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10/30/09, 1:38 AM
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#751
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Bald Bull
Human Warrior
Turalyon (EU)
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Hey, hope someone can help me with a macro I have been having problems with.
#showtooltip Intervene
/cast [target=mouseover, exists, nodead] Intervene;
This macro is supposed to be a mouse over Intervene which works fine if I mouse over the player models I want to intervene. For some reason it will not work with unit frames though, which really quite leaves me puzzled because a similiar mouse over macro (for Devastate now) doesn't have these limitations and I pretty much just copied the syntax:
#showtooltip
/startattack
/cast [target=mouseover, exists, nodead, harm] Devastate; Devastate;
The second "Devastate" should mean that the macro just uses Devastate if I don't have a mouse over target right? If so, why does the basically identical Intervene macro fail (I tried adding "help" as condition in the Intervene macro to copy the "harm" bit of the Devastate macro but it doesn't change anything for the better or worse).
EDIT: Prinsesa, try Action Bar Saver - Addons - Curse and Action Bar Recover - Addons - Curse (it looks alot easier to setup atleast). It looks to be better than the addon you are currently using since with it you can save all your currently used buttons and macros and restore them with ease. You just have to make seperate macros for each spec.
Last edited by Liar : 10/30/09 at 1:44 AM.
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Unexpected TankPoints error
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Originally Posted by Ghostcrawler, justifying Druid health > Warrior health
To be generous, the warrior has 50K and the druid has 55K? How many times is that 5K going to make a difference when the boss hits for 40K? I know more Stam is always better, even in relatively trivial amounts. But until the magnitude is so large that the druid can survive one more hit than the warrior, it isn’t likely to crop up often.
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Clearly someone doesn't understand how EH works. That, or upgrading from T8 to T9 is optional in beating Arthas. Clearly.
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10/30/09, 2:08 PM
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#752
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Don Flamenco
Undead Priest
Whisperwind
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Liar, is your Intervene macro in a mouse key bind and your Devastate macro on a keyboard bind?
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10/30/09, 3:42 PM
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#753
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Bald Bull
Human Warrior
Turalyon (EU)
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Originally Posted by ildon
Liar, is your Intervene macro in a mouse key bind and your Devastate macro on a keyboard bind?
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Yes. Wow, if that is the reason I am gonna feel really stupid. <_< Is it? And if so, any chance to make it work anyway?
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Unexpected TankPoints error
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Originally Posted by Ghostcrawler, justifying Druid health > Warrior health
To be generous, the warrior has 50K and the druid has 55K? How many times is that 5K going to make a difference when the boss hits for 40K? I know more Stam is always better, even in relatively trivial amounts. But until the magnitude is so large that the druid can survive one more hit than the warrior, it isn’t likely to crop up often.
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Clearly someone doesn't understand how EH works. That, or upgrading from T8 to T9 is optional in beating Arthas. Clearly.
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10/30/09, 3:48 PM
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#754
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Don Flamenco
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Originally Posted by Liar
Yes. Wow, if that is the reason I am gonna feel really stupid. <_< Is it? And if so, any chance to make it work anyway?
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Clicking on a unit frame (regardless of which button or if modifiers are used) is interpreted as a click rather than a keybind. Thus mouseover macros bound to clicks don't work.
You might find Clique - Addons - Curse to be a suitable workaround.
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Originally Posted by Seonid
One of the advantages of not being a developer is that I have no knowledge of any "proper" way to do anything. That and C is liking coding in an illustrated version of assembler.
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11/03/09, 10:48 AM
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#755
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Glass Joe
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There are also programs that make mouse keys send keyclicks. If you're binding it to mouse button 5, for example, you could use an external program to make mouse button 5 behave as the F19 key, or somesuch that you don't have anywhere else. Then you're back to the earlier situation.
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11/04/09, 7:27 PM
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#756
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Glass Joe
Undead Death Knight
Grim Batol (EU)
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i'm having a bit of a trouble trying to find a way to cast Arcane Intellect (or for that matter, any other buff) in three ways:
1. if exists friendly on mouseover, cast on him
2. if no mouseover and targeted is friendly, cast on target
3. if no mouseover and no target, cast on self.
atm i came up with the following
casts on mouseover and target, but does not cast on self
#showtooltip
/use [target=mouseover,exists,help,nodead] Arcane Intellect; []Arcane Intellect
casts on mouseover and self, but does not cast on target
#showtooltip
/use [target=mouseover,exists,help,nodead] Arcane Intellect; [target=player]Arcane Intellect
even if i add this, it will not cast on target
[target=player] []Arcane Intellect
it's annoying as hell, as i can only make two out of the three possibilities to work.
if there was a way to set [target=player,target] it would work! i think.. lol
any sugestions here?
edit: after playing around a bit more, found a way!
#showtooltip
/use [target=mouseover,exists,help,nodead][help,nodead][target=player] Arcane Intellect
will just leave it here if anyone finds it usefull
Last edited by kryo : 11/04/09 at 7:33 PM.
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11/04/09, 7:56 PM
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#757
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Bald Bull
Night Elf Rogue
Wrathbringer (EU)
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If that works, great, but it seems a bit weird to me.
That's the macro I use for TotT:
/cast [target=mouseover,help,nodead] Tricks of the Trade; [target=target,help,nodead] Tricks of the Trade; [target=focus,help,nodead] Tricks of the Trade; [target=targettarget,help,nodead] Tricks of the Trade;
So in your case it would be
/cast [target=mouseover,help,nodead] Arcane Intellect; [target=target,help,nodead] Arcane Intellect; [target=player] Arcane Intellect;
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11/04/09, 8:20 PM
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#758
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Glass Joe
Undead Death Knight
Grim Batol (EU)
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it's the same thing sp00n, just shorter.
i just don't specify every target, as [help] requires a targeted friendly there's no real use to [target=target,help]
but after seeing your macro, i see i forgot focus. as atm i'm only lvl22 with my mage, i have no use for that function, but now that i'm at it, might as well go the whole nine yards
#showtooltip
/use [target=mouseover,exists,help,nodead] [target=focus,help,nodead] [help,nodead] [target=player] Arcane Intellect
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11/05/09, 9:18 AM
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#759
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Don Flamenco
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A short warning to the users of ToT with targettarget, our rogues used to do it only to find out that they forget how the macro works and ToT some DPS that overagroes or in worse cases ToT someone who the boss chose to cast some spell on.
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11/08/09, 9:58 AM
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#760
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Glass Joe
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So I'm pretty sure this doesn't work, but I figured I'd ask anyway. Is there anyway to reference mounts by spell ID, or by position in stable, in a /castrandom?
The deal is, I've got a longish existing macro that does stuff like mount, dismount, or do nifty other things if in combat, or with mod keys held down, but there's not enough room to put in a /castrandom with mounts by name.
I know there's a long script macro that determines whether or not you can mount a flying mount or ground mount, and chooses them appropriately, but that doesn't mesh well with the secure options, and putting other actions into the macro.
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11/08/09, 4:22 PM
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#761
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Von Kaiser
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Consider checking out the add-on Mounted. It lets you write any custom macro for a variety of situations, and will insert a random mount into it for you. Mounts can be prioritized based on a number of criteria.
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11/10/09, 3:39 PM
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#762
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Von Kaiser
Tauren Druid
Executus (EU)
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Macro's to announce certain spell casts are quite common in most raids, but is it possible to block activation of the announcement if the spell is on cooldown?
For example - when I'm tanking, I've got an announcement macro for barkskin:
/use avoidance trinket
/cast barkskin
/ra Barskin Active
Occasionally, I instinctively go to spam the macro even if barkskin is still on cooldown. The Spell of course doesn't cast, but the /ra message does. Can this be avoided, or does this break what is allowed by the macro scripting in WoW?
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11/11/09, 5:03 AM
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#763
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Bald Bull
Night Elf Rogue
Wrathbringer (EU)
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You could try
#showtooltip Barkskin
/run _,d,_=GetSpellCooldown("Barkskin");if d==0 then SendChatMessage("Barkskin active!","RAID") end
/use Avoidance Trinket
/use Barkskin
This will check if Barkskin is usable, and if it is, it will print out the message in /ra.
Note that this will activate the trinket anyway, even if there's no message and Barksksin is still on cooldown.
Also note that this is untested, I've written it more or less from memory and a quick glance at WoWWiki.
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11/11/09, 11:03 AM
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#764
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Raid Parrot
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Any way to make this macro work during WG?
#showicon
/use [flyable, nomounted] Swift Purple Gryphon
/use [noflyable, nomounted] Amani War Bear
/dismount [noflying, mounted]
/dismount [mod:alt, mounted]
It tries to use my flying mount during the event, which cannot be used.
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11/11/09, 12:25 PM
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#765
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Don Flamenco
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I have a similar macro, with an additional qualifier that a rightclick will always bring out the ground mount, as far as I know, there's no way to make WG a part of a normal macro. However, this supposedly works if you do the substitutions. I'd assume that it wouldn't let you fly in WG when the battle is over though.
/script local m=GetZoneText() if (m=="Dalaran" or m=="Wintergrasp") and (GetSubZoneText()~="Krasus' Landing") then CallCompanion("MOUNT", 1);end
/cast [nomounted, flyable] [NAME OF YOUR FLYER]()
/cast [nomounted, noflyable] [NAME OF YOUR GROUND MOUNT]()
/dismount [mounted]
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"I have nothing personally invested in my own opinions. I'm just, like, inviting you to join me on the bandwagon of my own uncertainty." -Taylor Mali
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11/12/09, 1:31 PM
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#766
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Don Flamenco
Tauren Druid
Steamwheedle Cartel
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I believe Dalaran properly returns flyable/nonflyable as appropriate now, so that should no longer be necessary in the above macro.
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11/13/09, 9:25 PM
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#767
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That's some fucked up repugnant shit
Night Elf Druid
Dalvengyr
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Anyone help me and let me know if this is possible:
I need two macros:
1: Let me healing my current target when not hovering over grid - but if I am hovering over grid then heal that target (I think something along the lines of a mouse-over will work)
2: Is this possible? Same as above, but replace current target with name of person - IE: I want to heal the MT if I'm not moused over anyone (no target), and then if I'm hovering over grid it will heal the grid person.
#2 may not be possible, but I know I've seen #1 before and I haven't had any luck finding it right now.
So for example: #1: Cast Nourish on grid mouse-over target, if not cast nourish on current target.
#2 cast nourish on named tank, if not cast it on current moused over target, if not cast on current target.
Thanks in advance.
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Healing is like music. The magic doesn't lie in the notes, but in the space in between.
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11/14/09, 6:18 AM
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#768
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Bald Bull
Night Elf Rogue
Wrathbringer (EU)
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It should work just like any other mouseover macro
#1: /cast [target=mouseover,help,nodead] [target=target,help,nodead] Nourish;
#2: /cast [target=mouseover,help,nodead] [target=Playername,help,nodead] Nourish;
You can also combine both of them.
#3: /cast [target=mouseover,help,nodead] [target=target,help,nodead] [target=Playername,help,nodead] Nourish;
This will cast Nourish on the mouseover first, if no mouseover is present, it looks for your current target, and if you haven't targetted anything, it will heal the player you specified.
Grid really is just another player frame, nothing special about it.
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11/14/09, 8:08 AM
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#769
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Glass Joe
Night Elf Druid
Fizzcrank
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Is there a way to showtooltip for the raid icons? I'm using /run SetRaidTarget("target",x) macro for setting and this portion works fine, but the macros each show a question mark instead of the skull, X, star... icons on the UI. Need to see which button is assigning which icon, not the series of question marks currently displayed. Thanks
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11/14/09, 1:21 PM
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#770
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Bald Bull
Night Elf Rogue
Wrathbringer (EU)
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I doubt there are tooltips for raid marks.
If there's no adequate icon in the default list, you could try to make your own:
Custom icons
If you would like to use custom icons for your macros, you can place them in your World of Warcraft\Interface\Icons folder (creating this folder if it doesn't exist). The files must follow the same guidelines for UI textures. Namely, they must be either BLP files or 24-bit/32-bit alpha uncompressed TGA files. Their dimensions must be powers of two up to 512 (e.g. 32x32, 512x128). Note: any images that aren't square will look squished on your action bar.
Making a macro - WoWWiki - Your guide to the World of Warcraft
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Haven't tried it though and have no idea if that still works.
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11/16/09, 9:58 AM
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#771
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Von Kaiser
Human Warrior
Lightbringer (EU)
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I have a slight problem. I tank Anub'arak adds. We do it with 2 add tanks, so I only have 2 adds to take care of. I want to be able to switch between them reliably:
1. Clicking them is tricky, because Anub is very close and is huge, so I may click the boss by accident and, for example, taunt it, obviously leading to a wipe.
2. Tabbing to them is not reliable either, because most of the time I seem to tab to either an add not tanked by me or to Anub. It's not consistent, and it gets on my nerves.
What I need is a macro that would let me cast an ability (say, Devastate), then switch to the next target, and cast Devastate again (no matter how many button presses it'd require, 1 or 2). Is it possible? Mouse-over isn't an option for reasons mentioned in point 1.
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11/16/09, 10:27 AM
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#772
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Glass Joe
Human Paladin
Doomhammer (EU)
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A possible solution would be to set your focus frame to add "a" and have add "b" as your main target. Then at least you could mouseover taunt ( and devastate?) the add your not currently tanking via the focus frame.
If i recall correctly there is also a target last target build into the standard keybinds which you could try although I'm pretty sure I've never used it
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11/16/09, 11:09 AM
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#773
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Glass Joe
Draenei Priest
Der Mithrilorden (EU)
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Originally Posted by Arghoslent
I have a slight problem. I tank Anub'arak adds. We do it with 2 add tanks, so I only have 2 adds to take care of. I want to be able to switch between them reliably:
1. Clicking them is tricky, because Anub is very close and is huge, so I may click the boss by accident and, for example, taunt it, obviously leading to a wipe.
2. Tabbing to them is not reliable either, because most of the time I seem to tab to either an add not tanked by me or to Anub. It's not consistent, and it gets on my nerves.
What I need is a macro that would let me cast an ability (say, Devastate), then switch to the next target, and cast Devastate again (no matter how many button presses it'd require, 1 or 2). Is it possible? Mouse-over isn't an option for reasons mentioned in point 1.
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Focus add A, target add B.
Macro 1:
/tar focus
/cast whatever
Macro 2:
/targetlasttarget
/cast whatever
As long as your focus is set and your previous target was add B, macro 1 should always target add A and macro 2 should always target add B. I think.
Last edited by gsman20 : 11/16/09 at 11:11 AM.
Reason: german grammar in english text...im tired.
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Yesterday, 1:41 AM
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#774
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Glass Joe
Orc Death Knight
Terokkar (EU)
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Originally Posted by Fonzey
Macro's to announce certain spell casts are quite common in most raids, but is it possible to block activation of the announcement if the spell is on cooldown?
For example - when I'm tanking, I've got an announcement macro for barkskin:
/use avoidance trinket
/cast barkskin
/ra Barskin Active
Occasionally, I instinctively go to spam the macro even if barkskin is still on cooldown. The Spell of course doesn't cast, but the /ra message does. Can this be avoided, or does this break what is allowed by the macro scripting in WoW?
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ThatJustHappened should give the functionality you are looking for.
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Yesterday, 3:04 AM
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#775
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Sad but true...
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Lately I have been working with some macros to lessen the number of keybinds I need to have for my hunter, and I am having a some problems with a certain functionality. I currently use the macro
#showtooltip Master's Call
/cast [target=player] Master's Call
/petpassive
for any situation where I need my pet to get to me quickly and stay there. However, I have been trying to somehow incorporate the ability to put my pet back on defensive with a second click of the macro, or even when pressing the macro with a modifier such as shift held down. However, I can't seem to find any way to do this, as things such as /petpassive [modifier:Shift] or /castsequence petpassive petdefensive do not work at all. Also, having both in the macro will always default to the last one obviously.
Basically what I am asking is if there is any way to add to the macro the ability for a second button press (with or without a modifier) to put my pet back to defensive. My coding skills are pretty terrible and even after some research I have failed, was wondering if anyone here with more knowledge knew of a workable solution. Any help would be greatly appreciated.
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Originally Posted by Random Tard
well... let's just say the numbers coming off the screen for the next 10 seconds were "jizzable".
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