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05/08/08, 2:54 PM
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#51 (permalink)
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Glass Joe
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Originally Posted by frmorrison
Another edge is if you are a Blood Elf, there are Mana Thistles (10 dmg/healing) that you can pickup in the starter zone. Lasts for 10 minutes.
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You are thinking of Bloodthistle, Mana Thistle is a high level alchemy herb.
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05/08/08, 2:55 PM
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#52 (permalink)
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Piston Honda
Undead Warlock
Wildhammer (EU)
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Originally Posted by frmorrison
A Warlock specific one, on an encounter such as Brutallus or RoS p2 (with lots of damage going around), you can summon an Infernal without losing your sacrifice buff.
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Infernal requires being outdoors.
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05/08/08, 2:58 PM
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#53 (permalink)
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Von Kaiser
Blood Elf Paladin
Sen'jin
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Originally Posted by Ja7us
Isn't there some alliance quest item that deals 300 DPS to you if you're "unworthy?" I think you have to equip it, which might make it impractical for paladin regen, but you could use it to break gouges on Moroes or somesuch.
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[Crystal of Zin-Malor]
Great memory! But unfortunately it also drains mana, and so wouldn't really help.
Might be interesting for a Fury Warrior though...
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05/08/08, 3:00 PM
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#54 (permalink)
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Glass Joe
Tauren Druid
Lightbringer
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Originally Posted by Bismar
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Would it be useful for generating rage as a warrior/bear?
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05/08/08, 3:02 PM
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#55 (permalink)
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Von Kaiser
Blood Elf Paladin
Sen'jin
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Originally Posted by Blackthought
Would it be useful for generating rage as a warrior/bear?
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Excellent off tank item me thinks.
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05/08/08, 3:09 PM
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#56 (permalink)
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Everyone licks chicken.
Blood Elf Paladin
Azjol-Nerub (EU)
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Self-inflicted damage doesn't generate Rage as far as I'm aware, and that crystal counts as self-inflicted.
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buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
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05/08/08, 3:45 PM
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#57 (permalink)
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Piston Honda
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Yeah, self-inflicted damage doesn't generate rage. It would certainly be good for killing yourself without a repair bill when a wipe is called though.
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05/08/08, 3:52 PM
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#58 (permalink)
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Piston Honda
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Originally Posted by talzar
Yeah, self-inflicted damage doesn't generate rage. It would certainly be good for killing yourself without a repair bill when a wipe is called though.
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Not really, since you would have to have it equiped from the start of the fight, since it is a trinket, and then you are just causing issues in anticipation of a wipe that you are probably contributing to, or just making a win that much harder for no reason.
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05/08/08, 4:04 PM
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#59 (permalink)
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Bald Bull
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The losing edge- how to die or wipe without taking durability hits.
Archimonde: Doomfire
Kalecgos: Have everyone die on the dragon-side, or have Kalecgos die on the demon side.
Brutallus: Burn
Felmyst: Mind-controlled characters don't take a durability hit if everyone else dies. Encapsulated characters don't if they die from Encapsulate.
Mother: Leashed
Morogrim: Leashed
Last edited by Copernicus : 05/08/08 at 4:16 PM.
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05/08/08, 4:15 PM
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#60 (permalink)
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Piston Honda
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Originally Posted by Copernicus
The losing edge- how to die or wipe without taking durability hits.
Archimonde: Doomfire
Kalecgos: Have everyone die on the dragon-side, or have Kalecgos die on the demon side.
Brutallus: Burn
Felmyst: Mind-controlled characters don't take a durability hit if everyone else dies. Encapsulated characters don't die if they die from Encapsulate.
Mother: Leashed
Morogrim: Leashed
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ET: Dying from another players Conflag
Najentus: Leashed
Bloodboil: Leashed
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05/08/08, 4:23 PM
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#61 (permalink)
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Piston Honda
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On the subject of temporary pets there's also the scarlet hound and that book from Onyxia. The hound is usable from inventory, and the book is offhand so you can switch it in combat.
Then there's those engineering bombs, but wanding might be better.
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05/08/08, 4:35 PM
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#62 (permalink)
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Glass Joe
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New favorite thread. I love these lesser known tips and tricks.
Not nearly as good as they used to be since they take up a guardian or battle elixir slot, but the various forms of Juju are kinda cool. Juju Flurry - Item - World of Warcraft is an interesting one. 30 haste for 20 seconds with 1 minute CD (although the spell itself says 10 second CD, may have to test this tonight).
I'm sure I'll come up with some better ones after a little brainstorming while bored at work.
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Inignot: And remember, there's no such thing as a dumb question.
Happy Time Harry: I have a question.
Inignot: Yes, in the back, the retard with the dumb question.
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05/08/08, 5:30 PM
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#63 (permalink)
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Everyone licks chicken.
Blood Elf Paladin
Azjol-Nerub (EU)
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Originally Posted by Copernicus
The losing edge- how to die or wipe without taking durability hits.
Archimonde: Doomfire
Kalecgos: Have everyone die on the dragon-side, or have Kalecgos die on the demon side.
Brutallus: Burn
Felmyst: Mind-controlled characters don't take a durability hit if everyone else dies. Encapsulated characters don't if they die from Encapsulate.
Mother: Leashed
Morogrim: Leashed
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Going off my memory and as so far as I've tested it:
Karazhan:
Moroes - Leashed to his room.
Terestrian Illhoof - I think Illhoof himself resets if you leave the area he's in (You go back to the library proper), but his imps will stay up. Not too sure on this one.
Netherspite - Does using Shadow Word: Death (and similar abilities) with high stacks of the extra damage beam count?
Gruul and Magtheridon:
High King Maulgar - Zone line is close enough to be able to run out.
Gruul - Shatter.
Magtheridon - Manticron cube channeling doesn't give durability loss if it kills you as far as I can remember.
Serpentshrine Cavern:
The Lurker Below - Dying to Scalding Water.
Morogrim - Leashed to his room.
Leotheras - Leashed to his room.
Karathress - Leashed to his room, note that Spitfire Totems and the Hunters pet stay up and need to be killed when you leash.
The Eye:
Al'ar - Leashed to room; hard to get that done though. Zone line pretty close too.
Solarian - Dying from the damage caused by the explosion of Wrath of the Astromancer; note that this only counts for the initial explosion. Getting killed by fall damage still gives durability loss.
Kael'thas - Get killed by someone that's MCed, get killed by someone while MCed, or be MCed when the rest of the raid is dead.
Hyjal:
Kaz'rogal - Get killed by someone else's Mark of Kaz'rogal exploding.
Azgalor - Get killed by Doom.
Archimonde - Doomfire.
Black Temple:
Naj'entus - Leashed to his room.
Shade of Akama - Make Akama die before the raid does.
Teron Gorefiend - Shadow of Death debuff.
Gurtogg Bloodboil - Leashed; unlike most bosses the leash point is on the entrance to the room before the room he himself is in.
Reliquary of Souls - In phase 2 kill yourself with Aura of Desire? (Not sure about this one)
Mother Shahraz - Can be leashed. Fatal Attraction deaths also don't cost durability.
Sunwell Plateau:
Kalecgos - Let Kalecgos in Spectral Realm die. Have no players alive in Normal Realm.
Don't have an idea about Sunwell bosses past Kalecgos as I haven't seen them.
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buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
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05/08/08, 6:02 PM
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#64 (permalink)
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King Hippo
Gnome Mage
Argent Dawn (EU)
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Originally Posted by Cranberry
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It's probably a silly question - but do Stormchops count as food buff?
I've always assumed they did because, well, it's food, and wouldn't be worth using over normal food, but never tested it or found a note whether they stack or not.
For [Kreeg's Stout Beatdown], I remember using them in Naxxramas. Oh, the Patchwerk/Loatheb buffing!
It is a drink buff, which is a second slot next to food buffs. The other common drink buff is [Rumsey Rum Black Label].
The stamina on drinks and food doesn't stack, but I think you can still use a 'stamina drink' + 'heal/crit/AP/whatever+spirit food', the same should work for the spirit beer.
For melee - [Flame Cap] can provide a small buff for physical DPSers. Handy when you need the DPS and won't use a Health Stone/Dark Rune. For rogues, [Thistle Tea] is said to be better though.
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05/08/08, 6:11 PM
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#65 (permalink)
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Piston Honda
Blood Elf Paladin
Blackhand
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Originally Posted by Roywyn
It's probably a silly question - but do Stormchops count as food buff?
I've always assumed they did because, well, it's food, and wouldn't be worth using over normal food, but never tested it or found a note whether they stack or not.
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Given its type I don't believe so.
EDIT: Wowhead says yes.
For [Kreeg's Stout Beatdown], I remember using them in Naxxramas. Oh, the Patchwerk/Loatheb buffing!
It is a drink buff, which is a second slot next to food buffs. The other common drink buff is [Rumsey Rum Black Label].
The stamina on drinks and food doesn't stack, but I think you can still use a 'stamina drink' + 'heal/crit/AP/whatever+spirit food', the same should work for the spirit beer.
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2.1 notes: “Rumsey Rum”, “Rumsey Rum Light”, “Rumsey Rum Dark”, “Rumsey Rum Black Label”, “Halaani Whiskey”, “Gordok Green Grog”, “Raptor Punch”, “Stormstout”, “Trogg Ale”, and “Thunderbrew Lager”: The stat bonuses from these drinks no longer stacks with stamina bonuses from other foods.
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05/08/08, 6:45 PM
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#66 (permalink)
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Von Kaiser
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Got our warlocks to summon infernals last night on Brutallus. Trick is to summon the infernals around 1 minute into the fight so the enslave does not break until after the enrage. Also this allows the infernals to benefit from bloodlust which we typically use in the last minute.
2 of the warlocks summoned infernals at the right time, the 3rd didn't (he dropped it much later) - checking the WWS the 2 infernals did a good amount of essentially free damage - around 114K damage over the fight. Definitely worthwhile if you are looking for that little bit extra.
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05/08/08, 7:12 PM
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#67 (permalink)
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Glass Joe
Blood Elf Druid
Ravencrest (EU)
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Originally Posted by Copernicus
The losing edge- how to die or wipe without taking durability hits.
Archimonde: Doomfire
Kalecgos: Have everyone die on the dragon-side, or have Kalecgos die on the demon side.
Brutallus: Burn
Felmyst: Mind-controlled characters don't take a durability hit if everyone else dies. Encapsulated characters don't if they die from Encapsulate.
Mother: Leashed
Morogrim: Leashed
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Eradar twins: Dieing of damage from someone else conflag, dieing from flame touched debuff
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05/08/08, 8:18 PM
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#68 (permalink)
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Piston Honda
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Possibly the best item that hasn't been brought up yet: [Gnomish Battle Chicken]
Equip and use the trinket before a boss fight (re-equip a normal dps trinket after use), and it will randomly (but almost always) give the buff Battle Squawk which is +5% melee haste to all members of your party for 4 minutes. Permanent drums for 4 minutes, that stack with every other haste buff in the game? Oh yes. Time to make one of your melee go Engineering.
Caveat: The chicken is level 55 and can die easily to AoE before it squawks. Obviously a killer Brutallus item though.
Last edited by Ren : 05/08/08 at 8:24 PM.
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05/08/08, 10:47 PM
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#69 (permalink)
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Great Tiger
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Oh the topic of old-world items, how many pallys still have their [Holy Mightstone] stashed in a safe place?
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"Retribution Paladins are... getting itemization changes, making their gear more like Death Knights, which is identical to Warriors. So if you ever said AGH THAT RET PALLY TOOK MY WEAPON.... Well, now they're taking your armor too. Haha - kick 'em out of the raids!
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-Tom Chilton, June 28 2008
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05/08/08, 10:53 PM
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#70 (permalink)
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Don Flamenco
Night Elf Druid
Blackhand
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Originally Posted by Cranberry
2.1 notes: “Rumsey Rum”, “Rumsey Rum Light”, “Rumsey Rum Dark”, “Rumsey Rum Black Label”, “Halaani Whiskey”, “Gordok Green Grog”, “Raptor Punch”, “Stormstout”, “Trogg Ale”, and “Thunderbrew Lager”: The stat bonuses from these drinks no longer stacks with stamina bonuses from other foods.
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Hmm so does that mean you can use them with say Agi food? I never tested it, but after that patch no one used these at all anymore. I had assumed they overwrote your current food buff.
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05/08/08, 11:29 PM
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#71 (permalink)
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King Hippo
Blood Elf Paladin
Echo Isles
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On the subject of Blessing of Sacrifice:
Rank 1 costs 80 mana and transfers 45 damage per hit. You would have to be damaged (and healed) for 800 damage within 30 seconds just to recoup the mana cost of casting BoSac in the first place. At 45 damage/hit, you'd need to be hit 17 times in 30 seconds.
For max rank BoSac, which costs 135 mana and transfers 104 damage per hit, you'd need 1350 damage to recoup the mana cost, or 13 hits within 30 seconds.
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05/08/08, 11:32 PM
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#72 (permalink)
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Von Kaiser
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Originally Posted by flyingtoastr
Oh the topic of old-world items, how many pallys still have their [Holy Mightstone] stashed in a safe place?
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My paladin does. I meant to use it the first time I went face to face with Prince, but um...forgot. For several weeks. I figure there'll be something in WotLK that'll be worth popping it though. Too bad they never made it a trinket...
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05/09/08, 12:30 AM
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#73 (permalink)
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Piston Honda
Undead Warlock
Scarlet Crusade
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Warlock protip: If you put up a Curse of Agony on something that shouldn't have a DoT (take for example a Sheep target), or if you have a Doom getting ready to detonate that you don't want to (aggro issues, possibly), you can cancel the damage by dropping any other curse onto the target (I prefer to use Shadows for this).
The applications are rare and narrow, but I've saved a mistake of mine from wiping us by doing this.
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To teach and to learn, to laugh and make others laugh. This is my purpose, and any day in which I don't wasn't worth the time it took to get through.
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