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Old 06/04/09, 11:14 AM   #1831
ildon
Collateral Damage
 
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Undead Priest
 
Whisperwind
Originally Posted by Lucinde View Post
That's not really a problem that originates from the meta requirements. It's just that single-stat gems always give the best return even if it means losing the socket bonus. Metagem requirements are just a nuisance that forces you to use a few crappy multi-colored gems. You "exploit" the socket bonuses to make the loss as small as possible.
This is almost the only source of strategy/intelligence/"displaying mastery of the game" (to use one of Blizzard's terms) involved in gems/sockets. The only other time a DPS caster, for example, doesn't cram 19 spellpower in every single slot is when they need a little hit. The same mostly applies to melee except with hit and expertise being considerations.

Gemming is already pretty boring as it is, and taking out meta requirements would just make it even more uninteresting by removing even more decision making from the process.

The two main ways of making people interested in other gems would be either making socket bonuses better or making people care more about different stats. Removing meta requirements would be a step backwards, not forwards.

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Old 06/05/09, 6:18 AM   #1832
 ash2ash
Operation Asian
 
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Undead Mage
 
Mal'Ganis
I actually like the gem/socket bonus system, albeit I think there are WAAAAAYYY TOO MANY worthless gems ([Infused Twilight Opal])/socket bonuses (+4 int wtf)

As a dps caster I usually plan item upgrades to maintain somewhere close, but slightly under hit cap so that I can gem to cap without going too far over (368 right now). It's a pretty convenient way to tweak stats that cap out.

I point my camera at stuff and I press buttons:

picasaweb.google.com/pariah99

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Old 06/05/09, 6:29 AM   #1833
footloop
Piston Honda
 
Dwarf Hunter
 
Aegwynn
Originally Posted by ash2ash View Post
I actually like the gem/socket bonus system, albeit I think there are WAAAAAYYY TOO MANY worthless gems ([Infused Twilight Opal])/socket bonuses (+4 int wtf)
Best purple gem for a Marks hunter! (I'm pretty sure, I don't play my hunter too often any more)

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Old 06/05/09, 10:28 AM   #1834
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Originally Posted by ash2ash View Post
I actually like the gem/socket bonus system, albeit I think there are WAAAAAYYY TOO MANY worthless gems ([Infused Twilight Opal])/socket bonuses (+4 int wtf)

As a dps caster I usually plan item upgrades to maintain somewhere close, but slightly under hit cap so that I can gem to cap without going too far over (368 right now). It's a pretty convenient way to tweak stats that cap out.
Blizzard was just hedging their bets by making as many different stat combinations as they could, since they probably don't want a situation where EJ theorycrafts a fantastic hybrid gem that doesn't exist.

It just so happens that in the process of min/maxing you get to see a lot of stuff sacrificed on the altar of "Less than Optimal".

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 06/09/09, 4:05 PM   #1835
PDXMarcos
ME
 
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Goblin Shaman
 
Mal'Ganis
The assumption that only JC would be upgraded in a tiered fashion seems out of pattern. Blizzard can a introduce dungeon or faction reputation to facilitate the changes necessary for a wholesale upgrade to equalize the profession buffs.

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Old 06/16/09, 11:47 PM   #1836
Heenk
Von Kaiser
 
Tauren Hunter
 
Ghostlands (EU)
Guess they're introducing Epic Gems after all, and changing the profession perks pretty much as expected

When the next major content patch launches we will be introducing epic quality gems and updating the perks for each profession. Please keep in mind that any of this information may see further changes before the patch launches.

The design recipes for cutting epic gems will be made available for purchase with Dalaran Jewelcrafter’s Tokens and there are several ways to obtain raw epic gems:
  • Prospecting Titanium Ore
  • Alchemy transmutations
  • Purchased with Honor
  • Purchased with Emblems of Heroism
Coinciding with the implementation of epic gems and the gain that Blacksmiths will receive through their perk from these new gems, we have gone through all of the perks in every profession and increased their values to match up accordingly.

Alchemy
  • The Mixology benefits from Northrend elixirs and flasks have been increased
  • Added a new pattern for Flask of the North, usable by players with a high alchemy skill. The recipe is purchased from the honor potion vendor. The Flask of the North increases your spell power, attack power, or Strength for 1 hour, and is usable in arenas. It is not consumed when used.
  • Endless Healing Potion and Endless Mana Potion no longer usable in arenas. Amount of health and mana has been increased, and the cooldown reduced. They are still usable everywhere else.
Blacksmithing
  • No changes will be made to this profession; it will continue to have the 2 additional prismatic sockets (which can hold the new epic gems)
Enchanting
  • Values on Northrend ring enchants increased
Engineering
  • Increased benefits from Hyperspeed Accelerators, Hand-Mounted Pyro Rocket, and Reticulated Armor Webbing glove modifications
Herbalism
  • Increased healing from Lifeblood (Rank 6)
  • Lifeblood now scales slightly with maximum health
  • Lifeblood no longer affected by global cooldown
Inscription
  • Master's Inscriptions increased
Jewelcrafting
  • Dragon's Eye gems stat bonuses increased
Leatherworking
  • Fur Lining values increased
Mining
  • Toughness (Rank 6) provides more Stamina
Skinning
  • Master of Anatomy (Rank 6) provides more critical strike rating
Tailoring
  • Embroideries improved
Titanium Ore prices will probably shoot through the roof soon.

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Old 06/17/09, 4:32 AM   #1837
Marek
Von Kaiser
 
Anwyn
Tauren Druid
 
No WoW Account (EU)
I wonder whether they will go with 20 statpoints for epic gems or 24. 20 seems to be their original idea (cardinal rubies) though 24 points would allow them to balance the profession much more smoothly. For example using 24 points juwelcrafting would give exactly the same benefit as other professions (48 statpoints / 3 = 16) so epic gems would be 24 and dragon's eyes would be 40. When Blizzard only upgrades to 20 points epic gems, a dragon's eye will either be too weak (33 points) or too strong (34 points).

Anyway, Blizzard really has put some thought into those perk upgrades and we will also see if Blizzard considers the tailoring cloak enchants balanced or not.

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Old 06/17/09, 5:16 AM   #1838
Lucinde
Piston Honda
 
Human Priest
 
Lightbringer (EU)
Making epic gems give 24 points would obsolete the Storm Jewels. Given that Storm Jewels are "unique equipped" it would make sense if they are superior to regular epic gems.

On the other hand, giving Runed Scarlet Rubies (for example) 20, 21 or 22 spellpower would be a very marginal upgradeover the current +19. If epic gems are to be +24 spellpower, I hope they'll also upgrade Storm Jewels accordingly (+27?).

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Old 06/17/09, 5:25 AM   #1839
Ingmar
Piston Honda
 
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Dwarf Hunter
 
Grim Batol (EU)
Originally Posted by Lucinde View Post
Making epic gems give 24 points would obsolete the Storm Jewels. Given that Storm Jewels are "unique equipped" it would make sense if they are superior to regular epic gems.

On the other hand, giving Runed Scarlet Rubies (for example) 20, 21 or 22 spellpower would be a very marginal upgradeover the current +19. If epic gems are to be +24 spellpower, I hope they'll also upgrade Storm Jewels accordingly (+27?).
I'd say it is most likely that storm jewels have the same stat points as the new epic gem cuts, as [Eye of the Sea] and the PvP gems also had the same amount of stats as the MH/BT cuts in TBC.

Giving the new gems more stats than a stormjewel would indeed make no sense, however marginal upgrades have never been an issue for raiders (think about what MH/BT gems cost initially compared to blue gems, and yes they sure got sold).


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Old 06/17/09, 5:33 AM   #1840
Fqubed
Fuck You Bed
 
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Retired
Blood Elf Paladin
 
No WoW Account (EU)
If you can buy them for honor, badges, prospecting, perhaps a rare titanium node mining and some "gem encrusted titanium node" after killing boss xxx, they probably won't be as expensive as the TBC ones were when they came out.

Originally Posted by Chicken View Post
...in fact children are expected to carry around a giant stuffed penis or giant stuffed ass depending on if they prefer to be top or bottom. A polite greeting of shoving the giant stuffed penis into the giant stuffed ass is also expected. We do have some decency though, so there's no giant stuffed vaginae, wouldn't want to give kids wrong ideas.

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Old 06/17/09, 5:47 AM   #1841
Ingmar
Piston Honda
 
Ingmar's Avatar
 
Dwarf Hunter
 
Grim Batol (EU)
Originally Posted by Fqubed View Post
If you can buy them for honor, badges, prospecting, perhaps a rare titanium node mining and some "gem encrusted titanium node" after killing boss xxx, they probably won't be as expensive as the TBC ones were when they came out.
Which proves my point about marginal upgrades not being a problem even more

But anyway, it is unsure at this moment how they are going to implement this. For example, in BC the epic gems from honor were only a few limited cuts and unique(1) for each of them. Now I'm not saying they're going to do this again, but just giving them away for 10k honor like current gems is unlikely. If a gem costs 70k honor, you bet it's going to cost you a lot on AH. As for badges, they might implement them costing like 50-75 badges, (or valor/conq badges) which would cause supply to dry up fairly quick after launch. Transmutation will probably mean an "Icy Prism" for alchemy, with a day or 2 cooldown and will likely be given a proper gem cost.

The only remaining "problem" then is prospecting which is unfortunately in near infinite supply. However, bringing the droprate of the epic gems down sufficiently will limit supply here (or at least drive costs up to come in line with other methods of acquiring these gems).


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Old 06/17/09, 6:09 AM   #1842
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
You're probably right Ingmar, as the Stormjewel stats do in fact match the datamined epic gems:

[Runed Stormjewel] = [Runed Cardinal Ruby]
[Brilliant Stormjewel] = [Brilliant King's Amber]
[Solid Majestic Zircon] = [Solid Stormjewel]

*Standard "not-yet-implemented, subject-to-change" disclaimer applies

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 06/17/09, 11:57 PM   #1843
Gort
Don Flamenco
 
Blood Elf Death Knight
 
Hyjal
Originally Posted by Ingmar View Post
Which proves my point about marginal upgrades not being a problem even more

But anyway, it is unsure at this moment how they are going to implement this. For example, in BC the epic gems from honor were only a few limited cuts and unique(1) for each of them. Now I'm not saying they're going to do this again, but just giving them away for 10k honor like current gems is unlikely. If a gem costs 70k honor, you bet it's going to cost you a lot on AH. As for badges, they might implement them costing like 50-75 badges, (or valor/conq badges) which would cause supply to dry up fairly quick after launch. Transmutation will probably mean an "Icy Prism" for alchemy, with a day or 2 cooldown and will likely be given a proper gem cost.

The only remaining "problem" then is prospecting which is unfortunately in near infinite supply. However, bringing the droprate of the epic gems down sufficiently will limit supply here (or at least drive costs up to come in line with other methods of acquiring these gems).
Considering the purchasability with Emblems of Heroism--which everyone has about a billion of at this point if they want--I don't think these are going to be, nor intended to be, rare and valuable. I feel this is somewhat supported with where the cuts come from, that is "Tokens", not "world drops".

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Old 06/18/09, 3:44 AM   #1844
Ingmar
Piston Honda
 
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Dwarf Hunter
 
Grim Batol (EU)
Originally Posted by Gort View Post
Considering the purchasability with Emblems of Heroism--which everyone has about a billion of at this point if they want--I don't think these are going to be, nor intended to be, rare and valuable. I feel this is somewhat supported with where the cuts come from, that is "Tokens", not "world drops".
Well that really depends on the amount of emblems they are going to cost. At a price of 50 emblems, stocks of even 500 will dry up fairly soon (reminder: every serious player in both PvE and PvP will need to replace an estimated 4 to 8 gems). And besides that, it is doubtful that people with that many badges haven't already sold most of them using scarlet ruby's for 10 emblems (I surely did).

To be honest though I'm a bit surprised that the new gems won't be priced at a number of emblems of valor instead, which would make more sense to me (and directly establishes a better limit on the amount that can be farmed per week) in terms of progression.


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Old 06/18/09, 5:51 AM   #1845
Mideci
Great Tiger
 
Gnome Rogue
 
Stormrage
Using Valor emblems fails to solve the "problem" of getting people to run 5-mans with alts. And believe me, it's a problem. By making super trivial 5 mans a source of gems (super trivial for tier 8 geared raiders), you have spots opened up for newly 80 alts to get gear and badges from heroics and help accelerate them up to endgame. It's a win.

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