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06/20/08, 12:04 AM
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#151
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Honorary Toastr
Night Elf Priest
Dragonblight
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Originally Posted by slant
You missed mail postage, which is also very small.
If I were concerned about inflation in-game, the first thing I would do is to audit vendor prices on all non-BOP items so they can't be traded on the auction house indefinitely. All enchanting shards/dusts/etc would be priced at 10% less than the lowest item that could generate them. Primal elements, nethers, nether vortexes, hearts of darkness, sunmotes, etc, would also have their vendor prices increased by at least ten-fold. I would also flag badges of justice tradeable and put them on an actual vendor for 100g apeice.
Lastly, I would give the engineer-created repairbot a whopping 110 charges and allow it to be used by non-engineers but remove the scrolls/pots from its inventory and charge twice as much as normal neutral prices for repairs.
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This will just promote people to use /trade instead of the auction house... or dear god, put the prices to steep and we'll soon see WoW's version of FFXI's Jeuno (sp? I dont even remember).
There's already talk in the economy thread of doing just that because of the current auction house cut.
But you know, in the real world... Inflation isn't bad either, Hyperinflation is bad, but so is Stagflation and Deflation.
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06/20/08, 3:36 AM
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#152
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Banned
Blood Elf Paladin
Tanaris
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06/20/08, 5:34 AM
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#153
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Piston Honda
Night Elf Rogue
Ner'zhul (EU)
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Well, I'm no fan either of lvl 30 mount.
Not out of spite or anything like that, simply because I think that it's a bit too early for "average-high level" convenience.
Perhaps out of semi-masochistic pleasure "the longer you wait for it, the better it is when you have it", and that lvl 30-40 initiated people to long-range walk and made the mount all the better to finally get it.
Though I won't lose sleep over this, I prefer the old way 
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If violence doesn't solve your problem...
... you simply haven't been violent enough !
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06/20/08, 6:20 AM
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#154
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Don Flamenco
Orc Shaman
Azjol-Nerub (EU)
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Personally glad of the mount change, have a couple alts stranded in their 30's just because of the hell that is Desolace.
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06/20/08, 6:36 AM
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#155
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Don Flamenco
Goblin Warrior
Wildhammer (EU)
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Originally Posted by Akka
Well, I'm no fan either of lvl 30 mount.
Not out of spite or anything like that, simply because I think that it's a bit too early for "average-high level" convenience.
Perhaps out of semi-masochistic pleasure "the longer you wait for it, the better it is when you have it", and that lvl 30-40 initiated people to long-range walk and made the mount all the better to finally get it.
Though I won't lose sleep over this, I prefer the old way 
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The level 30 mount will be great for Horde who want to go to Badlands. Walking all the way from Tarren Mills (or Undercity) to Badlands sucked.
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Brotherhood, Peace, Unity
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06/20/08, 6:37 AM
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#156
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Glass Joe
Orc Death Knight
Lightning's Blade (EU)
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I'm personally quite pleased with the mount changes. As a semi alt-o-holic this will alleviate some of the stress and boredom of getting about between 30-40. This was helped with the changes in 2.3 in the leveling speed increase, but will only make things better for re-rollers when WoTLK comes out.
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06/20/08, 7:57 AM
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#157
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King Hippo
Human Paladin
Bronze Dragonflight (EU)
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Originally Posted by Potta
Really? We all know how useful Sharpening Stones are with Poisons/WF available.
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Yes, we do. If you're not a Shammy or Rogue you use them on your off-hand 100% of the time when minimaxing, because OH weapons don't get WF from the totem.
Mounts at 30 = good. It speeds up levelling and removes a lot of grind from the second-most boring set of 10 levels (the most boring being 20-29 ... I hate that bit). The only issue I have is that the move obsoletes Travel Form for Druids, but even that's not a big thing; you sacrifice 20% speed but save 135g.
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06/20/08, 8:57 AM
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#158
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Von Kaiser
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I've just noticed something very interesting about the new 22 slot bags - they're BOE, this could alleviate problems for people with large amounts of money, who feel they can't transfer servers because they'll be having to dump all their excess gold into capital that they hope they can sell on their new server's AH.
Now it's possible to just buy up your money's worth of these bags, transfer, then just make a topic on the destination realm's forum, stating that you're selling these bags at a slightly discounted rate (say, 1100g instead of the 1.2k vendor price), you obviously wouldn't have competition on sales since it's a vendor item, and you can slowly regain the cash you earnt on your previous realm.
Using myself as an example:
I've 46,000g. Minus 10,000 since I'll be staying at the cash threshold when transfering.
36,000g = 30 bags.
Sold to people on your new server at 1100g per piece, that's only a loss of 3000g when transfering server, with no risk of inflation, deflation, low demand or high competition on the capital which you'd otherwise have to invest into.
Of course if there are particualarly friendly people on your destination realm you can sell to them at full price and take no loss in transfering servers.
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06/20/08, 9:28 AM
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#159
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Von Kaiser
Blood Elf Paladin
Sen'jin
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Originally Posted by Complex
I've just noticed something very interesting about the new 22 slot bags - they're BOE, this could alleviate problems for people with large amounts of money, who feel they can't transfer servers because they'll be having to dump all their excess gold into capital that they hope they can sell on their new server's AH.
Now it's possible to just buy up your money's worth of these bags, transfer, then just make a topic on the destination realm's forum, stating that you're selling these bags at a slightly discounted rate (say, 1100g instead of the 1.2k vendor price), you obviously wouldn't have competition on sales since it's a vendor item, and you can slowly regain the cash you earnt on your previous realm.
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I strongly recommend against doing this before you lose a lot of money.
There's no guarantee these bags will sell as quickly as you like. This is after all, a somewhat rare purchase. You may get left "holding the bag" so to speak. (Yes, I went there.)
At the very least, post on the other forum that you'll be doing this in a couple days and taking pre-orders, before you put all your gold in bags.
If this does work though, it's an interesting way of transferring gold between servers on a lvl 10 alt.
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06/20/08, 10:53 AM
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#160
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Collateral Damage
Undead Priest
Whisperwind
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[Mystical Skyfire Diamond] internal cooldown is ~30-35s on the PTR right now.
Some data:
6/20 10:35:30.265 SPELL_AURA_APPLIED,0x0000000000000000,nil,0x80000000,0x00000000006120AE,"Ildon",0x511,18803,"Focus",0x1,BUFF
6/20 10:36:07.218 SPELL_AURA_APPLIED,0x0000000000000000,nil,0x80000000,0x00000000006120AE,"Ildon",0x511,18803,"Focus",0x1,BUFF
6/20 10:37:07.828 SPELL_AURA_APPLIED,0x0000000000000000,nil,0x80000000,0x00000000006120AE,"Ildon",0x511,18803,"Focus",0x1,BUFF
6/20 10:37:48.437
6/20 10:38:23.718 SPELL_AURA_APPLIED,0x0000000000000000,nil,0x80000000,0x00000000006120AE,"Ildon",0x511,18803,"Focus",0x1,BUFF
6/20 10:39:00.656 SPELL_AURA_APPLIED,0x0000000000000000,nil,0x80000000,0x00000000006120AE,"Ildon",0x511,18803,"Focus",0x1,BUFF
6/20 10:39:42.484 SPELL_AURA_APPLIED,0x0000000000000000,nil,0x80000000,0x00000000006120AE,"Ildon",0x511,18803,"Focus",0x1,BUFF
I thought I was getting some extra procs while farming mobs to buy stuff from the TCG ethereal soul-trader, so I tested it out on Dr. Boom.
Edit: Nevermind, it's 35s on live, too. I guess either everyone missed it in an earlier 2.4 patch or a lot of informational threads need to be updated.
Last edited by ildon : 06/20/08 at 11:35 AM.
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06/20/08, 1:53 PM
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#161
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DPS
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Originally Posted by Bismar
I strongly recommend against doing this before you lose a lot of money.
There's no guarantee these bags will sell as quickly as you like. This is after all, a somewhat rare purchase. You may get left "holding the bag" so to speak. (Yes, I went there.)
At the very least, post on the other forum that you'll be doing this in a couple days and taking pre-orders, before you put all your gold in bags.
If this does work though, it's an interesting way of transferring gold between servers on a lvl 10 alt.
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Seems like sound advice to me. If you are willing to give up 100 gold per bag, buying at 1200 and selling at 1100, I have no doubt you would sell all that you wanted with a little patience.
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06/20/08, 2:06 PM
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#162
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Protector
Ashstorm
Human Paladin
No WoW Account
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On the current PTR, personal armor buffs like Fel Armor and Molten Armor are unaffected by Purge. No idea if it is intended.
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06/20/08, 2:31 PM
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#163
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Von Kaiser
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Originally Posted by frmorrison
On the current PTR, personal armor buffs like Fel Armor and Molten Armor are unaffected by Purge. No idea if it is intended.
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It's already been mentioned in this thread but seems to have been lost in the discussion about bags.
All the mage and lock armors are no longer tagged as 'magic' so can't be dispelled.
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06/20/08, 2:36 PM
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#164
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Von Kaiser
Night Elf Druid
Whisperwind
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Originally Posted by Last_Human
It's already been mentioned in this thread but seems to have been lost in the discussion about bags.
All the mage and lock armors are no longer tagged as 'magic' so can't be dispelled.
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Warlocks and mages just went nuts.
I surely hope this is an accident, because it would seriously buff warlock survivability. My 2's team does much better against warlock/healer when I dispell fel armor...
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06/20/08, 2:38 PM
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#165
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Glass Joe
Troll Death Knight
Mal'Ganis
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Originally Posted by ZippyTSP
Nicky Hilton, Paris sister, used to sell a line of designer handbags. I assume this is why they picked her.
I feel shame for even making this post :P
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I chuckled when I realized that they were using Paris Hilton's likeness as a money sink; video games echo reality in this case.
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06/20/08, 2:44 PM
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#166
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Don Flamenco
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Originally Posted by rehtonAesoohC
Warlocks and mages just went nuts.
I surely hope this is an accident, because it would seriously buff warlock survivability. My 2's team does much better against warlock/healer when I dispell fel armor...
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It's likely not. Mages and Locks are , in theory, supposed to be balanced around having a personal buff to make up for the cloth armor. (And hey, I'm guessing Inner Fire will get the same treatment.)
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06/20/08, 2:46 PM
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#167
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King Hippo
Merple
Undead Priest
No WoW Account
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Originally Posted by Axanor
It's likely not. Mages and Locks are , in theory, supposed to be balanced around having a personal buff to make up for the cloth armor. (And hey, I'm guessing Inner Fire will get the same treatment.)
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The fact that Inner Fire hasn't yet kind of makes me laugh. Haven't PvPriests been asking for this for years?
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-In our country, any CBC reporter can dream of becoming head of state.
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06/20/08, 2:48 PM
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#168
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Piston Honda
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Seems kind of arbitrary to me. Why mage/warlock shields and not a whole host of other self buffs in the game?
Why make certain classes pay for dispel resistance but not others?
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Originally Posted by Bula
"They were bad, stop trying to figure out why bad players do bad things."
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06/20/08, 2:51 PM
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#169
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Von Kaiser
Night Elf Druid
Whisperwind
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Originally Posted by Axanor
It's likely not. Mages and Locks are , in theory, supposed to be balanced around having a personal buff to make up for the cloth armor. (And hey, I'm guessing Inner Fire will get the same treatment.)
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I would think that soul link, ice barrier, ice block and mana shield could fill the shoes of personal buffs to make up for cloth armor. And inner fire being un-purgable is laughable. An expose armor or a few sunder armors is enough to negate inner fire anyway - I'd prefer to keep it as dispell protection for fear ward. 
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06/20/08, 2:53 PM
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#170
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Don Flamenco
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Originally Posted by Pixen
Seems kind of arbitrary to me. Why mage/warlock shields and not a whole host of other self buffs in the game?
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The Mage/Lock armors "feel" closer to stuff like Pally auras, DK presences, or Warrior stances, none of which are dispellable. It's nice to see that they're looking at the power of dispels in PvP now.
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06/20/08, 2:59 PM
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#171
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Bald Bull
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Originally Posted by Pixen
Seems kind of arbitrary to me. Why mage/warlock shields and not a whole host of other self buffs in the game?
Why make certain classes pay for dispel resistance but not others?
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On that note why is the Paladin combat system still dispelable unless you spec very deep retribution?
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06/20/08, 3:11 PM
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#172
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Piston Honda
Blood Elf Paladin
Kil'Jaeden
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Originally Posted by flyingtoastr
On that note why is the Paladin combat system still dispelable unless you spec very deep retribution?
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Personally, I don't mind that much. If someone really wants to trade instants with me, that's fine. While they're dispelling and I'm rebuffing, I'm closing the distance or already beating on them with a large stick.
I'll grant you that it's a valid question, but Paladin seals cost a small fraction of what other buffs do. Even our Blessings are notably cheaper than other classes' buffs.
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06/20/08, 3:15 PM
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#173
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Bald Bull
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The main arguement for Fel/Mage/Ice/Molten/Demon Armor (hereby Fmimda) being undispellable is that they're relatively permanent buffs. Sans dispel, they last for half an hour, which in most cases is effectively indistinguishable from infinite. The classes are basically supposed to always have one of them active, much like stances, auras, aspects, and soon presences. Inner Fire has charges and ice bubble, mana shield, priest bubble, and soon shatter shield all drop after a certain amount of damage making them inherently temporary, meaning that dispelling them is a more quantitative effect. Seals have a 30-second duration and go away on judgement, making them inherently temporary rather than inherently indefinite.
This is not to say that some of these other abilities shouldn't get some sort of protect; Ret's reliance in seals is so absolute that the dispel protection is effectively necessary for the spec, if not the class, and if the other specs can't get that dispel protection then they really more to the rest of their combat system then they currently have. Meanwhile, against absorb effects it gives a cheap dispel an egregious damage-equivalence. However, while these considerations are large and I hope they do get addressed eventually (or even now), they are qualitatively different cases than the Fmimda buffs currently under consideration. Comparing the various buffs is, in my opinion, one of the weaker arguements for dispel protection on bubbles and seals.
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06/20/08, 3:21 PM
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#174
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Bald Bull
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You are correct PSGarak, but the difference between seals and armors is that seals are our entire combat system. In effect they are short-term weapon imbues (each one gives your weapon swing a different property) so is there really any reason for them to be dispelable? It is nearly the same as being able to dispel Windfury from a Shaman or Poisons from a Rogue (more the former than the later as Windfury is also one of the main combat components of Shamans while poisons are more like secondary effects).
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06/20/08, 3:43 PM
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#175
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Protector
Ashstorm
Human Paladin
No WoW Account
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How often are Holy/Prot Pallys using their Seals to do damage in PvP? It is nice to do burst dps as Holy, but you are judging the Seal.
While there are shockadins and some Protadins that would love Seals to be protected, I don't see it as necessary.
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