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Old 02/01/08, 7:23 AM   #151
Ailuridae
Glass Joe
 
Dwarf Hunter
 
Die Nachtwache (EU)
I found this macro for my hunter, but I would like to understand it, before I use it.

#showtooltip Steady Shot
/castsequence !Auto Shot, Steady Shot
/cast [target=pettarget, exists] Kill Command
/script UIErrorsFrame:Clear()


Can someone explain to me why there is

#showtooltip Steady Shot

in the macro? All it does is showing the tooltip, right? Why would I want it in a macro for max dps?

And I tried to find the "!" command, but it is not listed on wowwiki, what does it do?

Thanks for your time!
 
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Old 02/01/08, 11:35 AM   #152
wyldbill
Piston Honda
 
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Tauren Hunter
 
Area 52
Originally Posted by Ailuridae View Post
I found this macro for my hunter, but I would like to understand it, before I use it.

#showtooltip Steady Shot
/castsequence !Auto Shot, Steady Shot
/cast [target=pettarget, exists] Kill Command
/script UIErrorsFrame:Clear()


Can someone explain to me why there is

#showtooltip Steady Shot

in the macro? All it does is showing the tooltip, right? Why would I want it in a macro for max dps?

And I tried to find the "!" command, but it is not listed on wowwiki, what does it do?

Thanks for your time!

#showtooltip doesn't force the tooltip to show when the macro is pressed. Rather, it specifies what to show when the tooltip is assembled. This also affects the icon currently showing. If you remove that line, the icon should change between steady and auto, depending on which is next in the sequence. The #show token also works on the icon of the macro, there should be better descriptions of these on the wiki somewhere.

The ! token indicates that the ability following will not act as a toggle. Auto Shot, on its own, will now toggle on/off as of 2.3 or 2.3.2 and that would make this macro quite useless. It's new and it must not be showing up on the wow wiki, but it is mentioned in the patch notes or a blue post somewhere.
 
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Old 02/01/08, 4:59 PM   #153
BOHIC
Von Kaiser
 
Tauren Druid
 
Thrall
Originally Posted by Aldor-Eitrigg View Post
Well, the whole point of the macro was to use a Focus on Solarian. Of course there are tons of variation of macros for healing on Solarian. But the question was not "how to make a macro for healing on Solarian", but on the issue of the focustarget not refreshing fast enough. Does anyone has the same type of issue? Know how to fix it?
If you've got Solarian set as your focus already, the one line macro:
/cast [target=focustarget,exists,help] fast heal
is all that you need. That macro works for me and others in my guild. Your target, your target's target, your focus, and your focus' target should all be evaluated by the macro client side I would think. If you hit that macro while you see Solarian is targeting Bob, your client should just send a spell cast to the server that says "cast a fast heal on Bob."
 
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Old 02/02/08, 10:06 AM   #154
Uhman
Glass Joe
 
Tauren Shaman
 
Azshara (EU)
#showtooltip [swimming] Aquatic Form
#showtooltip [nocombat, outdoors, flyable] Swift Flight Form
#showtooltip Travel Form
/cast [swimming,noform]Aquatic Form; [flyable,nocombat,noform]Swift Flight Form;[outdoors,nomounted,noform]Travel Form
/cancelform
This macro should change the tooltip depending what it would use, but I have no idea why it doesnt. Could there be an addon which cause it to not show or where's the problem?
 
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Old 02/02/08, 10:25 AM   #155
 Chicken
Co-starring: The Egg
 
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Blood Elf Paladin
 
Azjol-Nerub (EU)
Just replace all the complicated #showtooltip stuff you have there with only "#showtooltip" and nothing else. I use that for a number of things and it always shows the correct tooltip that way.

buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
 
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Old 02/02/08, 2:28 PM   #156
Kaoz
Von Kaiser
 
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Human Warrior
 
Drak'Tharon
I used to use something like :

/use Nightmare seed
/use trinket
/use trinket
/cast last stand
/cast shield wall

And every click of that macro would activate the first available item or skill, now it just queues them all up and pops them instantly. Is there any good workaround? Something that activates the GCD seems to stop the continuation of the list, but I don't really like the idea of having the gcd activated anytime I use this macro.

Basically, I would just like a macro that would only attempt to cast the first available, and not the following.

PS: Would something like this work?

/use Nightmare seed
/cast shield block
/use trinket
/cast shield block
/use trinket
/cast shield block
/cast last stand
/cast shield block
/cast shield wall
 
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Old 02/02/08, 3:45 PM   #157
Neostar
Glass Joe
 
Night Elf Hunter
 
Nathrezim
Macro is switching targets, why?

I am a BM hunter and just recently switched to below listed macro and have discovered that it will, for some reason automatically switch to a new target when my current target dies. My guild frowns on people breaking sheep before their time, and my new macro really wants to do this. So please help keep me guilded, if you can explain why it re-targets on its own?

/cast [target=pettarget, exists] Kill command
/castsequence reset=3 Steady shot, !Auto Shot
/console Sound_EnableSFX 0
/castrandom Rapid Fire, Bloodlust Brooch, Core of Ar'kelos
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1

Note: I have tried the new 2:3 macro and still find that im clipping, I'm assuming it due to my weapon speed, Gladiator xbow = 3.1 and I'm trying to get the WSR which will hopefully make the 2:3 work for me.

Last edited by Neostar : 02/02/08 at 4:42 PM.
 
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Old 02/02/08, 7:40 PM   #158
Ajuga
Piston Honda
 
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Tauren Hunter
 
Jaedenar (EU)
@ Neostar

Try to shoot off an Arcane Shot while not targeting anything and standing close to an enemy. You'll target the enemy on first click and fire off an AS at second click. Your macro shouldn't cause problems though - unless you click it twice after your target is dead.

You might want to do a check (do I have a target?) before the castsequence. /stopmacro [notarget, dead] or something similar.
 
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Old 02/03/08, 8:18 PM   #159
Panzergeist
Glass Joe
 
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Blood Elf Paladin
 
Deathwing
Originally Posted by Neostar View Post
I am a BM hunter and just recently switched to below listed macro and have discovered that it will, for some reason automatically switch to a new target when my current target dies. My guild frowns on people breaking sheep before their time, and my new macro really wants to do this. So please help keep me guilded, if you can explain why it re-targets on its own?

/cast [target=pettarget, exists] Kill command
/castsequence reset=3 Steady shot, !Auto Shot
/console Sound_EnableSFX 0
/castrandom Rapid Fire, Bloodlust Brooch, Core of Ar'kelos
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1

Note: I have tried the new 2:3 macro and still find that im clipping, I'm assuming it due to my weapon speed, Gladiator xbow = 3.1 and I'm trying to get the WSR which will hopefully make the 2:3 work for me.
You're mashing it. Also, you don't need a castsequence at all for Steady Shot.

/cast !AutoShot
/cast Steady Shot

This will cast Steady Shot, then start auto shot once steady shot starts. Pressing it again just casts Steady Shot. So then you start to add things to it.

//cast [target=focustarget, harm] [target=pettarget, exists] [ ] !Autoshot
/cast [target=pettarget, exists] Kill Command
/cast [target=focustarget, harm] [target=pettarget, exists] [ ] Steady Shot
/petattack [target=focustarget] []

In 1 button, makes my pet attack, starts the shots on the first target available (If i have no focus, it will do it on the pet's target. If the pet has no target, it will cast it on my target), and does Kill Command. Since i can tell when I crit, I just press the button again when kill command is available. Since there is no /stopcasting, pressing it won't interrupt steady shot at all. In all I fit a steady shot rotator that pretty much puts the game into easymode.

I usually start off a regular fight with this:

/cast [harm, nocombat] [harm, modifier:shift, combat] Hunter's Mark; [harm, nomodifier, combat] Intimidation
/petattack [target=focustarget, harm] [harm]

Which will do hunter's mark and sic my pet on the target. If i'm in combat, i have to hold shift to do hunter's mark (ie, a boss fight). If i'm in combat and not holding shift, it does Intimidation. I'm gonna change that to misdirection i think as soon as i hit 70, and make it target either my focus if it's available or my pet. It will be glorious.
 
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Old 02/04/08, 4:16 PM   #160
Qwivoth
Glass Joe
 
Night Elf Hunter
 
Madoran
I break sheep

Originally Posted by Neostar View Post
I am a BM hunter and just recently switched to below listed macro and have discovered that it will, for some reason automatically switch to a new target when my current target dies. My guild frowns on people breaking sheep before their time, and my new macro really wants to do this.
The target check command is good but I think you can address this problem without adding to your macro. Simply monitor your targets health and switch to another tank's target when your current target gets to about 3-5% health. This will keep your sustained DPS up and still allow you to button mash.
 
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Old 02/04/08, 8:08 PM   #161
Easar
Piston Honda
 
Human Paladin
 
Onyxia (EU)
I'm looking for a macro that casts Exorcism if the target is a demon/undead and Exorcism is not on CD, and will otherwise cast Holy Shock.
I quite often have to use Exorcism on a Warlock pet in the arena, and Holy Shock immediately after that, just pushing the same hotkey twice would be great.
I tried
#showtooltip Holy Shock
/cast [target=demon] Exorcism
/cast Holy Shock

and it seems to work. Now I want to add Undead as well for when I'm tanking, but I can't figure out how to do it, can anyone help?
 
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Old 02/05/08, 1:58 AM   #162
Aranan
Piston Honda
 
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Night Elf Druid
 
Bronzebeard
I searched for "chat" and "tab" within this thread and got 0 hits... I think I did something wrong. :P

Anyway, is there a way to macro switching between chat tabs? I want to have my "spam" tab behind the general tab with a button I can press to toggle between the two.
 
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Old 02/05/08, 11:20 AM   #163
zork
Don Flamenco
 
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Dwarf Warrior
 
Eredar (EU)
I just read this rogue-pvp-macro-guide and asking myself how some of his macros can work at the moment.

Link: Rogue Macro Guide: What I Currently Use from World of Ming | GAMERIOT

Something like this:
#show premeditation
/stopattack
/cast Premeditation
/cast Cheap Shot
Even if you hit the button twice it should not work since he would always try to execute Premeditation and fail.
But it seems to work...my question is why?

Wouldn't this mean that the following warrior macro should work too?

#show Shield Slam
/startattack
/cast Revenge
/cast Shield Slam
/cast Devastate
Well this kind of macros did work pre 2.3 but not today afaik.

Hmm OK, maybe Premeditation is not bound to the global cooldown.

 
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Old 02/05/08, 1:58 PM   #164
 Adoriele
Ninja baby!
 
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Night Elf Druid
 
Dragonblight
Originally Posted by zork View Post
Hmm OK, maybe Premeditation is not bound to the global cooldown.
This is correct.
 
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Old 02/05/08, 2:46 PM   #165
royaljester
Piston Honda
 
Human Rogue
 
Destromath
I've looked around but couldn't find one. I'm looking for a macro to use either healstones/charged crystal focus or pots based on the highest rank first. I'd rather not have to put them in order based on item number, as soemtimes i might add something or take something out on the fly. Is this possible?
 
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Old 02/05/08, 6:40 PM   #166
wyldbill
Piston Honda
 
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Tauren Hunter
 
Area 52
I have this. One moment.

Here's the healthstone list (strongest first):

/use item:22105
/use item:22104
/use item:22103
/use Charged Crystal Focus

If you'd like to throw health potions in there, you just need the itemid from wowhead dot com and the same syntax as above.

Be warned: health potions are not the same cooldown! This macro works because those items all share a cooldown and it cannot double up. If you put a health potion in that same macro, you'll end up burning both the health-stone and the health potion!
 
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Old 02/06/08, 11:23 AM   #167
Deathwing
Bald Bull
 
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Tauren Druid
 
Black Dragonflight
I've got 3 trinkets I want to make one macro to control, no matter what trinket is in which slot. Normally this would be an easy macro:

/use 13
/use 14

This works for most trinkets because using the trinket in the first slot would cause a short-term cooldown on the second slot, and I can just press the macro again. This doesn't give the nice icon changing that /castsequence would, but as far as I know, you can't use more than one inventory slot in /castsequence.

The problem is coming from Moroes' Lucky Pocket Watch and Badge of Tenacity. They don't cause a cooldown on eachother, so using that macro would activate both at the same time. I imagine I would use it that way most of the time, but I want control over that.

"/castsequence Moroes' Lucky Pocket Watch, Badge of Tenacity, Crystalforged Trinket" doesn't work because the macro will start switching in the trinket that isn't equipped. The best I've come up with is:

/castsequence [stance:1] Moroes' Lucky Pocket Watch, Badge of Tenacity
/castsequence [stance:3] Crystalforged Trinket

This will cover most situations, but being a feral, there will be numerous situations where I start tanking, with my tanking trinkets, and then switch to dps. The use feature of the Badge of Tenacity is pretty good for dps, and I want the option to use it. Anyone had some success with this? I'm sure these three trinkets are pretty common trinkets for ferals.
 
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Old 02/06/08, 1:16 PM   #168
f1reburn
Piston Honda
 
Night Elf Death Knight
 
<IFA>
Frostmane (EU)
Does anyone know of a good targeting macro that allows me to target the Shadowy Necromancers in the Hiyal trash, one that doesn't target their corpses?

I tried /target [nodead] Shadowy Necromancer but it still targets corpses.
 
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Old 02/06/08, 2:15 PM   #169
Deathwing
Bald Bull
 
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Tauren Druid
 
Black Dragonflight
The [nodead] option checks your current target, not the one you hope to target. You could try spamming:

/cleartarget [dead]
/target [notarget] Shadowy Necromancer

But I'm going to guess the targeting system will just keep giving you the same dead necro.

maybe try:

/target [target=nodead] Shadowy Necromancer

But that will probably ignore the "Shadowy Necromancer" part.
 
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Old 02/06/08, 2:17 PM   #170
Gearknight
Don Flamenco
 
Dwarf Hunter
 
Kul Tiras
Originally Posted by f1reburn View Post
Does anyone know of a good targeting macro that allows me to target the Shadowy Necromancers in the Hiyal trash, one that doesn't target their corpses?

I tried /target [nodead] Shadowy Necromancer but it still targets corpses.
/target <mob> will always target the closest match to you, regardless of whether it's alive or not. I haven't been to that specific encounter, but I use something similar in other places:

/target <mob>
/targetenemy [dead]

This will target the mob with the specified name, and if it gets a dead one, it will target the next nearest alive enemy that's in front of you - equivalent to pressing tab. This will obviously work best if the Shadowy Necromancers are near eachother, and it does require some attention to make sure you're on the right mob.
 
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Old 02/07/08, 7:58 AM   #171
shellfish
Glass Joe
 
Tauren Shaman
 
Tichondrius
I created a macro tonight for arena action. It allows me to access three ranks of mana burn with one macro. I adapted it from earlier iterations of similar macros, but I thought I would give folks searching for mana burn macros something to seize upon.

/cast [target=target, harm, modifier:ctrl] Mana Burn(Rank 4); [target=target, harm, modifier:alt] Mana Burn(Rank 1);[target=target,harm] Mana Burn(Rank 7)
I have this macro bound to "B". When I just press "B", it casts max rank MB. Holding Ctrl+B = rank 4, Alt+B = rank 1. This is useful for dragging someone down to zero mana using max rank then keeping them there using lower ranks for greater mana efficiency. Hopes this helps those searching for a solution. Also I recognize that it is probably pretty inelegant but there you have a newb effort
 
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Old 02/07/08, 7:56 PM   #172
shellfish
Glass Joe
 
Tauren Shaman
 
Tichondrius
Now, I have a question. I've created a macro that casts smite if enemy targeted, flash heal if none or friendly is targeted:

/cast [target=target,help] Flash Heal(Rank 9);[target=target,harm] Smite(Rank 10);[target=player] Flash Heal(Rank 9)

What I want to add is a modifier that will cast flash heal even if an enemy is targeted, to enable me to heal myself. Any thoughts?
 
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Old 02/07/08, 9:04 PM   #173
Ajuga
Piston Honda
 
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Tauren Hunter
 
Jaedenar (EU)
/cast [mod:shift, target=player] Flash Heal; [help] Flash Heal; [harm] Smite; [target=player] Flash Heal

Didn't test it. Probably needs tweaking.
 
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Old 02/07/08, 9:43 PM   #174
shellfish
Glass Joe
 
Tauren Shaman
 
Tichondrius
It works brilliantly, many thanks.
 
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Old 02/08/08, 12:23 AM   #175
Destrous
Glass Joe
 
Gnome Warlock
 
Hyjal
There was a mod ages ago that could automatically detect if a warlock had enough mana left to cast a shadowbolt, if the warlock didn't it would automatically cast lifetap for us.

And while I don't believe the mod exists anymore I was curious if a macro could work like this,

I tried using a macro that basically said
/cast Shadowbolt
/cast Lifetap

Assuming that if the shadowbolt cast fails the macro would automatically just go down the list to lifetap, but it doesn't seem to be working. So the question is can i modify this macro to work like this or has bliz blocked these kinds of macros somehow?
 
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