest, so you would only have to worry about cyclone. (and even if the classes weren't listed, mages and warlocks aren't able to use maces.) The question becomes "does cyclone need to be buffed vis-a-vis polymorph and fear?"

On a more utilitarian note, if Blizzard chooses to leave abilities such as herbing and mining affected by spell haste, this weapon could make herb collecting on high population and PvP servers a little bit easier.

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Old 05/01/08, 3:04 AM   #8
 Curved
Can't test for fun
 
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Human Warlock
 
Proudmoore
Warlocks and mages can't use that.
Bah beaten.

Last edited by Curved : 05/01/08 at 3:12 AM.

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Old 05/01/08, 3:10 AM   #9
 sadris
Sell puts!
 
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Tauren Druid
 
Mal'Ganis
There is a dagger.

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Old 05/01/08, 3:13 AM   #10
gia
 
Blood Elf Priest
 
Genjuros (EU)
The dagger is also usable by warlocks and mages in the tooltip.

On another note: shields finally have different skins!



Also, I wasn't able to find any two hand hunter only weapon.

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Old 05/01/08, 3:18 AM   #11
Inudemon
Von Kaiser
 
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Night Elf Hunter
 
Kel'Thuzad
Where is this mace located? Unless I'm blind, I don't see it on any of the S4 arena vendors.

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Old 05/01/08, 3:33 AM   #12
heel
Great Tiger
 
Dwarf Priest
 
Mannoroth
Originally Posted by Inudemon View Post
Where is this mace located? Unless I'm blind, I don't see it on any of the S4 arena vendors.
It's a class-restricted item, so, just like the armor sets, you can't see it if you can't use it. Here's the dagger:

Brutal Gladiator's Blade of Alacrity
Classes: Priest, Shaman, Mage, Warlock, Druid
32 stamina
21 intellect
18 resilience
18 spell hit
227 spell haste

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Old 05/01/08, 3:39 AM   #13
Grizlor
Piston Honda
 
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Dwarf Shaman
 
Eonar
Originally Posted by Philondra View Post
It is my understanding that via weapon swapping macros, casters can piggyback their weapon swapping onto the global cooldown induced by using other abilities. This is why some casters (healers in particular) advocate having two weapons: one enchanted with spellsurge to get the mana regen buff, and the other enchanted with +healing to use when spellsurge's proc is on cooldown.
If you macro swapping it into a cast like mana burn, your first mana burn won't get the spell haste bonus. This is different from heals, which take a healing weapon into effect only once the spell completes.

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Old 05/01/08, 3:49 AM   #14
GSH
King Hippo
 
Human Paladin
 
Gorgonnash
I don't PvP, so I may be missing something, but why are these weapons class restricted?

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Old 05/01/08, 4:09 AM   #15
Killme888
Piston Honda
 
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Goblin Rogue
 
<FH>
Black Dragonflight
Because the other classes can't use them? The ones that can besides the listed have no use from them, rogues/warriors/etc. There's another version, a dagger, for the other classes that could actually use it.

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Old 05/01/08, 4:12 AM   #16
 Acustar
Master Wizard uses E-brake and in gear!
 
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Tauren Shaman
 
Mal'Ganis
227 spell haste is ~14.4% for anyone wondering (I know I went to look it up).

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Old 05/01/08, 4:37 AM   #17
Canadianpimp
Banned
 
Human Warlock
 
Kilrogg
Speaking for warlocks in PvP here.

Wow...very interesting. Substitute this in when casting fear, for example, then go back to your spell damage weapon? You could do the same thing if you were summoning your pet also either hard-cast or when using Fel Domination.

227 haste is 14.45% haste. On a 1.3 second cast fear, it will lower the cast time to roughly 1.11 seconds. making it that much harder to interrupt.

EDIT: Perhaps it wasn't totally clear, but the idea for a warlock would to DoT with the spell damage weapon, and then switch over to this spell haste weapon and use fear, drain mana, CoT, CoEx, summoning pets, etc.

Last edited by Canadianpimp : 05/01/08 at 5:03 AM.

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Old 05/01/08, 4:56 AM   #18
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Originally Posted by Canadianpimp View Post
Speaking for warlocks in PvP here.

Wow...very interesting. Substitute this in when casting fear, for example, then go back to your spell damage weapon? You could do the same thing if you were summoning your pet also either hard-cast or when using Fel Domination.

227 haste is 14.45% haste. On a 1.3 second cast fear, it will lower the cast time to roughly 1.11 seconds. making it that much harder to interrupt.
As was explained earlier, you can't do this retroactively.

If I'm using a tanking weapon, and I use a macro like:
/cast Flash of Light
/equip Merciless Gladiator's Salvation

My Flash of Light will gain the benefit of the Salvation's healing, because the amount of healing done is computed at the end of the cast.

I don't lose any cast time either, since the GCD created by casting the FOL and the GCD created by swapping the weapon occur at the same time (note that the macro specifically has to have the cast precede the equip).

One exception though would be if my FOL cast time dips below 1.5 seconds, since spell haste does not affect the GCD caused by swapping weapons.

The difference between using a swap to buff my heals and a swap to make my Fears cast faster is that cast time is computed at the start of the cast, whereas healing is computed at the end.

Thus, if I were to use a macro like:
/cast Fear
/equip Brutal Gladiator's Blade of Alacrity

The Fear would not benefit from the Alacrity's spell haste. Of course, if I cast it a second time, it would.

Another way to look at this is that if you're under the effect of Bloodlust/Heroism that has 1 second of duration left and you start to cast your Shadow Bolt, it will still benefit from the BL even if the buff fades halfway (or however long) in the middle of your cast.

EDIT: Another way to approach this would be to put the equip statement on a spell that you would follow-up a Fear with.

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Old 05/01/08, 6:00 AM   #19
Madlax
Don Flamenco
 
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Undead Warlock
 
Twisting Nether (EU)
Brutal Gladiator's Blade of Alacrity
Classes: Priest, Shaman, Mage, Warlock, Druid
32 stamina
21 intellect
18 resilience
18 spell hit
227 spell haste

So, now we know that the missing warlock Pve weapon to hitcap us is coming from PvP - makes me drop a tear.
If I go with current stats and calculations, that weapon is pretty much equal to Sunflare.

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Old 05/01/08, 7:13 AM   #20
Roywyn
Bald Bull
 
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Roywyn
Gnome Mage
 
No WoW Account (EU)
Originally Posted by Madlax View Post
Brutal Gladiator's Blade of Alacrity
Classes: Priest, Shaman, Mage, Warlock, Druid
32 stamina
21 intellect
18 resilience
18 spell hit
227 spell haste

So, now we know that the missing warlock Pve weapon to hitcap us is coming from PvP - makes me drop a tear.
If I go with current stats and calculations, that weapon is pretty much equal to Sunflare.
I really don't think so.
1 hit = 1 haste at best because it just means switching around yellow/orange hit gems for haste. Otherwise 1 hit < 1 haste.

That makes this weapon a 245 spell haste weapon.

Sunflare is 17 sta, 20 int, 292 damage, 30 crit, 23 haste. Depending on raid setup, ISB, etc., 30 crit ~ 25-30 damage. It should be at least 20 damage.

So Sunflare has at least 292+20 = 312 damage, Alacrity has at most 245-23 = 222 haste.
That means you'd have to value 1 haste above 1.4 damage.


I can't see that happen, especially if you actually raid Sunwell and have a solid amount of haste on your gear, which makes +damage better (and +haste worse in comparison to +damage).

Bear in mind that dropping a large chunk of damage (~300) and gaining a lot of haste (~200) will skew the relative values of damage and haste a lot if you go that route.


If you compare Spellblade and Alacrity directly, it's 227 haste vs. 266 damage. You trade 1 haste for 1.17 damage.
Now, that's pretty close to current TC for pre-Sunwell gear I think, where 10 haste and 12 damage gems are pretty close in power.


I see Alacrity comparable to Spellblade, and very close to Tempest, but I can't see it get close to Sunflare really.

Chaotic Meta Gems in Cataclysm: http://elitistjerks.com/f75/t106009-...2/#post1794256

DPS spec and class comparison in Naxxramas gear: http://code.google.com/p/simulationc...i/SampleOutput
The Blue Bar and you - the complete Fire Mage 2.4 mana compendium: http://elitistjerks.com/658230-post3191.html

And [Timbal's Focusing Crystal] doesn't proc on AM.
Neither does [The Egg of Mortal Essence] since 3.1.

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Old 05/01/08, 7:29 AM   #21
Amera
Jedi Knight
 
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Amera
Night Elf Priest
 
No WoW Account
I'll consider using that on a lot of fights. 25%+ haste with normal gear is insane for situational burst healing. I'm not sure I'd ever actually use it in PvP, though.

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Old 05/01/08, 8:10 AM   #22
Sayessa
Von Kaiser
 
Human Warlock
 
Antonidas (EU)
Originally Posted by Roywyn View Post
I see Alacrity comparable to Spellblade, and very close to Tempest, but I can't see it get close to Sunflare really.
I gave it a try and entered it into Leulier's Spreadsheet and got a dps value of 322, Sunflare has 369, Tempest of Chaos 331. At least for a Warlock with my gear, add in a Chronicle of Dark Secrets and i get 425 dps for both (Alacrity+Chronicle), thats the fourth best caster weapon (Sunflare, Tempest of Chaos and Grand Magisters Staff of Torrents beating it) ingame.

Last edited by Sayessa : 05/01/08 at 8:18 AM. Reason: Spirit != Spellhaste

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Old 05/01/08, 8:57 AM   #23
Roywyn
Bald Bull
 
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Roywyn
Gnome Mage
 
No WoW Account (EU)
< I fail at clicking buttons and somehow copied my post. Delete if possible. >

Chaotic Meta Gems in Cataclysm: http://elitistjerks.com/f75/t106009-...2/#post1794256

DPS spec and class comparison in Naxxramas gear: http://code.google.com/p/simulationc...i/SampleOutput
The Blue Bar and you - the complete Fire Mage 2.4 mana compendium: http://elitistjerks.com/658230-post3191.html

And [Timbal's Focusing Crystal] doesn't proc on AM.
Neither does [The Egg of Mortal Essence] since 3.1.

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Old 05/01/08, 11:25 AM   #24
Gearknight
Piston Honda
 
Dwarf Hunter
 
Kul Tiras
Originally Posted by gia View Post
Also, I wasn't able to find any two hand hunter only weapon.
Looks like hunters are getting 1-handers this season: Brutal Gladiator's Waraxe and Brutal Gladiator's Hatchet, for 650 points each, which is somewhat odd, as it makes the pair more expensive than wands/librams/etc. I'm not sure if there's a rating requirement on them or not:

http://static.mmo-champion.com/mmoc/...s4w_waraxe.jpg

Probably has something to do with hunters liking the +30 int to 1h enchant, as well as blizzard not wanting the "welfare" hunter stat-sticks to produce huge raptor strikes (which is why the attack speed on the S3 axe was nerfed).

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Old 05/01/08, 11:31 AM   #25
Teza
Von Kaiser
 
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Orc Death Knight
 
Al'Akir (EU)
Originally Posted by Gearknight View Post
Looks like hunters are getting 1-handers this season: Brutal Gladiator's Waraxe and Brutal Gladiator's Hatchet, for 650 points each, which is somewhat odd, as it makes the pair more expensive than wands/librams/etc. I'm not sure if there's a rating requirement on them or not:

http://static.mmo-champion.com/mmoc/...s4w_waraxe.jpg
There is a rating requirement on both hunter axes:

http://www.worldofraids.com/2008/may...ter-waraxe.jpg

http://www.worldofraids.com/2008/may...er-hatchet.jpg

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