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Old 05/28/08, 3:04 PM   #176
Wunlastri
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Troll Hunter
 
Maelstrom
Purification potions are great for the Kalecgos fight if the dispellers are distracted and you are in danger of the curse killing you. It doesn't heal or increasedps, but if you have the gear for sunwell, you should be able to pop cooldowns on the demon and assuming heals stay up to par, easily down the two.

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Old 05/28/08, 5:29 PM   #177
Tymir
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The Forgotten Coast
I believe [Purification Potion] has an 83% resist rate since the dispel it casts is level 57. Can anyone confirm with data?

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Old 05/28/08, 9:13 PM   #178
Ja7us
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Tauren Druid
 
Steamwheedle Cartel
Originally Posted by dill View Post
wowhead says that you can mind control those mobs in Terrokar to buff yourself with Power of Kran'aish for 5 minutes
You can indeed. It works when you leave Terokkar, too. -5% rage/energy cost is actually a pretty significant buff, really.

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Old 05/30/08, 12:11 PM   #179
Cranberry
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Blood Elf Paladin
 
Tanaris
I tested Mangletooth's buffs on my alt shaman earlier today. I don't know if they persist into instances but they certainly do not vanish upon leaving the Barrens. Assuming that Razorhide persists into instances, a 25% armor buff would be tremendous.

EDIT: OP updated as well.

Last edited by Cranberry : 05/30/08 at 12:21 PM.

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Old 05/30/08, 2:21 PM   #180
Marroc
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Undead Rogue
 
Twisting Nether
I didn't see this one mentioned yet, but rogues can use vanish to mitigate large predictable damage spikes. You essentially time the vanish so that it goes off the exact second the damage would hit you, and due to the coding changes made to vanish circa 1.10 (to fix vanish not working under all conditions) it now ignores all effects done to the rogue for approximately half a second after the vanish goes off.

I use this fairly regularly on most fights where there is a predictable high damage attack. For example I use it to mitigate Prince Malchezaar's shadow nova when cloak is on cooldown. I've also used it on the charged arcane explosion effect from the arcane golems in TK, as well as mitigating damage from another player's Solarian bomb.

I've only tested it recently with damage effects, but a while ago (pre-2.0) it was working on all effects (death coil for example would neither do damage nor horrify the rogue if it hit right as vanish went off).

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Old 06/02/08, 10:19 AM   #181
Paprikka
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Gnome Warlock
 
Barthilas
For those of you summoning infernals, be a bit cautious on Archimode, as an airburst can knock you far enough away that the enslave breaks. I was already a fair bit away because of a fear, but as the re-enslave wont last the full 5 minutes anymore it's something to watch.

Another warlock pet trick I use is the new effects added to the Imp, Voidwalker, and Succubus in BC. Fire shield adds 30 fire resistance, although like most resistance buffs this doesn't stack with other buffs and is mostly useless except for solo. The Voidwalker had 10% miss chance added onto its aoe taunt. I used it on Vexallus the other day while soaking flares, although it seems it should work on a raid boss, I just haven't had the chance to test it myself. It's also nice in pvp to use it right before saccing the Voidwalker for a shield as a bit more mitigation against melee. And the Succubus' soothing kiss had 5% less physical damage added to it, much like shadow embrace.

And after seeing someone mention the mobs in BRS that you could control for the fire resistance buff that stacks I remembered there was an arcane one as well. In one of the first two cauldron fields in WPL there is a small group of Scarlet Crusade guys fighting the Scourge. Mind controlling one lets you cast a +80 resistance buff that lasts an hour and stacked with other resistance buffs last I checked.

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Old 06/02/08, 10:27 AM   #182
Kruthal
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Kruthal
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No WoW Account (EU)
Originally Posted by Paprikka View Post
Fire shield adds 30 fire resistance, although like most resistance buffs this doesn't stack with other buffs and is mostly useless except for solo.
And for Arena, as it does 19 damage each time you are hit besides acting as a dispel buffer. Not much, and probably not news to most warlocks who have tried their hand at arena, but it might just be the winning edge

Originally Posted by Docjowles
If you have a problem, if no one else can help, and if you can find them, maybe you can hire... the BB-Team.

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Old 06/02/08, 11:11 AM   #183
Wump
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Wump
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As of 2.4.1 [Wail of the Banshee] still worked on Illidan. Has anyone tried this recently? Seems to be a decent alternative to the [Bag of Marbles] due to the fact that it can be farmed.

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Old 06/06/08, 5:47 PM   #184
Aurelus
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Gnome Warrior
 
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Detheroc
Originally Posted by xiaoxin21 View Post
[item=4984]

And I am still saving [Light of Elune] for the day Arthas is a 1% and I am the only one standing.
Same, I was saving it hoping to get into Naxx before BC to use against Kel Thuzad but that never happpend. Now I am saving my [Light of Elune] for the same reason. Glad to see I'm not the only one.

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Old 06/09/08, 2:22 PM   #185
garzahd
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Draenei Priest
 
Maelstrom
[Night Dragon's Breath] are a useful farmable consumable, on the healthstone cooldown. Won't help mages since mana gems also use this cooldown, but they're good for any other mana user.

Although they are not strictly superior to [Luminous Bluetail], these fish are painfully tedious to farm, by comparison.

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Old 06/09/08, 3:06 PM   #186
Batguus
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Night Elf Druid
 
Silvermoon (EU)
Originally Posted by garzahd View Post
[Night Dragon's Breath] are a useful farmable consumable, on the healthstone cooldown. Won't help mages since mana gems also use this cooldown, but they're good for any other mana user.

Although they are not strictly superior to [Luminous Bluetail], these fish are painfully tedious to farm, by comparison.
You can also pick up [Lei of Lilies], if you check the ah regularly it should pop up every once in a while for like 100g. The [Lily Root] it makes is superior to [Night Dragon's Breath] and [Luminous Bluetail], and you dont have to farm. Of course there is a cooldown of one hour, but its not that often in a raid that I find myself so desperate for mana that Im willing to use a HS cd, still its nice to have on your bar just in case.


Also, a druid tip for that little bit extra: Cenarion Raiment 3-piece setbonus keeps working after you swap back to normal gear (except for yourself for some weird reason). The 4 extra dmg even gets the bonus from Brambles, for a whopping total of 54 dmg on Thorns. Best thing about it is the 15min duration of course, meaning it stays on even on long fights with slow pullers. If you have a Outfitter type addon, you can make a very simple macro that looks like this:

/cast [combat] Thorns
/stopmacro [combat]
/wear Thornsset
/cast Thorns
/in 1 /unwear Thornsset

Last edited by Batguus : 06/09/08 at 3:11 PM.

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Old 06/09/08, 4:00 PM   #187
evisania
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Frostwolf
Originally Posted by garzahd View Post
[Night Dragon's Breath] are a useful farmable consumable, on the healthstone cooldown. Won't help mages since mana gems also use this cooldown, but they're good for any other mana user.

Although they are not strictly superior to [Luminous Bluetail], these fish are painfully tedious to farm, by comparison.
The limited number of Corrupted Night Dragon spawns in Felwood make farming [Night Dragon's Breath] a little tedious, but you probably don't need a lot of them.

When tested after fishing up [Luminous Bluetail] on the Isle of Quel'Danas, I found it shared the same cooldown as potions, making them an inferior choice if potions are available.

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Old 06/09/08, 5:26 PM   #188
Ja7us
Don Flamenco
 
Tauren Druid
 
Steamwheedle Cartel
Originally Posted by evisania View Post
When tested after fishing up [Luminous Bluetail] on the Isle of Quel'Danas, I found it shared the same cooldown as potions, making them an inferior choice if potions are available.
Pretty sure they were changed in a recent patch, and are now on the healthstone timer.

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Old 06/09/08, 6:29 PM   #189
CrayonOfDoom
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Gnome Rogue
 
Aerie Peak
Priest/Paladin:
In emergency situations when healers are running out of mana, if a priest's shadowfiend cooldown is up, applying a paladin's blessing of might greatly increases the mana regen provided by a shadowfiend.

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Old 06/10/08, 2:44 AM   #190
evisania
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Frostwolf
Originally Posted by Ja7us View Post
Pretty sure they were changed in a recent patch, and are now on the healthstone timer.
I confirmed this tonight, [Luminous Bluetail] now share the healthstone cooldown instead. This makes them much more practical. Thanks for the update.

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Old 06/10/08, 3:19 AM   #191
PSGarak
Bald Bull
 
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Undead Warlock
 
Hyjal
Shadowfiend's mana return is tied to its absolute damage, which is a function of it's own attack power, which is a function of the priest's spell damage. I'm wondering what sort of odd things can give it a further boost. Timing it to coincide with the beginning of a bloodlust/heroism, for one. Expose Armor, clicky trinkets, a well-timed Spirit Tap proc with Spiritual Guidance (easier in WLK, and with Dark Spirit as well), Strength of Earth Totem. Possibly even a group swap to an Enh shaman/feral druid/DPS warrior with battle shout. Probably not worth it unless a melee is dead, but it's stuff to keep in mind if you really want to maximize shadowfiend.


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Old 06/10/08, 6:30 AM   #192
Ele'
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Kirin Tor (EU)
Originally Posted by evisania View Post
The limited number of Corrupted Night Dragon spawns in Felwood make farming [Night Dragon's Breath] a little tedious, but you probably don't need a lot of them.
Just remember that you can pick a plant twice after cleansing it. You clean the plant, pick its Breaths, and if you come back about 25 minutes later, it will respawn still cleansed. So you pick it a second time, and it should respawn corrupted another 25 minutes later.

I usually do the following:
  • Fly to the Southern fly path, get a [Cenarion Beacon] and some [Cenarion Plant Salve].
  • Fly to the northern fly path, cleanse the plant at (42.5; 13.8).
  • Get on my mount, cleanse the plant at (50.6; 30.5).
  • Go back to the satyre spot at (42.5; 13.8). Farm them for 25 minutes, to get [Corrupted Soul Shard] and [Demonic Rune].
  • 25 minutes later, pick the two plants a second time.
This should get you enough Runes and Breaths for a full night going all-out on Brutallus.

For the ones that don't understand coordinates: here's a map.

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Old 06/11/08, 1:07 PM   #193
garzahd
Glass Joe
 
Draenei Priest
 
Maelstrom
Originally Posted by Ele' View Post
Just remember that you can pick a plant twice after cleansing it.
I've chain-picked a plant three or four times in a row before. As long as you are fairly prompt in returning to it when the 25-minute cooldown is up, it will continue to be clean.

Sometimes the node will despawn completely; this happens on a random timer regardless of whether it's harvested or not. When it returns from that, it will always be corrupted again.

Also, each harvested node is worth 3-7 pieces of [Night Dragon's Breath]. So, assuming three of the four nodes are up, you'll average 15 pieces per circuit. Does anyone have some more accurate data for the drop rate of the [Luminous Bluetail]? According to wowhead, it's very low.

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Old 06/11/08, 3:42 PM   #194
evisania
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Frostwolf
Originally Posted by garzahd View Post
Does anyone have some more accurate data for the drop rate of the [Luminous Bluetail]? According to wowhead, it's very low.
Right when Isle of Quel'Danas came out I fished for around 30 minutes there and came up with a little more than a dozen if I recall correctly.

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Old 06/12/08, 1:10 PM   #195
JaneLame
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Human Priest
 
Argent Dawn (EU)
[Vial of The Sunwell] supposedly heals for 2,000 when used, but if you're specced to increase all heals by 10%, the trinket heals for 2,200. It does not benefit from other healing increasing abilities.

Last edited by JaneLame : 06/12/08 at 1:21 PM.

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Old 06/13/08, 8:50 AM   #196
Cranberry
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Blood Elf Paladin
 
Tanaris
OP is updated. These are some great tips, keep it coming.

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Old 06/13/08, 9:40 AM   #197
Hoofhearted
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Night Elf Druid
 
Silvermoon (EU)
Originally Posted by JaneLame View Post
[Vial of The Sunwell] supposedly heals for 2,000 when used, but if you're specced to increase all heals by 10%, the trinket heals for 2,200. It does not benefit from other healing increasing abilities.
Only works for the priest talent and possibly the crit talent for paladins. It doesn't work for druids or shamans because their heals are nature and not holy.

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Old 06/13/08, 10:40 AM   #198
Exemplar
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Human Paladin
 
Scarlet Crusade
Originally Posted by Hoofhearted View Post
Only works for the priest talent and possibly the crit talent for paladins. It doesn't work for druids or shamans because their heals are nature and not holy.
Does not work for Paladin. Our +12% (Healing Light talent) is specifically to Flash of Light and Holy Light, not Holy spells or healing in general. And since it costs 0 mana, a crit heal (for 3000) refunds 60% of 0

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Old 06/13/08, 11:01 AM   #199
Adobi
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Night Elf Druid
 
Magtheridon (EU)
Originally Posted by Exemplar View Post
Does not work for Paladin. Our +12% (Healing Light talent) is specifically to Flash of Light and Holy Light, not Holy spells or healing in general. And since it costs 0 mana, a crit heal (for 3000) refunds 60% of 0
Holy Power - Spell - World of Warcraft I meant that talent.
Very hard to test if it does though.

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Old 06/13/08, 11:05 AM   #200
flyingtoastr
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Human Paladin
 
Draka
From my experience with it (not a ton, but a fair amount) it does take your holy spell crit chance.

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