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Old 11/12/09, 12:31 PM   #766
Ja7us
Don Flamenco
 
Tauren Druid
 
Steamwheedle Cartel
I believe Dalaran properly returns flyable/nonflyable as appropriate now, so that should no longer be necessary in the above macro.

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Old 11/13/09, 8:25 PM   #767
Reachie
Piston Honda
 
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Human Priest
 
Tichondrius
Anyone help me and let me know if this is possible:

I need two macros:

1: Let me healing my current target when not hovering over grid - but if I am hovering over grid then heal that target (I think something along the lines of a mouse-over will work)

2: Is this possible? Same as above, but replace current target with name of person - IE: I want to heal the MT if I'm not moused over anyone (no target), and then if I'm hovering over grid it will heal the grid person.

#2 may not be possible, but I know I've seen #1 before and I haven't had any luck finding it right now.

So for example: #1: Cast Nourish on grid mouse-over target, if not cast nourish on current target.
#2 cast nourish on named tank, if not cast it on current moused over target, if not cast on current target.

Thanks in advance.

Healing is like music. The magic doesn't lie in the notes, but in the space in between.

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Old 11/14/09, 5:18 AM   #768
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
It should work just like any other mouseover macro

#1: /cast [target=mouseover,help,nodead] [target=target,help,nodead] Nourish;
#2: /cast [target=mouseover,help,nodead] [target=Playername,help,nodead] Nourish;


You can also combine both of them.
#3: /cast [target=mouseover,help,nodead] [target=target,help,nodead] [target=Playername,help,nodead] Nourish;

This will cast Nourish on the mouseover first, if no mouseover is present, it looks for your current target, and if you haven't targetted anything, it will heal the player you specified.

Grid really is just another player frame, nothing special about it.

Stopped Playing

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Old 11/14/09, 7:08 AM   #769
modicumofrespite
Glass Joe
 
Night Elf Druid
 
Fizzcrank
Is there a way to showtooltip for the raid icons? I'm using /run SetRaidTarget("target",x) macro for setting and this portion works fine, but the macros each show a question mark instead of the skull, X, star... icons on the UI. Need to see which button is assigning which icon, not the series of question marks currently displayed. Thanks

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Old 11/14/09, 12:21 PM   #770
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
I doubt there are tooltips for raid marks.
If there's no adequate icon in the default list, you could try to make your own:
Custom icons

If you would like to use custom icons for your macros, you can place them in your World of Warcraft\Interface\Icons folder (creating this folder if it doesn't exist). The files must follow the same guidelines for UI textures. Namely, they must be either BLP files or 24-bit/32-bit alpha uncompressed TGA files. Their dimensions must be powers of two up to 512 (e.g. 32x32, 512x128). Note: any images that aren't square will look squished on your action bar.

Making a macro - WoWWiki - Your guide to the World of Warcraft

Haven't tried it though and have no idea if that still works.

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Old 11/16/09, 8:58 AM   #771
Arghoslent
Banned
 
Human Warrior
 
Lightbringer (EU)
I have a slight problem. I tank Anub'arak adds. We do it with 2 add tanks, so I only have 2 adds to take care of. I want to be able to switch between them reliably:
1. Clicking them is tricky, because Anub is very close and is huge, so I may click the boss by accident and, for example, taunt it, obviously leading to a wipe.
2. Tabbing to them is not reliable either, because most of the time I seem to tab to either an add not tanked by me or to Anub. It's not consistent, and it gets on my nerves.

What I need is a macro that would let me cast an ability (say, Devastate), then switch to the next target, and cast Devastate again (no matter how many button presses it'd require, 1 or 2). Is it possible? Mouse-over isn't an option for reasons mentioned in point 1.

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Old 11/16/09, 9:27 AM   #772
Squib
Glass Joe
 
Human Paladin
 
Doomhammer (EU)
A possible solution would be to set your focus frame to add "a" and have add "b" as your main target. Then at least you could mouseover taunt ( and devastate?) the add your not currently tanking via the focus frame.

If i recall correctly there is also a target last target build into the standard keybinds which you could try although I'm pretty sure I've never used it

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Old 11/16/09, 10:09 AM   #773
gsman20
Glass Joe
 
Draenei Priest
 
Der Mithrilorden (EU)
Originally Posted by Arghoslent View Post
I have a slight problem. I tank Anub'arak adds. We do it with 2 add tanks, so I only have 2 adds to take care of. I want to be able to switch between them reliably:
1. Clicking them is tricky, because Anub is very close and is huge, so I may click the boss by accident and, for example, taunt it, obviously leading to a wipe.
2. Tabbing to them is not reliable either, because most of the time I seem to tab to either an add not tanked by me or to Anub. It's not consistent, and it gets on my nerves.

What I need is a macro that would let me cast an ability (say, Devastate), then switch to the next target, and cast Devastate again (no matter how many button presses it'd require, 1 or 2). Is it possible? Mouse-over isn't an option for reasons mentioned in point 1.
Focus add A, target add B.

Macro 1:
/tar focus
/cast whatever

Macro 2:
/targetlasttarget
/cast whatever

As long as your focus is set and your previous target was add B, macro 1 should always target add A and macro 2 should always target add B. I think.

Last edited by gsman20 : 11/16/09 at 10:11 AM. Reason: german grammar in english text...im tired.

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Old 11/20/09, 12:41 AM   #774
Earantur
Glass Joe
 
Orc Death Knight
 
Terokkar (EU)
Originally Posted by Fonzey View Post
Macro's to announce certain spell casts are quite common in most raids, but is it possible to block activation of the announcement if the spell is on cooldown?

For example - when I'm tanking, I've got an announcement macro for barkskin:

/use avoidance trinket
/cast barkskin
/ra Barskin Active

Occasionally, I instinctively go to spam the macro even if barkskin is still on cooldown. The Spell of course doesn't cast, but the /ra message does. Can this be avoided, or does this break what is allowed by the macro scripting in WoW?
ThatJustHappened should give the functionality you are looking for.

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Old 11/20/09, 2:04 AM   #775
v1perz
Piston Honda
 
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Undead Warrior
 
Detheroc
Lately I have been working with some macros to lessen the number of keybinds I need to have for my hunter, and I am having a some problems with a certain functionality. I currently use the macro
#showtooltip Master's Call
/cast [target=player] Master's Call
/petpassive
for any situation where I need my pet to get to me quickly and stay there. However, I have been trying to somehow incorporate the ability to put my pet back on defensive with a second click of the macro, or even when pressing the macro with a modifier such as shift held down. However, I can't seem to find any way to do this, as things such as /petpassive [modifier:Shift] or /castsequence petpassive petdefensive do not work at all. Also, having both in the macro will always default to the last one obviously.

Basically what I am asking is if there is any way to add to the macro the ability for a second button press (with or without a modifier) to put my pet back to defensive. My coding skills are pretty terrible and even after some research I have failed, was wondering if anyone here with more knowledge knew of a workable solution. Any help would be greatly appreciated.

Originally Posted by Random Tard
well... let's just say the numbers coming off the screen for the next 10 seconds were "jizzable".

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Old 11/20/09, 5:03 AM   #776
Lactose
Don Lactose
 
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Tauren Hunter
 
Talnivarr (EU)
#showtooltip
/cast [target=player] Master's Call
/petdefensive
/stopmacro [modifier]
/petpassive
Haven't tested in-game, but syntax should work. Without a modifier (shift, ctrl or alt), it will run through the entire macro, with petpassive being set last.
With a modifier, it should stop running the macro after setting it to petdefensive.

Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max

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Old 11/28/09, 6:42 AM   #777
Duilliath
Great Tiger
 
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Duilliath
Night Elf Druid
 
No WoW Account (EU)
Is it possible to do the following?

I want to make a macro for the Twin Valkyrs. You can target the Light or Dark Essence through a macro. It's also possible to set a hotkey to 'interact with target'. After that, you can target either Light- or Darkbane through a macro.

What I'm not sure about, is calling the hotkey set to 'interact with target' from a macro. Can that be be done?

The end result would then be something like:

/target Light Essence
/[call hotkey for interaction with target]
/target Eydis Darkbane

Ignorance can be solved with a book. Stupidity requires a shotgun and a shovel.

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Old 12/01/09, 5:43 PM   #778
Alth
Glass Joe
 
Troll Hunter
 
Vek'nilash (EU)
Originally Posted by Duilliath View Post
Is it possible to do the following?

I want to make a macro for the Twin Valkyrs. You can target the Light or Dark Essence through a macro. It's also possible to set a hotkey to 'interact with target'. After that, you can target either Light- or Darkbane through a macro.

What I'm not sure about, is calling the hotkey set to 'interact with target' from a macro. Can that be be done?

The end result would then be something like:

/target Light Essence
/[call hotkey for interaction with target]
/target Eydis Darkbane
I'm looking for the exact same thing. It would be splendid if you could call the "interact with target" hotkey from a macro!

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Old 12/01/09, 6:13 PM   #779
Fendryl
Don Flamenco
 
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Orc Hunter
 
Malfurion
Originally Posted by Alth View Post
I'm looking for the exact same thing. It would be splendid if you could call the "interact with target" hotkey from a macro!
InteractUnit() is a protected function & thus not callable from a macro.

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Old 12/01/09, 6:15 PM   #780
dRiN
Glass Joe
 
Night Elf Warrior
 
Aggramar (EU)
Originally Posted by Alth View Post
I'm looking for the exact same thing. It would be splendid if you could call the "interact with target" hotkey from a macro!
This is not possible. It can only be bound to a keypress from the keybind menu.

So this kind of interaction will always need two keypresses to work. And also click-to-move has to be enabled. You can enable and disable click-to-move from a macro though.

edit: answered already while posting

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