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Old 01/07/09, 1:14 PM   #1621
Lysara
Von Kaiser
 
Human Mage
 
Arathor (EU)
Some interesting changes:

Alchemy
  • The Cooldown on Transmute: Titanium has been reduced to 1 day, and the materials required have been simplified.
  • Reduced the cooldown on Northrend Alchemy Research from 7 days to 3 days.
  • The chance to discover a Northrend transmutation has been increased.
  • Changed the Crazy Alchemist Potion so it always gives health and mana. It also grants the benefit of another random potion effect.
  • Potion of Nightmares functionality changed. You can now move to interrupt the effect, and damage taken is no longer increased while you are under the effects of this potion.
  • Added a new recipe for Ethereal Oil to grand master alchemy trainers.
  • You can now discover a recipe for the Elixir of Water Walking with Northrend Alchemy Research.

Blacksmithing
  • Increased the materials required to make several recipes that require cobalt.
  • Added a new recipe for shield reinforcements that increases the block value of shields.

Cooking
  • A recipe has been added for Kungaloosh. You can learn this recipe from an NPC in the Dalaran sewers once you have completed the quest 'The Taste Test' in Sholazar Basin.
  • A recipe for the incredible Fish Feast can now be purchased for Dalaran Cooking Awards.
  • Succulent Orca Stew and Shoveltusk Soup have been removed from the requirements for any cooking achievements as they will not be added to the game.
  • A new recipe for Worg Tartare is now available for purchase with Dalaran Cooking Awards. This delicacy imbues hit rating and Stamina upon those brave enough to eat it.

Enchanting
  • Many high level enchantment recipes have had the amount of Infinite Dust and Greater Cosmic Essence requirements significantly reduced, but with Dream Shards being added to them.
  • Increased the Fire damage inflicted by the Icebreaker weapon enchantment.
  • Reduced the armor penalty granted by the Berserking weapon enchantment.
  • Added a new recipe to enchant bracers with Stamina. You can buy this recipe from Vanessa Sellers in Dalaran.
  • Added a new recipe to enchant a weapon with Stamina. You can buy this recipe from Vanessa Sellers in Dalaran.

Engineering
  • Reduced the cooldown and increased the duration of the effect for Hyperspeed Accelerators.
  • Added a new recipe for epic plate spell power goggles.
  • Weakness Spectralizers are now usable by druids.
  • The Saronite Bomb recipe now creates a lot more bombs for the same material cost. While this breakthrough was discovered by goblins, all engineers can take advantage of it.
  • Gnomish Lightning Generator has had its cast time and cooldown reduced.

Inscription
  • Jessica Sellers, a new vendor in the Dalaran inscription shop, will sell most inscription inks for the cost of one Ink of the Sea. She also sells Snowfall Ink for multiple Inks of the Sea.
  • A new recipe for Glyph of Arcane Blast has been added to Master and Grand Master Inscription trainers.
  • Glyph of Death Decay has been changed to grant 20% additional damage instead of its current effect.
  • Glyph of Invisibility duration has been increased.

Jewelcrafting
  • Added a new recipe to convert a frozen orb and some green quality gems into several superior quality gems.
  • Reduced the spell power granted by the use effect of "Figurine - Twilight Serpent", but reduced the cooldown significantly.

Leatherworking
  • The epic leg armor patches now require a Frozen Orb in addition to their other materials.

Mining
  • Mining veins and deposits no longer require multiple hits to receive all the ore. Players will receive around the same amount of ore, stone, and gems they would have received from multiple hits.

Tailoring
  • Reduced the cloth required to make a Bolt of Imbued Frostweave.
  • Simplified the materials required for Shining Spellthread and Azure Spellthread.
  • Reduced the eternals required to make Brilliant Spellthread and Sapphire Spellthread, but increased the number of Iceweb Spider Silk.
  • Greatly reduced the materials required to make the self-only tailoring leg enchants (Master's Spellthread and Sanctified Spellthread), but these recipes no longer grant any skill gains.
  • Reduced the training cost for the normal Flying Carpet.
  • Ebonweave now requires the tailor to be in the Maw of Neltharion in Dragonblight to create it.
  • Spellweave now requires the tailor to be at the Azure Dragonshrine in Dragonblight to create it.
I particularly like the Tailoring changes, making the specialty cloth will be a lot easier now.

Being able to mine a full node a single hit is nice too, though I can see it being even more prone to people ninja-mining while you fight the mobs around it.

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Old 01/07/09, 1:27 PM   #1622
timski
Von Kaiser
 
Gnome Warlock
 
Ravenholdt (EU)
Some of these "PTR changes" are not on the PTR at all. Ethereal Oil and Glyph of Arcane Blast most obviously, and if Worg Tartare is available, it is well hidden. Likewise there are a lot of changes on the PTR that are still not in the patch notes. Some are not insignificant to overall balance, such as the the addition of Pymgy Suckerfish to half the catches from pools, or doubling the amount of vellum gained from recipes. And I'm only tracking a few of the professions... I'm not sure anyone alive actually knows everything that's in a WoW patch anymore.

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Old 01/07/09, 1:37 PM   #1623
nataku
Piston Honda
 
Daigo
Dwarf Priest
 
No WoW Account
Unfortunately, those changes to tailoring still do not address the lackluster personal benefit for having tailoring as a profession compared to some of the other crafting professions with more pronounced benefits.

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Old 01/07/09, 2:33 PM   #1624
Ambika
Piston Honda
 
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Undead Warrior
 
Earthen Ring
Thank god on the mining change. No more wars over a node, just walk up, click it, all done. This will increase respawn timers all over the zone so in the end it's a good thing. Faster nodes get mined, faster they pop up somewhere else.

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Old 01/07/09, 4:43 PM   #1625
sedrikk
Von Kaiser
 
Human Rogue
 
Skywall
Without fireleaf and fireseed herbalism seems to have lost its only dps increase. Am i right in my assumption that it is the only profession that does not offer one now? Has tehre been any type of alternative mentioned for herbalism that i have missed?

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Old 01/07/09, 4:45 PM   #1626
kalbear
Bald Bull
 
Tauren Druid
 
Balnazzar
To my knowledge mining doesn't add any DPS increase either. No alternatives or replacements for herbalism have been mentioned so far.

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Old 01/07/09, 6:07 PM   #1627
Setia
Piston Honda
 
Human Mage
 
Ysera
Originally Posted by MMO-Champions
Items

Scrolls: Buffs from scrolls can now only be overwritten by more powerful scrolls.
Has a new consumable category been created? Am I getting this right, in that scrolls will no longer be overwritten by AI/Fortitude/DS/Strength of Earth, and thus Inscribers will have goods in constant demand (although they're items any inscriber worth in salt can make...)

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Old 01/07/09, 6:12 PM   #1628
 sordee
Priest for Hire
 
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Sordee
Tauren Priest
 
No WoW Account
Originally Posted by Setia View Post
Has a new consumable category been created? Am I getting this right, in that scrolls will no longer be overwritten by AI/Fortitude/DS/Strength of Earth, and thus Inscribers will have goods in constant demand (although they're items any inscriber worth in salt can make...)
I am pretty sure all this means is that the AGI/STR scrolls won't magically disappear since a shaman drops a Strength of Earth totem down. But you won't get any benefit if you have the SoE buff.

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Old 01/07/09, 6:12 PM   #1629
 Adoriele
Happy October 19th!
 
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Night Elf Druid
 
Dragonblight
Originally Posted by Setia View Post
Has a new consumable category been created? Am I getting this right, in that scrolls will no longer be overwritten by AI/Fortitude/DS/Strength of Earth, and thus Inscribers will have goods in constant demand (although they're items any inscriber worth in salt can make...)
I think the idea is that if you have, say, [Scroll of Intellect IV], it won't be overwritten if someone tries to cast [Scroll of Intellect III] on you.

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Old 01/07/09, 6:31 PM   #1630
Hycinna
Glass Joe
 
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Blood Elf Paladin
 
Deathwing
What's with Engineering in WoTLK? They're adding +SP goggles in the next patch, but with the way I'm going with gear right now, there won't even be any purpose for me to make a pair. To make matters worse, the only schematics that seem worthwhile are MOLL-E, Scrapbot Construction Kit(just for fun, it's sad that you can't repair with it), and the motorcycle(Which costs way too much). I'm sorta feeling neglected by Blizzard.

Blacksmithing get all these awesome Titansteel items, and we've gotten maybe 2-3 semi-decent items? Alchemy gets those stones, every week they can possibly learn a new recipe? That sounds so cool. The only thing I can say I've actually used in duration with Engineering is the Gnomish World Enlarger. And that is how old? Where's the tinkering for Engineering? I hope they maybe add new schematics to the game.

I have Mining to 450, so I guess the only craft I can easily level would be Blacksmithing. Do you guys think it would be a good idea to follow a guide in leveling Blacksmithing(gathering the materials first), or should I do the insane and level Herb/Alchemy for the Endless Mana Potions, epic version of Mercurial Alchemist Stone when it comes out, and my favorite, Northrend Alchemy Research.

This is troublesome, I leveled Engineering to have fun with what I could create, and nothing fresh is coming in, so..yeah..

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Old 01/07/09, 6:55 PM   #1631
Dragon-CR
Von Kaiser
 
Draenei Shaman
 
Crushridge
Originally Posted by Hycinna View Post
What's with Engineering in WoTLK? They're adding +SP goggles in the next patch, but with the way I'm going with gear right now, there won't even be any purpose for me to make a pair. To make matters worse, the only schematics that seem worthwhile are MOLL-E, Scrapbot Construction Kit(just for fun, it's sad that you can't repair with it), and the motorcycle(Which costs way too much). I'm sorta feeling neglected by Blizzard.

Blacksmithing get all these awesome Titansteel items, and we've gotten maybe 2-3 semi-decent items? Alchemy gets those stones, every week they can possibly learn a new recipe? That sounds so cool. The only thing I can say I've actually used in duration with Engineering is the Gnomish World Enlarger. And that is how old? Where's the tinkering for Engineering? I hope they maybe add new schematics to the game.

I have Mining to 450, so I guess the only craft I can easily level would be Blacksmithing. Do you guys think it would be a good idea to follow a guide in leveling Blacksmithing(gathering the materials first), or should I do the insane and level Herb/Alchemy for the Endless Mana Potions, epic version of Mercurial Alchemist Stone when it comes out, and my favorite, Northrend Alchemy Research.

This is troublesome, I leveled Engineering to have fun with what I could create, and nothing fresh is coming in, so..yeah..
Most professions get a major tinker/enchant that's supposed to be their DPS boosting ability, for engineers it's the Hyperspeed Accelerators, which currently on PTR are 340 haste for 10 secs, 60 sec CD, as opposed to 8 sec with 2min CD on live, which is a fairly large boost over other available glove enchants.

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Old 01/07/09, 7:53 PM   #1632
Hycinna
Glass Joe
 
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Blood Elf Paladin
 
Deathwing
Originally Posted by Dragon-CR View Post
Most professions get a major tinker/enchant that's supposed to be their DPS boosting ability, for engineers it's the Hyperspeed Accelerators, which currently on PTR are 340 haste for 10 secs, 60 sec CD, as opposed to 8 sec with 2min CD on live, which is a fairly large boost over other available glove enchants.
Yeah, but I don't really stack Haste on my Holy Paladin. Temporary buffs like 340 haste for 10 secs don't seem worthwhile compared to +28 SP to my gloves. Engineering has been great for DPS, that's for sure. I'd even like the hand-mounted pyro rockets if it were more useful for healers. 2k damage every minute for soloing doesn't seem worthwhile to me when my raiding guild is going to want me to have +28 SP.

I think I'm going to level Herbalism up first, and then drop Mining once I get that to 450. It's going to suck for my Turbo-Charged Flying Machine though.

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Old 01/07/09, 8:18 PM   #1633
foolish_fool
unique snowflake
 
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Blood Elf Paladin
 
Frostmourne
Originally Posted by Hycinna View Post
Yeah, but I don't really stack Haste on my Holy Paladin. Temporary buffs like 340 haste for 10 secs don't seem worthwhile compared to +28 SP to my gloves. Engineering has been great for DPS, that's for sure. I'd even like the hand-mounted pyro rockets if it were more useful for healers. 2k damage every minute for soloing doesn't seem worthwhile to me when my raiding guild is going to want me to have +28 SP.
Every profession is in roughly the same boat in this regard. Live with it. The tailoring cloak enchants are worse for dps casters than the normal haste enchant (though ironically, tailoring is good for melee - go figure). Other professions, for the most part, get a generic bonus of either Stam, Spellpower, or AP, the exception being JC, who get a choice of stat. No longer does *anyone* have the amazingly overpowered (and thus necessary) situation that came with, at various stages, tailoring, BS or leatherworking during BC. If your profession of choice doesnt give you what you want and annother one does, switch.

Edit:
To add to this, 340 haste for 10 sec in a minute is slightly more than 56 haste averaged over time. This is quite a significant throughput increase over 28 spellpower for a healer, and what is even better is that it is controllable: you can save your 10 seconds of burst healing for the times when you really need high throughput (and likely combine it with your trinkets). Your guild shouldn't be telling you what to enchant your gear with, and even if they did, they should be telling you that the new engineering glove enchant beats 28 spellpower.

Last edited by foolish_fool : 01/07/09 at 8:49 PM.

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Old 01/08/09, 11:20 AM   #1634
Douglas
Don Flamenco
 
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Night Elf Druid
 
Earthen Ring
Originally Posted by foolish_fool View Post
To add to this, 340 haste for 10 sec in a minute is slightly more than 56 haste averaged over time. This is quite a significant throughput increase over 28 spellpower for a healer, and what is even better is that it is controllable: you can save your 10 seconds of burst healing for the times when you really need high throughput (and likely combine it with your trinkets). Your guild shouldn't be telling you what to enchant your gear with, and even if they did, they should be telling you that the new engineering glove enchant beats 28 spellpower.
This is very much a matter of play style though. I know (several) people who refuse to take any trinkets that have any "Use:" effect, even if they'd be an upgrade over a current trinket based purely on passive stats, because basically their brains are full and they can't work the use into their prioritization/rotation system.

My engineer does have the haste-on-demand glove enhcant, and I do use it, but I know I use it far less than I ought to. I'm sure I'll adapt in time (my engineer is a rarely-played alt, my 80 hunter, so I don't feel much pressure to min-max her yet), but many people would rather opt out of the complexity.

Edit: after writing that I realized, any such people should not be choosing engineering to begin with. It's fundamentally all about unusual gadgets and strange abilities, and not about ordinary mainstream power.

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Old 01/08/09, 12:33 PM   #1635
Mideci
Great Tiger
 
Gnome Rogue
 
Stormrage
If you are failing to use an on-use ability of short cooldown, you ought to macro said ability to a commonly used key. For example, mangle or sinister strike. It's true you'll sometimes "waste" it at the end of combat, but if you write your macro well, you can have it not use the ability, say, when you press the shift key so if you see the trinket/ability come off cooldown (I use Cooldown Timers), and you are aware the fight is ending, hit shift when using the ability and you won't use the other ability. Otherwise, you can spam it and at least be using it every cooldown. This is more often than not going to result in more dps than failing to use the ability frequently, i.e. doubling or tripling its cooldown due to non-use.

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