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Old 10/01/07, 2:40 PM   #31
Delita
Von Kaiser
 
Blood Elf Paladin
 
Sargeras
To the rogue having the kick problems, include a modifier to shift or control if you want to kick your non-focus or focus target.

/cast [modifier:shift, target=focus] kick

I think that should work. I don't think that you can run a check to see if your focus is in range for a kick.

To Sarutobi with those lines, what I'm reading is that you want to cast them in sequence by pushing a button, and having is reset in 60s, so if you happen to jam the macro twice in 3 seconds, the first click will enable the first trinket, and the second click the second trinket, yes? If so,

"/castsequence reset=60/combat Lower City Prayerbook, Ribbon of Sacrifice
/script UIErrorFrame:Clear()"

I think it's in your reset sequence. try /castsequence [reset=60, combat] or something to that effect, I don't quite know how to wire 2 conditionals into the current square bracket system yet, I'm still getting used to macroing on a larger scale.

Last edited by Delita : 10/01/07 at 2:47 PM.

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Old 10/03/07, 8:30 AM   #32
Smooglab
Von Kaiser
 
Troll Warrior
 
Twisting Nether (EU)
I'm currently using the
/use item:22105
/use item:22104
/use item:22103
/use Charged Crystal Focus
(healthstones)

and the
/use item:32904
/use item:32905
/use item:31852
/use item:31838
/use item:31853
(healing potions)

macro's, I am wondering is it possible for these macro's to also show the 2minute cooldown on the button and it to lit up when either of those items are in my bags?

I'm quite sure it does this by default when using full names (such as: Master Healthstones) but it doesn't seem to do so when using item:-codes.

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Old 10/03/07, 11:11 AM   #33
Ele'
Piston Honda
 
Ele''s Avatar
 
Human Warlock
 
Kirin Tor (EU)
Originally Posted by Smooglab View Post
macro's, I am wondering is it possible for these macro's to also show the 2minute cooldown on the button and it to lit up when either of those items are in my bags?
Just use a #showtooltip with the full name of one of those items on top of those macros, I use this and it works like a charm .
#showtooltip Master Healthstone
/use item:22105
/use item:22104
/use item:22103
/use item:32578

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Old 10/05/07, 7:53 AM   #34
Tys
Von Kaiser
 
Troll Warrior
 
Madmortem (EU)
Using #showtooltip, or #showtooltip Master Healthstone doesn't work right for me. Sometimes it works once, but when I use one Healthstone the icon remains greyed out, showing "0" items left (sometimes it doesn't work at all). The macro still allows me to take all stones, but I can't see if there is one left. Thats quite irritating during fight.
I even tried to set #showtooltip before every single line or #showtooltip item:22105 and so on, but nothing really seems to work.

I would be really happy with the possibility of having just one keybind for all stones, but I need to see if there are any stones left, or if I better should take a potion/trinket.

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Old 10/05/07, 8:52 AM   #35
Ele'
Piston Honda
 
Ele''s Avatar
 
Human Warlock
 
Kirin Tor (EU)
I don't think it's possible with macros alone. You should try to look for a mod, I think there are some "intelligent" bars specialized for consumables out there.

Using a macro, the #showtooltip seems to be the closer to what you want (at least you have the cooldown showing).

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Old 10/05/07, 11:39 AM   #36
DAV0S
Glass Joe
 
Undead Mage
 
Frostmourne
Originally Posted by archz0r View Post
I'd like to know if it's possible to have one macro in which you both summon your Water Elemental, and use it's nova, but the pet should only be summoned if I don't have another Water Elemental active.

I'm aware of what commands to use to summon the pet and use the ability, but is there any condition like [nopet] or something similiar?

Something like this, though I don't know what to use within the [].
/cast [nopet?] Water Elemental
/click PetActionButton5
Any help is appreciated.
There are two macros I find very useful with the Water Elemental:
#showtooltip Summon Water Elemental
/use [nopet] 13
/stopcasting [nopet]
/cast [nopet] Summon Water Elemental
/stopmacro [nopet]
/petpassive
/petattack [target=mouseover,harm]
/stopmacro [target=mouseover,harm]
/petattack


#showtooltip [pet] Freeze; Summon Water Elemental
/use [nopet] 13
/stopcasting [nopet]
/cast [nopet] Summon Water Elemental
/stopmacro [nopet]
/click PetActionButton5

The first uses my [Icon of the Silver Crescent] (I only tend to equip one "use" trinket, and put it in the TOP trinket slot, 13) and summons the Ele (which now will have Icon's spell damage bonus), sets him to Passive (so he doesn't run off attacking the wrong target or stopping repeatedly to chase a running target), and tells it to attack my current target. Clicking again while the Ele is out will make it attack my current target.

The second is quite similar, but instead of telling it to attack my target, this one brings up the Ele's Freeze reticle.



This is also posted in the Stopcasting thread, but here looks like a more appropriate place for it to be:
While I try to use stopcasting macros in raids, at some points my attention needs to be in other places than my cast bar. For times like this I like to be able to simply mash a button.
When I can give my cast bar attention, however, I would like to be able to right-click/alt-press (currently I use a spell hotlink to mash and a macro to stopcast) the same macro, thus saving a displayed button.

The best I've come up with is:

#showtooltip Fireball
/cast [nobutton:2] [nomodifier:alt] Fireball;
/stopcasting [button:2] [modifier:alt]
/cast [button:2][modifier:alt] Fireball

Or

#showtooltip Fireball
/stopcasting [button:2][modifier:alt]
/cast Fireball
Either works fine if you mash, and will stopcast/start new cast once, but not a second stopcast/cast...

Any suggestions?

(Sorry for the huge post)

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Old 10/13/07, 4:39 PM   #37
Elrad
Glass Joe
 
Night Elf Warrior
 
Emerald Dream
Originally Posted by Tys View Post
Using #showtooltip, or #showtooltip Master Healthstone doesn't work right for me. Sometimes it works once, but when I use one Healthstone the icon remains greyed out, showing "0" items left (sometimes it doesn't work at all). The macro still allows me to take all stones, but I can't see if there is one left. Thats quite irritating during fight.
I even tried to set #showtooltip before every single line or #showtooltip item:22105 and so on, but nothing really seems to work.

I would be really happy with the possibility of having just one keybind for all stones, but I need to see if there are any stones left, or if I better should take a potion/trinket.
I've found that there's no way to glean all the info about every available item covered by the macro. The most suitable solution for me was to just set the #showtooltip to whichever item was the final one in the macro.

That way, if the quantity shown starts to drop (e.g. for Charged Crystal Focus), you'll know that everything else before it has been used. Also, because all items in your macro share the same cooldown, when you use it, the cooldown should display properly (given that you have at least one of the item named in your #showtooltip).

Hope this helps!

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Old 10/13/07, 10:39 PM   #38
Draught
Glass Joe
 
Draught's Avatar
 
Blood Elf Paladin
 
Mal'Ganis
/cast [modifier:shift, target=focus] kick

I think that should work. I don't think that you can run a check to see if your focus is in range for a kick.
I believe with 2.22 (maybe 2.2.3) there was a slight change to the macro system and the way it handles options. To make sure this works add exists to the conditional and an extra [] before kick.

#showtooltip
/cast [modifier:shift,target=focus,exists] [] kick
Now holding shift will kick the focus target if that target exists (probably should add harm also but I guess a rogue is probably not going to set a friendly focus). If there is no focus target (while shift is held) it does nothing. If shift is not held it will simply attempt to kick the current target.

Last edited by Draught : 10/13/07 at 10:40 PM. Reason: clarity

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Old 10/15/07, 10:43 AM   #39
Tys
Von Kaiser
 
Troll Warrior
 
Madmortem (EU)
Originally Posted by Elrad View Post
I've found that there's no way to glean all the info about every available item covered by the macro. The most suitable solution for me was to just set the #showtooltip to whichever item was the final one in the macro.

That way, if the quantity shown starts to drop (e.g. for Charged Crystal Focus), you'll know that everything else before it has been used. Also, because all items in your macro share the same cooldown, when you use it, the cooldown should display properly (given that you have at least one of the item named in your #showtooltip).

Hope this helps!
Well thats a simple but good idea Thanks.

Last edited by Tys : 10/15/07 at 10:50 AM.

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Old 10/15/07, 3:11 PM   #40
Vectivus
foreign contaminant
 
Vectivus's Avatar
 
Tauren Death Knight
 
Mal'Ganis
I didn't realize that Healthstones could be macro'd by their item ID - very useful.

I've always wondered, though, if it would somehow be possible to macro all health-returning items (e.g. Super Healing Potion, Master Healthstone, etc.) to 1 key. I have no idea what the macro would look like, but I just want to save myself the extra keybind. At this point, I've reduced myself to clicking healthstones. >.<

I understand that they can't be used simultaneously via macro, but could a macro be set up to use a Healthstone if available and not on cooldown, or a potion if Healthstone is unavailable/on cooldown? If so, how?

Originally Posted by Theras View Post
Frankly I don't know how you non-Nordic people can breed in good conscience.

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Old 10/15/07, 3:42 PM   #41
Tys
Von Kaiser
 
Troll Warrior
 
Madmortem (EU)
/use Master Healthstone
/use Super Healing Potion
/use Charged Crystalfocus
/use Felblossom
etc.

should work fine, I think. I didn't try it, because I like to see the Cooldown on Healing Potions/Rage Potions/whatever and Healthstones/Crystalfocus/etc., as they do not share one Cooldown, and you won't see any Cooldowns with this Makro. Maybe using one Keybind for Potions and one for Stones would be the better Solution.

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Old 10/15/07, 4:05 PM   #42
Dontmindme
King Hippo
 
Dwarf Rogue
 
Icecrown
I forget whether a Healthstone has a GCD or not, but if it doesn't, I believe the preceding macro would eat up both the Healthstone and the Healing Potion and anything else on a separate cooldown on the first click.

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Old 10/15/07, 7:23 PM   #43
Drunkmunky
Von Kaiser
 
Drunkmunky's Avatar
 
Undead Warlock
 
Jubei'Thos
I think it won't eat up both the Healthstone and the Healing Potion in one click because blizzard changed it so macro's couldn't do more than one thing in one click. If it does however you could add a [noexist:item:22105] before the healing pot? Not sure if that would work, probably not because it looks so retarded.

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Old 10/16/07, 11:26 AM   #44
Kombinat
Von Kaiser
 
Draenei Shaman
 
Dreadmaul
My recent macros:

#showtooltip Disease Cleansing Totem
/cast [button:1] Cure Disease
/cast [button:2] Disease Cleansing Totem
Just changes the functionality based on which mouse button I use. I'm not likely to drop a disease cleansing totem while solo. That and it removes one button from my bars. I've also got a similar macro for Poison cleansing.

#showtooltip [combat] Super Healing Potion; [nocombat] Telaari Grapes
/use [combat] Super Healing Potion; [nocombat] Telaari Grapes
I'm not sure that the conditionals on the #showtooltip are a necessity, but it seems to work well enough. Yet again, this was done to eliminate one more button. And I've got the same thing for mana pots/water. Now the only thing I need to make it perfect is a conditional to make it use my buff food of choice while in a 25 man.

Strange that I write macros to make my ui more aesthetically pleasing, rather than to fulfill a certain specific function. I guess us enhancement shamans are really one-trick-ponies.

I think you could probably write a one button healthstone / health pot macro using [exists] and [noexists] conditionals, but to get it in under the 255 char limit would be one heck of a stretch. You'd almost have to use item ID's just to save space.

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Old 10/16/07, 2:45 PM   #45
aquasheep
Glass Joe
 
aquasheep's Avatar
 
Night Elf Rogue
 
Hyjal
You can definitely make a one-button HS/pot macro without exist conditionals (I don't think exist conditionals will work with consumables anyways). Mine looks something like:

/use Master Healthstone
/use Charged Crystal Focus
/use [nomodifier] Bottled Nethergon Vapor
/use [nomodifier] Cenarion Healing Salve
/use [nomodifier] Super Healing Potion


It will run down the list in order and drink whatever isn't on cooldown; i.e. if HS is on cooldown, it will just drop down and do one of the potions. Otherwise, it will do both HS and pot, unless I hold down shift.

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