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Old 05/11/08, 4:04 PM   #101
PsyBomb
Don Flamenco
 
Tauren Shaman
 
Aerie Peak
Another tip for warlocks, this time of the Affliction kind: In multi-mob pulls, try to prioritize dropping a Siphon Life and a Corruption onto every tanked target. This makes for a constant inflow of life (I've managed over 400 HPS in some situations) plus a constant output on the targets (and a steady stream of Nightfall procs).

Siphon Life is particularly useful in any situation where you are likely to take splash damage or take aggro suddenly (most SSC trash, Solarian AoE phase, most Hyjal trash, Naj'entus slime packs, etc), since it'll free up your healers to keep others alive. If you get full and still have them ticking, just Lifetap.

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Old 05/11/08, 4:13 PM   #102
Kyth
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Kythra
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I'm pretty sure that nightfall was changed to have the same chance to proc no matter how many corruptions you have up. I think this was around TBC launch?


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Old 05/11/08, 4:15 PM   #103
Dollar
Piston Honda
 
Draenei Shaman
 
Korgath
As a shaman drop an wrath of air totem and use clicky trinkets before the pull to Earth Shield, it keeps the benefit of your healing even after those things drop off.

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Old 05/11/08, 6:05 PM   #104
Ja7us
Don Flamenco
 
Tauren Druid
 
Steamwheedle Cartel
Originally Posted by Dollar View Post
As a shaman drop an wrath of air totem and use clicky trinkets before the pull to Earth Shield, it keeps the benefit of your healing even after those things drop off.
I noticed on my alt shaman that lightning shield doesn't work this way - it calculates your +damage at the exact moment you were struck, not when you cast the spell. Are you sure Earth Shield preserves your +heal from when you cast it?

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Old 05/11/08, 6:16 PM   #105
PsyBomb
Don Flamenco
 
Tauren Shaman
 
Aerie Peak
Originally Posted by Ja7us View Post
I noticed on my alt shaman that lightning shield doesn't work this way - it calculates your +damage at the exact moment you were struck, not when you cast the spell. Are you sure Earth Shield preserves your +heal from when you cast it?
I can confirm that Earthshield will keep the value, though it's solely anecdotal evidence (personal use, and all).

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Old 05/12/08, 1:14 AM   #106
panny
Bald Bull
 
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Orc Shaman
 
Barthilas
Originally Posted by PsyBomb View Post
I can confirm that Earthshield will keep the value, though it's solely anecdotal evidence (personal use, and all).
Earth Shield and Healing Stream do, but not the offensive abilities (Searing/Magma/Nova Totem).


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Old 05/12/08, 6:58 AM   #107
insi9nia
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Frostmourne
Originally Posted by Dollar View Post
As a shaman drop an wrath of air totem and use clicky trinkets before the pull to Earth Shield, it keeps the benefit of your healing even after those things drop off.
Same goes for a Mage's water elemental. You can increase it's own spell dmg via trinketing before a summon.

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Old 05/12/08, 7:57 AM   #108
dill
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Амок
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Originally Posted by flyingtoastr View Post
Oh the topic of old-world items, how many pallys still have their [Holy Mightstone] stashed in a safe place?
[Scourgebane] Horde's version, but it's trinket with 30 minutes cooldown. You can buff your weapon and equip another trinket.

Last edited by dill : 05/12/08 at 8:07 AM.

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Old 05/12/08, 8:10 AM   #109
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Originally Posted by dill View Post
[Scourgebane] Horde's version, but it's trinket with 30 minutes cooldown
Interesting - according to the user comments, it acts as a weapon enchant, which would let you activate it, then switch out for a different trinket.

Also, it's worth just as much as a [Berserker's Call] for any Undead or Demon boss that you know is going to last only 5 minutes or less, or at least for one attempt.

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Old 05/12/08, 8:38 AM   #110
ninielin
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Undead Warlock
 
Vol'jin (EU)
Doesn't stack with windfury, and if you're running raids with a ret that doesn't get windfury you've got a little problem ^^ Cool trinket when leveling up tho

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Old 05/12/08, 12:27 PM   #111
Wunlastri
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Troll Hunter
 
Maelstrom
For guilds running ZA or just about anything really, have some resistance potions handy. They make unavoidable raid damage less of a problem. In this instance I specifically speak of Zul'Jin eagle phase as the tornados are nature damage and the strain on constant moving healers is nice to lighten up on.

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Old 05/12/08, 3:32 PM   #112
Shadewalk
Glass Joe
 
Night Elf Hunter
 
Shadowsong (EU)
Originally Posted by insi9nia View Post
Same goes for a Mage's water elemental. You can increase it's own spell dmg via trinketing before a summon.
I think this may go for the priests shadow fiend as well, so waiting until you use a +healing trinket or +healing procs from MH ring even as a healing spec sort could likely help a reasonable amount. On a similar note, does heroism effect the pet? Can't say I've ever tried or looked into these two points much but getting heroism on a shadow fiend could really be worth a lot of mana, though I don't see raids making sure shadow fiends get heroism for a bit of priest mana over a dps often.

If anyone could confirm either would be nice though.

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Old 05/12/08, 3:39 PM   #113
PsyBomb
Don Flamenco
 
Tauren Shaman
 
Aerie Peak
Bloodlust/Heroism will affect anything that has a pet bar. This means Hunter/Warlock pets, Water Elementals, Shadowfiends, and MC'd targets. To my knowledge, Shaman elementals and Treants are not affected by it. Same thing applies to Drums and other party-based buffs, BTW.

EDIT: I got corrected below, didn't know they had a pet bar now. Shows how long it's been since I've played my priest, eh?

Last edited by PsyBomb : 05/12/08 at 3:56 PM.

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Old 05/12/08, 3:44 PM   #114
flyingtoastr
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Human Paladin
 
Draka
Originally Posted by Shadewalk View Post
I think this may go for the priests shadow fiend as well, so waiting until you use a +healing trinket or +healing procs from MH ring even as a healing spec sort could likely help a reasonable amount. On a similar note, does heroism effect the pet? Can't say I've ever tried or looked into these two points much but getting heroism on a shadow fiend could really be worth a lot of mana, though I don't see raids making sure shadow fiends get heroism for a bit of priest mana over a dps often.

If anyone could confirm either would be nice though.
If the pet is out when a Shaman pops Heroism/Lust the pet will get the buff as well.

The pet already has to be out though, if the shaman pops it before you summon the pet they won't get it (though you will have it).

EDIT: Shadowfiends have had a pet bar for quite a while (since patch 2.1). They would get it.

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Old 05/12/08, 7:47 PM   #115
Mideci
Great Tiger
 
Gnome Rogue
 
Stormrage
Originally Posted by Wunlastri View Post
For guilds running ZA or just about anything really, have some resistance potions handy. They make unavoidable raid damage less of a problem. In this instance I specifically speak of Zul'Jin eagle phase as the tornados are nature damage and the strain on constant moving healers is nice to lighten up on.
Playing a healer and a damage sponge, this one confuses me a bit -- and I have tried the carry resistance pots trick on Illidan btw. The resistance pot needs to be up ahead of time and absorbs damage that could easily be healed through in most / many cases. It then puts you on health pot CD for 2 mins too. The health pot allows on-demand healing (albeit a bit less, but you can actually use it when you need it, i.e. when no healer is nearby).

I have tried to understand why I should use the resist pot or encourage my raid to when healing, and other than buying raid-wide early relief on a phase transition (like when we were learning Reliquary for example), they seem very useless.

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Old 05/12/08, 10:40 PM   #116
Roywyn
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Roywyn
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Originally Posted by PsyBomb View Post
Bloodlust/Heroism will affect anything that has a pet bar. This means Hunter/Warlock pets, Water Elementals, Shadowfiends, and MC'd targets. To my knowledge, Shaman elementals and Treants are not affected by it. Same thing applies to Drums and other party-based buffs, BTW.

EDIT: I got corrected below, didn't know they had a pet bar now. Shows how long it's been since I've played my priest, eh?
Shaman Elementals are not party members.
The Elemental is a pet (guardian I think) of the Totem, and the Totem is a creation(?) of the shaman.

With this odd structure, the elementals do not count as party/raid members. "My pet's pet is not a pet", so to speak.
Chain Heal and Circle of Healing don't affect them if cast on the raid/group.
That's why they don't get party buffs like heroism either.


Treants - I remember seeing them in WWS as pets to the Druid. Which suggests that party buffs should affect them.
Doing a test should be clear it up.

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Old 05/12/08, 11:06 PM   #117
foolish_fool
unique snowflake
 
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Blood Elf Paladin
 
Frostmourne
Thinking about this thread late last night, some possibilities came to me:

[Living Ruby Pendant]
[Thick Felsteel Necklace]
[Eye of the Night]
[Braided Eternium Chain]

I am thinking you could buff the on-use effects before the pull, swap out to your normal options, and keep the buffs for your group. Sure, they are not massive, and there is a 1-hour cooldown, but every little bit can help.

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Old 05/12/08, 11:20 PM   #118
Soralin
Von Kaiser
 
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Dwarf Paladin
 
Blackrock
From what I remember when I used to use [Living Ruby Pendant] the "use" effect actually triggers an aura from the item itself - so party members need to be in range of you, and you need to have the neck equipped for the duration of the fight. I'd imagine the others would be the same.

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Old 05/12/08, 11:37 PM   #119
Dollar
Piston Honda
 
Draenei Shaman
 
Korgath
Also, in ROS p2 when you have the +healing buff you can trinket and earth shield someone and drop a healing stream totem right before he goes back into his cage and you will have huge earth shields/healing stream ticks because the aura carries over.

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Old 05/12/08, 11:40 PM   #120
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Originally Posted by foolish_fool View Post
Thinking about this thread late last night, some possibilities came to me:

[Living Ruby Pendant]
[Thick Felsteel Necklace]
[Eye of the Night]
[Braided Eternium Chain]

I am thinking you could buff the on-use effects before the pull, swap out to your normal options, and keep the buffs for your group. Sure, they are not massive, and there is a 1-hour cooldown, but every little bit can help.
The buffs from those items disappear when you take the item off.

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Old 05/13/08, 3:05 AM   #121
Saraya
Piston Honda
 
Night Elf Druid
 
Proudmoore
They do require you to continue wearing them, however, for fights like Brutallus, I don't see a reason not to make use of them. Having two people remove their necklaces to use [Eye of the Night] and [Chain of the Twilight Owl] in a caster party would definitely help DPS. With the click effects activated, they are at least comparable to anything available before sunwell even before taking into account the party benefit.

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Old 05/13/08, 3:11 AM   #122
Cranberry
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Blood Elf Paladin
 
Tanaris
Updated OP.

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Old 05/13/08, 5:40 AM   #123
Howard Roark
Banned
 
Undead Priest
 
Blackrock
Likewise, if you are a priest arena'ing with a shaman on your team, have them drop wrath of air during buffing. Fort and PoM will be slightly better.

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Old 05/13/08, 6:53 AM   #124
panny
Bald Bull
 
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Orc Shaman
 
Barthilas
[Solarian's Sapphire]'s effect remains after it's switched out except for the Warrior that uses it.


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Old 05/13/08, 10:12 AM   #125
insi9nia
Von Kaiser
 
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Undead Mage
 
Frostmourne
Originally Posted by Howard Roark View Post
Likewise, if you are a priest arena'ing with a shaman on your team, have them drop wrath of air during buffing. Fort and PoM will be slightly better.
Erm.. Fort? Fort is talent based, not spell/healing based. Unless you mean PW:S.

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