 |
12/10/08, 3:29 PM
|
#501
|
|
Von Kaiser
|
I'm trying to consolidate my on screen buttons, but would like all my macros to fit in the number of macros allowed.
Here is an example of a macro I have an issue with:
#showtooltip
/cast [nostance] Cyclone; [mod: shift, nostance] Remove Curse; [stance:3, stealth] Pounce; [mod: shift, stance:3] Savage Roar; [stance:3] Mangle - Cat; [mod: shift, stance:1] Demoralizing Roar; [stance:1] Maul
|
Maul and Demoralizing Roar don't show up in Bear form.
|
|
|
|
|
12/11/08, 9:13 AM
|
#502
|
|
Great Tiger
Fars
Human Paladin
No WoW Account (EU)
|
Initial assumption - Mangle - Cat is making the macro parser wacky. Change the macro to ensure it is the ending item in the cast.
|
Originally Posted by Wraithlin
Do your hospitals have unusually narrow doorways?
If not how do "lifestyle choices" explain the waiting time statistics?
|
|
|
|
12/17/08, 5:14 AM
|
#503
|
|
Glass Joe
|
I concocted a macro to work with the flying carpet for tailors that are noticing that /dismount or Dismount() doesn't work. It's treated as a vehicle (until 3.0.8, or so I hear) so you must use VehicleExit().
/run c=CallCompanion g=GetZoneText() if CanExitVehicle()then VehicleExit()elseif IsMounted()then Dismount()elseif((g=="Dalaran"or g=="Wintergrasp"or not IsFlyableArea())and GetSubZoneText()~="Krasus' Landing")then c("MOUNT",5)else c("MOUNT",2)end
Replace the number 5 with the index of your ground mount, and the number 2 with the index of your magnificent flying carpet.
Copy and paste that exactly, and you'll use the carpet or your ground mount depending on the appropriate location.
This should also work for any generic flying mount, but it's coded to behave with the quirkiness of the magnificent flying carpet.
|
|
|
|
|
12/20/08, 9:15 PM
|
#504
|
|
Von Kaiser
|
Well, I've been trying to figure out a macro for my rogue.
I've been using a macro that performs Envenom by default and Eviscerate with Shift.
What I'm looking for though is a nice easy press button that will Envenom if the target has Deadly Poison on it
and Eviscerate otherwise, for those annoying times where DP just wont proc.
I've tried just syncing them up like
/cast Envenom
/cast Eviscerate
assuming that if the envenom failed it would attempt to fire of an eviscerate, but this does not work in the same way that a cold blood, envenom macro works.
Is there an easy way to do this or am i limited to using the shift mod on the macro.
|
|
|
|
|
12/20/08, 11:02 PM
|
#505
|
|
Save Greendale!
Night Elf Druid
Dragonblight
|
Originally Posted by Freyalis
Well, I've been trying to figure out a macro for my rogue.
I've been using a macro that performs Envenom by default and Eviscerate with Shift.
What I'm looking for though is a nice easy press button that will Envenom if the target has Deadly Poison on it
and Eviscerate otherwise, for those annoying times where DP just wont proc.
I've tried just syncing them up like
/cast Envenom
/cast Eviscerate
assuming that if the envenom failed it would attempt to fire of an eviscerate, but this does not work in the same way that a cold blood, envenom macro works.
Is there an easy way to do this or am i limited to using the shift mod on the macro.
|
You're limited. Macros aren't allowed to use debuffs as part of their logic.
|
|
|
|
12/26/08, 9:58 AM
|
#506
|
|
Glass Joe
|
I've searched for weeks for a macro that will allow me to combine
|
/script var = 0 for i=1,16 do if UnitBuff("target", i) then if string.find(UnitBuff("target", i), "Renew") then var = 1 end end end if var == 0 then CastSpellByName("Renew") end
|
with
#showtooltip Renew
/cast [target=mouseover] Renew
|
allowing me to mouseover heal renew, but only have it cast if it is not already applied. I've tried to combine them but I am missing something, as for what I do not know. Any help would be appreciated.
|
|
|
|
|
12/26/08, 10:56 AM
|
#507
|
|
Von Kaiser
|
Originally Posted by inzsayslaos
I've searched for weeks for a macro that will allow me to . . . mouseover heal renew, but only have it cast if it is not already applied.
|
Like the post immediately before yours said, macros are not allowed to use buffs/debuffs as part of their logic. For a thorough discussion of what macros are allowed and not allowed to do, look at Cogwheel's guide on the WoW UI & Macros Forums.
|
|
|
|
|
12/26/08, 11:39 PM
|
#508
|
|
Glass Joe
|
Warrior Macro Help
Been trying to figure out how to get a /castsequence macro to work with blood fury, death wish and recklessness. I'm not exactly sure how the timers work as far as what to put in for the time.
So far this works for the first time around:
/castsequence reset=2 Blood Fury(Racial), Death Wish, Recklessness
But after the first initial use and since some of the cooldowns are different, it wont use the skill even though the cooldown is ready to use on the push again.
Recklessness= 5 min cooldown
Death Wish= 3 min cooldown
Blood Fury= 2 min cooldown
Basically what im trying to do is have the macro use Blood Fury, then Death Wish, then Recklessness. And since they are on different cooldowns, if one of them comes up before another I can use the same macro to use it. IE like an arena if i blow all 3 cooldowns and 2 mins later my Blood Fury comes up again, i can use the same macro to use it. Not exactly sure if a macro can do this, but someone said it is but I dont know how to do it haha. Any help would be appreciated, thanks.
|
|
|
|
|
12/27/08, 10:33 AM
|
#509
|
|
Von Kaiser
|
Originally Posted by ZeuZ
/castsequence reset=2 Blood Fury(Racial), Death Wish, Recklessness
|
The reset number is in seconds, not minutes. Try reset=120.
|
|
|
|
|
12/27/08, 6:08 PM
|
#510
|
|
Von Kaiser
|
I use this simple macro to pick pocket and cheap shot in one button press
/cast Pick Pocket
/cast Cheap Shot
However more times than not, I never get the loot from the Pick Pocket. I *always* get the coinage but 8 times out of 10 I will not get the additional loot items from the pick pocket (ie lockboxes, potions, grey items etc). I have got auto loot enabled. Can anyone suggest a better way to pickpocket/cheap shot in one button press?
|
|
|
|
|
12/27/08, 6:53 PM
|
#511
|
|
Don Flamenco
Tauren Druid
Steamwheedle Cartel
|
Have you tried changing the order so that pick pocket is after Cheap Shot? It's possible that using a second ability is "Interrupting" your loot window, so that multiple item loots (they go one at a time, as can be seen when auto looting an object with several items on it) may not all fire before the window is closed. Since money is always first, that will always go, but depending on lag, etc additional items may or may not get cut off.
|
|
|
|
|
12/27/08, 7:54 PM
|
#512
|
|
Von Kaiser
|
Originally Posted by Ja7us
Have you tried changing the order so that pick pocket is after Cheap Shot? It's possible that using a second ability is "Interrupting" your loot window, so that multiple item loots (they go one at a time, as can be seen when auto looting an object with several items on it) may not all fire before the window is closed. Since money is always first, that will always go, but depending on lag, etc additional items may or may not get cut off.
|
Pick Pocket requires Stealth so it needs to go first as Cheap Shot will bring me out of Stealth.
|
|
|
|
|
12/28/08, 7:44 PM
|
#513
|
|
Von Kaiser
|
I recently stopped using Decursive to cut down on my cpu/mem usage and started using mouseover macros. But I miss the chat notification letting me know that the decurse was successful.
Is it possible to add a function to my mouseover macro that will send myself a message is the decurse worked?
|
|
|
|
|
12/28/08, 7:49 PM
|
#514
|
|
Don Flamenco
Blood Elf Death Knight
Mal'Ganis
|
Looking for help to create a macro that helps me cycle through party members. What I'd like it to do is to be able to go to party member x with x presses. So if I want to heal/target party member #3 I press my hotkey for this macro 3 times and that person becomes my target, or press it once and the first person in my party becomes my target, etc..
Is this still possible? I know I used to have a macro that did this but one of the older patches broke it :\.
|
|
|
|
|
12/29/08, 4:26 PM
|
#515
|
|
Von Kaiser
Blood Elf Paladin
Area 52
|
Originally Posted by Taantric
I use this simple macro to pick pocket and cheap shot in one button press
/cast Pick Pocket
/cast Cheap Shot
However more times than not, I never get the loot from the Pick Pocket. I *always* get the coinage but 8 times out of 10 I will not get the additional loot items from the pick pocket (ie lockboxes, potions, grey items etc). I have got auto loot enabled. Can anyone suggest a better way to pickpocket/cheap shot in one button press?
|
At a guildmate's suggestion, my macro has an additional line:
/cast Pick Pocket
/stopcasting
/cast Cheap Shot
I haven't noticed any problems like what you describe - certainly not on the order of 8 times in 10. In fact, I have more Bent House Keys than I can shake a stick at. But it's not clear to me whether /stopcasting has any real effect in this context or if it's just a meaningless incantation; maybe the issue is just latency.
|
|
|
|
|
12/29/08, 5:50 PM
|
#516
|
|
Von Kaiser
|
Originally Posted by inzsayslaos
I've searched for weeks for a macro that will allow me to combine
(/script macro)
with
(mouseover macro)
allowing me to mouseover heal renew, but only have it cast if it is not already applied. I've tried to combine them but I am missing something, as for what I do not know. Any help would be appreciated.
|
I have just one question:
Does the script still work? If the first macro you quoted is still functional, there should be a way to combine the two. Perhaps by having the /script click an hotbar key that has your mouseover macro, you can get the functionality you desire.
Making a macro - WoWWiki - Your guide to the World of Warcraft search the page for "simulating button clicks"
Of course, this all hinges on the original /script macro working.
|
|
|
|
|
12/30/08, 10:06 AM
|
#517
|
|
Don Flamenco
Night Elf Druid
Frostmane (EU)
|
Originally Posted by Sinborn
I have just one question:
Does the script still work? If the first macro you quoted is still functional, there should be a way to combine the two. Perhaps by having the /script click an hotbar key that has your mouseover macro, you can get the functionality you desire.
Making a macro - WoWWiki - Your guide to the World of Warcraft search the page for "simulating button clicks"
Of course, this all hinges on the original /script macro working.
|
It doesn't work, at least not in combat. The CastSpellByName() method was removed along with many others to prevent too advanced scripts that played the game for you. There are some addons that casts spells for you, but they need to have the specific spell and target set up before you enter combat (Pallypower for example bugs out if you try to swap blessing during a fight.)
|
|
|
|
|
01/04/09, 3:22 AM
|
#518
|
|
Von Kaiser
|
Out of Curiosity, is there a macro that you press that casts Throw, and then continues to use that ability indefinitely? Or is this ability just not the same as Shoot and Auto Shot?
If so, does your Auto Swing/Auto Shot switch enabled affect this in any way, or anything in the interface menu for that matter?
Please and thank you!
Edited for spelling*
Last edited by Mji : 01/04/09 at 3:42 AM.
|
|
|
|
|
01/04/09, 7:12 AM
|
#519
|
|
Piston Honda
Tauren Druid
Gorgonnash (EU)
|
Originally Posted by Mji
Out of Curiosity, is there a macro that you press that casts Throw, and then continues to use that ability indefinitely? Or is this ability just not the same as Shoot and Auto Shot?
If so, does your Auto Swing/Auto Shot switch enabled affect this in any way, or anything in the interface menu for that matter?
Please and thank you!
Edited for spelling*
|
If I'm not mistaken, Throw and Shoot (the warrior/rogue abilities) don't work like the hunter's auto shot oder melee swings. They are an ability that you activate and which then shoots *once*.
As far as I know, it's not possible to automatically activate them repeadetly, since a) they are on a cooldown and b) scripting limitations (see above).
|
|
|
|
|
01/04/09, 1:56 PM
|
#520
|
|
Von Kaiser
|
Originally Posted by charriu
If I'm not mistaken, Throw and Shoot (the warrior/rogue abilities) don't work like the hunter's auto shot oder melee swings. They are an ability that you activate and which then shoots *once*.
As far as I know, it's not possible to automatically activate them repeadetly, since a) they are on a cooldown and b) scripting limitations (see above).
|
That's what I figured, I just wanted some Clarification. I thought it might be similar to Wand Shoot, but I guess it's a completely different type of spell than Shoot or Auto Shot. Thank you for your time.
|
|
|
|
|
01/05/09, 11:25 AM
|
#521
|
|
Von Kaiser
|
Originally Posted by Furna
I concocted a macro to work with the flying carpet for tailors that are noticing that /dismount or Dismount() doesn't work. It's treated as a vehicle (until 3.0.8, or so I hear) so you must use VehicleExit().
/run c=CallCompanion g=GetZoneText() if CanExitVehicle()then VehicleExit()elseif IsMounted()then Dismount()elseif((g=="Dalaran"or g=="Wintergrasp"or not IsFlyableArea())and GetSubZoneText()~="Krasus' Landing")then c("MOUNT",5)else c("MOUNT",2)end
Replace the number 5 with the index of your ground mount, and the number 2 with the index of your magnificent flying carpet.
Copy and paste that exactly, and you'll use the carpet or your ground mount depending on the appropriate location.
This should also work for any generic flying mount, but it's coded to behave with the quirkiness of the magnificent flying carpet.
|
How exactly will 3.08 affect this macro? Are all the vehicle mounts not considered vehicles anymore next patch?
|
|
|
|
|
01/05/09, 1:27 PM
|
#522
|
|
Piston Honda
Human Warrior
Ravencrest (EU)
|
I'm trying to remove Victory Rush from my bar by combining it with Bloodthirst. These two abilities are the same for most purposes except that, off course, VR is only usable after you kill something. I did try "/cast Victory Rush /cast Bloodthirst", but this didn't work. Is this functionality not possible anylonger? I remember having a similir Riposte/Sinister Strike macro on my rogue some years ago.
|
|
|
|
|
01/05/09, 3:08 PM
|
#523
|
|
Don Flamenco
Night Elf Druid
Frostmane (EU)
|
Originally Posted by woo-haa
I'm trying to remove Victory Rush from my bar by combining it with Bloodthirst. These two abilities are the same for most purposes except that, off course, VR is only usable after you kill something. I did try "/cast Victory Rush /cast Bloodthirst", but this didn't work. Is this functionality not possible anylonger? I remember having a similir Riposte/Sinister Strike macro on my rogue some years ago.
|
That functionality is removed. It's possible to use a /castrandom macro, but the problem is you will have to press it on average twice for normal bloodthirsts, and there's a 50% chance it will use bloodthirst even when victory rush is available. It's also possible to use an external keyboard macro to let one key click press two buttons in rapid succession, which would do what you wanted. However, as Blizzard's stance on these is somewhat shady you could possibly get banned, so i'd recommend just doing it the hard way, having two buttons and pressing the ability you want to use.
|
|
|
|
|
01/05/09, 3:29 PM
|
#524
|
|
Save Greendale!
Night Elf Druid
Dragonblight
|
Originally Posted by MatsT
That functionality is removed. It's possible to use a /castrandom macro, but the problem is you will have to press it on average twice for normal bloodthirsts, and there's a 50% chance it will use bloodthirst even when victory rush is available. It's also possible to use an external keyboard macro to let one key click press two buttons in rapid succession, which would do what you wanted. However, as Blizzard's stance on these is somewhat shady you could possibly get banned, so i'd recommend just doing it the hard way, having two buttons and pressing the ability you want to use.
|
Since you're likely to be out of combat when you want to use Victory Rush, and will never(?) want to use Bloodthirst out of combat, you could do something like
#showtooltip
/cast [modifier:shift]Victory Rush;[nocombat]Victory Rush;Bloodthirst
Which will force VR when you hold shift, or are out of combat, and Bloodthirst otherwise.
|
|
|
|
01/15/09, 5:51 AM
|
#525
|
|
Great Tiger
Fars
Human Paladin
No WoW Account (EU)
|
Originally Posted by Adoriele
Since you're likely to be out of combat when you want to use Victory Rush, and will never(?) want to use Bloodthirst out of combat, you could do something like
#showtooltip
/cast [modifier:shift]Victory Rush;[nocombat]Victory Rush;Bloodthirst
Which will force VR when you hold shift, or are out of combat, and Bloodthirst otherwise.
|
One could even modify it further, to use Victory Rush when one does not have a target or that target is dead.
#showtooltip
/cast [modifier:shift]Victory Rush;[nocombat]Victory Rush;[noexists]Victory Rush;[dead]Victory Rush;[nodead]Bloodthirst;Bloodthirst
I'm at work currently, so noexists may be wrong (in which case noexist should work). This macro will use Bloodthirst when you target something that is not dead, by the way, as that may be a bit more intuitive if one would like to start combat with a Bloodthirst.
|
Originally Posted by Wraithlin
Do your hospitals have unusually narrow doorways?
If not how do "lifestyle choices" explain the waiting time statistics?
|
|
|
|
|