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Old 05/13/08, 9:21 AM   #126 (permalink)
Glass Joe
 
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Gnome Warlock
 
Frostwolf (EU)
On my Palladin alt I noticed that you can actually gain mana, if you critically heal during the 41pt Holy Talent (forgot the name), seems as if the mana return is calculated with the original mana cost, yet the spell only costs 50% mana at the time, so you gain 10% of the mana cost of the critical heal. I found it very useful to use the 21pt und 41pt holy talents together to get back some mana, but I fear for most paladins this is old news anyways.
 
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Old 05/13/08, 10:31 AM   #127 (permalink)
Piston Honda
 
Night Elf Warrior
 
Bleeding Hollow
Originally Posted by panny View Post
[Solarian's Sapphire]'s effect remains after it's switched out except for the Warrior that uses it.
The effect doesn't remain unless this was changed recently. At least, the bonus AP is removed from the warrior when he removes the trinket. I'm not sure if it removes it from the rest of the party. My plan was to battleshout in arenas with the Sapphire equipped during the 1 minute preperation period, then switch to a more beneficial trinket right before that gates opened. Didn't work, though.
 
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Old 05/13/08, 11:34 AM   #128 (permalink)
Piston Honda
 
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Troll Hunter
 
Maelstrom
Originally Posted by Maniq View Post
Getting a crit with dark runes can be really annoying.

Especially on Thaddius.

Would divine shield protect a paladin from the damage? Also BoP protect a target?
 
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Old 05/13/08, 11:44 AM   #129 (permalink)
Don Flamenco
 
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Phaet
Human Paladin
 
<Finale>
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Originally Posted by Wunlastri View Post
Would divine shield protect a paladin from the damage? Also BoP protect a target?
Dark runes are shadow damage - so divine shield would, BoP wouldn't
 
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Old 05/14/08, 12:41 AM   #130 (permalink)
Piston Honda
 
Tauren Druid
 
Steamwheedle Cartel
[Call of the Raptor]'s effect stacks with agility scrolls and other buffs, and it has 3 charges; once it's gone you can't replace it, however.
 
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Old 05/14/08, 12:55 AM   #131 (permalink)
Von Kaiser
 
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Draenei Priest
 
Kil'Jaeden
[Faintly Glowing Skull] is a similar one time use quest reward. Apparently it scales with a 1.0 spell damage coefficient too. Also does anyone know if the seasonal items[Sweet Surprise] [Buttermilk Delight] [Very Berry Cream] [Dark Desire] [Elderberry Pie] [Fire-toasted Bun] [Midsummer Sausage] [Toasted Smorc] stack with food buffs? They aren't listed as food buffs by Wowhead and I seem to recall someone saying that they did stack.

Last edited by Tymir : 05/14/08 at 1:09 AM.
 
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Old 05/14/08, 1:19 AM   #132 (permalink)
Glass Joe
 
Undead Mage
 
Malygos
The Valentine's chocolates definitely DO stack with the well fed buff. I have no idea about the others though.
 
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Old 05/14/08, 1:51 AM   #133 (permalink)
Von Kaiser
 
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Draenei Priest
 
Kil'Jaeden
Has anyone tried stacking Midsummer and Valentine buffs with each other?
 
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Old 05/14/08, 7:32 AM   #134 (permalink)
role != roll
 
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Tauren Shaman
 
Barthilas
Originally Posted by mikebro View Post
The effect doesn't remain unless this was changed recently. At least, the bonus AP is removed from the warrior when he removes the trinket. I'm not sure if it removes it from the rest of the party. My plan was to battleshout in arenas with the Sapphire equipped during the 1 minute preperation period, then switch to a more beneficial trinket right before that gates opened. Didn't work, though.
That's what I said. The effect remains except for the Warrior.
 
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Old 05/14/08, 11:31 AM   #135 (permalink)
Von Kaiser
 
Gnome Warrior
 
Staghelm
Originally Posted by Tymir View Post
[Faintly Glowing Skull] is a similar one time use quest reward. Apparently it scales with a 1.0 spell damage coefficient too. Also does anyone know if the seasonal items[Sweet Surprise] [Buttermilk Delight] [Very Berry Cream] [Dark Desire] [Elderberry Pie] [Fire-toasted Bun] [Midsummer Sausage] [Toasted Smorc] stack with food buffs? They aren't listed as food buffs by Wowhead and I seem to recall someone saying that they did stack.
The Valentine's Day chocolates stack with Well Fed and they also all stack with each other. Nice little boosts.
 
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Old 05/14/08, 12:55 PM   #136 (permalink)
Bald Bull
 
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Undead Mage
 
Mal'Ganis
Serious questions about [Eye of the Night] [Chain of the Twilight Owl].

1- Lets say you activate them in a raid, then swap group, what happens with the buffs ? Do they remain on the 4 teammates (and yourself) or re-applies to the teammates in your new group ?

2- Lets say you activate them in a raid, then you go offline, what happens with the buffs ?

In other words, is it possible to use the 26th/27th raid slot to buff players ?

 
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Old 05/14/08, 2:58 PM   #137 (permalink)
Glass Joe
 
Night Elf Rogue
 
Burning Legion
Not specific to those necklaces but we have an alt divine spirit priest log on and buff the raid whenever we need the boost.

The buff doesn't fade unless the priest leaves the group. Its pretty handy if that nights Brutallus raid is borderline on the dps requirement.
 
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Old 05/15/08, 11:17 AM   #138 (permalink)
nfw
Piston Honda
 
Undead Warrior
 
Area 52
Does basic campfire stack with other spirit buffs?
 
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Old 05/15/08, 12:36 PM   #139 (permalink)
Glass Joe
 
Undead Priest
 
Lightbringer
Originally Posted by nfw View Post
Does basic campfire stack with other spirit buffs?

Yes, you can have it in middle of your raid or at your Brut. spot
 
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Old 05/15/08, 4:54 PM   #140 (permalink)
Piston Honda
 
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Undead Priest
 
Magtheridon (EU)
Originally Posted by manly View Post
Serious questions about [Eye of the Night] [Chain of the Twilight Owl].

1- Lets say you activate them in a raid, then swap group, what happens with the buffs ? Do they remain on the 4 teammates (and yourself) or re-applies to the teammates in your new group ?
Pretty sure those are auras, though I've never been grouped with anybody who used the item except myself. And we all know how auras work.

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Old 05/16/08, 2:49 AM   #141 (permalink)
Piston Honda
 
Night Elf Druid
 
Proudmoore
I just remembered another item which isn't very useful for raid DPS, but can be helpful elsewhere. I quit WoW shortly after Dire Maul was released, but when I came back, I had a few of these which I used when having trouble in level 70 instances: [Thornling Seed]

They're kind of hard to use since they have a long cooldown, don't activate immediately, and pretty much die in 1 second when they draw attention... but if you dump it in front of healers or mages, it gives you an extra few seconds to react to any bad aggro/sheep breaks etc, or it can soak a few hits from trash on multi pulls, that kind of thing.
 
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Old 05/18/08, 8:48 AM   #142 (permalink)
Piston Honda
 
Human Mage
 
Thaurissan
Some trick I learnt today. Spellhaste will affect the speed of enchants. So if you wear lots of haste and IV/drums/heroism/PI and the like, you can shave quite a few seconds off void shatter.
 
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Old 05/18/08, 1:29 PM   #143 (permalink)
Von Kaiser
 
Human Mage
 
Ysera
Originally Posted by manly View Post
Serious questions about [Eye of the Night] [Chain of the Twilight Owl].

1- Lets say you activate them in a raid, then swap group, what happens with the buffs ? Do they remain on the 4 teammates (and yourself) or re-applies to the teammates in your new group ?

2- Lets say you activate them in a raid, then you go offline, what happens with the buffs ?

In other words, is it possible to use the 26th/27th raid slot to buff players ?
They work as auras. You need to keep the necklace on and it buffs whoever is in your group at the moment and within 30 yards. So offline buffing couldn't work.

Even with these restrictions, the necks are still worth it, though.
 
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Old 05/18/08, 3:48 PM   #144 (permalink)
Von Kaiser
 
Draenei Priest
 
Blackrock
Originally Posted by xiaoxin21 View Post
Some trick I learnt today. Spellhaste will affect the speed of enchants. So if you wear lots of haste and IV/drums/heroism/PI and the like, you can shave quite a few seconds off void shatter.
Yes, some of my guild healers slap on our Haste sets ressing after wipes on Kalecgos, although im sure resetting him
has been fixed now.

Maniq loves me.
That is awesome.
 
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Old 05/18/08, 3:57 PM   #145 (permalink)
Piston Honda
 
Draenei Shaman
 
Sen'jin
Originally Posted by insi9nia View Post
Yes, some of my guild healers slap on our Haste sets ressing after wipes on Kalecgos, although im sure resetting him
has been fixed now.
We successfully had a hunter pull and FD yesterday, just have to make sure nobody is healing, buffing, eating or anything.

"You know what they say, fool me once, strike one and fool me twice...strike 3."
 
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Old 05/18/08, 8:29 PM   #146 (permalink)
Piston Honda
 
Human Rogue
 
Windrunner
Originally Posted by Mideci View Post
Playing a healer and a damage sponge, this one confuses me a bit -- and I have tried the carry resistance pots trick on Illidan btw. The resistance pot needs to be up ahead of time and absorbs damage that could easily be healed through in most / many cases. It then puts you on health pot CD for 2 mins too. The health pot allows on-demand healing (albeit a bit less, but you can actually use it when you need it, i.e. when no healer is nearby).

I have tried to understand why I should use the resist pot or encourage my raid to when healing, and other than buying raid-wide early relief on a phase transition (like when we were learning Reliquary for example), they seem very useless.
Resistant pots are much better than heal pots for two reasons. One, if you know the damage is coming you can use them early and thus start the pot CD earlier (e.g. RoS nature damage at the beginning of P3-if you use the pot with 10 to 20 sec left in P2 the CD is up in time to pot again during P3. Two, resist pots block a lot more than heal pots heal, off the top of my head it's somewhere between 2 and 3 times as much damage.

Edit: That being said, they aren't useful all the time or in all fights. RoS is a good time for them, we've never really used them much in Illidan. I think we've used FR pots just for some extra insurance at the end of P2 if it looks like it's going well.

Last edited by Macblade : 05/18/08 at 8:36 PM.
 
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Old 05/18/08, 11:10 PM   #147 (permalink)
Von Kaiser
 
Dwarf Paladin
 
Dath'Remar
Originally Posted by Arangom View Post
On my Palladin alt I noticed that you can actually gain mana, if you critically heal during the 41pt Holy Talent (forgot the name), seems as if the mana return is calculated with the original mana cost, yet the spell only costs 50% mana at the time, so you gain 10% of the mana cost of the critical heal. I found it very useful to use the 21pt und 41pt holy talents together to get back some mana, but I fear for most paladins this is old news anyways.
This is a particularly nice tip. Any abilities that decrease spell cost don't affect Illumination. I was noticing on Kalecgos last night that when I got the -50% spell cost debuff, I would pop Divine Illumination and Divine Favor, and chain cast Max Rank HL and see my mana go up rather than down (due to a high crit rate). Definitely a useful trick, although without a high crit rate you might find yourself going down rather than up - HL11 is pretty inefficient.
 
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Old 05/19/08, 3:37 AM   #148 (permalink)
Don Flamenco
 
Gnome Rogue
 
Stormrage
Originally Posted by Macblade View Post
Resistant pots are much better than heal pots for two reasons. One, if you know the damage is coming you can use them early and thus start the pot CD earlier (e.g. RoS nature damage at the beginning of P3-if you use the pot with 10 to 20 sec left in P2 the CD is up in time to pot again during P3. Two, resist pots block a lot more than heal pots heal, off the top of my head it's somewhere between 2 and 3 times as much damage.

Edit: That being said, they aren't useful all the time or in all fights. RoS is a good time for them, we've never really used them much in Illidan. I think we've used FR pots just for some extra insurance at the end of P2 if it looks like it's going well.
So I get it Mac, and I understand the mechanics. I just don't buy that they're actually useful. You can certainly do it on RoS for the start of P3. But that damage at the beginning of phase 3 was going to be healed easily by your healers. So yes, they saved a bit of mana, but were they going OOM? And no, it's not 2-3x as much damage. It's 1500-2500 vs. 2800-4000.

I made an initial push to use them on Illidan, but it just doesn't serve any real purpose I can come up with. And really it doesn't on RoS either. The resist pots stops damage that could well have been healed anyway. The healing pot heals you when you aren't getting healed. I can't see putting the latter on cooldown for the former. If your guild is rich, sure, use them on the early phase transition on RoS for some breathing space, but that space just isn't really required.
 
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Old 05/19/08, 4:17 AM   #149 (permalink)
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