I doubt that. Icons are merely there as visual reference, and dont really have a targeting aspect to them. If the macro did something like that, it would look for the UnitID that has the Skull associated with it, and target that unit; all of which I dont think is possible with a macro.
Does anyone know how to create a macro that casts one spell on my focus target when i hold down alt and press the button and another spell on my current target when i just press the button? It's for interrupting healers with rank 1 Earth Shock in arena while still being able to use max rank Earth Shock on my current target without switching targets.
Does anyone know how to create a macro that casts one spell on my focus target when i hold down alt and press the button and another spell on my current target when i just press the button? It's for interrupting healers with rank 1 Earth Shock in arena while still being able to use max rank Earth Shock on my current target without switching targets.
Is there a way around the 255 characters limit in a macro?
unfortunately i was unable to find any recent information on that subject, any addons that would allow me to get around the limit are at least 2 years old.
Is there a way around the 255 characters limit in a macro?
unfortunately i was unable to find any recent information on that subject, any addons that would allow me to get around the limit are at least 2 years old.
I'm pretty sure there's a way to use scripts to reference other macros, but I, myself, am not well versed enough in that usage to be able to help you.
Is there a way around the 255 characters limit in a macro?
unfortunately i was unable to find any recent information on that subject, any addons that would allow me to get around the limit are at least 2 years old.
SuperMacro will let you reference macros with well over 1000 characters in a normal macro. It hasn't been updated in ages because there's been no need for it to have been. It does everything you need it to do, and patches haven't broken it.
Is there a way to use petfollow/petstay in a castsequence macro? I want one button to toggle stay/follow, but in a cast sequence it doesn't work. I am currently just using a modifier for it, but having one button would be more convenient.
Is there a way to use petfollow/petstay in a castsequence macro? I want one button to toggle stay/follow, but in a cast sequence it doesn't work. I am currently just using a modifier for it, but having one button would be more convenient.
Is there a way to use petfollow/petstay in a castsequence macro? I want one button to toggle stay/follow, but in a cast sequence it doesn't work. I am currently just using a modifier for it, but having one button would be more convenient.
Not sure if it's been mentioned in this thread yet or not but Cogwheel has written a great mod to handle just these types of macro requests. It's called MacroSequence and you can grab it from wowi.
In order to solve your problem you'd create the following sequence in Sequences.lua adding it to the already definite table MacroSequence.sequences under the examples:
HunterPetToggle = { "/petstay", "/petfollow", }
Once you've created the sequence it's just a matter of setting a keybinding for it. This can be accomplished in two different ways. You can simply create a stock wow macro containing "/click HunterPetToggle" or you can use the SetBindingClick() API function:
Once you're comfortable using this addon the sky is literally the limit. Not only can you create complex chain sequences but you can also get around the wow macro 225 char limit.
#showtooltip
/p Heroism UP!
/y CAN'T LET YOU DO THAT, STARFOX!
/cast Heroism
Now, if I'm stunned and I press this button in the arenas, the /y will still come up, but the skill itself won't be used.
I know that macros can't check for buffs/debuffs present, but is there any other way to go around and solve this issue? I'd like to keep the /yell part :3
#showtooltip
/p Heroism UP!
/y CAN'T LET YOU DO THAT, STARFOX!
/cast Heroism
Now, if I'm stunned and I press this button in the arenas, the /y will still come up, but the skill itself won't be used.
I know that macros can't check for buffs/debuffs present, but is there any other way to go around and solve this issue? I'd like to keep the /yell part :3
Now, if I'm stunned and I press this button in the arenas, the /y will still come up, but the skill itself won't be used.
I know that macros can't check for buffs/debuffs present, but is there any other way to go around and solve this issue? I'd like to keep the /yell part :3
This won't solve the stunned issue, but I use this macro for bloodlust -
#showtooltip Bloodlust
/stopmacro [nocombat]
/script local u,m = IsUsableSpell("Bloodlust") if u and not m and GetNumPartyMembers() > 0 then SendChatMessage(" >>> BLOODLUST! <<<","PARTY") end
/cast Bloodlust
END
This at least makes it so that if the ability is on cooldown that it won't spam chat if you start hitting the keybind to early, and it will prevent you accidently triggering bloodlust if you aren't in combat.
Works perfectly fine and takes care of 5 but of the 7 quests I'd like to macro into this one combine. It uses whatever I have in my bag and any errors I see (usually that I don't have the goggles equipped) don't restrict the use of the others. I'd like to be able to add in the wrangling rope and flaming oil but they conflict with (respectively) the Skyguard Blasting Charges (maybe bombs, can never keep those two straight) and Arcane Charges.
If I just key them in as /use (rope name) or /use flaming oil- regardless of placement in the order, they make the other action in that area fail. I'd like to add in a modifier key (alt please) to just those two items that would use whichever of them I had in my bags. I'm not sure of the exact wording though.
BSG Reference Sheet
in EJBSG 10 -My instincts tell me that we cannot sacrifice democracy just because the president makes a bad decision.
Works perfectly fine and takes care of 5 but of the 7 quests I'd like to macro into this one combine. It uses whatever I have in my bag and any errors I see (usually that I don't have the goggles equipped) don't restrict the use of the others. I'd like to be able to add in the wrangling rope and flaming oil but they conflict with (respectively) the Skyguard Blasting Charges (maybe bombs, can never keep those two straight) and Arcane Charges.
If I just key them in as /use (rope name) or /use flaming oil- regardless of placement in the order, they make the other action in that area fail. I'd like to add in a modifier key (alt please) to just those two items that would use whichever of them I had in my bags. I'm not sure of the exact wording though.
i would recommend to use a nice little addon for your problem: IHML (I Have Macros Lol)
it uses 1 macro slot and therefore 1 action bar slot for many /use items
I'd like to add in a modifier key (alt please) to just those two items that would use whichever of them I had in my bags. I'm not sure of the exact wording though.
I would like to make a macro where i ress a player and i whisper the player and tell either /P or /ra that im ressing X player.
How do i do that?
Im a priest btw incase u need that
Works perfectly fine and takes care of 5 but of the 7 quests I'd like to macro into this one combine. It uses whatever I have in my bag and any errors I see (usually that I don't have the goggles equipped) don't restrict the use of the others. I'd like to be able to add in the wrangling rope and flaming oil but they conflict with (respectively) the Skyguard Blasting Charges (maybe bombs, can never keep those two straight) and Arcane Charges.
If I just key them in as /use (rope name) or /use flaming oil- regardless of placement in the order, they make the other action in that area fail. I'd like to add in a modifier key (alt please) to just those two items that would use whichever of them I had in my bags. I'm not sure of the exact wording though.
Agree, get ihml!
Otherwise change these lines:
/use [mounted] Skyguard Bombs
/use [mounted] Skyguard Blasting Charges
I would like to make a macro where i ress a player and i whisper the player and tell either /P or /ra that im ressing X player.
How do i do that?
Im a priest btw incase u need that
The player you're resurrecting needs to be your target in order for the chat messages to work properly. (read: if they released it will say "Resurrecting <no target>.")
Originally Posted by DeeNogger
Every time I bite into an oatmeal raisin cookie mistaken for a chocolate-chip an angle loses its wings. Fucking trani's of the cookie world!
I'm not sure this is possible, but I'm trying to replace the few functions that I still use the old warlock Addon, Necrosis for. The only thing remaining is a text message when summoning a player asking people to click.
What I would like is a single macro that can determine if I am in a raid or just a 5 man group that will send a "Please help summon <player name>." to the group if I am in just a 5 man, but to the entire raid if I am in a raid.