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Old 06/26/08, 4:49 PM   1 links from elsewhere to this Post. Click to view. #276 (permalink)
Don Flamenco
 
ildon's Avatar
 
Undead Priest
 
Whisperwind
Originally Posted by Lanlaorn View Post
What? It's always worth it to dispel DoTs. it's quite mana efficient compared to healing that damage and the game's #1 spam DoTs spec that you'll see in Arenas, Sl/Sl locks, have 0% dispel resistance. Hell even Shadow Priests often don't have any Dispel resistance, or only 6-12%, because of how annoying our Priest dispel talent is.

Plus if you leave DoTs up what will you do when you need to dispel that Drain Mana or Fear on someone else ASAP?
It's really not difficult to get 5/5 silent resolve in a pvp build.
 
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Old 06/26/08, 4:52 PM   #277 (permalink)
Great Tiger
 
Human Paladin
 
Skywall
Originally Posted by Lanlaorn View Post
What? It's always worth it to dispel DoTs. it's quite mana efficient compared to healing that damage and the game's #1 spam DoTs spec that you'll see in Arenas, Sl/Sl locks, have 0% dispel resistance. Hell even Shadow Priests often don't have any Dispel resistance, or only 6-12%, because of how annoying our Priest dispel talent is.

Plus if you leave DoTs up what will you do when you need to dispel that Drain Mana or Fear on someone else ASAP?
It always depends, but it's pretty easy for certain team setups to stack up 6+ magic debuffs (lock/spriest) or poison debuffs (rogue/hunter). Given a 30% chance to fail, it will on average take me 10 casts to clear those debuffs. That's 15 seconds of doing nothing but spamming one defensive dispel button. Oh, and it costs 1770 mana, which is 1/3 of my manapool in my PvP gear. (Ret)

Given these sort of opportunity costs, sometimes dispel spam is the right strat, sometimes it ain't.


Originally Posted by Malakitoo View Post
Passively applied junk debuffs exist for offensive dispels as well (priest/druid stacking trash debuffs, shaman/pally relic buffs), and dispel resistance affects pretty much everything you would spam dispel, as in fact four classes pick up offensive dispel resistance whereas only one class commonly specs into defensive spell resistance (druids, and that's because they get offensive resist as well).

I don't see how defensive dispel has been hit any harder than offensive dispels.
The point isn't that xyz class or mechanic has it harder than anyone else. The point is that "tit for tat buff/nerfing" is a silly expectation. Blizzard can and will buff/nerf a mechanic with no compensating nerf/buff.


Non-magic mage/lock armors is a nerf to offensive dispel and a buff to those two classes. That doesn't mean dispellers (priest/shaman) or other magic-buff users (paladins/priests/etc) automatically deserve an equivalent buff.
 
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Old 06/26/08, 6:30 PM   #278 (permalink)
Von Kaiser
 
Blood Elf Paladin
 
Baelgun
It looks like this update on the PTR fixed the bug with Haughty Modiste so she now does act like a vendor and sells the new tailoring patterns: Haliscan Jacket, Haliscan Pantaloons, and Dress Shoes.
 
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Old 06/27/08, 2:01 PM   #279 (permalink)
Von Kaiser
 
Tauren Shaman
 
Sargeras
Originally Posted by Fiola View Post
Non-magic mage/lock armors is a nerf to offensive dispel and a buff to those two classes. That doesn't mean dispellers (priest/shaman) or other magic-buff users (paladins/priests/etc) automatically deserve an equivalent buff.
It doesn't if you believe that priest/shaman/hunters should have been toned down. Most of the posters in this thread seemed to think that this change would tone down warrior/rogue teams, and justified the change using that logic. This actually nerfs shaman/priest/hunter teams, which I believe do not need to be nerfed, based on the representation numbers and my (biased) arena experience.

So if I think something is balanced or slightly underpowered as it is, and a change nerfs that something, I think it is reasonable to look for a counteracting buff. Or for the change not to happen at all :p
 
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Old 06/27/08, 7:26 PM   #280 (permalink)
King Hippo
 
Troll Priest
 
Steamwheedle Cartel
Maybe it wasn't intended as a nerf or a buff, they simply wanted caster armours to mean something and thought it was silly that they lasted only as long as first purge train? And given that Wrath is more or less where the "things mattering" is at present, they're happy to toss it out into season 4 and see what it does without worrying too much about tuning it or compensating for it?
 
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Old 06/28/08, 6:20 AM   #281 (permalink)
Great Tiger
 
Roywyn's Avatar
 
Gnome Mage
 
Argent Dawn (EU)
In the first PTR patch, equipping an item interrupted spells with a cast time, but not channeled spells.

Can anyone check if the recent PTR patch changed/fixed this behaviour?
Or are channeled spells still not interrupted by equipping an item/weapon?

I'd love to check it myself, but the PTR was cleaned after I copied my characters, so I'm stuck with 1 copied character with no channeled spells and no copies remaining.

(Evocation/Drain Life/Mind Flay should be the easiest spells to test.)

The Blue Bar and you - the complete Fire Mage 2.4 mana compendium: http://elitistjerks.com/658230-post3191.html

Rate-my-WotLK-spec! If it's not listed here, it's probably not worth it: http://elitistjerks.com/846078-post4020.html
Fire mage mana: http://elitistjerks.com/881998-post1092.html
Specs post debuff merging: http://elitistjerks.com/881998-post1092.html

And [Timbal's Focusing Crystal] doesn't proc on AM.
 
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Old 07/03/08, 2:20 AM   #282 (permalink)
Glass Joe
 
Night Elf Rogue
 
Dalvengyr
Does anyone have the non-recorded patch notes? I can't seem to find them on the test realm forums, and I have searched them on the forums here. Any info would be great, thanks.
 
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Old 07/03/08, 6:53 AM   #283 (permalink)
Piston Honda
 
Night Elf Druid
 
Eitrigg
Originally Posted by Mashan View Post
Does anyone have the non-recorded patch notes? I can't seem to find them on the test realm forums, and I have searched them on the forums here. Any info would be great, thanks.
You can always go to mmo-champion, PTR 2.4.3 Patch Notes
 
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Old 07/03/08, 10:26 AM   #284 (permalink)
Von Kaiser
 
Undead Rogue
 
Bleeding Hollow
So, does anyone know if the Tyrael mini pet is in the game yet, or if it is just in the game files? If you haven't seen it, there is a picture in the first post on MMO-Champion (I would link it but MMO-Champion is blocked at my office ).
 
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Old 07/03/08, 10:58 AM   #285 (permalink)
Piston Honda
 
Fendryl's Avatar
 
Orc Hunter
 
Malfurion
Originally Posted by djhbrd View Post
So, does anyone know if the Tyrael mini pet is in the game yet, or if it is just in the game files? If you haven't seen it, there is a picture in the first post on MMO-Champion (I would link it but MMO-Champion is blocked at my office ).
I believe I read they'd be available when 2.4.3 goes live.
 
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Old 07/03/08, 4:05 PM   #286 (permalink)
Divine Protector
 
frmorrison's Avatar
 
Blood Elf Paladin
 
Mal'Ganis
I would think the vendors for the new pet will be turned on when the patch goes live. Worldofraids has pictures of the pet as well, so you knew the pet is in the game file.
 
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Old 07/04/08, 6:36 AM   #287 (permalink)
Von Kaiser
 
Human Rogue
 
Bloodhoof (EU)
Originally Posted by Teza View Post
- On PTR, the first parts for Stormwind Harbor are showing up, you can find the Harbor entrance at the northern canal wall between the Park and Cathedral districts in Stormwind. <The Royal StoneCutters Guild> and various Construction worker Npcs have been added to stormwind for the Harbor, you can witness the new npcs two of which can open a chat diolog box explaining whats going on and the new construction zone between The Northern area of The Park and Cathedral Square. (Screenshot)
This is going to be interesting. I'm very excited with every revamp Azeroth gets. I am curious how they will solve the harbor thing though, there will probably have to be a long path down to sea level. I really hope they do not put up a "fake ocean" at Stormwind level which would be a cheap and unrealistic solution and would prohibit further Stormwind expansions in the future.
 
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Old 07/04/08, 7:14 AM   #288 (permalink)
Great Tiger
 
Emeraude's Avatar
 
Night Elf Warrior
 
Sargeras
Originally Posted by madman View Post
This is going to be interesting. I'm very excited with every revamp Azeroth gets. I am curious how they will solve the harbor thing though, there will probably have to be a long path down to sea level. I really hope they do not put up a "fake ocean" at Stormwind level which would be a cheap and unrealistic solution and would prohibit further Stormwind expansions in the future.
Hark, I heard a cry about Oceans and Azerothian Terrain.

I present you with exhibit A....and the only exhibit I have actually.

http://files.warriornation.net/Sajjy...rnkingdoms.jpg

There's no mountains or wall, anything of the sort really behind Stormwind, for whatever reason when the city was designed, they didn't add a port(And when I say that I refer to Blizzard). Most of the ports in the game are at sea level, I imagine that Stormwind won't be much different, if you'd like an idea of where the sea level is gonna be, you could always take a trip around the sea behind Elwynn Forest. Head to Westfall and head North, take a dip in the sea.

http://www.megaupload.com/?d=CX81UJZ8
For the lurking Phoenix Wright faithful.
 
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Old 07/05/08, 3:53 PM   #289 (permalink)
Makes excuses, does not produce results!
 
Night Elf Priest
 
Dragonblight
Originally Posted by Emeraude View Post
Hark, I heard a cry about Oceans and Azerothian Terrain.

I present you with exhibit A....and the only exhibit I have actually.

http://files.warriornation.net/Sajjy...rnkingdoms.jpg

There's no mountains or wall, anything of the sort really behind Stormwind, for whatever reason when the city was designed, they didn't add a port(And when I say that I refer to Blizzard). Most of the ports in the game are at sea level, I imagine that Stormwind won't be much different, if you'd like an idea of where the sea level is gonna be, you could always take a trip around the sea behind Elwynn Forest. Head to Westfall and head North, take a dip in the sea.
Did you know there's a house all the way up there? It's quite a bit away from Stormwind, but there's a small little house and a surge wall.

Anyhow, I remember seeing "beaches" near Stormwind in one of the earlier "Exploration" movies. I always sort of assumed that Blizzard never bothered opening the Harbour because there was no real need for it and it would be opened (per my assumption) when they opened up the South Seas.
 
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Old 07/15/08, 6:36 AM   #290 (permalink)
Piston Honda
 
Night Elf Warrior
 
Llane
Patch deployed with an additional rogue nerf Sinister Calling now increases damage to Backstab and Hemorrhage by 1/2/3/4/5% (down from 2/4/6/8/10%.) and a few tuning changes to the Muru encounter.
 
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Old 07/15/08, 7:20 AM   #291 (permalink)
Von Kaiser
 
Calixtus's Avatar
 
Human Warlock
 
Boulderfist (EU)
From what I saw on mmo-champion the Gigantique Bag is no longer unbound, and will now bind on equip. I know a few pages it was mentioned as one of the major reasons for the bag being generally awesome, but alas, it was too good to be true...
 
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Old 07/15/08, 7:30 AM   #292 (permalink)
Von Kaiser
 
Blood Elf Paladin
 
Baelgun
Originally Posted by Calixtus View Post
From what I saw on mmo-champion the Gigantique Bag is no longer unbound, and will now bind on equip. I know a few pages it was mentioned as one of the major reasons for the bag being generally awesome, but alas, it was too good to be true...
Not sure where you saw that information but from the first version of the 2.4.3 PTR the Gigantique Bag was BoE so this is not a change to the bag.
 
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Old 07/15/08, 8:48 AM   #293 (permalink)
Glass Joe
 
Human Warlock
 
Stormrage
Just got 2.4.3 off the downloader, official patch notes seem to match up with what mmo-champion posted a few hours ago including the M'uru nerfs.
 
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Old 07/15/08, 9:46 AM   #294 (permalink)
Piston Honda
 
Night Elf Rogue
 
Moonrunner
The patch is 27.2 MB, yet the official patch notes only lists minor bugfixes and whatnot. I wonder what else is in this patch.

It just "feels" too big for what it's supposed to do.
 
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Old 07/15/08, 9:50 AM   #295 (permalink)
Von Kaiser
 
Human Mage
 
Hyjal
Originally Posted by Addled View Post
The patch is 27.2 MB, yet the official patch notes only lists minor bugfixes and whatnot. I wonder what else is in this patch.

It just "feels" too big for what it's supposed to do.
Brewfest and Halloween stuff I expect.
 
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Old 07/15/08, 11:56 AM   #296 (permalink)
Great Tiger
 
Blood Elf Paladin
 
Echo Isles
The Brewfest and Hallow's Eve data is included with this patch, most likely because they have no other content between now and ~October and don't want to slap on another client patch for those events later on when they can piggyback it now and just activate it server side later.

I absolutely love the PvP flag turning off when going inside an instance. No longer do we have to take flight paths before getting summoned or complaining about "raid AIDs

EDIT: I noticed this in the notes:

# Hunters: Using an instant ability after Steady Shot will no longer lock out auto shot.

Does this mean anything for shot rotations/macros?

Last edited by Prinsesa : 07/15/08 at 12:03 PM.

 
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Old 07/15/08, 12:05 PM   #297 (permalink)
Von Kaiser
 
Tauren Druid
 
Draenor (EU)
Originally Posted by Prinsesa View Post
# Hunters: Using an instant ability after Steady Shot will no longer lock out auto shot.

Does this mean anything for shot rotations/macros?
No. There is a bug where auto shot sometimes would stop firing (and was very tricky to get going again) in certain circumstances. This changelog-line seems to indicate that it has been fixed. Which is very welcome news for hunters.
 
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Old 07/15/08, 12:06 PM   #298 (permalink)
Von Kaiser
 
Tauren Shaman
 
Thrall
Nope.

It just means the one bug where autoshot becomes disabled after using something right after a KC until you log is fixed. (You could also remove it by getting a special shot crit->kill command but pretty annoying)
 
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Old 07/15/08, 12:13 PM   #299 (permalink)
Piston Honda
 
Night Elf Warrior
 
Llane
There is now a command to tab target through players only, for me this is a great change for BG's, hated having to manually click a nameplate because 12 snake traps are up.
 
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Old 07/15/08, 12:13 PM   #300 (permalink)
New Avatar is New
 
Turik's Avatar
 
Human Paladin
 
Ner'zhul
Originally Posted by Addled View Post
The patch is 27.2 MB, yet the official patch notes only lists minor bugfixes and whatnot. I wonder what else is in this patch.

It just "feels" too big for what it's supposed to do.