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06/18/08, 5:26 PM
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#51 (permalink)
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Von Kaiser
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Originally Posted by zoombini
I'm hoping that Haris Pilton sells pet bags, which allow you to put 30-40 non combat pets/mounts inside. My girlfriend regularly carries around2-3 bags worth of the damn things . . . .
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I'd rather they make a pet bag that the pet wears so it can carry a couple of stacks of its own food. That would be a more useful change in my opinion. Of course I may be biased, having screamed at a former guildmate who would show up to raids without a drop of water (something you'd think a warlock would make a priority) because he was carrying so many stupid non-combat pets and disguises that his bags were full.
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06/18/08, 5:28 PM
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#52 (permalink)
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Piston Honda
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Warlock change is nice for raid compositions, was really wishing though mages would get something small before WoTLK comes out, right now, even though this change makes it easier to accommodate mages on runs, it still doesn't help much with the fact that they are falling behind with scaling issues.
I suppose the fix is coming with wrath, but a class having to be "not balanced" for months due to content processing is annoying, to say the least. It was annoying in vanilla too when the shoe was on the other foot on our locks were experiencing this.
Good change though, it really does make things easier having one curse.
Oh, and for those that bring 2-3 mages, this would seem to make malediction much much more powerful, as now one affliction lock can increase 7-8 classes damage by 3%, rather then the normal 5 (Given a standard raid composition of 3 locks, 2 SP's, 2 mages.).
I don't think the RDPS will be enough to overtake the loss of DPS that the lock experiences, but throw in -5% boss damage and now its pretty tempting to have a lock go afflict/destro.
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06/18/08, 5:28 PM
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#53 (permalink)
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Piston Honda
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Speaking of soulbound things, if the 22 slot for 1200g is true (seems to be so far), I would have much rather paid more per bag and gotten a 30-40slot GEAR bag of some sort. Or an improvement to the backpack. Ah well, def not paying 4800g for 8 slots. If you need 8 slots that badly, you either have too much gold or don't know that you can make a guild on your alt... 4800g is a lot of guild bank tabs with many times more than 8 slots.
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06/18/08, 5:31 PM
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#54 (permalink)
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Von Kaiser
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I was more interested in the jewelery part. It could either be usable gear, or just some on use visual effect. Either way, if that SS is correct, 3k for a gold sink isn't very much for some big-server economies.
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06/18/08, 5:32 PM
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#55 (permalink)
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Piston Honda
Dwarf Priest
Dalaran (EU)
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Originally Posted by Cranberry
We still will see a 3.0 patch with the 51-point talents and such, most likely.
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Will we?
Do not forget that 2.0 was thrown out to the players as a bone, because they were a bit late, and the Christmas holidays bit them in the (censored), pushing the release further.
I've seen plenty of posts giving the timeline of WotLK release, and they all seem to forget that little bit. The 2.0 release was not something "according to plan", originally. They could very well release 3.0 on the eve of the expansion launch.
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06/18/08, 5:33 PM
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#56 (permalink)
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Don Flamenco
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I'm surprised the Bloodlust/Drum CDs aren't going in.
They could add a gold sink by making backpack upgrades incremental. 500g for the first 2, 1000g for the next 2, etc.
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06/18/08, 5:35 PM
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#57 (permalink)
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Von Kaiser
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Another thing to consider, would it now be worth it to have a warlock spec Malediction (3% increase to Curse of Elements). That 3% now benefits (almost) all casters. Would 3% more DPS from ~4-7 casters be more or less than the change of one warlock switching to affliction?
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06/18/08, 5:35 PM
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#58 (permalink)
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Bald Bull
Blood Elf Priest
Mal'Ganis
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I thought they didn't plan on allowing for much larger bag slots from here on out. I'd think the gear changes coming up in wotlk should reduce the amount of spare gear you have anyhow.
The 1200g a bag is a good idea since there really aren't many gold sinks and everyone has tons of gold.
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06/18/08, 5:37 PM
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#59 (permalink)
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Von Kaiser
Night Elf Druid
Dark Iron
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Originally Posted by Touf
I'm surprised the Bloodlust/Drum CDs aren't going in.
They could add a gold sink by making backpack upgrades incremental. 500g for the first 2, 1000g for the next 2, etc.
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They would have to completely rebalance Brutallus around that, I think.
The fight seems to be designed around fully min-maxing the raid, and I don't think that it's really the time to do that.
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06/18/08, 5:52 PM
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#60 (permalink)
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Divine Protector
Blood Elf Paladin
Mal'Ganis
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Originally Posted by Cube
They would have to completely rebalance Brutallus around that, I think.
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I don't think Brut was balanced around everyone having Drums.
If the Curse of Elements changes makes Affliction raid worthy, first you have to see how much dps you lose, with BT gear on my Warlock, it is about 500 dps moreso with Sunwell gear.
Then how much you gain, 2.7% more Shadow/Fire damage.
Say you have 2 SPriests with 1500 dps, and 2 Mages and 3 Warlocks with 2000 dps (One Warlock lost 500), so that gives another 338 dps with the Malediction curse, so the answer is no for min-max, but it isn't as bad as it was before.
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06/18/08, 5:54 PM
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#61 (permalink)
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Piston Honda
Blood Elf Paladin
Blackhand
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Originally Posted by frmorrison
I don't think Brut was balanced around everyone having Drums.
If the Curse of Elements changes makes Affliction raid worthy, first you have to see how much dps you lose, with BT gear on my Warlock, it is about 500 dps moreso with Sunwell gear.
Then how much you gain, 2.7% more Shadow/Fire damage.
Say you have 2 SPriests with 1500 dps, and 2 Mages and 3 Warlocks with 2000 dps (One Warlock lost 500), so that gives another 338 dps with the Malediction curse, so the answer is no for min-max, but it isn't as bad as it was before.
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You also have to take into account Shadow Embrace.
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06/18/08, 6:01 PM
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#62 (permalink)
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Bald Bull
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You also have to take into account just how many debuff slots affliction locks eat and how most guilds are already running near/at the cap without one.
Its a pretty big question, but my gut still says it isn't worth it.
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06/18/08, 6:14 PM
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#63 (permalink)
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Piston Honda
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Originally Posted by frmorrison
If the Curse of Elements changes makes Affliction raid worthy, first you have to see how much dps you lose, with BT gear on my Warlock, it is about 500 dps moreso with Sunwell gear.
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Hmm that's kind of big, a quick check of affliction/ruin shows a 365 personal DPS loss, assuming both locks have a shaman only. This changes if the lock is in the tank group of course, then its definitely not worth it. I'd say whether malediction is worth it or not, depends on what group you're going to be putting the affliction lock in now. If you're going to move him to the tank group, its a DPS loss, in a group with at least a shaman...not so much.
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06/18/08, 6:21 PM
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#64 (permalink)
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Glass Joe
Draenei Priest
Lightbringer
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Originally Posted by Havok
Heh, I misunderstood your first post and thought there was some funny back story to Haris Pilton selling these items. That's what I was curious about.
Anyways, don't mind me. 
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Nicky Hilton, Paris sister, used to sell a line of designer handbags. I assume this is why they picked her.
I feel shame for even making this post :P
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06/18/08, 6:31 PM
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#65 (permalink)
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Glass Joe
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Would I pay 4800g for an additional 8 slot bag? Hell no.
Would I pay 4800g to max out my slots because I feel compelled to have the best bags available, purely for the sake of knowing I have the best I can get?
Probably 
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06/18/08, 6:42 PM
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#66 (permalink)
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Von Kaiser
Blood Elf Paladin
Mal'Ganis
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Yeah, probably going to give in and buy a couple overly expensive 22 slotters because there really isn't anything until wrath to drop gold on. I'm a little concerned and confused why they felt the libram/totem/idol swap changes were needed, it just hurts paladin healers and shamans more than anyone else (the s4 weapons would not calculate the added spellhaste if used in such a macro, rather they would calculate it for the next cast)
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06/18/08, 6:43 PM
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#67 (permalink)
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Von Kaiser
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Its not like your gold is collecting interest, so you might as well spend it on stuff. I was just patting myself on the back for hitting 6.5k gold after selling ~100ish badges worth of gems. My original plan was to save it for the various mount gold dumps in WotLK and leveling inscription, but maybe its worth it to buy one or two of these bags...!
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06/18/08, 6:50 PM
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#68 (permalink)
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Bald Bull
Orc Warrior
Burning Blade
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Originally Posted by Arikah
I'm a little concerned and confused why they felt the libram/totem/idol swap changes were needed, it just hurts paladin healers and shamans more than anyone else (the s4 weapons would not calculate the added spellhaste if used in such a macro, rather they would calculate it for the next cast)
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Presumably, they don't want to offer incentives for players to deal with tedious micromanagement, or to write macros to do unintuitive stuff.
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06/18/08, 6:54 PM
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#69 (permalink)
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Piston Honda
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Now I may be wrong here, but won't the consolidation of the Curses only make Destro Locks more appealing?? Yes the synergy of adding 2-3 is gone, but now every destro lock will be able to throw CoA. With no other changes it would seem that this is actually tipping the balance even further to Warlocks on a personal DPS level.
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06/18/08, 7:03 PM
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#70 (permalink)
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New Avatar is New
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One thing to consider is that not everyone is rolling in 20 slot bags. I use 18 slots for my personal character, and 16 slots for my bank. A large majority (all but 4-5) of my items are soulbound. Call me a packrat, but replacing a 16 slotter with this a 6 slot upgrade. That's huge, and only 200g a pop.
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turik(at)elitistjerks.com
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06/18/08, 7:10 PM
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#71 (permalink)
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Piston Honda
Blood Elf Paladin
Blackhand
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Originally Posted by Turik
One thing to consider is that not everyone is rolling in 20 slot bags. I use 18 slots for my personal character, and 16 slots for my bank. A large majority (all but 4-5) of my items are soulbound. Call me a packrat, but replacing a 16 slotter with this a 6 slot upgrade. That's huge, and only 200g a pop.
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The bags are 1200, not 200.
EDIT: "Shattered Sun Pendant of Acumen: The triggered effect from this Item can now occur on periodic damage ticks."
This could be huge.
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06/18/08, 7:10 PM
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#72 (permalink)
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Rawr
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I've recently been upgrading all my 18s to 20s, both inventory and all bank slots. I'm a feral (yay like a dozen complete gear sets), and a packrat to boot. When it was just 18s, my bank was always completely full, unless I had a resist set out for mother/illidan, and not a single thing in it wasn't soulbound. I may stop where I'm at now, (I think I've got either 3 or 4 18s left to replace), and replace them with 22s when 2.4.3 comes out instead.
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06/18/08, 7:13 PM
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#73 (permalink)
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Von Kaiser
Dwarf Paladin
Aggramar (EU)
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Originally Posted by Cranberry
The bags are 1200, not 200.
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I think he means per-slot.
This is a godsend for me if true; I'm generally lucky to have six slots free at the start of a run, so a bit of spending would do me very well indeed.
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06/18/08, 7:23 PM
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#74 (permalink)
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Glass Joe
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Originally Posted by Cranberry
EDIT: "Shattered Sun Pendant of Acumen: The triggered effect from this Item can now occur on periodic damage ticks."
This could be huge.
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Assuming the 40s cooldown listed on wowhead is accurate, this places the Aldor proc version slightly below [Amulet of Unfettered Magics] for spriests. Not exactly huge as you'll still need the hit from unfettered magics eventually, but definitely useful in the meantime.
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06/18/08, 7:25 PM
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#75 (permalink)
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Bald Bull
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Originally Posted by Uglesh
Now I may be wrong here, but won't the consolidation of the Curses only make Destro Locks more appealing?? Yes the synergy of adding 2-3 is gone, but now every destro lock will be able to throw CoA. With no other changes it would seem that this is actually tipping the balance even further to Warlocks on a personal DPS level.
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Their value remains unchanged.
For raid composition, however, it's huge. If a raid group brings 5 warlocks/mages for AE purposes, then any composition (except for 4 mages/1 warlock) is viable. Only the individual DPS of Warlock v Mage is important there, as opposed to requiring a minimum of 3 Warlocks to support a 2 mage raid. Or even more annoying, 4 warlocks and 1 mage not even getting the Curse of Elements.
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