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Old 07/20/08, 3:35 AM   #26
mrmojo892
Glass Joe
 
Blood Elf Warlock
 
Onyxia
I know these wouldn't be available to most players since they wouldn't be retroactive, but how about adding an achievement to each dungeon, "completed dungeon with no party member higher than the maximum recommended dungeon level".

I was meaning the upper bound of the levels found here, but I don't think those have been updated since the dungeons were revamped.

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Old 07/20/08, 4:06 AM   #27
Paprikka
Von Kaiser
 
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Gnome Warlock
 
Barthilas
Probably not, since people level inside instances frequently, especially at lower levels, and one person getting a level above the recommened for the instance would end up denying the achievement for the rest.

Slade raises an interesting idea too. Could guild achievements be feasible? An example using Slade's idea, Killing Kil'jaeden would unlock K'iru's song of victory for your instance. It would probably require some changes to how instance saving works, but it wouldn't hurt to change that as instance stealing is something that still needs fixed.

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Old 07/20/08, 4:22 AM   #28
 SquattingCow
Ask me about cleave chains
 
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Tauren Warrior
 
Blackrock
As far as achievements go, I think it's a bad idea to have anything of power as a reward from achievements.

To be fair, there's nothing stopping people from bringing say, 4 priests to moros to cheese it. So it becomes a design goal of encounters if you want to work the achievements in to them - I.e, how can you do this encounter on hardmode. I was thinking something more like - killing all 4 horseman within 30 seconds of each other. You still need the balanced group, and there's a huge level of difficulty involved for all.

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Old 07/20/08, 4:32 AM   #29
Kyth
Professional Windmill Tilter
 
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Kythra
Orc Warlock
 
No WoW Account
Originally Posted by Trouble View Post
The whole idea for the Raid achievements is to make something that you have to go out of your way to achieve. It's not just supposed to be another thing that everyone grinds out. I think in this specific case that having to stack the hell out of your raid group isn't a bad thing at all. It's not something you have to do every time to kill the boss, or even have to do more than once. It's something that you bust your ass to do by stacking the odds in your favor as much as possible.
Except if anyone else who wasn't there that night or allowed in the raid wants it, in which case you do have to do it more than once.


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Old 07/20/08, 4:33 AM   #30
Vasala
Von Kaiser
 
Blood Elf Paladin
 
Baelgun
It would definitely be nice to see some guild based achievements as well. Then it would not be necessary to have the progression threads, etc since you could go to the Armory and see what bosses guild X has killed on what date.

Maybe even server achievements could be out there on the armory showing what date the first kill of boss Y occurred on server Z.

On the note of things like teleports in raid zones for achievements it would seem that having something like that for a guild having killed certain keystone bosses a certain number of times would be nice. Then when you are on your 5th month of hunting for a warglaive or whatever you could just skip to Illidan. Then you could either do the rest of the instance on an off night with socials, recruits, alts or just leave it up while focusing on the next zone. It would seem like the logical statistic for opening a permanent portal would be total guild kills of the boss that opens the port.

So after a guild has killed the Shade of Akama X times that guild's raid can now always port up to the vendor area without having to kill Supremus. Probably just having the Broken up on the platform turn non-hostile would be enough to make that a nice time saver. Then after that guild has killed Mother Y times her door always starts open for the guild's raid, etc. The exact number of times to unlock this could be based on whatever time Blizzard feels is good for that instance.

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Old 07/20/08, 6:06 AM   #31
Sando
Piston Honda
 
Night Elf Hunter
 
Barthilas
Am i the only one that finds the idea of achievements for certain items, specifically legendaries, a bit redundant. I mean really, if you have an Aitesh, a Thunderfury, Bug mount etc, they are things that are immediately obvious on your character, why do you need an achievement system to show that you´ve done it?

To me, it just creates an extra achievement that people can´t really complete, and even as someone who´s raided since MC days, i don´t see the point in achievements that newer players or characters can´t achieve. And you can´t say ´just go back and do it at 80´, well good luck my Hunter achieving the aitesh one, or my priest achieving the thunderfury, let along the achievements that are literally impossible now, like the bug mount.

People who have achieved these things previously already have something tangible to show for it, i personally don´t like the idea of achievements that not everyone can achieve, just so these people have something extra to boast about.

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Old 07/20/08, 6:17 AM   #32
 Intermission
Spiral out, keep going
 
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Undead Mage
 
Frostmourne
Originally Posted by Sando View Post
Am i the only one that finds the idea of achievements for certain items, specifically legendaries, a bit redundant. I mean really, if you have an Aitesh, a Thunderfury, Bug mount etc, they are things that are immediately obvious on your character, why do you need an achievement system to show that you´ve done it?

To me, it just creates an extra achievement that people can´t really complete, and even as someone who´s raided since MC days, i don´t see the point in achievements that newer players or characters can´t achieve. And you can´t say ´just go back and do it at 80´, well good luck my Hunter achieving the aitesh one, or my priest achieving the thunderfury, let along the achievements that are literally impossible now, like the bug mount.

People who have achieved these things previously already have something tangible to show for it, i personally don´t like the idea of achievements that not everyone can achieve, just so these people have something extra to boast about.
Thats why those arent real achievements, they are "feats of strength". They only appear once you meet the requirement of the feat, they dont sit their greyed out taunting you. And they dont give any reward other than the line of text in your UI.

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Old 07/20/08, 7:13 AM   #33
Norfair
Piston Honda
 
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Night Elf Druid
 
Grim Batol (EU)
Originally Posted by Ellerain View Post
Correct me if I'm wrong, but Argent Crusade is Argent's Dawn offencive force in Northrend. Being exalted with both is not mutually exclusive and makes sense in role-play manner: fought scourge back home, fighting it here, both with undying zeal. I think achievements are not supposed to make players do unnecesary and unadvancing stuff - which is what dropping Scryer to join Aldor seems to me. But sinse system is not exactly finished (and by the way - Tuskarrmageddon is cool name) we may see your Scryer-Aldor achievements in the future.
Although I agree with you, my point is that there are 2 achievements now: get Scryer exalted and get Aldor exalted. If you want to complete *all* achievements, you need to do both, which is already doing "unnecessary stuff". The points you get awarded for this is not in line with the effort, so therefore the only way to do grant the right amount of points is to add an additional achievement. Thinking about it, a better solution might be to merge these two achievements into "be exalted with either Aldor or Scryer".


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Old 07/20/08, 7:25 AM   #34
• Chicken
Co-starring: The Egg
 
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Ginakursia
Goblin Warlock
 
No WoW Account (EU)
Just random ideas I'm trying to throw out here, some based on other people's posts, some my own ideas.

Double Agent - Complete all quests exclusive to both the Aldor and the Scryers on the same character.
Barely made it - Kill a mob or player that gives experience or honor with less than 10% health left.
So close, and yet so far - Get killed by a mob or player that gives experience or honor while it has less than 10% health left.
Counterattack - During an Arathi Basin match in which the opposing team has captured all 5 bases before, make your team capture all 5 bases.

Statistics:
Dogs not looted - Shows how many canines you failed to loot.

buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of

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Old 07/20/08, 7:39 AM   #35
ildon
Collateral Damage
 
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Undead Priest
 
Whisperwind
Originally Posted by Intermission View Post
Thats why those arent real achievements, they are "feats of strength". They only appear once you meet the requirement of the feat, they dont sit their greyed out taunting you. And they dont give any reward other than the line of text in your UI.
Also, they provide a way for people to see on your armory or in-game that you, for example, completed Thunderfury without you having to stand around in Dalaran with it equipped all the time.

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Old 07/20/08, 8:07 AM   #36
Sando
Piston Honda
 
Night Elf Hunter
 
Barthilas
Originally Posted by Intermission View Post
Thats why those arent real achievements, they are "feats of strength". They only appear once you meet the requirement of the feat, they dont sit their greyed out taunting you. And they dont give any reward other than the line of text in your UI.
Oh right, cool, ignore me then, thanks for clearing that up.

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Old 07/20/08, 8:48 AM   #37
spawnstah
Von Kaiser
 
Tauren Warrior
 
Dentarg (EU)
I really like the idea with personal achivements and will probably work quite hard to get as many as I can, though it feels like its too many now, it's almost getting silly.
And if we wont get recognition for the old stuff as Tigole said, its better to just remove those achivements. Having a achievement showing that you ran thruogh WC, SM, Scholo, MC sometime after level 70 is totaly useless, no matter if you get points for it or not.


I'm not sure how the Guild Achievments would work out if they implement that. If you have 25 persons from 25 different guilds in a raid and they kill Illidan, would all 25 guilds get that as an achivement?
Or would you for example need to have 80% of the raidmembers from the same guild when killing a boss to get the guild achievement. Or if at least 20 persons in your guild has a achivement, would that transform into a Guild Achievement?
Guild Achievement sounds like a good idea. Its too easy to change guild/server nowdays, which hurts the guild loyalty. And its too easy to just give up, disband the guild and start a new one. Maybe a guildtabard with +5 stamina or other small things would make people try harder to keep a guild running?

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Old 07/20/08, 9:17 AM   #38
• Chicken
Co-starring: The Egg
 
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Ginakursia
Goblin Warlock
 
No WoW Account (EU)
Adding some class specific statistics and possibly achievements would be nice as well. Statistics would be preferred as those are just pretty numbers. Could include things like:

Soul Collector - How many mobs you've acquired a Soul Shard from as a Warlock.
Hypnotist - The amount of mobs you've mind controlled as a Priest.
Pockets Picked - The amount of pockets you've picked as a rogue.
Etc.

We also need some kind of achievement or statistic for the amount of critters killed, and the amount of times you've jumped.

buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of

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Old 07/20/08, 9:43 AM   #39
Mikari
Banned
 
Moo
Dwarf Priest
 
Bloodhoof
Stuff like amount of arrows fired for Hunters would be good too, maybe add stuff like total amount spent on repairs etc also.

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Old 07/20/08, 9:55 AM   #40
Bunni
Von Kaiser
 
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Blood Elf Paladin
 
Deathwing (EU)
Originally Posted by Intermission View Post
I dont think underman achievements should be part of raids. Who gets shafted? Doing all heroics with 3 people sounds good, because you can just grab a bunch of friends. But for 25 mans, alts and casuals still usually want some gear, or just experience the content. Id rather not see people sitting out for an achievement for the rest.
I really don't think it's a big deal. So long as achievement rewards remain vanity things then whats so dangerous about it? If you are in a raid group that is making people sit out for vanity rewards while there are still upgrades to be had for regular raiders than you are in the wrong group. You might as well say that things like the 4th chest bear mount should be removed from the game because they might prevent someone's undergeared hunter from getting dragged through ZA. These are just little things that might help keep old content interesting for just a little bit longer and I don't see whats bad about that.

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Old 07/20/08, 10:16 AM   #41
shivan
Glass Joe
 
Night Elf Priest
 
Azjol-Nerub (EU)
I'm guessing that the achievements will show up on another tab when we inspect a player.

What if a player don't wannna show up their achievements to the rest of the server, can he choose that, or if if just want to show up some stuff. does he have the option to do it? Like we already can do with the titles.

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Old 07/20/08, 11:31 AM   #42
Playered
Soda Popinski
 
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Tauren Druid
 
Twisting Nether (EU)
I wonder if Blizz could implement "Class Achievements" which would be a way of incorporating the ever desired "Class Quests" people have spoken of in the past... a way of nudging people to learn and utilize the basics of their class.

Examples:
Druid (Restoration) - "Roll three sustained Lifeblooms while in The Nexus for 60 seconds."
Hunter (in todays sence) - "Shoot 50 consequtive arrows where 25 are Auto Shot and 25 are Steady Shot in an alternating fashion."
Rogue - "Keep Slice and Dice up the entire time while fighting Anub'Arak."
Warrior - "Spell Reflect ten hostile spells in a row without letting one spell hit you."
Shaman - "Earthshock ten enemy healing spells while in one Arathi Basin."

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Old 07/20/08, 11:41 AM   #43
 Intermission
Spiral out, keep going
 
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Undead Mage
 
Frostmourne
Originally Posted by Bunni View Post
I really don't think it's a big deal. So long as achievement rewards remain vanity things then whats so dangerous about it? If you are in a raid group that is making people sit out for vanity rewards while there are still upgrades to be had for regular raiders than you are in the wrong group. You might as well say that things like the 4th chest bear mount should be removed from the game because they might prevent someone's undergeared hunter from getting dragged through ZA. These are just little things that might help keep old content interesting for just a little bit longer and I don't see whats bad about that.
Vanity or not vanity, its a challenge that people want to complete. It's a challenge, just like killing bosses right now is a challenge. Sure you get some loot to help you kill the next one, but thats a bonus. If all you wanted was pretty gear you could just arena all day.

Imagine your typical Muru raid. Pretty much the same 25-30 people. 22-23 of them are there almost every time. Then we kill KJ and have a few hours left in the night. Oh I know, lets go do some achievements. Sorry <mage> and sorry <holy paladin>. Go farm some honor while we do that achievement without you. Oh but dont forget to drop a table and give us kings on your way out. I certainly dont want to be the guy to tell a friend that he has to sit out. Especially when that friend is a core raider, not someone's alt. And it will be a core raider you sit out, as you're undermanning it.

Not only that, it's just... boring. Using encounter specific abilities to enhance a fight makes it feel a lot different than "have your dps classes do x-more dps to make up for those sitting out, and have your healing classes do x-more healing to make up for those sitting out".

Anyway I think this is a mute point. Tigole implied those were simply placeholders and they wanted something more exciting and specific. Undermanning is fun to do on the side -- I loved 2 manning DM-north back in the day. I did it on both my hunter and my priest (with one of the opposite as my partner). Then later on I enjoyed copying Dysphoria and soloing stuff like BRD/Scholo/LBRS/DM/etc. However when you're talking 25 man raids that require organisation and have weekly lockouts, things are different.

Last edited by Intermission : 07/20/08 at 11:48 AM.

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Old 07/20/08, 11:45 AM   #44
Calixtus
Piston Honda
 
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Night Elf Druid
 
Dragonblight (EU)
Am I the only one who has a hard time appreciating the battleground achievements?

I don't mind stuff like rewarding a 2000-0 victory in AB, but, for example "While your team holds 4 of the bases in Eye of the Storm, personally grab the flag and capture it".

Now, a 5 cap in AB is a team effort, in which everyone gets the same achievement. The EotS achievement listed above however, will "never" be granted to the people who actually defend, and thus maintain, the four base cap. Is the shadowpriest who just grabbed the EotS flag when there was a druid who could've taken it two seconds later helping to secure a fast and effecient victory? Not particularly. Does he, under the current system, do it anyway? Hell yes. Is he, come WotlK, actually rewarded - however slightly - for this idiocy, at least once? Yes.

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Old 07/20/08, 12:09 PM   #45
 Falk
Soda Popinski
 
Falk
Night Elf Druid
 
No WoW Account
Even if this thread is (sorta) at the behest of a dev, I hope you guys are posting feedback (or getting someone to) over at the official Achievements forums.

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Old 07/20/08, 12:14 PM   #46
Liebestod
King Hippo
 
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Night Elf Druid
 
Elune
Originally Posted by Calixtus View Post
Am I the only one who has a hard time appreciating the battleground achievements?

I don't mind stuff like rewarding a 2000-0 victory in AB, but, for example "While your team holds 4 of the bases in Eye of the Storm, personally grab the flag and capture it".

Now, a 5 cap in AB is a team effort, in which everyone gets the same achievement. The EotS achievement listed above however, will "never" be granted to the people who actually defend, and thus maintain, the four base cap. Is the shadowpriest who just grabbed the EotS flag when there was a druid who could've taken it two seconds later helping to secure a fast and effecient victory? Not particularly. Does he, under the current system, do it anyway? Hell yes. Is he, come WotlK, actually rewarded - however slightly - for this idiocy, at least once? Yes.
The WSG ones are really the worst. I could totally see the Shadow Priest arguing with the Druid that he should be the one to cap all the flags because he needs his achievement. And then going and pouting in midfield when it doesn't happen.

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Old 07/20/08, 12:27 PM   #47
Bullshot
Don Flamenco
 
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Night Elf Hunter
 
The Maelstrom (EU)
As I understand it, you can check the achievements of others by inspecting them and checking their Achievements tab yes? Would it not be an extension of that idea to make some achievements (that you yourself nominate) show up to everyone without them having to explicitly inspect you.

For example, in the Achievement screens that Blizzard have published, each achievement has a unique graphic associated with it (the Explorer one having a map jumps out in my mind). Wouldn't it be possible to have that graphic show up on, for example a tabard? This way, you can show the world the achievement that you want everyone to know about. In a way, it'll be another take on the Title concept. Of course, this would mean that every tabard in the game would need to be re-designed a bit in order to accomodate the graphic, but it doesn't have to be a major rework.

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Old 07/20/08, 12:57 PM   #48
spawnstah
Von Kaiser
 
Tauren Warrior
 
Dentarg (EU)
What do you feel that you need to hide in the achivements? How many times you have jumped?
Or is it more the fact that you dont want people to know that you haven't done any achievements?

Sorry, but I find it totaly pointless to be able to hide or only publish some achivements.

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Old 07/20/08, 1:16 PM   #49
Saroz
Piston Honda
 
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Human Paladin
 
Kul Tiras (EU)
I'm very excited about this addition. Personally I think it would add great substance to the feature if as much effort as possible, would be put into tracking old achievements correctly. Old PVP ranks. Things such as collecting the vials from Kaelthas and Vashj, killing the old Kel'Thuzard, Nefarian, Onyxia (from dropped quests?). Much legacy content should be trackable with the completion of quests, of course I don't know if Blizzard saves the dates of when the quests were completed.

I'm personally looking forward to grinding as many achievements as possible.

Last edited by Saroz : 07/20/08 at 1:27 PM. Reason: Typo

Saroz

Author of sRaidFrames: http://www.wowace.com/wiki/SRaidFrames
... aswell as: BadgeWatch, Aurora, FuBar_AlchemyFu, FuBar_CombatTimeFu & Memento Mori

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Old 07/20/08, 1:21 PM   #50
spanko
Von Kaiser
 
Blood Elf Paladin
 
Korgath
I don't know if this is possible, but for raiding I'd like to see "Server First" achievements. Some kind of recognition or whatever for being the raid group that gets the server first kill on a 25 man boss. I think that would help foster some nice competition in PvE. Although I can see how it would be a nightmare for raid/guild leaders and deciding who gets a raid spot for each first kill.

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