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Old 05/26/09, 11:22 PM   #1816
GwolfGarona
Von Kaiser
 
Night Elf Hunter
 
Garona
possible ammo discussion

There has been no mention of ammo changes on EJ since Blizzard mentioned working on Big changes to the system. Do the geniuses here have any ideas about what those changes should be from a theory crafting perspective to address weaknesses in tank pulling or Hunter PvE/PvP?


I posted my ideas but they sucked.

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Old 05/27/09, 2:00 AM   #1817
Xelopheris
Piston Honda
 
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Orc Death Knight
 
Dunemaul
Originally Posted by Gofa View Post
He is referring to epic gems: 3x23 = 69. 96 - 69 = 27 => JW only worth 27+dmg anymore.
I'm 100% positive there will be epic gems in 3.2, so let's see how Blizzard will solve this problem.
Until Blizz gives a concrete answer saying there will be BT/Hyjal style epic gems, the smartest assumption is that there will never be gems like that again. They throw profession bonuses completely out of whack, and create a larger raiding imbalance in PVP.

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Old 05/27/09, 3:42 AM   #1818
Kissmyaxe
Von Kaiser
 
Draenei Shaman
 
Silvermoon (EU)
Seeing as it would be better for them to introduce epic gems (it is boring to have same gems for a whole expansion), I think it's safe to assume they will buff all professions to match the bonus of BS.
This is a win/win scenario since people love it when they get buffs/upgrades and it will follow the basic idea of a MMO of continuously improving ones char. And I am sure they will be available both through PvE and PvP as they don't need to be rare (aka. MH/BT) but simply exist for the reasons mentioned above.

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Old 05/27/09, 4:00 AM   #1819
Ingmar
Piston Honda
 
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Dwarf Hunter
 
Grim Batol (EU)
I really don't see why you all keep thinking that it's impossible for Blizzard to just make epic gems unique (3) or something.

It solves the problem with BS being OP and neither will JC get underpowered (as long as 3.2 gear provides a few more sockets).


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Old 05/27/09, 5:46 AM   #1820
songster
Chief Passenger
 
Gnome Rogue
 
Earthen Ring (EU)
Originally Posted by Ingmar View Post
I really don't see why you all keep thinking that it's impossible for Blizzard to just make epic gems unique (3) or something.

It solves the problem with BS being OP and neither will JC get underpowered (as long as 3.2 gear provides a few more sockets).
<shrug> Lots of options. The simplest as far as I can see it is:

1) Set the BS sockets to only accept blue quality gems
2) Change the JC perk to allow 4 Dragon's Eyes in your equipment rather than the current 3.

That leaves both the BS and JC perks effectively static while introducing epic gems. Other professions don't need to be touched.

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Old 05/27/09, 8:16 AM   #1821
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Originally Posted by Kissmyaxe View Post
Seeing as it would be better for them to introduce epic gems (it is boring to have same gems for a whole expansion), I think it's safe to assume they will buff all professions to match the bonus of BS.
This is a win/win scenario since people love it when they get buffs/upgrades and it will follow the basic idea of a MMO of continuously improving ones char. And I am sure they will be available both through PvE and PvP as they don't need to be rare (aka. MH/BT) but simply exist for the reasons mentioned above.
Epic gems are just another source of inflation and are by no means necessary, since any stats you might derive from epic gems could just as well be built into the gear.

If anything, there are more signs that point towards epic gems not being introduced: Icy Prisms/Brilliant Glass, gems-for-Badges and gems-for-Honor/Arena-Points were all mechanics used in TBC to spread epic gems around to non-Hyjal players, but the mechanics have instead been applied to WOTLK's rare gems.

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Old 05/27/09, 8:26 AM   #1822
Qrt
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Orc Hunter
 
Lightbringer (EU)
Originally Posted by GwolfGarona View Post
There has been no mention of ammo changes on EJ since Blizzard mentioned working on Big changes to the system. Do the geniuses here have any ideas about what those changes should be from a theory crafting perspective to address weaknesses in tank pulling or Hunter PvE/PvP?


I posted my ideas but they sucked.

There have been no new mention of ammo changes; perhaps they have yet to come up with a working model. So instead they buffed the dps on high-level ranged weapons as a stop-gap measure. According to a post on Big Red Kitty forums these are the numbers:

iLvl : dps gain
226 : 21.5
232 : 25.4
239 : 30.2

With raid buffs it's a quite nice boost. As an engineer I had hoped for some new ammo recipes, perhaps dropping from the mechanical bosses in Ulduar.

Last edited by Qrt : 05/27/09 at 8:26 AM. Reason: clarification

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Old 05/27/09, 8:52 AM   #1823
Fallenangel
Don Flamenco
 
Tauren Druid
 
Chromaggus (EU)
Another problem with epic gems is that they make gemming for socket bonuses even less lucrative than it is today. This can fall under the "we like players to have choices" mantra.

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Old 06/01/09, 7:28 AM   #1824
Kaytikat
Von Kaiser
 
Troll Shaman
 
Draenor (EU)
Originally Posted by Nemantopia View Post
So, why is there the 8/6/4 distribution of stats? As ildon mentions, to keep physical DPS from getting essential freebies on the meta-gem thing, but also to keep casters from doing so. If blue had a straight stat [Str, Agi] or one of the hard DPS stats [crit, haste, hit, expertise], there'd be no point to the meta-gem requirments.
One of the major attractions of jewelcrafting at the moment is that the prismatic gems allow you to meet your meta requirements without much thought.

However, I've yet to see the obvious conclusion that if people are levelling jewelcrafting for this reason there must be something wrong with the system of meta requirements in the first place. I propose that instead of changing jewelcrafting a far more effective change would be to remove meta requirements altogether.

For starters, it's always bugged me that at the start of an expansion you can end up with a new helm that you can't socket because the rest of your gear doesn't have enough sockets (or the right type). It also doesn't fit with the concept of socket bonuses - indeed, for a lot of metas, it actually promotes ignoring the socket bonuses to instead meet arbitrary meta requirements. Finally, the socket system already has a nice "decision" element built into it with the trade-off between socketing all red gems or using different colours to achieve socket bonuses. I feel that if the itemisation team put a bit more thought into the socket bonus system we would find that people would still use orange and purple gems.

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Old 06/01/09, 8:09 AM   #1825
sarf
Great Tiger
 
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Fars
Human Paladin
 
No WoW Account (EU)
Originally Posted by Prinsesa View Post
Epic gems are just another source of inflation and are by no means necessary, since any stats you might derive from epic gems could just as well be built into the gear.

If anything, there are more signs that point towards epic gems not being introduced: Icy Prisms/Brilliant Glass, gems-for-Badges and gems-for-Honor/Arena-Points were all mechanics used in TBC to spread epic gems around to non-Hyjal players, but the mechanics have instead been applied to WOTLK's rare gems.
Also, in BC (and in WLK, I suppose) sockets are valued as if you put a blue-quality gem in them. If epic gems are introduced, gear with sockets will therefore be better than gear without sockets.

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Old 06/01/09, 11:10 AM   #1826
Cranberry
Banned
 
Blood Elf Paladin
 
Tanaris
Originally Posted by sarf View Post
Also, in BC (and in WLK, I suppose) sockets are valued as if you put a blue-quality gem in them. If epic gems are introduced, gear with sockets will therefore be better than gear without sockets.
Disclaimer: I'm basing the following on fairly old information, which I'm not 100% certain is still accurate.

It already is, just because of item-level budgeting, at least if I understand the mechanics correctly. My understanding is that you could have an item with 116 points budgeted to strength, or one with 100 points budgeted to strength and 16 budgeted to a red socket - but because the item cost formula is exponential, you would end up with an item with 114 strength in one case, but one with 100 and 16 in the socket in the other (the numbers aren't exact but you get the idea) - and that's not even counting Socket Bonuses, which I believe are totally free on the item budget.

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Old 06/01/09, 7:03 PM   #1827
Malleus
King Hippo
 
Human Paladin
 
Bronze Dragonflight (EU)
Originally Posted by Kaytikat View Post
For starters, it's always bugged me that at the start of an expansion you can end up with a new helm that you can't socket because the rest of your gear doesn't have enough sockets (or the right type). It also doesn't fit with the concept of socket bonuses - indeed, for a lot of metas, it actually promotes ignoring the socket bonuses to instead meet arbitrary meta requirements.
Nobody ignores socket bonuses to meet meta requirements. Everybody exploits their best socket bonuses in the course of filling their meta requirement, then ignores the rest to use the maximum possible optimal mono-coloured gems.

I also disagree with the removal of meta requirements, as without them everyone would just fill every slot with a 16 Strength/Int/SP/whatever gem and the perfect meta, and 90% of all cuts would instantly be rendered worthless.

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Old 06/02/09, 8:02 AM   #1828
Lucinde
Piston Honda
 
Human Priest
 
Lightbringer (EU)
That's not really a problem that originates from the meta requirements. It's just that single-stat gems always give the best return even if it means losing the socket bonus. Metagem requirements are just a nuisance that forces you to use a few crappy multi-colored gems. You "exploit" the socket bonuses to make the loss as small as possible.

As a caster I find it rather frustrating to have to socket +19 spellpower in every slot, because even with the best socket bonus (+5 Spellpower), putting in a SP/crit or SP/haste gem is still not worth it. IMO the whole gemming system needs an overhaul with regards to socket bonuses. They're just so pointless.

Post JC nerf, Blacksmithing seems to be the best profession, with the best outlook for the future (epic gems).
Even without epic gems, BS looks to be the best future investment. If WotLK is not going to see epic gems (which may well be the case after the recent JC nerf), the next expansion will add new gems with superior stats. Unless the lvl 90 BS profession quirk will be "add two sockets to gloves/bracers", being able to add a socket to an item will always be valuable.

Last edited by Lucinde : 06/02/09 at 8:08 AM.

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Old 06/02/09, 8:46 AM   #1829
Jaconis
Von Kaiser
 
Tauren Druid
 
Greymane
Originally Posted by Lucinde View Post

Even without epic gems, BS looks to be the best future investment. If WotLK is not going to see epic gems (which may well be the case after the recent JC nerf), the next expansion will add new gems with superior stats. Unless the lvl 90 BS profession quirk will be "add two sockets to gloves/bracers", being able to add a socket to an item will always be valuable.
Any speculation about which profession will have the best profession-specific perks in the next expansion is rather pointless. At that point, we can assume that all professions will be boosted to a max skill of 525 (if they continue with the increments of 75), with several new recipes for each profession being added as well.

I don't fully understand why everyone is so certain that blacksmithing will definitely become the best profession if epic gems are introduced. This is would only be true IF all other professions remain stagnant. If they do add epic gems, Blizz will likely add new profession-specific abilities that will add an equivalent bonus, i.e. add another "tier" of fur lining for LW, add better ring enchants, better dragon's eye gem cuts, etc. Blizzard has clearly decided to keep all professions on reasonable equal footing in terms of the bonus each gives. They aren't stupid, and know how doing something like only adding epic gems would give advantages to one profession or another.

Last edited by Jaconis : 06/02/09 at 12:47 PM.

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Old 06/04/09, 4:49 AM   #1830
vorda
Bald Bull
 
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Blood Elf Paladin
 
Jaedenar (EU)
Post JC nerf, Blacksmithing seems to be the best profession, with the best outlook for the future (epic gems).
For certain classes (pretty much everyone besides the pure SP/AP gemmers), the ability to choose which stat you add makes blacksmithing already much stronger than the alternatives, and on equal footing with JC after the nerf.

I think it's safe to assume Blizzard will keep the current (post JC nerf) balance once they introduce epic gems. Be it by restricting BS sockets or by buffing everything else.
There might be a slight nerf to tailoring if it becomes the new FoTM for spellcasters though.

Some examples of why BS beats the rest could be:
- intellect/spirit/haste instead of SP for certain healing classes
- strenght/agi/arp instead of AP for certain dps classes

I'd assume everyone who posts on this forum knows how valuable blacksmithing is already though, so we can safely stop "discussing" the value of BS and JC.

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