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08/11/08, 7:23 PM
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#376
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Von Kaiser
Night Elf Hunter
Barthilas
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One slightly interesting indication from that is that some glyphs will have level restrictions. Probably less interesting in the scope of final endgame implications but I can see some glyphs that provide extra combat ratings of some sort potentially being excessive at lower levels, and until now there hadn't been any indication that we'd be prevented from using those.
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08/11/08, 7:27 PM
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#377
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Piston Honda
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Originally Posted by Rerox
While I enjoy LW, while I enjoy Raid-PvE and while I am looking forward to the cool BoP Leg Enchants, I DO whish very much that there will be more for LW than just Drums and Leg Enchants ... well at least Armor sets are to be expected, and they'll hopefully be better than the ones in BC.
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The armor sets are your reward as a solo/5 man player. If you're a raider, no profession really gives any benefit above and beyond the enchant-style stuff and perhaps a small leg up right at the start. Sure, tailoring sets lasted through a couple of tiers in BC, but I very much doubt they'll repeat the mistake of spell school specific sets again.
I'd argue that LW is still very strong, because the enchants have been made approximately equal across the board, but drums are something that really has no comparison in other professions.
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08/11/08, 8:27 PM
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#378
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Soda Popinski
Tauren Druid
Twisting Nether (EU)
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Originally Posted by Prinsesa
The embroideries are not a Tailoring-specific perk.
What's the deal with the Floral Foundations? I have no idea what's going on there.
Anyway, updated my summarizing post on what we know. Thanks Copernicus.
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Read the additional text for the embroideries:
"Embroiders a magical pattern into your cloak, giving you a chance to restore 300 mana when you cast a spell.
You can only embroider your own cloak and embroidering your cloak will cause it to become soulbound."
I believe tailoring used to have enhanced leg enchants as a personal buff but they got removed for these? so I wouldn't be shocked for a similar thing for leatherworkers.
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08/11/08, 8:49 PM
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#379
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Bald Bull
Night Elf Druid
Tichondrius
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Tailoring never had enhanced leg buffs, and only the latest patch added in +spellpower leg enchants. I'm still expecting leatherworking to get enhanced spell power leg enchants, but nothing confirmed on that yet. Especially in light of embroideries having a melee version.
Embroideries currently have a reagent, unlike armor kits/patches and like enchanting. I expect it to remain the tailoring perk, but I don't expect it to continue to cost just a Rune Thread. 
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08/11/08, 9:07 PM
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#380
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Piston Honda
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Originally Posted by Shakes
It's still raid DPS you're adding, just as much as if you had some personal enchant somewhere. It's not sexy because you don't just help yourself win the e-peen meters, but it's still helping your group. To say drums aren't a positive reason to take a leatherworker to a raid is like saying bloodlust isn't a reason to take a shaman.
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Well yes and no... if you have 5 enchanters in your group, they can all use their ring enchants. But if you have 5 leatherworkers in a group, 4 of them are wasted.
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08/11/08, 9:11 PM
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#381
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Piston Honda
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Originally Posted by Shakes
The armor sets are your reward as a solo/5 man player. If you're a raider, no profession really gives any benefit above and beyond the enchant-style stuff and perhaps a small leg up right at the start. Sure, tailoring sets lasted through a couple of tiers in BC, but I very much doubt they'll repeat the mistake of spell school specific sets again.
I'd argue that LW is still very strong, because the enchants have been made approximately equal across the board, but drums are something that really has no comparison in other professions.
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The point is that I don't have to be a LWer at all to get the benefit of those drums. In fact, as long as I can assume someone else in my raid has the drums, I would gain more from being a different profession and gaining their benefits.
What I am trying to say is this -- drums are an amazing perk in a raid, but they're not in the same style of comparison as the extra Glyph, or BoP gems, or extra sockets, or self-only enchants.
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08/11/08, 9:18 PM
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#382
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Bald Bull
Night Elf Druid
Tichondrius
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Originally Posted by Zaniel
The point is that I don't have to be a LWer at all to get the benefit of those drums. In fact, as long as I can assume someone else in my raid has the drums, I would gain more from being a different profession and gaining their benefits.
What I am trying to say is this -- drums are an amazing perk in a raid, but they're not in the same style of comparison as the extra Glyph, or BoP gems, or extra sockets, or self-only enchants.
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It's a good thing that drums aren't the only leatherworking perk then, right?
An enchanter can gain 40 attack power and 20 haste rating from the two ring enchants. A leatherworker will have 30 attack power and 18 crit rating from their super-duper leg enchant. So the difference between the enchanter and the leatherworker (ignoring any possible BoP gear) is the enchanter gains 10 attack power and 2 rating, while the leatherworker gets to use drums.
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08/11/08, 9:30 PM
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#383
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Soda Popinski
Tauren Druid
Twisting Nether (EU)
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Originally Posted by Copernicus
It's a good thing that drums aren't the only leatherworking perk then, right?
An enchanter can gain 40 attack power and 20 haste rating from the two ring enchants. A leatherworker will have 30 attack power and 18 crit rating from their super-duper leg enchant. So the difference between the enchanter and the leatherworker (ignoring any possible BoP gear) is the enchanter gains 10 attack power and 2 rating, while the leatherworker gets to use drums.
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The super-duper leg enchants don't really work for Elemental & Resto Shamans or Moonkin & Resto Druids though :P
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08/11/08, 10:00 PM
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#384
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Bald Bull
Blood Elf Paladin
Echo Isles
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Originally Posted by Playered
Read the additional text for the embroideries:
"Embroiders a magical pattern into your cloak, giving you a chance to restore 300 mana when you cast a spell.
You can only embroider your own cloak and embroidering your cloak will cause it to become soulbound."
I believe tailoring used to have enhanced leg enchants as a personal buff but they got removed for these? so I wouldn't be shocked for a similar thing for leatherworkers.
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All your emphasized text means is that you cannot use the Embroidery on an item then pass it to another player, preventing twinkage.
You can still pass the Embroidery to someone else, and that person will embroider their own cloak.
If the Embroidery was bind-on-pickup, then the tailor would not even be able to pass it to someone else, and THAT would make it a Tailoring-specific perk.
You can check the LW Leg Armors, they use the same terminology, but only one of them is bind-on-pickup.
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08/11/08, 10:48 PM
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#386
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Bald Bull
Night Elf Druid
Tichondrius
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Please look more closely at the embroidery spells - here's an example from wowdb - embroidery - WOWDB Search
The actual spell to do the application has a difficulty, a reagent, and a tailoring requirement. Armor Kit spells (and other BoE enchantments) are all cast by an item and have no requirements. Armor Kits also have a separate recipe that has the reagent and skill requirements and outputs an item. Embroideries more closely match the way enchantments currently work than armor kits.
Now, the next patch may change how embroidery works. But until the recipes output an item, it's a tailoring perk.
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08/11/08, 11:08 PM
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#387
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Bald Bull
Blood Elf Paladin
Echo Isles
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Originally Posted by Copernicus
Please look more closely at the embroidery spells - here's an example from wowdb - embroidery - WOWDB Search
The actual spell to do the application has a difficulty, a reagent, and a tailoring requirement. Armor Kit spells (and other BoE enchantments) are all cast by an item and have no requirements. Armor Kits also have a separate recipe that has the reagent and skill requirements and outputs an item. Embroideries more closely match the way enchantments currently work than armor kits.
Now, the next patch may change how embroidery works. But until the recipes output an item, it's a tailoring perk.
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My apologies, I assumed they churned out an on-use item like armor kits. I'll edit my post accordingly, although that does call into question what they intend to do with the Swordguard embroidery, since it's a melee-oriented effect.
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08/11/08, 11:28 PM
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#388
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Von Kaiser
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Originally Posted by Prinsesa
My apologies, I assumed they churned out an on-use item like armor kits. I'll edit my post accordingly, although that does call into question what they intend to do with the Swordguard embroidery, since it's a melee-oriented effect.
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Assuming they don't change it, it will most likely be for the melee classes that do have tailoring. While not as plentiful as casters with it, I have seen a few, such as druids that picked it up for the Mooncloth gear back when raiding was just getting started.
It also means that spellpower leatherworking patches are likely for the boomkins, elemental shamans, and the rare caster that switched for drums and actually keeps leatherworking in the expansion.
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08/12/08, 1:42 AM
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#389
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Im***est.
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Originally Posted by Paprikka
Assuming they don't change it, it will most likely be for the melee classes that do have tailoring. While not as plentiful as casters with it, I have seen a few, such as druids that picked it up for the Mooncloth gear back when raiding was just getting started.
It also means that spellpower leatherworking patches are likely for the boomkins, elemental shamans, and the rare caster that switched for drums and actually keeps leatherworking in the expansion.
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Or perhaps they mean for it to be for Metamorphasis specced warlocks? Seems odd to put something like that in the game for such a niche spec tho.
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08/12/08, 3:24 AM
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#390
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Von Kaiser
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Originally Posted by Paprikka
Assuming they don't change it, it will most likely be for the melee classes that do have tailoring. While not as plentiful as casters with it, I have seen a few, such as druids that picked it up for the Mooncloth gear back when raiding was just getting started.
It also means that spellpower leatherworking patches are likely for the boomkins, elemental shamans, and the rare caster that switched for drums and actually keeps leatherworking in the expansion.
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Something that strikes me about the tailoring cloak enchants, specifically making it melee only means there's nothing for a tailor hunter. (I actually have a crazy friend who has a tailor/enchanting hunter right now, which is mostly why I thought of it.)
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