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08/25/08, 7:28 AM
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#601
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Piston Honda
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Ah, I was wondering if I was overlooking something. I guess I was thrown off by how small scale something like this means for intra-profession trading compared to how JC seems set up.
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08/25/08, 7:31 AM
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#602
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Don Flamenco
Orc Shaman
Azjol-Nerub (EU)
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Originally Posted by KraxisSingular
The injectors appear to be decidedly expensive. Current injectors cost 2 knothide leather and 4 fel iron bars. These things look considerably more expensive. Not very conductive I would say.
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The wording on them led me to believe that they were a permanent item you can use to create injectors, unlike the current ones. Would explain their cost as well.
<edit>Just looked it up on WoWHead, seems it produces 5 kits for the mats, making them still sellable, but without the need for the pots for the engineer, which is a nice convenience I guess.
Last edited by Stopokingme : 08/25/08 at 8:06 AM.
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08/25/08, 7:50 AM
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#603
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Tinker
Gnome Rogue
Forscherliga (EU)
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Originally Posted by Stopokingme
The wording on them led me to believe that they were a permanent item you can use to create injectors, unlike the current ones. Would explain their cost as well.
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Sounds great. I always preferred the one time big investment instead of the constant new ones. Being able to refill or just create injectors sounds very good.
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08/25/08, 8:57 AM
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#604
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King Hippo
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Looks more like you get 5 converters, which you can trade to other people.
The converter then uses 20 normal potions and converts these to injectors, but gets used up itself. (Only reason it would stack up to 5)
Healing Injector Kit
Edit: weird.
Last edited by Zurgat : 08/25/08 at 9:11 AM.
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-= Random Ravings - RSS Feed =- Rogue and Hunter stuff here. As well as guides to get you trough your spare time.
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08/25/08, 9:07 AM
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#605
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Don Flamenco
Tauren Druid
Magtheridon (EU)
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Originally Posted by Zurgat
Looks more like you get 5 converters, which you can trade to other people.
The converter then uses 20 normal potions and converts these to injectors.
[Healing Injector Kit]
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Use [ url="http://wotlk.wowhead.com/?item=37567"]Healing Injector Kit[ /url ] for now as [ item ] doesn't work for wotlk.wowhead.com.
[Healing Injector Kit]
[Mana Injector Kit]
When you take in consideration it creates 5 at once, and the Crystallized Water is wotlk's equal to a Mote of Water they should come out about even with their current expense.
However, there is no longer any need for the engineer to clear a lot of bag slots to handle all the recipient's potions.
Last edited by Vodrin : 08/25/08 at 9:13 AM.
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08/25/08, 1:44 PM
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#606
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Bald Bull
Night Elf Druid
Tichondrius
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Cut/pasting interesting things from the beta forums in regards to Engineering. A lot of it is buggy at the moment (skillups, only one ammo/craft, no cooldowns on abilities, long craft times, etc), so don't assume that anything will remain the same.
WoW Forums -> Engineering Feedback Thread

I've tested the Sonic Booster and it's working just fine. It has a chance (and a rather large one) of activating a buff when you get struck in combat.
Nitro Boosts: Nifty item. Again, sad that it ate my agility enchant, but it seems worth it. Right now the use description is glitched and says "Greatly increases your run speed for up to until canceled". Currently it increases run speed by 60-70%(?) for 8 seconds and has NO cooldown, not even global. Note that you CANNOT stop running, or run backwards while under this effect. It also has a chance to blow up tossing you high into the air (enough to kill you). The explode chance seems to be about 1/5th of the time which can get annoying, although I had it actually deploy its own parachute twice, otherwise I would just pop my flexweave. I'm currently having a lot of fun with it, blowing myself as high as I can (since it has no cooldown), but this will probably get fixed. This item also turned green really early.
I made a MOLL-E today, worked fine. It is pretty plain looking, but I imagine that it will be very useful in raids.
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Also, Engineers are probably getting a Gadgetzan Portal - Wormhole: Gadgetzan - Spell - World of Warcraft
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In Embroidery news, Lightweave Embroidery - Spell - World of Warcraft is reported to have a 45 second cooldown and 50% proc rate, while Darkglow Embroidery - Spell - World of Warcraft has a 75 second cooldown and 35% proc rate - WoW Forums -> Tailoring Embroideries - Stats
No beta account, so I can't confirm if they're a BoP perk for tailors.
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08/25/08, 3:02 PM
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#607
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Glass Joe
SubCgone
Troll Rogue
Aerie Peak
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Also, Engineers are probably getting a Gadgetzan Portal - Wormhole: Gadgetzan - Spell - World of Warcraft
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Is that going to have some random chance of having a negative effect - like there is for the old engineering teleports?
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08/25/08, 5:01 PM
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#608
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Don Flamenco
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Originally Posted by WHTS
Is that going to have some random chance of having a negative effect - like there is for the old engineering teleports?
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I would hope so to keep the feel of engineering alive. And I hope it isnt the only 'wormhole' they decide to put in the game. Area 52 would be tremendously useful.
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Originally Posted by Relwin
If you need a shot macro to hold your hand then you are probably on the wrong forums.
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08/25/08, 5:47 PM
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#609
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Don Flamenco
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It does say that it "should" get you and your party to Gadgetzan, so I'd imagine that there probably is some random effect.
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08/25/08, 5:58 PM
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#610
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King Hippo
Night Elf Druid
Blackhand
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Its somewhat nice to get to CoT I guess. Is there any mention of an Everlook wormhole? Though that one would seem to me a tad useless. I guess the Gadget one will have a value depending on how easy/hard it is to get to CoT from Northrend. I guess for new players it'll be nice since the port from Shatt requires a fairly high rep with KoT that probably won't be feasible to get (for death knights for example). I wonder if it'll have that backfire of porting you high in the air like the regular one does....seems kinda mean to kill your party while you parachute cloak down :P
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08/25/08, 7:06 PM
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#611
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Tinker
Gnome Rogue
Forscherliga (EU)
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Originally Posted by Valerian
Its somewhat nice to get to CoT I guess. Is there any mention of an Everlook wormhole? Though that one would seem to me a tad useless. I guess the Gadget one will have a value depending on how easy/hard it is to get to CoT from Northrend. I guess for new players it'll be nice since the port from Shatt requires a fairly high rep with KoT that probably won't be feasible to get (for death knights for example). I wonder if it'll have that backfire of porting you high in the air like the regular one does....seems kinda mean to kill your party while you parachute cloak down :P
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But it would fit Engineering so perfectly...
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08/25/08, 8:52 PM
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#612
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Von Kaiser
Night Elf Hunter
Icecrown
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Originally Posted by Hildegard
But it would fit Engineering so perfectly...
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Indeed. Just visualizing it (and the "oops, sorry" afterwords) made me laugh.
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08/25/08, 11:49 PM
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#613
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Don Flamenco
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Would be the perfect moment to use your brand new gnomish army knife to rez the healer.
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Originally Posted by Relwin
If you need a shot macro to hold your hand then you are probably on the wrong forums.
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08/26/08, 12:18 AM
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#614
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Bald Bull
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According to MMO-Champion BlueTracker - Content Patch Before Wrath of the Lich King Inscription will be available in TBC in the next major content patch. Along with other things like talents and arenas, but this is the profession thread. The major implication is that if you intend to re-roll your profession you can get a head-start on it, saving you as much as several hours of leveling time when WLK hits.
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08/26/08, 12:22 AM
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#615
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Piston Honda
Tauren Druid
Earthen Ring
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Specifically, they state that:
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Regarding Inscription, please note that all Burning Crusade players will be able to select Inscription as one of their two professions and level up to a skill level of 375 with it. Upon the release of Wrath of the Lich King, players who purchase and install the expansion will be able to continue leveling in Inscription and the other professions beyond 375.
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It's also stated that there will be Inscription trainers put into the standard major cities, just like the other professions.
This should certainly keep the Herbalists busy, and boost the prices of anything related to Inscription.
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08/26/08, 4:54 AM
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#616
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King Hippo
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Inscription will be added soon then, I'm hoping glyphs will also be available right away.
I'm more worried about the LW nerf however. Tinnitus will make drums a lot less valuable, and any guilds currently struggling with brutallus might see their total DPS drop a fair bit. It remains to be seen how much the new talents, and perhaps glyphs can offset that though.
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-= Random Ravings - RSS Feed =- Rogue and Hunter stuff here. As well as guides to get you trough your spare time.
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08/26/08, 5:44 AM
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#617
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Great Tiger
Night Elf Druid
The Maelstrom (EU)
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Originally Posted by Zurgat
Inscription will be added soon then, I'm hoping glyphs will also be available right away.
I'm more worried about the LW nerf however. Tinnitus will make drums a lot less valuable, and any guilds currently struggling with brutallus might see their total DPS drop a fair bit. It remains to be seen how much the new talents, and perhaps glyphs can offset that though.
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And I do have to wonder how people will kill Illidan with the changes to Shield Block vs Sheer.
Have they sorted out the Potion Sickness yet ? Or will that impact Raiders too ?
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I actually misread the portal Gadgetzan thing. Was wondering what the nifty bit about it would be when Engineers can already teleport there until the 'portal' bit dawned. Still not sure what the great part about it is when there's a portal to CoT from Shattrath.
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08/26/08, 5:50 AM
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#618
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Don Flamenco
Orc Shaman
Azjol-Nerub (EU)
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Originally Posted by Duilliath
And I do have to wonder how people will kill Illidan with the changes to Shield Block vs Sheer.
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Paladin tanks ftw?
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08/26/08, 5:58 AM
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#619
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King Hippo
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Originally Posted by Duilliath
Originally Posted by Zurgat
I'm more worried about the LW nerf however. Tinnitus will make drums a lot less valuable, and any guilds currently struggling with brutallus might see their total DPS drop a fair bit. It remains to be seen how much the new talents, and perhaps glyphs can offset that though.
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And I do have to wonder how people will kill Illidan with the changes to Shield Block vs Sheer.
Have they sorted out the Potion Sickness yet ? Or will that impact Raiders too ?
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It seems likely all the threat changes, raidwide buffs, tanks needing strength, potion sickness and smooth mana/energy regen will be added as well.
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-= Random Ravings - RSS Feed =- Rogue and Hunter stuff here. As well as guides to get you trough your spare time.
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08/26/08, 5:59 AM
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#620
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Chief Passenger
Gnome Rogue
Earthen Ring (EU)
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Originally Posted by Duilliath
I actually misread the portal Gadgetzan thing. Was wondering what the nifty bit about it would be when Engineers can already teleport there until the 'portal' bit dawned. Still not sure what the great part about it is when there's a portal to CoT from Shattrath.
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How useful will the Shattrath portal be at level 80, when your hearth stone is set to Dalaran and you want to go and run CoT: Stratholme?
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08/26/08, 6:19 AM
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#621
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Don Flamenco
Orc Shaman
Azjol-Nerub (EU)
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Originally Posted by songster
How useful will the Shattrath portal be at level 80, when your hearth stone is set to Dalaran and you want to go and run CoT: Stratholme?
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This may seem farfetched, but maybe, just maybe, a new portal to the place will be added in Dalaran?
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08/26/08, 6:25 AM
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#622
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Don Flamenco
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Originally Posted by songster
How useful will the Shattrath portal be at level 80, when your hearth stone is set to Dalaran and you want to go and run CoT: Stratholme?
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There are portals in Dalaran to Ironforge, Stormwind, Darnassus, Exodar and Shattrath City.
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08/26/08, 9:04 AM
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#623
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King Hippo
Night Elf Druid
Blackhand
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Weren't there also some rings you could buy that let you port to Dalaran? Could mitigate the need to keep your hearth there as well assuming said rings are still around.
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08/26/08, 11:24 AM
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#624
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Piston Honda
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Originally Posted by Duilliath
And I do have to wonder how people will kill Illidan with the changes to Shield Block vs Sheer.
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It'd a few minutes work to change the cooldown on Sheer. That's the kind of change which is quick and easy to make.
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08/26/08, 3:44 PM
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#625
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oh noes
Dozersham
Tauren Shaman
No WoW Account
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That's Shear madness!
The Shattrath-->Caverns portal NPC really took a lot of value out of (gnomish) engineering. None of the goblin towns are anywhere that makes having a portal there exciting, especially with all the new ways to get to/from Dalaran.
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