I don't think it's been answered though, if you as a blacksmith make a socket and put something in there then drop blacksmithing, would you not be able to equip the whole item or just not get the benefit of the socket?
But that doesn't answer if you can still use those gloves if you drop blacksmithing. With the sets you don't take advantage of the set bonus, but you can equip the items, but this is a little more involved here, it's basically splitting the item.
There's a Blacksmithing requirement for the set bonus, but anyone can wear it. Screenshots of the BS requirement from an added socket shows that the requirements line appears twice and is "bracketing" the socket, whereas a requirement to simply equip the item would show once, right above "Requires level 70" line.
This may be an indication that you're able to equip the item, but just won't get the benefit of the gem, similar to an unactivated meta.
There's a Blacksmithing requirement for the set bonus, but anyone can wear it. Screenshots of the BS requirement from an added socket shows that the requirements line appears twice and is "bracketing" the socket, whereas a requirement to simply equip the item would show once, right above "Requires level 70" line.
This may be an indication that you're able to equip the item, but just won't get the benefit of the gem, similar to an unactivated meta.
If the requirement were only for the gem, then the requirement would only need to be listed once. The fact that it's listed twice points to it requiring BS to equip the item as well as get the socket benefit. Regardless of which of us right, the "exploit" has certainly been fixed for blacksmithing at least.
I strongly doubt that they will leave profession requirements on them if it can only be implemented by making Blacksmithing (or whatever) mandatory to equip the item - otherwise, anyone who wanted to reroll from Blacksmithing would need to wait until they had a full set of everything-that-has-a-Blacksmith-only-socket to spare, since there's nothing that overwrites them. That would also have the same implications for rings for Enchanters if they did although the other enchants and gems would be able to be overwritten.
I think the opposite. Blizzard has generally taken a position that while changing to a new profession should be possible, there's no expectation that it will be particularly convenient.
I think the socket can just go inactive if you dont have BS. Makes it easier and more sensible then removing sockets, or effectively destroying your items if you change profession.
I think the socket can just go inactive if you dont have BS. Makes it easier and more sensible then removing sockets, or effectively destroying your items if you change profession.
This would be the obvious and simplest solution. Making the item completely unusable would be pretty harsh and against their general approach to the game.
Ugh, dropping a prof you have at over 400 to test this would be quite a sacrifice even on a beta server, especially as the result is subject to change.
The beta server's AH are pretty much empty, so re-leveling Blacksmithing would be a huge pain.
I believe the intent is to make you keep the profession to keep the extra gem slots or whatever your profession is giving you.
Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
It's pretty obvious that you won't be able to take advantage of the socket after dropping Blacksmithing.
It's also pretty obvious that you'll still be able to use the gloves after dropping Blacksmithing (without the gem active), although, it doesn't really matter if you can't; does it?
If anyone cares:
As a Warrior i'll be keeping Jewelcrafting and Blacksmithing in WotLK, unless Warrior Glyphs blow my socks off. I think they'll work well together (blacksmithing giving sockets, JC filling them).
Apologies if this has already been discussed, but i'd like some more info on the Blacksmithing specific perks though, information about it seems to be spread about everywhere.
Blacksmithing gets to put sockets on weapons and belts as "constantly in-demand" products, as well as sockets on gloves and bracers as profession-specific perks.
- quote from this thread's OP
So im guessing Weaponsmiths socket weapons to everyone, Armorsmiths socket belts to everyone while only blacksmiths (any type) benefit from both glove and bracer sockets?
Also, looking at wowhead and mmo champ spells lists, i only see "Socket One-Handed Weapon", what happens with 2h weapons? Reason i ask is as a dual wielding warrior, if for example we're able to put 2 sockets into a 2h weapon, that would benefit us greatly!! (imagine DW Apolyon, 6 sockets plus 4 from BS, 10 sockets = 200 strength).
Last edited by Polishedhead : 08/20/08 at 4:02 AM.
AFAIK, weapon sockets are still not implemented. The theory is that weapon sockets will be going to weaponsmiths and that armorsmiths will get a metasocket in their armor (from interviews).
Belts are getting a socket that can be purchased. Sockets on bracers and gloves are a profession-specific perk and are in the beta currently.
* We know that BS will have the ability to socket one-handed weapons. From the recipe, it looks like a casted ability, similar to Enchants that have to be done through the "Will not be traded" window. That being said, it will be available to all players.
* We know that BS will be able to create Belt Buckles, which are used items, similar to Armor Patches, Spellthreads or Leg Armors. These Belt Buckles will add sockets to Belts. They are not BOP, so it will also be available to all players.
* We know that BS will be able to socket gloves and bracers. Similar to the weapon socketing, it looks like a casted ability, but the wording indicates that it can only be used on the BS's own gloves and bracers, making this a BS-specific perk.
* We do not know if two-handed weapons will be socketable, either as a freely-available ability or a BS-specific perk.
* Blizzard has stated that one of their ideas was to give Armorsmiths the ability to add a second Meta socket as an additional sub-profession perk. However, those are simply words at this point. Nothing like this currently exists in the beta, nor has there been any announcements regarding perks for the Weaponsmith subprofession, or the Sword/Axe/Macesmith sub-sub-professions.
* We know that BS will have the ability to socket one-handed weapons. From the recipe, it looks like a casted ability, similar to Enchants that have to be done through the "Will not be traded" window. That being said, it will be available to all players.
* We know that BS will be able to create Belt Buckles, which are used items, similar to Armor Patches, Spellthreads or Leg Armors. These Belt Buckles will add sockets to Belts. They are not BOP, so it will also be available to all players.
* We know that BS will be able to socket gloves and bracers. Similar to the weapon socketing, it looks like a casted ability, but the wording indicates that it can only be used on the BS's own gloves and bracers, making this a BS-specific perk.
* We do not know if two-handed weapons will be socketable, either as a freely-available ability or a BS-specific perk.
* Blizzard has stated that one of their ideas was to give Armorsmiths the ability to add a second Meta socket as an additional sub-profession perk. However, those are simply words at this point. Nothing like this currently exists in the beta, nor has there been any announcements regarding perks for the Weaponsmith subprofession, or the Sword/Axe/Macesmith sub-sub-professions.
I certainly hope you are wrong on points one and two. The entire purpose of blacksmiths being able to add sockets to gear is gone if its BoE, simply because it ends up being something every serious player _has_ to have, unlike ringenchants for enchanters which actually gives meaning to roll the profession. Gloves and bracers remain though, but I'd personally like to see weapon and belt buckles only, restricted to the respective specs since it adds meaning to the different specs beyond progression(the BS items stopped being good around BT).
No one likes getting a new item and _having_Â*to contact a BS about a socket. On the other hand a BS loves getting a new weapon being able to socket it and add something to it not everyone else can. It adds a sort of achievement, and personally that's the feel I hoped they were going for when BS sockets first was announced
One reason for them making everything accessible for everyone obviously is income for the professions, but isn't that what we have the BoE items for? I have personally in this expansion made tens of thousand's gold on crafting BoE's alone, so for me it already fulfills the "job" part of a profession and I'm sure the situation is the same for other people who put some effort into their professions
I certainly hope you are wrong on points one and two. The entire purpose of blacksmiths being able to add sockets to gear is gone if its BoE, simply because it ends up being something every serious player _has_ to have, unlike ringenchants for enchanters which actually gives meaning to roll the profession. Gloves and bracers remain though, but I'd personally like to see weapon and belt buckles only, restricted to the respective specs since it adds meaning to the different specs beyond progression(the BS items stopped being good around BT).
No one likes getting a new item and _having_�*to contact a BS about a socket. On the other hand a BS loves getting a new weapon being able to socket it and add something to it not everyone else can. It adds a sort of achievement, and personally that's the feel I hoped they were going for when BS sockets first was announced
One reason for them making everything accessible for everyone obviously is income for the professions, but isn't that what we have the BoE items for? I have personally in this expansion made tens of thousand's gold on crafting BoE's alone, so for me it already fulfills the "job" part of a profession and I'm sure the situation is the same for other people who put some effort into their professions
How is the belt buckle any different to a leg patch or an enchant? It's just another consumable for Blacksmiths to sell.
How is the belt buckle any different to a leg patch or an enchant? It's just another consumable for Blacksmiths to sell.
Might even say 'a consumable'. It's not like Blacksmithing has been drowning in them other than the odd Enchanting Rod. It's not exactly too weird either, seeing how there's a lowby belt-buckle Blacksmithing recipe that produces buckles required by either Tailoring or Leatherworking.
I certainly hope you are wrong on points one and two. The entire purpose of blacksmiths being able to add sockets to gear is gone if its BoE, simply because it ends up being something every serious player _has_ to have, unlike ringenchants for enchanters which actually gives meaning to roll the profession. Gloves and bracers remain though, but I'd personally like to see weapon and belt buckles only, restricted to the respective specs since it adds meaning to the different specs beyond progression(the BS items stopped being good around BT).
From what I've read on the beta forums, the belt buckle recipie is already in and it's tradeable.
I certainly hope you are wrong on points one and two. The entire purpose of blacksmiths being able to add sockets to gear is gone if its BoE, simply because it ends up being something every serious player _has_ to have, unlike ringenchants for enchanters which actually gives meaning to roll the profession. Gloves and bracers remain though, but I'd personally like to see weapon and belt buckles only, restricted to the respective specs since it adds meaning to the different specs beyond progression(the BS items stopped being good around BT).
Blacksmiths already have two additional socket slots and presumably one meta socket, having 4 sockets + 1 meta borders on overpowered
No one likes getting a new item and _having_ to contact a BS about a socket.
Hmmm, I actually like that, it's what happens for enchant and gems, don't see why it would be different for blacksmiths. It differentiate people from organized guilds where a quick letter to the appropriate tradeskill master will get you necessary mats and craft...
I certainly hope you are wrong on points one and two. The entire purpose of blacksmiths being able to add sockets to gear is gone if its BoE, simply because it ends up being something every serious player _has_ to have, unlike ringenchants for enchanters which actually gives meaning to roll the profession. Gloves and bracers remain though, but I'd personally like to see weapon and belt buckles only, restricted to the respective specs since it adds meaning to the different specs beyond progression(the BS items stopped being good around BT).
No one likes getting a new item and _having_�*to contact a BS about a socket. On the other hand a BS loves getting a new weapon being able to socket it and add something to it not everyone else can. It adds a sort of achievement, and personally that's the feel I hoped they were going for when BS sockets first was announced
One reason for them making everything accessible for everyone obviously is income for the professions, but isn't that what we have the BoE items for? I have personally in this expansion made tens of thousand's gold on crafting BoE's alone, so for me it already fulfills the "job" part of a profession and I'm sure the situation is the same for other people who put some effort into their professions
As of TBC, Blacksmithing lacks 2 things:
A. Product which is constantly in demand - whenever a Rogue gets a new pair of pants, he buys a new Leg Armor from his neighborhood LW. Whenever any other toon gets a new piece of gear, he buys a new enchant and/or gems from his local Enchanter and/or Jewelcrafter.
B. Profession-specific perk - Enchanters have Enchanter-only ring enchants. Jewelcrafters have Jewelcrafter-only gems. These bonuses are separate from any specific gear, since anything outside of Sunwell patterns will be obsoleted eventually.
The lack of A is being addressed by weapon and belt sockets. Whenever a player gets a new weapon or belt, he purchases a belt buckle or has a socket punched into his weapon from his Blacksmith guildie.
The lack of B is being addressed by glove and bracer sockets, since only Blacksmiths can have (or benefit from) them.
I don't see what your issue is, since these are addressing glaring weaknesses in Blacksmithing as it currently exists in Live.
A. Product which is constantly in demand - whenever a Rogue gets a new pair of pants, he buys a new Leg Armor from his neighborhood LW. Whenever any other toon gets a new piece of gear, he buys a new enchant and/or gems from his local Enchanter and/or Jewelcrafter.
B. Profession-specific perk - Enchanters have Enchanter-only ring enchants. Jewelcrafters have Jewelcrafter-only gems. These bonuses are separate from any specific gear, since anything outside of Sunwell patterns will be obsoleted eventually.
The lack of A is being addressed by weapon and belt sockets. Whenever a player gets a new weapon or belt, he purchases a belt buckle or has a socket punched into his weapon from his Blacksmith guildie.
The lack of B is being addressed by glove and bracer sockets, since only Blacksmiths can have (or benefit from) them.
I don't see what your issue is, since these are addressing glaring weaknesses in Blacksmithing as it currently exists in Live.
(B) is misleading, simply because Blacksmiths get BoP items, just like Tailoring and Alchemy. The only benefit to Alchemy (aside from making potions) is the trinket. The only benefit to Blacksmithing is Stormherald / etc. The only benefit to Tailoring is PMC/FSW/SF ... and the leg enchants.
I completely agree that (A) needs to be implemented in some way for all the crafting professions. Having something you can "do" daily to make money is a nice perk, and it needs to be even-handed. Additionally, (B) should be 'fair' across the board. That is to say, if Enchanters get BoP ring enchants, and LWers get BoP leg enchants and Tailors get BoP leg enchants ... Blacksmiths get BoP sockets for gloves/bracers. Makes sense to me.
And when you figure how much you actually gain from those two sockets, and add one additional "socket", it almost exactly balances the benefit from Enchanting, which is the baseline everything has to be compared against.
Personally, I hope that the weapon sockets are NOT tradeable. The system should be :
- Armorsmith: extra meta (probably in the chest) + socket in bracer + socket in gloves
- Weaponsmith (any sub-type): socket in weapon + socket in bracer + socket in gloves (possibly 2 sockets for a 2H, 1 socket for each 1H to make it balance out)
That's "fair". A metagem has the potential to have scaling effects (percentage-based crit increase, stun duration reduction, run speed, etc), while regular sockets are just static. Getting 2 extra sockets in your weapon versus getting a second meta, even if the metas don't stack, is actually a hard call ... and that's how it's intended to be.
Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein