Summarizing: Last updated: 30. August 2008
Most of the work has been done by
Prinsesa so please give her credit too when you copy&paste this thread to any other place. If you find any wrong information in this post please let me know.
General:- One of the system we’re considering as well is – so you have profession dailies for all of your professions, and what those end up being I’m not sure, but then when you do that daily you get a token. Then on this vendor there’s maybe 20 recipes, and they cost [maybe] 25 tokens each. So you’ll start making decisions on how you want to spend those tokens and that will help differentiate you from everyone else just by your decisions rather than what you happened to have found or bought off the Auction House.
Source:
BlizzCast Episode 4
Mining:
Miners get a stamina boost as a profession-specific perk
Toughness - Spell - World of Warcraft
Skinning:
Skinners get a critical strike boost as a profession-specific perk
Master of Anatomy - Spell - World of Warcraft
Herbalism:
Herbalists get a Heal-over-time ability
Wild Growth - Spell - World of Warcraft as well as consumables like such as
Deadnettle - WoWWiki - Your guide to the World of Warcraft as profession-specific perks.
Alchemy:
Alchemy received the potion sickness debuff, which affects anyone using a potion, to limit potions to once per combat, but got Mixology as a profession-specific perk. Mixology increases the stats gained from Elixirs and Flasks by 20%
- Alchemy discovery - So for fairly deterministic upgrades they’re ok, or for the fun stuff, and there might even be some other uses that we haven’t really thought of that are going to fit well with that unpredictability
Source:
BlizzCast Episode 4
Blacksmithing:
Blacksmithing gets to put sockets on weapons and belts as "constantly in-demand" products, as well as sockets on gloves and bracers as profession-specific perks. BS will have the ability to socket one-handed weapons. From the recipe, it looks like a casted ability, similar to Enchants that have to be done through the "Will not be traded" window. That being said, it will be available to all players. We do not know if two-handed weapons will be socketable, either as a freely-available ability or a BS-specific perk.
Blizzard has stated that one of their ideas was to give Armorsmiths the ability to add a second Meta socket as an additional sub-profession perk. However, those are simply words at this point. Nothing like this currently exists in the beta, nor has there been any announcements regarding perks for the Weaponsmith subprofession, or the Sword/Axe/Macesmith sub-sub-professions.
- "Permanently add a socket to your bracers. Requires a level 60 or higher item."
- "Permanently add a socket to your gloves. Requires a level 60 or higher item."
- "Permanently attach a titanium belt buckle onto a belt, adding a socket to the belt. Requires a level 60 or higher item."
Engineering:
Engineering gets to apply special Engineering-esque abilities to their items such as rocket-power to boots, parachute abilities to cloaks, haste abilities to gloves and rocket launchers on an as-yet-undetermined slot. Only Engineers can use these activated abilities, and they replace the traditional enchants. Scopes for ranged weapons continue as the "constantly in-demand" products, while a Motorcycle land mount is a new profession-specific perk. Other engineering gadgets include a deployable Auction House NPC and a deployable mailbox.
- "Permanently attaches a hand-mounted pyro rocket launcher, allowing a skilled engineer to deal 2070 to 2530 Fire damage to an enemy at range. The rocket can only be fired every 2 minutes."
- "Permanently attaches hyperspeed accelerators to a pair of gloves, allowing a skilled engineer to increase their haste rating by 340 for 8 seconds. The gloves can only be activated every few minutes."
- "Permanently attaches a flexweave underlay to a cloak, allowing a skilled engineer to turn the cloak into a parachute to fall slowly for 10 seconds. The cloak can only be used every 5 minutes."
- "Permanently attaches overpowered nitro boosts to a pair of boots, allowing a skilled engineer to greatly increase run speed for . The nitro boosts can only be activated every 5 minutes."
- "Attaches a permanent micro stabilizer to a bow or gun that increases your ranged hit rating by 40"
- "Attaches a permanent scope to a bow or gun that increases its ranged critical strike rating by 40"
Leatherworking:
Leatherworking received the Tinnitus debuff to limit Drum buffs to once every 5 minutes, but received BOP Leg Armors as a profession-specific perk. Also Leatherworker can use Fur Lining to enchant their own bracers.
- Fur Lining - Stamina - "Permanently enchant bracers to increase stamina by 90. Can only be used on the leatherworker's bracers, and doing so will cause them to become soulbound."
- Fur Lining - Spell Damage - "Permanently enchant bracers to increase spell power by 70. Can only be used on the leatherworker's bracers, and doing so will cause them to become soulbound."
- Fur Lining - Fire Resist - "Permanently enchant bracers to increase your fire resistance by 60. Can only be used on the leatherworker's bracers, and doing so will cause them to become soulbound."
- Fur Lining - Attack Power - "Permanently enchant bracers to increase attack power by 120. Can only be used on the leatherworker's bracers, and doing so will cause them to become soulbound."
Tailoring:
Tailoring gets to create "Embroideries" which are applied to cloaks in a manner similar to spellthreads and leg armors.
Embroideries provide special abilities such as a chance to deal additional Holy damage on spell hit, a chance to restore mana on spell cast, or a chance to proc extra armor penetration. These embroideries replace the traditional enchants and are a profession-specific perk. Spellthreads continue to be a "constantly in-demand" product, with an additional PvE/healing-oriented variant of SPI/spell power as opposed to STA/spell power. Like Leatherworking, Tailoring will also have spellthreads with higher-than-average stats as a profession-specific perk.
- "Embroiders a subtle pattern of light into your cloak, giving you a chance to cause an additional 800 to 1000 Holy damage when you damage an enemy with a spell. You can only embroider your own cloak and embroidering your cloak will cause it to become soulbound."
- "Embroiders a magical pattern into your cloak, giving you a chance to restore 300 mana when you cast a spell. You can only embroider your own cloak and embroidering your cloak will cause it to become soulbound."
- "Embroiders a magical pattern into your cloak, causing your damaging melee attacks to sometimes ignore 1000 of your target's armor. You can only embroider your own cloak and embroidering your cloak will cause it to become soulbound."
Jewelcrafting:
Jewelcrafting has the ability to create "Perfect" gems when cutting Uncommon gems - these supposedly provide more stats than the Uncommon gem, but it is unknown if thet provide more than Rare or Epic gems. It is also unknown if these Perfect gems are BOE or BOP. Special "Dragon's Eye" gems with higher-than-average stats continue to be JC's profession-specific perk, with the added bonus of matching any of the three socket colors, regardless of the stats provided.
New Meta gems:
- "Reduces spell damage taken by 2%"
- "Reduces the duration of any Fear effects used against the wearer by -15%. This effect does not stack with other similar effects."
- "Reduces the duration of all Stun effects used against you by -15%"
- "Reduces the duration of any Silence effects on you by -20%"
- "Decreases the duration of movement impairing effects by 15%"
- "Melee/Ranged Haste Rating increased by 480" (proc?)
- "2% chance on successful spellcast to restore 300 mana."
Enchanting:
Enchanting has had its new enchants released. There are also recipes for upgradable BOP epic Wands, similar to the Thunder/Deep Thunder/Stormherald line of upgradable epic maces for Blacksmithing, although their stats have not been finalized as of yet.
Inscription:
Inscription will allow players to augment the cooldown, damage, or mechanics (stun, knockback, DoT, HoT, etc.) of a spell. It will have two aspects: augmentation of abilities and spells with the creation of a new type of item ("scrolls", for example, from ink, paper, and other reagents — or some other item which has not yet been revealed). Every player will get a new spell book page to which they can add six glyphs — currently, two major, two lesser, and two minor.
Source:
Inscription - WoWWiki
- Players will be able to swap their glyph with an one hour cooldown on each glyph. The glyph is destroyed when it is replaced. The cost of glyphs appear to be rather low.
- Inscription will draw most of its materials from Herbalism's herbs, milling them the same way a Jewelcrafter prospects a Miner's ores.
- Inscription will interact with Enchanting by allowing enchants to be placed on Scrolls, which can then be sold separately and applied without an enchanter. Newer scrolls have since been revealed with a level 35 minimum requirement, allowing TBC enchants to be placed on them. It can be expected that a third scroll for WOTLK level minimum requirements will be implemented as well.
Cooking:
Aside from those granting Track Humanoids or Track Beasts, or pet stats, the food buffs are pretty uniformly 40 stamina and 40 (otherstat). Ones pictured include: Strength, agility, expertise (I assume they mean rating), hit rating, 16mp/5, spirit, and 280 ArP.
List of known recipes:
http://static.mmo-champion.com/mmoc/...oking_8885.jpg