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Old 07/18/08, 12:40 AM   #426
Whitemane
King Hippo
 
Orc Hunter
 
Tarren Mill (EU)
We had a quite hilarious thing happen on Mother Shahraz and I've _never_ seen it before this patch. She FA ported 3 people into one of our camps then bumped people into the air. Among those were two of the FA ported people, which then proceded to rape our camp as they spent several seconds in the air not moving away from each other

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Old 07/18/08, 12:44 AM   #427
 Intermission
Spiral out, keep going
 
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Undead Mage
 
Frostmourne
For the first time in months, we had 3 people get ported inside the fish statue on mother. 2 of them were healers spam healing themselves, refusing to give up. Eventually one of them won, but was stuck there for the remainder of the fight.

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Old 07/18/08, 11:21 AM   #428
Talgog
Don Flamenco
 
Human Death Knight
 
Archimonde
The Shattered Sun guards on QD have become useless. They are basically not aggroing attackers that are outside of their "bubble", even if the damage caused is inside it, or started outside of it, namely warlock dots. Warlocks and hunters can pretty much gank with impunity at the moment if they know what they are doing. Compounding this, the SSO guards also aren't (at least aren't consistently) registering the *application* of warlock dots as an aggressive action. I ate about three "drive bys" today that were applied by the lock as he ran past a guard.

Of course, if you fight back, you still get splattered and take durability.

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Old 07/18/08, 4:30 PM   #429
Uglesh
Piston Honda
 
Orc Warrior
 
Bonechewer
Originally Posted by Denogran View Post
The Solarian thing used to happen all the time, it was an unpreventable insta-gib of the exploded person for the most part. I've only done her once in the last 6 months though, so maybe they had fixed that in the meantime.
The Solaron thing has been on going.... sometimes you just get unlucky and have 2-3 ppl die in quick succession. Really that fight is such a joke that it needs something like that.


As for Anetheron in MH.... I was in there last night and he's still bugged and not dropping infernals.

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Old 07/19/08, 5:25 PM   #430
Sydane
Don Flamenco
 
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Human Warlock
 
Argent Dawn
After a couple days of playing I can pretty conclusively say that the bugs with mobs is that they aren't forgetting their target when they reset. You can see this happen clearly if the person who they had targeted is still in the area, as if you go up and aggro them, they will immediately target the former person and run to them. If the person is not in the area, then they will evade until some amount of time passes that finally causes them to reset, then they will come for you. So be very aware of the targets you aggro, and watch for some amusing results. Hopefully this will get hotfixed soon. As this seems to be an aggro table issue, I would not be surprised if it was also affecting things like vanish and feign death on bosses, so be wary and careful.

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Old 07/20/08, 9:08 PM   #431
Minagi
Glass Joe
 
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Gnome Warlock
 
Cairne
I'm not sure if this has been mentioned or if it's even a change in the patch, but I noticed something different while in Kara today. The Ethereal Thief, which is usually orange, is now white.

Before (image from Wowhead):


Now:


Everyone commented on it as being different so I thought it might be worth mentioning.


Edit: Quest linking is now fixed.

Last edited by Minagi : 07/21/08 at 8:53 PM.

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Old 07/22/08, 12:40 AM   #432
Putts
Von Kaiser
 
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Blood Elf Mage
 
Shadowmoon
It's possible that this happened a few patches back, but it's something that I've just now noticed. I've noticed that the portion of my XP bar that indicates how far I am into level 71 has shrunk quite a bit. It looks like they updated the total amount of XP that's required to reach 71, to 1254565. Yep, that's 1.2 million XP. Certainly not groundbreaking, but interesting that Blizzard's going ahead and patching those new values into the game now.

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Old 07/22/08, 12:48 AM   #433
McFry
Glass Joe
 
Gnome Rogue
 
Emerald Dream
That's been changed for a while, and don't worry, Borean Tundra and Howling Fjord quests give 30,000 EXP compared to the 12,000 that SMV and Netherstorm quests gave.

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Old 07/25/08, 3:11 PM   #434
bimmian
Von Kaiser
 
Tauren Shaman
 
Darkspear
Originally Posted by Intermission View Post
For the first time in months, we had 3 people get ported inside the fish statue on mother. 2 of them were healers spam healing themselves, refusing to give up. Eventually one of them won, but was stuck there for the remainder of the fight.
We had 3 people get ported inside a couch last night, certainly the first time I've seen that happen in a long time.

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Old 07/25/08, 5:31 PM   #435
coredumperror
Piston Honda
 
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Tauren Druid
 
<SiN>
Vek'nilash
I haven't seen anyone mention it yet, so I wanted to let everyone know that the vast majority of the Phase Wyrms in Bash'ir Landing, that you see when collecting Mana Cells for the Maintaining the Sunwell Portal daily quest, have been removed. It's rather simple now to do the entire quest without aggroing, or even seeing a single one.

My guess is that Blizz removed them to nerf Primal Mana farmers, because having so many pure-melee mobs who drop motes of mana at such a high rate, in such a close concentration, was just too much. Especially since you're safe from harm from most enemy players on PvP servers while farming them, due to being out of phase.

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Old 07/26/08, 8:19 AM   #436
Mideci
Great Tiger
 
Gnome Rogue
 
Stormrage
That was mentioned.... All of one page ago....

http://elitistjerks.com/f15/t27229-p...17/#post814810...

And, no, they have not been removed.

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