Know it all
Learn every recipe/pattern/... of your chosen professions. If it's too much to display, just display the ones not tought by trainers.
It should be seperated by profession and should only include the professions your character chose. But once achievements are account-based they could implement an achievement for every profession.
It's an unneccessary achievement for gathering professions, first aid and fishing, but all the other's work.
For those professions Blizzard could implement a collecting achievement:
Professional collector
Collect x ore/herbs/leather of each kind. Although it would be better to set differnt numbers for differnt herbs/ore. It's easy to collect 20 Felweed, but not so easy to collect 20 Black Lotus.
They already did it with first aid (create 500 Bandages), they could extend it to herbalism and mining as well.
On a separate note I also kind of secretly want to see an "achievement" for "rotated more than X degrees via keyboard-turning"...
I think that would be hands down the first achievement I would aim for.
For msyelf, I've gone out of my way to collect every blacksmithing plan in the game that I can (within reason) obtain (i.e. lacking the sunwell drops). I'd love to see something that would allow me to show others that I have in fact wasted tens of thousands of gold on stuff I've likely never made and never will. For myself, I guess it's a thing of OCD but it's one of the facets of the game I truly enjoy.
Perhaps profession-mastery stuff would be better implemented as Feats? It seems like Achievements are supposed to be globally accessible and permanent. Professions are not permanent, and Achievements based on profession mastery are not global because double-gatherers can't take them.
"Master <X> of Azeroth" - Have all Azerothian patterns.
"Master <X> of Outlands" - Have all Outlands patterns.
"Master <X> of Northrend" - Have all Northrend patterns.
Know it all
Learn every recipe/pattern/... of your chosen professions. If it's too much to display, just display the ones not tought by trainers.
It should be seperated by profession and should only include the professions your character chose. But once achievements are account-based they could implement an achievement for every profession.
One issue I have with this is... Engineering. It's currently impossible to learn every recipe available to you. The class-specific goggles would be a sticking point, as would some of the goblin/gnomish eng items. I imagine Blacksmithing would have a similar issue.
Jewelcrafting would be a very expensive one with which to accomplish this
For the server first achievements, just make it so that everyone at the kill gets the server first achievement and everyone in the guild gets a 'secondary' server first achievement if they are there for any following kills. Bit harder to sell the server first (unless you make people change into your guild and go up to that boss), casual guildmates won't get it and they're both unique achievements so nobody is left out.
I don't believe this will be the case at all. There will undoubtedly be an achievement for killing Arthas and I assume their stance on the hardest PvE boss in WotLK will be the same as it is about KJ: That it is meant to be hard and not possible for just anyone to do.
On top of that there are/will be manys achievements that are not soloable, and some WoW players just play solo.
You misunderstood. Any player can kill Arthas, any player can kill Kil'Jaeden. Obviously, not every player will do those things, but if someone is determined to accomplish it and they do all the requisite gearing and raiding, they have the ability to. When I said I don't think Blizzard wants to implement impossible achievements, I meant that very literally. In the example I replied to, what if they make an achievement to go to the IF airport and then later make it literally impossible to get there? Not much fun for people to have grayed out achievements staring them in the face that they will literally never be able to unlock, no matter how much effort they put into it.
Engineering. It's currently impossible to learn every recipe available to you. The class-specific goggles would be a sticking point, as would some of the goblin/gnomish eng items. I imagine Blacksmithing would have a similar issue.
I wonder if it's possible to award the same Feat / Achievement based on differing conditions. For instance, could one qualify for the hypothetical Master Blacksmith of the Outlands feat by learning all non-specialized patterns, plus one of Mace/Axe/Sword/Armor, plus either the casting or physical DPS versions of the boots, chest, and shoulders. In the same way, Engineering could only require Goblin or Gnome patterns, not both.
In the Smithing case, a simpler way would be to ignore patterns that produce BoP items. That leaves us with this list. Personally I would shave off the items produced by patterns that only drop in raids as a way to encourage post-BC rerollers and nonraiders to strive for the Feat / Achievement. That brings us to this list. Seems to be in the same ballpark as the current Achievements without being unreasonable or absurd.
Know it all
Learn every recipe/pattern/... of your chosen professions. If it's too much to display, just display the ones not tought by trainers.
It should be seperated by profession and should only include the professions your character chose. But once achievements are account-based they could implement an achievement for every profession.
One problem with this is that the requirements would change whenever they released new recipes. I think the idea is that achievements are something that you do once, and then it's done.
Note that there aren't any achievements that say "get every dungeon key" or "defeat every 5-man heroic boss" or "complete every daily quest." There is a quest to defeat every boss in naxxramas, but naxxramas is unlikely to get more bosses in content patches, while new recipes, quests and instances are common additions from content patches.
It also has the same problem as potential "get all outland reputations to exalted" - it has requirements that are mutually exclusive - Aldor vs. Scryer and Macesmith vs. Armorsmith.
There isn't a "get all vanity pets" achievement, either. (It would be obnoxious if there was! Only Blizzard employees would end up with that one.)
The same alternative could be used for recipes. Collect 300 tailoring patterns, 200 JC recipes, etc. When Wrath settles down and the Emerald Dream expansion comes out, they can add new ones for even more recipes.
I agree, though, that the highest one should be impossible to achieve without having some obscure raid drops from old instances.
I wonder if it's possible to award the same Feat / Achievement based on differing conditions. For instance, could one qualify for the hypothetical Master Blacksmith of the Outlands feat by learning all non-specialized patterns, plus one of Mace/Axe/Sword/Armor, plus either the casting or physical DPS versions of the boots, chest, and shoulders. In the same way, Engineering could only require Goblin or Gnome patterns, not both.
In the Smithing case, a simpler way would be to ignore patterns that produce BoP items. That leaves us with this list. Personally I would shave off the items produced by patterns that only drop in raids as a way to encourage post-BC rerollers and nonraiders to strive for the Feat / Achievement. That brings us to this list. Seems to be in the same ballpark as the current Achievements without being unreasonable or absurd.
I'd still have to go back and get all the MC patterns that I never got
Finding a group for MC sucks on my server. Though, with the new achievements for TF/Sulf, it might become a little more common.
I mentioned this a while ago in another thread, but I really wish they didn't take out wall jumping so they could have some really cool exploration talents like top of Orgrimmar, top of the alliance tower in Hyjal, top of Kael'thas' pylons, etc.
I'd love class-based achievements too, some I'm guessing would be impossible to track but I'd like to see some for rogues:
Expose armor without breaking gouge
Vanish death coil/PoM/etc.
Use vanish to take another rogue/druid out of stealth
Shadowstep a charge/intercept/feral charge
I mentioned this a while ago in another thread, but I really wish they didn't take out wall jumping so they could have some really cool exploration talents like top of Orgrimmar, top of the alliance tower in Hyjal, top of Kael'thas' pylons, etc.
I'd love class-based achievements too, some I'm guessing would be impossible to track but I'd like to see some for rogues:
Blizzard providing incentives to do things they clearly have spent some effort to stop doesn't seem foolish to you? Achievements which are only accomplished by abusing game mechanics just don't make sense - They don't want you at the top of Org, why would they provide any incentive for you to try to get there?
As for class Achievements, I definitely want a record of how many times a pally has bubble-hearthed in combat. ("Valor is living to fight another day").
I want an achievement for killing members of the mob gank squad: Mor'ladim, Son of Arugal, Devilsaur, Fel Reaver...
Probably should be one for killing Stitches as well.
I definitely like this idea. Just need to keep adding new ones for future expansions. Has the gank squad member for Wrath shown up yet? (Wondering if it will be a big brother to the good old Son of Arugal since he has returned.)
You could have some based upon character building. Such as:
No need for Mana pots: Reach over 800 spirit.
Can't Touch This: 99% Avoidance
I need more power!: X AP
Iron Curtain: X Armor
Time for a diet.: X Stamina
Smarter than you: X Intelligence
The stat numbers should be such that you can't just swap gems around to get them, you have to choose gear specificly to reach that amount. (attainable at the equivelent of T5 in WotLK)
Some of those would be impossible for certain classes though. How would a priest go about getting 99% avoidance or x ap, or even a shaman getting x armor without making warriors and pallys get it as soon as they're in blues? The int/spirit/stam ones i like though, because every class can get that (even if it does take stealing some clothies gear XD)
Some of those would be impossible for certain classes though. How would a priest go about getting 99% avoidance or x ap, or even a shaman getting x armor without making warriors and pallys get it as soon as they're in blues? The int/spirit/stam ones i like though, because every class can get that (even if it does take stealing some clothies gear XD)
This issue has been coming up a lot in this thread ("that'd be great for X class, but impossible for Y!") and I think the consistent answer to this each time is: that'd be a terrible Achievement, but a really cool Feat.
I know the discussions about the best way to be inclusive for "server first kills" was a few pages ago, but here's my suggestion (only works for end-bosses):
When an endboss dies, give individual first-kill credit to all players who were present for a kill (among the active 25) for any boss killed in that instance for the raid-id that resulted in the endboss kill.
So if you had people sitting for your first KJ kill as long as they killed something in Sunwell that particular week with you, they get credit. Obviously no system is perfect, and the two that stick out would be: 1. People that don't deserve it: You bring a recruit for Kalecgos and he sucks and gets kicked, then that week you end up getting server first KJ and that crappy recruit gets credit. 2: People that should get credit but don't: Some valued member is on vacation that whole week (or misses the raid the day you clear the prev bosses). Its more restrictive than simply saying "be in the raid ID" because you have to be present for a boss kill, but its more flexible than "just 25". Its still somewhat susceptible to selling, but arguably any system that isn't "25 killers only" would be.
I know the discussions about the best way to be inclusive for "server first kills" was a few pages ago, but here's my suggestion (only works for end-bosses):
When an endboss dies, give individual first-kill credit to all players who were present for a kill (among the active 25) for any boss killed in that instance for the raid-id that resulted in the endboss kill.
So if you had people sitting for your first KJ kill as long as they killed something in Sunwell that particular week with you, they get credit. Obviously no system is perfect, and the two that stick out would be: 1. People that don't deserve it: You bring a recruit for Kalecgos and he sucks and gets kicked, then that week you end up getting server first KJ and that crappy recruit gets credit. 2: People that should get credit but don't: Some valued member is on vacation that whole week (or misses the raid the day you clear the prev bosses). Its more restrictive than simply saying "be in the raid ID" because you have to be present for a boss kill, but its more flexible than "just 25". Its still somewhat susceptible to selling, but arguably any system that isn't "25 killers only" would be.
I like the idea of a tiered system, as suggested earlier. Something along the following lines:
1) I was there (boss X) The people present at the server first kill itself
2) They also serve who... (boss X) Everyone who is saved to the Raid ID at the time the server first kill happens
3) Companions of greatness (boss X) Everyone who is in a guild with anyone who was present at the server first kill
4) The World as Witness (boss X) Everyone online on the server at the time of the boss kill.
Yes, (3) is loose - and deliberately so. I'm sure some people will get it who "shouldn't" - but on the other hand it's the only way to get recognition for the guy that happens to be on holiday that week but MTed every other first kill you've ever had.
Number (4) will probably irritate everyone here, but I really like the idea. It doesn't have to be worth a large number of points, it's just a kind of "Wow, I was there when..." that might help the server as a whole to celebrate its achievements. And, frankly, I like the idea of someone who's just bought the game, standing in Northshire Abbey, suddenly getting the server wide message that <X people> have just killed something major. Gives them something to aspire to.
I think they need to bring out some of the forum memes that spring up from time to time:
- It's a Trap! (see: Admiral Ackbar Ascii in case you haven't seen it before) for recording the number of times you've been trapped by a Hunter;
- It's over NINE THOUSAND! for an average of 9000 reputation with all your factions, or killing 9000 of a specific type of mob or hitting 9000 AP or something (preferably one achievable by all classes though);
- O'RLY? and YA'RLY! for accepting x number quests and completing x number of quests (terrible suggestion but I had to think of something) - yes I know they're already in the game as auctioneers in Undercity; and
- ALAMO teeches U 2 play DURID! as a feat for completing all the druid quests (bear/cat/aqua/epic flight form and possibly any other ones like the ungoro one).
Other random "in-joke" style names would be pretty cool.
To Nataliah: I think he means anything like "Get 10 honour kill credits without dying" or something like that as they wouldn't be tracked - obviously the pure honour value would be.