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11/26/08, 5:30 AM
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#496
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King Hippo
Tauren Shaman
Al'Akir (EU)
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Originally Posted by Groat
I've been using XPerl and Bartender and between the two of them, the new Vehicle Interface has been causing a few problems for me (though granted, I haven't updated either in a bit and will do so when I get home today). What I've been trying to figure out is "Is there a Macro to Leave a Vehicle where you're a Rider?"
I can't get off multiperson vehicles no matter how hard I try - I have to get kicked off by the person controlling the vehicle. That includes the Vendor Mammoth and the Tanks in Wintergrasp. Does anyone know the Macro to cease being a passenger? I believe I tried Dismount() repeatedly to no effect, but I could be crazy.
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It is worth noting Dominos includes a bar for this, I still have to have bar 1 as empty because of the fact I use a G15 keyboard and have buttons in banks of 6
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11/26/08, 12:50 PM
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#497
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Von Kaiser
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Originally Posted by Groat
I've been using XPerl and Bartender and between the two of them, the new Vehicle Interface has been causing a few problems for me (though granted, I haven't updated either in a bit and will do so when I get home today). What I've been trying to figure out is "Is there a Macro to Leave a Vehicle where you're a Rider?"
I can't get off multiperson vehicles no matter how hard I try - I have to get kicked off by the person controlling the vehicle. That includes the Vendor Mammoth and the Tanks in Wintergrasp. Does anyone know the Macro to cease being a passenger? I believe I tried Dismount() repeatedly to no effect, but I could be crazy.
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There should be a keybinding available for vehicles within the keybinding interface. I think to leave vehicle its defaulted to Numpad-5 but you can map it to any key you want.
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11/26/08, 1:40 PM
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#498
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Protector
Ashstrike
Human Paladin
No WoW Account
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I had issues with the Arena junkies macro (just in Azeroth) so I got the mod Mounted and the mod made a macro that allows random mounts and works everywhere.
The other issue with AJ macro is it doesn't work in Dalaran's Sewers or Pink Parlor, while Mounted does.
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12/01/08, 1:42 AM
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#499
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Glass Joe
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I did a quick pass through this thread and a search, but couldn't find what I'm looking for. I very easily may have overlooked it, but if someone could please answer the question or direct me to where I can find my answer, it would be much appreciated.
Notably, how do I cause a macro to overlook a step if the noted ability is on cooldown? In particular, I have been trying to make a macro to activate Elemental Mastery (autocrit on my next damaging spell, 3 minute cooldown) with a Chain Lightning cast. Been using a simple:
/cast Elemental Mastery
/cast Chain Lightning
(I believe that is what I tried)
And it works fine, for the first cast. If I try to use the macro while EM is on cooldown, it just errors out.
I know that I have issues remembering to make use of the spell if I just don't tie it into a macro to use it everytime it is off cooldown (same with particular on use trinkets, which is easily solved since if they are cooldown the macro doesn't hang itself) so I am seeking to rectify that. I am also wanting to apply this in the exact same fashion to Tidal Force and Chain Heal in my Resto spec, which is all the more reason I want to see how to do this.
Thank you for any help.
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12/01/08, 5:06 PM
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#500
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Glass Joe
Draenei Shaman
Daggerspine
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Originally Posted by Nariivla
Notably, how do I cause a macro to overlook a step if the noted ability is on cooldown? In particular, I have been trying to make a macro to activate Elemental Mastery (autocrit on my next damaging spell, 3 minute cooldown) with a Chain Lightning cast. Been using a simple:
/cast Elemental Mastery
/cast Chain Lightning
(I believe that is what I tried)
And it works fine, for the first cast. If I try to use the macro while EM is on cooldown, it just errors out.
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Since macros are server-side now, I can't copy/paste what I use, but this is pretty much it:
#showtooltip Lightning Bolt
/use 13
/cast Elemental Mastery
/cast Lightning Bolt
/script UIErrorsFrame:(Clear)
That should kill any error messages. I think mine wrap the spell casts in
/script EnableSound 0
.....
/script EnableSound 1
to kill the error sound as well.
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12/10/08, 2:29 PM
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#501
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Von Kaiser
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I'm trying to consolidate my on screen buttons, but would like all my macros to fit in the number of macros allowed.
Here is an example of a macro I have an issue with:
#showtooltip
/cast [nostance] Cyclone; [mod: shift, nostance] Remove Curse; [stance:3, stealth] Pounce; [mod: shift, stance:3] Savage Roar; [stance:3] Mangle - Cat; [mod: shift, stance:1] Demoralizing Roar; [stance:1] Maul
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Maul and Demoralizing Roar don't show up in Bear form.
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12/11/08, 8:13 AM
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#502
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Great Tiger
Fars
Human Paladin
No WoW Account (EU)
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Initial assumption - Mangle - Cat is making the macro parser wacky. Change the macro to ensure it is the ending item in the cast.
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"Let me be clear... I am prepared to claim any level of incompetence, no matter how absurd, in order to avoid culpability." SMBC #2387
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12/17/08, 4:14 AM
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#503
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Glass Joe
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I concocted a macro to work with the flying carpet for tailors that are noticing that /dismount or Dismount() doesn't work. It's treated as a vehicle (until 3.0.8, or so I hear) so you must use VehicleExit().
/run c=CallCompanion g=GetZoneText() if CanExitVehicle()then VehicleExit()elseif IsMounted()then Dismount()elseif((g=="Dalaran"or g=="Wintergrasp"or not IsFlyableArea())and GetSubZoneText()~="Krasus' Landing")then c("MOUNT",5)else c("MOUNT",2)end
Replace the number 5 with the index of your ground mount, and the number 2 with the index of your magnificent flying carpet.
Copy and paste that exactly, and you'll use the carpet or your ground mount depending on the appropriate location.
This should also work for any generic flying mount, but it's coded to behave with the quirkiness of the magnificent flying carpet.
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12/20/08, 8:15 PM
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#504
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Von Kaiser
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Well, I've been trying to figure out a macro for my rogue.
I've been using a macro that performs Envenom by default and Eviscerate with Shift.
What I'm looking for though is a nice easy press button that will Envenom if the target has Deadly Poison on it
and Eviscerate otherwise, for those annoying times where DP just wont proc.
I've tried just syncing them up like
/cast Envenom
/cast Eviscerate
assuming that if the envenom failed it would attempt to fire of an eviscerate, but this does not work in the same way that a cold blood, envenom macro works.
Is there an easy way to do this or am i limited to using the shift mod on the macro.
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12/20/08, 10:02 PM
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#505
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Happy October 19th!
Night Elf Druid
Dragonblight
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Originally Posted by Freyalis
Well, I've been trying to figure out a macro for my rogue.
I've been using a macro that performs Envenom by default and Eviscerate with Shift.
What I'm looking for though is a nice easy press button that will Envenom if the target has Deadly Poison on it
and Eviscerate otherwise, for those annoying times where DP just wont proc.
I've tried just syncing them up like
/cast Envenom
/cast Eviscerate
assuming that if the envenom failed it would attempt to fire of an eviscerate, but this does not work in the same way that a cold blood, envenom macro works.
Is there an easy way to do this or am i limited to using the shift mod on the macro.
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You're limited. Macros aren't allowed to use debuffs as part of their logic.
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12/26/08, 8:58 AM
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#506
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Glass Joe
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I've searched for weeks for a macro that will allow me to combine
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/script var = 0 for i=1,16 do if UnitBuff("target", i) then if string.find(UnitBuff("target", i), "Renew") then var = 1 end end end if var == 0 then CastSpellByName("Renew") end
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with
#showtooltip Renew
/cast [target=mouseover] Renew
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allowing me to mouseover heal renew, but only have it cast if it is not already applied. I've tried to combine them but I am missing something, as for what I do not know. Any help would be appreciated.
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12/26/08, 9:56 AM
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#507
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Von Kaiser
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Originally Posted by inzsayslaos
I've searched for weeks for a macro that will allow me to . . . mouseover heal renew, but only have it cast if it is not already applied.
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Like the post immediately before yours said, macros are not allowed to use buffs/debuffs as part of their logic. For a thorough discussion of what macros are allowed and not allowed to do, look at Cogwheel's guide on the WoW UI & Macros Forums.
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12/26/08, 10:39 PM
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#508
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Glass Joe
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Warrior Macro Help
Been trying to figure out how to get a /castsequence macro to work with blood fury, death wish and recklessness. I'm not exactly sure how the timers work as far as what to put in for the time.
So far this works for the first time around:
/castsequence reset=2 Blood Fury(Racial), Death Wish, Recklessness
But after the first initial use and since some of the cooldowns are different, it wont use the skill even though the cooldown is ready to use on the push again.
Recklessness= 5 min cooldown
Death Wish= 3 min cooldown
Blood Fury= 2 min cooldown
Basically what im trying to do is have the macro use Blood Fury, then Death Wish, then Recklessness. And since they are on different cooldowns, if one of them comes up before another I can use the same macro to use it. IE like an arena if i blow all 3 cooldowns and 2 mins later my Blood Fury comes up again, i can use the same macro to use it. Not exactly sure if a macro can do this, but someone said it is but I dont know how to do it haha. Any help would be appreciated, thanks.
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12/27/08, 9:33 AM
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#509
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Von Kaiser
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Originally Posted by ZeuZ
/castsequence reset=2 Blood Fury(Racial), Death Wish, Recklessness
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The reset number is in seconds, not minutes. Try reset=120.
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12/27/08, 5:08 PM
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#510
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Von Kaiser
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I use this simple macro to pick pocket and cheap shot in one button press
/cast Pick Pocket
/cast Cheap Shot
However more times than not, I never get the loot from the Pick Pocket. I *always* get the coinage but 8 times out of 10 I will not get the additional loot items from the pick pocket (ie lockboxes, potions, grey items etc). I have got auto loot enabled. Can anyone suggest a better way to pickpocket/cheap shot in one button press?
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