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05/11/08, 3:04 PM
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#101 (permalink)
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Don Flamenco
Undead Warlock
Scarlet Crusade
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Another tip for warlocks, this time of the Affliction kind: In multi-mob pulls, try to prioritize dropping a Siphon Life and a Corruption onto every tanked target. This makes for a constant inflow of life (I've managed over 400 HPS in some situations) plus a constant output on the targets (and a steady stream of Nightfall procs).
Siphon Life is particularly useful in any situation where you are likely to take splash damage or take aggro suddenly (most SSC trash, Solarian AoE phase, most Hyjal trash, Naj'entus slime packs, etc), since it'll free up your healers to keep others alive. If you get full and still have them ticking, just Lifetap.
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To teach and to learn, to laugh and make others laugh. This is my purpose, and any day in which I don't wasn't worth the time it took to get through.
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05/11/08, 3:13 PM
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#102 (permalink)
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Professional Windmill Tilter
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I'm pretty sure that nightfall was changed to have the same chance to proc no matter how many corruptions you have up. I think this was around TBC launch?
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Makagish> If the LHC chooses to kill me alongside all of humanity.. who am I to judge its actions?
Makagish> Thats awesome science in action. Sometimes it kills you and everything you know.
Makagish> And sometimes it makes Blizzard open PvE to PvP transfers.
Sunwell strats: http://strats.fusion-guild.org/
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05/11/08, 3:15 PM
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#103 (permalink)
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Piston Honda
Draenei Shaman
Quel'dorei
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As a shaman drop an wrath of air totem and use clicky trinkets before the pull to Earth Shield, it keeps the benefit of your healing even after those things drop off.
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Lord, beer me strength.
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05/11/08, 5:05 PM
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#104 (permalink)
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Piston Honda
Tauren Druid
Steamwheedle Cartel
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Originally Posted by Dollar
As a shaman drop an wrath of air totem and use clicky trinkets before the pull to Earth Shield, it keeps the benefit of your healing even after those things drop off.
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I noticed on my alt shaman that lightning shield doesn't work this way - it calculates your +damage at the exact moment you were struck, not when you cast the spell. Are you sure Earth Shield preserves your +heal from when you cast it?
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05/11/08, 5:16 PM
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#105 (permalink)
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Don Flamenco
Undead Warlock
Scarlet Crusade
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Originally Posted by Ja7us
I noticed on my alt shaman that lightning shield doesn't work this way - it calculates your +damage at the exact moment you were struck, not when you cast the spell. Are you sure Earth Shield preserves your +heal from when you cast it?
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I can confirm that Earthshield will keep the value, though it's solely anecdotal evidence (personal use, and all).
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To teach and to learn, to laugh and make others laugh. This is my purpose, and any day in which I don't wasn't worth the time it took to get through.
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05/12/08, 12:14 AM
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#106 (permalink)
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role != roll
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Originally Posted by PsyBomb
I can confirm that Earthshield will keep the value, though it's solely anecdotal evidence (personal use, and all).
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Earth Shield and Healing Stream do, but not the offensive abilities (Searing/Magma/Nova Totem).
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05/12/08, 5:58 AM
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#107 (permalink)
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Von Kaiser
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Originally Posted by Dollar
As a shaman drop an wrath of air totem and use clicky trinkets before the pull to Earth Shield, it keeps the benefit of your healing even after those things drop off.
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Same goes for a Mage's water elemental. You can increase it's own spell dmg via trinketing before a summon.
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Maniq loves me.
That is awesome.
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05/12/08, 6:57 AM
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#108 (permalink)
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Glass Joe
Undead Warlock
Molten Core (EU)
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Originally Posted by flyingtoastr
Oh the topic of old-world items, how many pallys still have their [Holy Mightstone] stashed in a safe place?
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[Scourgebane] Horde's version, but it's trinket with 30 minutes cooldown. You can buff your weapon and equip another trinket.
Last edited by dill : 05/12/08 at 7:07 AM.
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05/12/08, 7:10 AM
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#109 (permalink)
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Bald Bull
Blood Elf Paladin
Echo Isles
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Originally Posted by dill
[Scourgebane] Horde's version, but it's trinket with 30 minutes cooldown
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Interesting - according to the user comments, it acts as a weapon enchant, which would let you activate it, then switch out for a different trinket.
Also, it's worth just as much as a [Berserker's Call] for any Undead or Demon boss that you know is going to last only 5 minutes or less, or at least for one attempt.
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05/12/08, 7:38 AM
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#110 (permalink)
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Von Kaiser
Undead Warlock
Vol'jin (EU)
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Doesn't stack with windfury, and if you're running raids with a ret that doesn't get windfury you've got a little problem ^^ Cool trinket when leveling up tho
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05/12/08, 11:27 AM
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#111 (permalink)
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Piston Honda
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For guilds running ZA or just about anything really, have some resistance potions handy. They make unavoidable raid damage less of a problem. In this instance I specifically speak of Zul'Jin eagle phase as the tornados are nature damage and the strain on constant moving healers is nice to lighten up on.
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05/12/08, 2:32 PM
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#112 (permalink)
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Glass Joe
Night Elf Hunter
Shadowsong (EU)
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Originally Posted by insi9nia
Same goes for a Mage's water elemental. You can increase it's own spell dmg via trinketing before a summon.
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I think this may go for the priests shadow fiend as well, so waiting until you use a +healing trinket or +healing procs from MH ring even as a healing spec sort could likely help a reasonable amount. On a similar note, does heroism effect the pet? Can't say I've ever tried or looked into these two points much but getting heroism on a shadow fiend could really be worth a lot of mana, though I don't see raids making sure shadow fiends get heroism for a bit of priest mana over a dps often.
If anyone could confirm either would be nice though.
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05/12/08, 2:39 PM
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#113 (permalink)
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Don Flamenco
Undead Warlock
Scarlet Crusade
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Bloodlust/Heroism will affect anything that has a pet bar. This means Hunter/Warlock pets, Water Elementals, Shadowfiends, and MC'd targets. To my knowledge, Shaman elementals and Treants are not affected by it. Same thing applies to Drums and other party-based buffs, BTW.
EDIT: I got corrected below, didn't know they had a pet bar now. Shows how long it's been since I've played my priest, eh?
Last edited by PsyBomb : 05/12/08 at 2:56 PM.
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To teach and to learn, to laugh and make others laugh. This is my purpose, and any day in which I don't wasn't worth the time it took to get through.
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05/12/08, 2:44 PM
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#114 (permalink)
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Appliance of the Skies
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Originally Posted by Shadewalk
I think this may go for the priests shadow fiend as well, so waiting until you use a +healing trinket or +healing procs from MH ring even as a healing spec sort could likely help a reasonable amount. On a similar note, does heroism effect the pet? Can't say I've ever tried or looked into these two points much but getting heroism on a shadow fiend could really be worth a lot of mana, though I don't see raids making sure shadow fiends get heroism for a bit of priest mana over a dps often.
If anyone could confirm either would be nice though.
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If the pet is out when a Shaman pops Heroism/Lust the pet will get the buff as well.
The pet already has to be out though, if the shaman pops it before you summon the pet they won't get it (though you will have it).
EDIT: Shadowfiends have had a pet bar for quite a while (since patch 2.1). They would get it.
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05/12/08, 6:47 PM
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#115 (permalink)
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Don Flamenco
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Originally Posted by Wunlastri
For guilds running ZA or just about anything really, have some resistance potions handy. They make unavoidable raid damage less of a problem. In this instance I specifically speak of Zul'Jin eagle phase as the tornados are nature damage and the strain on constant moving healers is nice to lighten up on.
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Playing a healer and a damage sponge, this one confuses me a bit -- and I have tried the carry resistance pots trick on Illidan btw. The resistance pot needs to be up ahead of time and absorbs damage that could easily be healed through in most / many cases. It then puts you on health pot CD for 2 mins too. The health pot allows on-demand healing (albeit a bit less, but you can actually use it when you need it, i.e. when no healer is nearby).
I have tried to understand why I should use the resist pot or encourage my raid to when healing, and other than buying raid-wide early relief on a phase transition (like when we were learning Reliquary for example), they seem very useless.
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05/12/08, 9:40 PM
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#116 (permalink)
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Bald Bull
Gnome Mage
Argent Dawn (EU)
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Originally Posted by PsyBomb
Bloodlust/Heroism will affect anything that has a pet bar. This means Hunter/Warlock pets, Water Elementals, Shadowfiends, and MC'd targets. To my knowledge, Shaman elementals and Treants are not affected by it. Same thing applies to Drums and other party-based buffs, BTW.
EDIT: I got corrected below, didn't know they had a pet bar now. Shows how long it's been since I've played my priest, eh?
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Shaman Elementals are not party members.
The Elemental is a pet (guardian I think) of the Totem, and the Totem is a creation(?) of the shaman.
With this odd structure, the elementals do not count as party/raid members. "My pet's pet is not a pet", so to speak.
Chain Heal and Circle of Healing don't affect them if cast on the raid/group.
That's why they don't get party buffs like heroism either.
Treants - I remember seeing them in WWS as pets to the Druid. Which suggests that party buffs should affect them.
Doing a test should be clear it up.
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05/12/08, 10:20 PM
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#118 (permalink)
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Von Kaiser
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From what I remember when I used to use [Living Ruby Pendant] the "use" effect actually triggers an aura from the item itself - so party members need to be in range of you, and you need to have the neck equipped for the duration of the fight. I'd imagine the others would be the same.
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05/12/08, 10:37 PM
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#119 (permalink)
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Piston Honda
Draenei Shaman
Quel'dorei
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Also, in ROS p2 when you have the +healing buff you can trinket and earth shield someone and drop a healing stream totem right before he goes back into his cage and you will have huge earth shields/healing stream ticks because the aura carries over.
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Lord, beer me strength.
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05/12/08, 10:40 PM
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#120 (permalink)
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Bald Bull
Blood Elf Paladin
Echo Isles
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Originally Posted by foolish_fool
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The buffs from those items disappear when you take the item off.
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05/13/08, 2:05 AM
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#121 (permalink)
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Piston Honda
Night Elf Druid
Proudmoore
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They do require you to continue wearing them, however, for fights like Brutallus, I don't see a reason not to make use of them. Having two people remove their necklaces to use [Eye of the Night] and [Chain of the Twilight Owl] in a caster party would definitely help DPS. With the click effects activated, they are at least comparable to anything available before sunwell even before taking into account the party benefit.
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05/13/08, 2:11 AM
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#122 (permalink)
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Piston Honda
Blood Elf Paladin
Blackhand
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Updated OP.
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05/13/08, 4:40 AM
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#123 (permalink)
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Banned
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Likewise, if you are a priest arena'ing with a shaman on your team, have them drop wrath of air during buffing. Fort and PoM will be slightly better.
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05/13/08, 9:1 | |