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06/28/08, 4:42 PM
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#51
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Piston Honda
Night Elf Warrior
Winterhoof
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Originally Posted by Vodrin
Maybe they could name an NPC after him.
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If I remember correctly they already did, in fact it's his Avatar image.
Here we go: Gurgthock - NPC - World of Warcraft
He's the Ring of Blood NPC
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06/28/08, 4:56 PM
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#52
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Mike Tyson
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Originally Posted by Axl_Stukov
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06/28/08, 4:58 PM
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#53
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King Hippo
Tauren Shaman
Wildhammer (EU)
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Some totems like ToW and healing stream stack but most of them not.
Lotp and moonkin aura is only melee or spell and those are percentage based but why [Idol of the Raven Goddess] improve those auras with rating? What happen in wotlk when ratings are merged?
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Slow, slower, shaman weapon.
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06/28/08, 5:11 PM
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#54
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Piston Honda
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Originally Posted by Pitbuller
Some totems like ToW and healing stream stack but most of them not.
Lotp and moonkin aura is only melee or spell and those are percentage based but why [Idol of the Raven Goddess] improve those auras with rating? What happen in wotlk when ratings are merged?
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My guess is that the old ratings will still exist and function programmatically. They'll just only show up in very specific circumstances like the Idol.
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06/28/08, 5:12 PM
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#55
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Glass Joe
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"There is a plan to give player access to two talent specs to switch between them without having to respec all the time. More details in the future".
This is a very significant change, and it will definitely make healing / tanking on the way to lvl 80 more enjoyable. It will also be interesting to see if they put a cooldown on this.
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06/28/08, 5:16 PM
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#56
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Tinker
Gnome Rogue
Forscherliga (EU)
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Originally Posted by Samsonite
This is a very significant change, and it will definitely make healing / tanking on the way to lvl 80 more enjoyable. It will also be interesting to see if they put a cooldown on this.
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They will have to. Just imagine the possibilies to switch talents in combat or in the arena. At least something short like 30 minutes.
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06/28/08, 5:18 PM
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#57
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Still Bald Bull
Human Paladin
Earthen Ring
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They might just require you to talk to an NPC (with one of them in each major city, etc.)
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My comrades are my weapons, and I am their shield.
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06/28/08, 5:19 PM
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#58
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Appliance of the Skies
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Originally Posted by Samsonite
"There is a plan to give player access to two talent specs to switch between them without having to respec all the time. More details in the future".
This is a very significant change, and it will definitely make healing / tanking on the way to lvl 80 more enjoyable. It will also be interesting to see if they put a cooldown on this.
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This could easily be the big "money sink" for Wrath. Instead of giving 350% mounts (we move fast enough already, really) you could spend 10k gold for an extra slot for talent trees.
If would make playing a hybrid much easier and make farming/pvp that much more accessible to healers.
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Divine Favor still costs mana.
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06/28/08, 5:23 PM
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#59
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Von Kaiser
Night Elf Hunter
Norgannon
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I'm more concerned about buff/debuff limits now more than anything. It's not very difficult to hit the debuff limit on Brutallus.
On the buff side, tanks already have to watch how many buffs they have in fear of a new HoT or armor buff knocking off their flasks and what not.
I would think it would be obvious that the buff/debuff limit will go up again due to the raid wide buffage. It'd just be nice to hear a confirmation.
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06/28/08, 5:27 PM
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#60
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Piston Honda
Troll Death Knight
Magtheridon (EU)
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Originally Posted by Samsonite
"There is a plan to give player access to two talent specs to switch between them without having to respec all the time. More details in the future".
This is a very significant change, and it will definitely make healing / tanking on the way to lvl 80 more enjoyable. It will also be interesting to see if they put a cooldown on this.
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If this goes to a point where you can switch specs between encounters, it will be very significant for priest healing. From what I tell of WotLK alpha, disc is a very powerful single target healing tree while holy seems to be made for AoE healing. An example would be speccing AoE for Felmyst + Eredar Twins and then going single target heal spec for M'uru. This kind of healing style modifaction would be something druids/shamans(/paladins) can't do, since they have only 1 healing tree anyway.
It all depends on HOW easy the "double spec" thing is. Can you switch spec in raid, even between encounters? Is there a cooldown? How much does it cost? Things like this. But, I think it's a good suggestion.
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06/28/08, 5:28 PM
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#61
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Von Kaiser
Blood Elf Paladin
Baelgun
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Originally Posted by flyingtoastr
This could easily be the big "money sink" for Wrath. Instead of giving 350% mounts (we move fast enough already, really) you could spend 10k gold for an extra slot for talent trees.
If would make playing a hybrid much easier and make farming/pvp that much more accessible to healers.
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Only bad thing if they do make it a high cost perk is it will make it painful for altaholics. I shudder at the thought of trying to open up that option for more than one character if it had a 10k price tag. Working on epic flying mounts for multiple characters already eats up gold for people with alts.
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06/28/08, 5:42 PM
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#62
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Von Kaiser
Blood Elf Paladin
Korgath
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Originally Posted by Cathela
They might just require you to talk to an NPC (with one of them in each major city, etc.)
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Doesn't that completely defeat the point? I mean, thats all you have to do now is going to a major city and talk to an NPC. Sounds to me like it will be a button or something on your talent window with some kind of cooldown, probably 10 minutes or more.
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06/28/08, 5:42 PM
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#63
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King Tyrian
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Working on epic flying mounts for multiple characters already eats up gold for people with alts.
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I would love to know how much gold the 'average' wow player has and how many mains have an epic flyer.
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06/28/08, 5:43 PM
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#64
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Ninja baby!
Night Elf Druid
Dragonblight
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Originally Posted by flyingtoastr
With the consolidation of crit and hit ratings I could see a few auras/totems that will pretty much have to be group only. I could be mistaken, but if LotP, Moonkin Aura and ToW were all raidwide it would result in a massive increase in RDPS (3% melee and spell hit, 13% melee and spell crit) which would force encounters to be balanced around having at least one of each of those supporting classes without otherwise trivializing them.
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I fail to see how this is a bad thing. The Druid auras don't stack, and ToW could be reworked to be the same way. This has the added benefit of allowing them to tune with the assumption of, say, a Balance Druid, which is still a very underrepresented role, but also makes it so that more than one in a raid is a waste. Right now, if we have two Moonkin in the raid, we double the number of people affected by the aura, so it's still worth it. That would change as soon as the aura becomes raidwide. Same would be true for LotP, ToW, and any other raid utility which exists on an underrepresented spec.
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06/28/08, 5:51 PM
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#65
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Tinker
Gnome Rogue
Forscherliga (EU)
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It seems that the raid benefits most by trying to bring as many different specs as possible. This is a very different approch from the class stacking up until now. If the Beastmaster Buff remains group-only this could make Marksmanship interesting. A free melee flask for everyone making use of attack power seems quite attractive.
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06/28/08, 5:55 PM
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#66
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King Hippo
Night Elf Hunter
Moonglade (EU)
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Originally Posted by spanko
Doesn't that completely defeat the point? I mean, thats all you have to do now is going to a major city and talk to an NPC. Sounds to me like it will be a button or something on your talent window with some kind of cooldown, probably 10 minutes or more.
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In the realm of speculation, but a 10 minute cooldown would be reasonable to allow for, let's say, a prot pally to respec retri for ROS and resume tanking on the way to Illidan, or to respec to healing for Bloodboil. Bottom line is, if this is usable without having to talk to an NPC or something, it'll save a lot of dead times swapping people in and out of raids for specific encounters based on class balance.
Two major caveats though.
In-combat use. Yes or no? On the one hand, it'll allow your Flames tanks to actually do something after phase 2. Then again, not being able to swap gear, the problem is not getting fixed. Quite the opposite.
Arena use. Not necessarily tied to the above. Will it be deemed reasonable for it to be used in arenas? I should guess not, but there's the off chance that, on a <15 min cooldown, they might allow it for rated matches. If so; would it be reasonable to allow in-combat use? I doubt a lot of people could pull off a last second 'Last stand'.
Personal thoughts on the two? A no-go for both. But all we can do now is wait and see.
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Originally Posted by XI-
In summary, TBC raiding is easy. 9/10 encounters can be summarized with 1 phrase. Stay out of the fucking fire. If this is too difficult BWL was still there last I checked, so go have at it for some practice.
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Originally Posted by Kaubel
You people are idiots
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Guilty as charged ^
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06/28/08, 6:10 PM
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#67
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Now with 100% less Tpz!
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I highly doubt that they would make it so the quick spec changes were one button press in raid encounters. What is to stop the raid on a multi mob boss ( If the only requirement is something like out of combat ) from having the paladin who spam heals you as you kill the first mob, have a soulstone, DI you, you queue up an equipment change with a mod, and then click off DI.
Hopefully it is just another aspect of hearthing, your local innkeeper's "Master of Arms" allows a quick change in spec from A to B.
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06/28/08, 6:10 PM
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#68
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Still Bald Bull
Human Paladin
Earthen Ring
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Originally Posted by Enova
In the realm of speculation, but a 10 minute cooldown would be reasonable to allow for, let's say, a prot pally to respec retri for ROS and resume tanking on the way to Illidan, or to respec to healing for Bloodboil. Bottom line is, if this is usable without having to talk to an NPC or something, it'll save a lot of dead times swapping people in and out of raids for specific encounters based on class balance.
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Right. I think it's a question of whether they really want you using it for that purpose or not.
If they're thinking "let's let people change specs between encounters" then a button-press is the way to go.
If they're thinking "let's let people have a PvE spec and a PvP spec, but we don't want them flipping specs around within a raid instance" then they'll probably tie it to an NPC or something.
I don't think we really know just what they're intending for this.
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My comrades are my weapons, and I am their shield.
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06/28/08, 6:27 PM
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#69
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Bald Bull
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I would anticipate that along with that change, the cost of respecing one or both trees will rise considerably. At least to a comparable economic impact as pre-TBC respecing, probably greater to make up for the flexibility.
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06/28/08, 6:31 PM
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#70
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Piston Honda
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I can't see it as a "push this button in the middle of the raid to respec" mechanic. It would simply dumb down the game. Going to see a trainer to respec doesn't take too long right now; having a "free" talent tree might just mean that you'll have to wait an extra 2-3 minutes before your 5man group gets going because everyone is respeccing.
But if this change goes through, everyone will benefit from this, no exception.
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Dogma also claims that God has a sense of humor and at times presents Him as a joker of sorts, thus again lowering Him to human level. While I am certain God has a "sense of humor" since He gave it to us, I find it most difficult to believe He finds humor in sin since He will cast the unforgiven sinner into the lake of fire for eternity. Not very funny at all.
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06/28/08, 6:34 PM
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#71
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Piston Honda
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I think the multi-spec thing is just to acknowledge that respeccing is really no cost right now. My bet is that it'll be in the field, buttonpress between two fixed specs, long cooldown (between 1-12 hours), and simple.
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06/28/08, 6:36 PM
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#72
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Mike Tyson
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Originally Posted by Zaroua
I can't see it as a "push this button in the middle of the raid to respec" mechanic.
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Why not? Imagine that at level 70 or level 80 you get a skill from your trainer that lets you swap between talent specs (new/leveling players don't need this functionality and it may be needlessly complex for true newbies). Give that skill a 30-minute cooldown or so. What's wrong with that?
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06/28/08, 6:45 PM
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#73
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Tinker
Gnome Rogue
Forscherliga (EU)
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Hitting this button wrongly will be really bad. "Oh sorry guys - you will have to wait for 30 minutes (or 12 hours) before I can heal again." This will cause some drama.
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06/28/08, 6:56 PM
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#74
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Don Flamenco
Undead Rogue
Lightninghoof
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Originally Posted by Hildegard
Hitting this button wrongly will be really bad. "Oh sorry guys - you will have to wait for 30 minutes (or 12 hours) before I can heal again." This will cause some drama.
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Throwing up a "Are you sure?" followed by a "No, are you really sure?" popup like when you Spirit Rez would solve that problem.
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06/28/08, 7:00 PM
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#75
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Don Flamenco
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That would be easily solved by putting an NPC in Dalaran who resets the cooldown for a fee, for example.
I agree that there's nothing wrong with it, but I hope it doesn't make it "okay" for certain specs to be totally niche because there's no obstacle to being offspec 80% of the time.
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