There wouldn't be any point in it saying "matches any socket" if that doesn't imply that it counts towards socket bonuses and meta gems. All gems can be placed in a socket of any color, regardless of whether they match or not, so what else could the phrase "matches any socket" possibly imply? I suppose meta gem requirements might perhaps be a more open question, but I'd say it fairly clearly means that it counts as any color gem for the purpose of socket bonuses.
Speaking of Jewelcrafting: if any of you are in the EU beta on Coldarra-Horde and has some Northrend gems/ore to prospect ...
send it to Manoy please. I can cut the new lower level stuff, but haven't skilled up yet because I'm not a miner myself. I'll send you some cut gems back if you tell me what class/specc you are and what you need. Win - win
When I'm higher skill I'll be happy to test anything you want to know.
Leatherworking
* Fur Lining - Stamina - "Permanently enchant bracers to increase stamina by 90. Can only be used on the leatherworker's bracers, and doing so will cause them to become soulbound."
* Fur Lining - Spell Damage - "Permanently enchant bracers to increase spell power by 70. Can only be used on the leatherworker's bracers, and doing so will cause them to become soulbound."
* Fur Lining - Fire Resist - "Permanently enchant bracers to increase your fire resistance by 60. Can only be used on the leatherworker's bracers, and doing so will cause them to become soulbound."
* Fur Lining - Attack Power - "Permanently enchant bracers to increase attack power by 120. Can only be used on the leatherworker's bracers, and doing so will cause them to become soulbound."
Seeing a 60 FR enchant amongst those listed makes me wonder what they're thinking. Resistance sets are extremely painful to put together as it is, especially for encounters like the Flames of Azzinoth where you simply cannot skimp on any aspect. I don't recall any other resistance augments as perks for other professions, which seems to have the potential for a very serious imbalance.
Personally, I hope it just gets removed - even if there's a similar augment for almost every profession, there's sure to be combinations that lack the augment, and leveling tradeskills is not a fun experience for anyone. (Plus, it would serve to reduce the available options for tradeskills for tanks if there are any encounters where this is a benefit, whilst having a reduced impact on other classes.)
MMO-Champion has cooking stuffs out.
As they say, cooking is now the best tradeskill in the game because you can control critters. Having a recipe with the word "Rhinolicious" doesn't hurt either.
Aside from those granting Track Humanoids or Track Beasts, or pet stats, the food buffs are pretty uniformly 40 stamina and 40 (otherstat). Ones pictured include: Strength, agility, expertise (I assume they mean rating), hit rating, 16mp/5, spirit, and 280 ArP. I'm assuming spellpower is an oversight.
On the ingame tooltip, all Glyphs have a 1 hr cooldown. Not sure if those CD's are shared or not; if they are, it might be the limiting factor on re-glyphing for encounters.
Edit: Those cooldowns are for that glyph only, you can apply multiple glyphs within a short time period, but high-speed reglyphing back and forth between two sets won't be able to be done.
On the ingame tooltip, all Glyphs have a 1 hr cooldown. Not sure if those CD's are shared or not; if they are, it might be the limiting factor on re-glyphing for encounters.
Edit: Those cooldowns are for that glyph only, you can apply multiple glyphs within a short time period, but high-speed reglyphing back and forth between two sets won't be able to be done.
Would you say that this suggests that the glyphs may be reusable as opposed to being destroyed as was discussed earlier with the glyph destroying spell that was mined?
It was already posted in the thread that players would have a database of glyphs they can swap around.
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Where is that post about "database of glyphs to be swapped"? A fast search i did on the thread yielded nothing of that (except the wishful thinking and the bickering about having them swapped).
The first post has been redone and should be much easier to read know. Most of the work has been done by Prinsesa so please give her credit too when you copy&paste this thread to any other place. If you find any wrong information in this post please let me know.
Last edited by Hildegard : 08/30/08 at 9:17 AM.
Reason: spelling
Hildegard Sprigglespruxx - Wissenschaftlerin am Institut für Pfuschkunde
Would you say that this suggests that the glyphs may be reusable as opposed to being destroyed as was discussed earlier with the glyph destroying spell that was mined?
The glyphs are consumed. They are cheap also, if the real recipes are indicative.
I changed the first post. Earlier it appeared as players had a database of glyphs which can be swapped with an one hour cooldown without consuming them. This information seems incorrect so I changed the text to the following:
Players will be able to swap their glyph with an one hour cooldown on each glyph. The glyph is destroyed when it is replaced. The cost of glyphs appear to be rather low.
Hildegard Sprigglespruxx - Wissenschaftlerin am Institut für Pfuschkunde
The glyphs are consumed. They are cheap also, if the real recipes are indicative.
Currently the glyph recipes are almost certainly broken for most glyphs other than the druid ones. However, the scaling on the glyphs does indicate that they seem to be fairly cheap (I'm at 175 skill, and the reagents are worth about 1g for the glyphs at that level - 5 smashed herbs make about 3 glyphs worth of components).
They glyphs stack in 5s. You can put them in, and shift-right click will remove a glyph with the warning text "destroying it".
Looking at the later mats - I would say that most expensive glyphs (not the most powerful either, some of the very low level glyphs could be considered the more sought after) - are in the order of 5-10g each if the herb smashing requirements stay about the same.
The one hour cooldown appears to be invoked on each specific glyph, and not the glyph socket. So, when I placed "Glyph of Arcane Missiles" into my glyph page, the remaining 4stack of "GoAM" had a 60m cooldown on it, but the "Glyph of Frost Nova" didn't, until I put that into the glyph page.
So, in theory you could swap as many times in the hour as you have different glyphs that you want to put on the socket, as they didn't appear to have a shared cooldown (note, my testing is pretty selective an minimal at this stage)
NOTE: Most glyphs currently use moonglow ink, mage royal and 1 of each type of the paper. However, the druid glyphs follow a more sensible path using up different types of ink as the skill level required gets higher - as you'd expect from normal trade skills. I can only assume that the druid glyphs are correct, and the others are NYI.
Last edited by pewsey : 08/30/08 at 10:31 AM.
Pewsey has heard about tact and discretion, but tends to regard them much as children view vegetables.
There are only two kinds of MMOs: the ones people complain about and the ones nobody plays. (inspired by Bjarne Stroustrup)
That fish feast is interesting. Ritual of Refreshment for cooks?
There are stat buffs, there's a multi- target food, I hope the next step is to combine these things and create multi- target stat buffs.
Imagine if you could lay out a spellpower feast and get the food buff on half your raid, or an agility one could really be worthwhile for many classes- rather than every person carrying 2-3 stacks of food a few prepared chefs could be responsible for most of the raid.
Glyphs should be sold on ah, or we should even at least be able to mail them to our friends and alts. Why not make them like the gems you put in your armours? If not either all or no one will roll inscription, if you can't profit of it, and have to talk to someone to get it put in what's the point of making a new profession, and who want to stand in IF all day and put in inscriptions.
All professions should have high level recipes, if not who will even think of using 50 hours to craft the recipes, or leveling the profession, when you clear the instance first week. In my opinion grinding should be more rewarded than instancing every week. It's not just a game for those who like instancing, but also for all others who enjoy every aspect of the game before you even turn 70.
All recipes in a profession should be usable, instead of what we got now, why do we want bop recipes when we could of bought them off ah? I'm sure everyone would have a better day.
Getting the gear you want should be possible whoever you are, and whatever you are doing in the game.
You can get it mailed and sold. Creation of a Glyph causes an on-use non-BoP consumable item to be created. At that point, anyone (regardless of whether they are Inscription or not) can use the item to alter their own Glyph page.
There are stat buffs, there's a multi- target food, I hope the next step is to combine these things and create multi- target stat buffs.
Imagine if you could lay out a spellpower feast and get the food buff on half your raid, or an agility one could really be worthwhile for many classes- rather than every person carrying 2-3 stacks of food a few prepared chefs could be responsible for most of the raid.
Blizzard seems to be toning down the consumables required to raid (one potion per in-combat status, flask nerfing) so this seems like a logical continuation of that. Can anyone in beta comment on the rarity of the fishes required for Fish Feast?
You can get it mailed and sold. Creation of a Glyph causes an on-use non-BoP consumable item to be created. At that point, anyone (regardless of whether they are Inscription or not) can use the item to alter their own Glyph page.
Just to confirm, glyphs work like this-
* Inscriber crafts a glyph. They can stack up to 5, are BoE, and can be mailed or put on the Auction House.
* The current cost of the glyphs are insanely cheap and are all the same (presumably for testing). They are made using pomaces, which are a generic ink that can be made from any herbs in a level range.
* Using a glyph put an hour cooldown on that SPECIFIC glyph. It also consumes the glyph that is used. It is possible to replace a glyph immediately with a different glyph.
* A glyph doesn't go away once consumed and will last until it is replaced.
* It is possible to remove a glyph entirely without replacing it.
I'm curious about the LW bracer enchants. Those seem significantly higher than the actual enchants you'd get on your bracers. Combined with unique leg armors AND drums, LW seems to be providing a whole hell of a lot more bang for your buck, profession wise than some others (LW BS and JC for example). Clearly I'm just talking about perks here and not the actual craftable items since these are really yet to be seen and compared.
So the whole "dual-spec/dual-glyph" question appears to be open-ended until we get the option to spec freely between two specs, I suppose. Consumable glyphs would seem to mitigate a lot of the advantage of having two freely swappable specs given how many of the glyphs are clearly PVP targeted and how many are clearly PVE targeted. But if each spec carries a glyph panel, that problem goes away very quickly.