I've been tossing around a few ideas for this sort of thing recently, since my professional life has so far focused on the research and analysis fields. I definitely think WWS needs some sort of analysis tool that can generate reports rather than just numbers.
A few ideas I've had include:
- a consumables report. Who consistently uses potions/healthstones versus who doesn't. Who dies while their pots/healthstones aren't on cooldown (ie they don't use them). Who uses flasks/elixirs/oils/food buffs etc.
- a "retard" report -- people who consistently take avoidable damage (eg Supremus volcanos, Doomfire, etc).
- a decurse/dispell report. Dispell counts by themselves are fairly meaningless; I want to see who is taking damage from dispellable abilities, organised by who eventually dispelled them. This shows you how quick/attentive your dispellers are (or aren't).
Yes, I'm aware that most of this information can be extracted from WWS with time and patience, but having tools that could automatically do this would be a massive help.
I'd put something like this together myself, but I don't have a lot of programming experience
Interested to hear other people's thoughts.
It is hard to objectively judge by any of the above results. Can you say someone that has taken less mana pots a worst player? It could be just so that he didn't need it, the consumables report won't tell the difference of needing and not using from not needing and not using.
The retard report is not entirely accurate either. Say Supremus volcanoes like you've listed, no one can control who it spawns on. If it spawns on top of your best player three times, no matter how fast he is, he will take a tick or two, are you going to call him a retard now?
Thirdly, the dispell report, if you have a very fast and dedicated dispeller he is going to dispel a very large portion of the total count. Any "semi-fast" dispellers won't be able to get the dispell off, can you call them bad dispellers just because they are slower than one person but faster than half the world?
Raid performance measured by numbers alone are very sketchy, say heal meters, the lowest healer may not be your worst healer. Reliability is the important attribute, whether each raider is well capable of completing his task with colours when he is required to be under the spotlight, and that numbers and reports can never really tell.