If Blizzard goes down this path for Inscription the glyphs should at least stack to more than 5. If I could just put down a one time cost and have a 100 stack of each glyph I'll be swapping in my bank I'll be far happier than having to continually restock my glyph supply every month.
I know some people have the bag space so that even 5 per stack would be sufficient for this, but every new tier of gear and expansion really hurts me space wise, as I just can't bring myself to vendor those old item sets. So for myself and fellow pack rats, please make Glyphs stack reasonably, at LEAST 20 per stack. Potions at 5 per stack are such a collosal headache as it is, why compound this?
They are made using pomaces, which are a generic ink that can be made from any herbs in a level range.
"Pomaces" were renamed to "Pigments", by the way. When you mill (new icon as well, looks properly like a bowl with pesle), you get 2-3 pigment, plus a chance at a rarer green quality pigment which is used for different, more specialised, inks.
Most glyph recipes are logically placeholders. However, if you look at the Druid glyphs, the recipes seem more complete. If that pattern remains, glyphs will be much closer to potions than enchants. It follows that they will be used much more like potions. I've now written up all the recipes with known reagents and skills, and fleshed out some of the mechanics a little more. I suspect the skill levels will change somewhat, although it is significant that useful glyphs are produced in the lower levels of Inscription. Most manufacturing professions have almost 350 points of junk before they become useful.
None of the main sites seem to have picked this up yet (probably because they are run by Europeans, who have been seeing a disproportionate amount of the login screen just recently), but the cooking recipes are far more extensive than reported: There is a token system in Dalaran, with daily cooking quests in the style of Jewelcrafting. Recipes and critically one key reagent (Northern Spices) are purchasable using tokens (Dalaran Cooking Awards).
I need to investigate this a bit further, but that single tokenised reagent used in all the really great recipes, might just put a whole new spin on buff foods: Suddenly there is a limit to the amount of wipes you can sustain fully buffed each week, and no amount of grinding is going to help you. (And no, I don't yet know if the Dalaran Cooking Awards are trade-able, which is a key question in this equation.)
Most glyph recipes are logically placeholders. However, if you look at the Druid glyphs, the recipes seem more complete. If that pattern remains, glyphs will be much closer to potions than enchants. It follows that they will be used much more like potions. I've now written up all the recipes with known reagents and skills, and fleshed out some of the mechanics a little more. I suspect the skill levels will change somewhat, although it is significant that useful glyphs are produced in the lower levels of Inscription. Most manufacturing professions have almost 350 points of junk before they become useful.
None of the main sites seem to have picked this up yet (probably because they are run by Europeans, who have been seeing a disproportionate amount of the login screen just recently), but the cooking recipes are far more extensive than reported: There is a token system in Dalaran, with daily cooking quests in the style of Jewelcrafting. Recipes and critically one key reagent (Northern Spices) are purchasable using tokens (Dalaran Cooking Awards).
I need to investigate this a bit further, but that single tokenised reagent used in all the really great recipes, might just put a whole new spin on buff foods: Suddenly there is a limit to the amount of wipes you can sustain fully buffed each week, and no amount of grinding is going to help you. (And no, I don't yet know if the Dalaran Cooking Awards are trade-able, which is a key question in this equation.)
(Hello Ukerric - small world!)
I also would not be surprised if these tokenized materials serve as a limiter of sorts, with regards to attaining the Server First achievements.
None of the main sites seem to have picked this up yet (probably because they are run by Europeans, who have been seeing a disproportionate amount of the login screen just recently), but the cooking recipes are far more extensive than reported: There is a token system in Dalaran, with daily cooking quests in the style of Jewelcrafting. Recipes and critically one key reagent (Northern Spices) are purchasable using tokens (Dalaran Cooking Awards).
I need to investigate this a bit further, but that single tokenised reagent used in all the really great recipes, might just put a whole new spin on buff foods: Suddenly there is a limit to the amount of wipes you can sustain fully buffed each week, and no amount of grinding is going to help you. (And no, I don't yet know if the Dalaran Cooking Awards are trade-able, which is a key question in this equation.)
How many Northern Spices/Token?
From http://www.worldofraids.com/gallery/...g_original.jpg - it looks like the non-spicy version of the food is 10ish rating worse (still 40 stamina). So instead of 40 haste rating/40 stam, there's a 30 haste rating/40 stam food.
And it looks like the food buffs are expertise, hit, crit, haste, spell power, strength, agility, spirit, attack power, mana/5, and armor penetration. Only thing obviously missing is a tanking food.
Stamina and expertise is tank food. So, for that matter, is stamina and strength.
You were probably referring to the lack of defense food. Don't forget that defense is one of those things you're going to cap with gear if you can. a specific 5-man may be easy enough that you don't feel the need to use buff food, but you're still going to want to be crit immune. You can always use more stamina and strength, though.
Stamina and expertise is tank food. So, for that matter, is stamina and strength.
You were probably referring to the lack of defense food. Don't forget that defense is one of those things you're going to cap with gear if you can. a specific 5-man may be easy enough that you don't feel the need to use buff food, but you're still going to want to be crit immune. You can always use more stamina and strength, though.
While I agree with the premise, do realize that you don't need to truly be "defense capped" in a 5-man because there's no skull level mobs there.
Excuse me? There's still a "defense cap" for 5-man mobs. For level 72s, it's 385.
You're correct that 485 is 5 less than the 490 you need for level 73/skull mobs, but that doesn't mean there isn't a defense rating to aim for.
I should have phrased a bit better - yeah, I do realize that you still do need a specific number for +2 levels. Although, I did have it in the back of my head that it was a bigger difference than just 5 rating, so either way my point was mostly invalid.
1 Dalaran Cooking Award is traded for 10 Northern Spices. Recipes cost 3 Dalaran Cooking Awards.
The daily cooking quests I have seen give either 1 or 2 Dalaran Cooking Awards as a reward. 5 quest choices are offered. Once you take a quest, the remaining quests are no longer available. I have not found a way to complete any of the available cooking dailies yet, so I presume they are not yet fully implemented: Most send you off round Dalaran collecting something that doesn't appear to have been coded in yet. Indeed, it remains curious that many of these daily cooking quests don't actually involve using cooking skills.
It is also worth noting that trained cooking recipes skill-up very slow after 400, and look like going grey by 415/420. We can theorise that cooking dailies may be required simply to reach 450 cooking skill.
Keep in mind that there are reagents that I have not seen in recipes yet. For example, on the fishing side, Glassfin Minnow appears unused.
Jewelcrafting trinkets now have two sockets in them and interesting stats.
Ruby Hare - 62 stam, 2 red sockets (socket bonus 9 stam), Use: Increased speed by 30% and prevents new snares from landing on user for 6 seconds.
Emerald Boar - 84 attack power, yellow socket, blue socket (socket bonus 12 attack power), Use: Summons an Emerald Boar for 30 seconds
Sapphire Owl - 42 Intellect, 2 blue sockets (socket bonus 2 mana/5), use: Restores 2340 mana over 12 seconds
Twilight Serpent - 42 hit rating, red socket, blue socket (socket bonus +7 spell power), use: +340 spell power
Definitely interesting stats: you didn't mention it, but each trinket has sockets matching the colours of the gems used to make it.
It's worth noting the animal trinkets have all shifted position in the colour order.
Hare: Yellow -> Red
Boar: Orange/Red -> Green
Owl: Green -> Blue
Serpent: Red -> Purple
Which makes me wonder where the Panther has gone. Orange seems more likely than yellow, but then the new purple trinket has hit rating and the green one has AP - stats found on gems of the one colour the trinket wasn't made with. With the red trinket getting a blue stat (Stam) and the blue trinket getting a yellow stat (Int), it's not unreasonable to surmise the yellow trinket will get a red stat like AP.
I quite like this move. It gives JCs a personal use for colours of gem they'd normally have to find a buyer for.
Stamina and expertise is tank food. So, for that matter, is stamina and strength.
You were probably referring to the lack of defense food. Don't forget that defense is one of those things you're going to cap with gear if you can. a specific 5-man may be easy enough that you don't feel the need to use buff food, but you're still going to want to be crit immune. You can always use more stamina and strength, though.
Was looking more for a dodge rating food. Agility, Strength, expertise, or even hit all are reasonable options for a tank. But none of them are pure tanking food.
Originally Posted by timski
1 Dalaran Cooking Award is traded for 10 Northern Spices. Recipes cost 3 Dalaran Cooking Awards.
The daily cooking quests I have seen give either 1 or 2 Dalaran Cooking Awards as a reward. 5 quest choices are offered. Once you take a quest, the remaining quests are no longer available. I have not found a way to complete any of the available cooking dailies yet, so I presume they are not yet fully implemented: Most send you off round Dalaran collecting something that doesn't appear to have been coded in yet. Indeed, it remains curious that many of these daily cooking quests don't actually involve using cooking skills.
Assuming the Northern Spices are not BoP, the purpose here might be to allow people to get the upgraded food without being cooks. It does feel very strange to do a daily to get an extra 10 rating for a limited time.
I'm hoping that I don't rely on food to get hit capped though. It would be slightly annoying that when the raid group asks people to use their good food, it just ends up being a non-issue if I'm relying on either 30 hit or 40 hit.
I'm hoping that I don't rely on food to get hit capped though. It would be slightly annoying that when the raid group asks people to use their good food, it just ends up being a non-issue if I'm relying on either 30 hit or 40 hit.
Considering you could get hit capped in TBC with gear, I don't see why you wouldn't in Wrath. And if you're hit-capped, when they ask you to eat the good food just eat the one that gives you 10 more spellpower/crit rating (I don't remember if such food exist yet, but if not I'm sure they'll be added).
Was looking more for a dodge rating food. Agility, Strength, expertise, or even hit all are reasonable options for a tank. But none of them are pure tanking food.
Considering that expertise does more for tanks than anybody else i don't understand why you wouldn't class it as pure tanking food. Tanks are the only people to really take advantage of the parry reduction inherent in expertise allowing increased threat output and more importantly incoming damage reduction through lack of parry gib burst, one of the main tank killers.
Personally, as a tank, i cried for joy when i saw the expertise/stam recipe.
While I do agree with you that the expertise/stam food is tank food, I think his point was that same food is great for a Rogue, Fury War, Feral Druid, etc., not just tanks.
The only "tank food" in BC is stam food, and with stam on all the LK food, they at least get to make use of some of the other stats, instead of having 20 spirit that is completely pointless for them. The interesting thing is going to be the question of if casters will be better off with 35 spellpower, or 23 spellpower + 20 Spirit, since the stam is essentially wasted for them. Might see casters and healers still using the BC food in some circumstances. Maybe there will just be another batch of food that has Spirit as a sub-stat to fill that potential hole.
With tanking being moved to a much more aggressive DPS/Threat-heavy model, I'm not surprised that "pure" tanking food that's min-maxed stam or stam/avoidance is hard to find. I expect that the stam/expertise or stam/agi is intended to be tank food, and there quite simply won't be any defensive-only food since it would be "backing down" from their current stance on tanking.
With tanking being moved to a much more aggressive DPS/Threat-heavy model, I'm not surprised that "pure" tanking food that's min-maxed stam or stam/avoidance is hard to find. I expect that the stam/expertise or stam/agi is intended to be tank food, and there quite simply won't be any defensive-only food since it would be "backing down" from their current stance on tanking.
I'd argue that a sta/str food is both nice mitigation and threat for a tank with the new mechanics.
Inscription 1-300 guide is now on wotlk wiki. It's only using druid glyphs as they're the only ones implemented, but the mats for glyphs appear to be set at a uniform 1 ink (3 for higher level) so we can expect it to hold for glyphs for other classes as well. Blizzard may change the cost of glyphs, but it's unlikely that druid glyphs will vary from other same-level glyphs.
The first interesting point is that the amount of herbs you'll need to level inscription to 300 is rougly one and a half of the amount you'd need to level alchemy to 300 (comparison originally by Mortos, who used a random alch power leveling guide for the reference):
7-10 stacks of Alabaster-giving herbs
4-5 stacks of Dusky-giving herbs
3-5 stacks of Golden-giving herbs
4-6 stacks of Emerald-giving herbs
8-12 stacks of Violet-giving herbs
13-19 stacks of Silvery-giving herbs
Vs
60 x Peacebloom , 60 x Silverleaf , 15 x Mageroyal = 6.5 stacks
80 x Briarthorn , 30 x Bruiseweed , 40 x Stranglekelp = 7.5 stacks
30 x Liferoot , 30 x Kingsblood , 5 x Steelbloom = 3 stacks
45 x Goldthorn , 15 x Khadgar's Whisker = 3 stacks
70 x Sungrass , 20 x Arthas' Tears , 40 x Blindweed = 6.5 stacks
40 x Golden Sansam , 40 x Mountain Silversage = 4 stacks
Which gives around 50 stacks for inscription, vs 30 for alchemy (also check out the distributions). This would still place inscription as one of the cheaper crafting professions. It's definitely cheaper then blacksmithing, engineering and jewelcrafting in that level range, and probably still cheaper then all three in the 1-450 range.
The second interesting point is that you produce useful glyphs (for both leveling and endgame) while you level the profession. You can then sell these glyphs, essentially making your leveling free (similar to JC 300-375).
This also means that you'll still need "lowby" herbs well into the endgame. Feral druids are not going to stop wanting that Glyph of Rip, after all. As some old world herbs are notoriously inconveninent to farm, this could have interesting effects on the herb market and the easy availability of certain glyphs.
The biggest difference is the herbs required are each in a range as opposed to having specific requirements. Each of those ranges has at least one herb that is a good bit more common or less expensive than the others, so there should never be an over-inflation or too much demand for one hard to get herb, as people can always just switch to a different one until the prices level out.
Inscription 1-300 guide is now on wotlk wiki. It's only using druid glyphs as they're the only ones implemented, but the mats for glyphs appear to be set at a uniform 1 ink (3 for higher level) so we can expect it to hold for glyphs for other classes as well.
Not guaranteed. For example, of the first two 75-skill hunter glyphs, one needs 1 ink, the other needs 3 (where the 2 druid glyphs need 1 each).
I would also not call it optimal. No skillups from making Midnight inks or Lion Ink? You can design a path that uses less glyphs. Of course, given that low level glyphs will be useful, you may probably craft glyphs for most of your guild during levelling, which means you don't care as much about optimal path.
(stat scrolls and other missing recipes will probably change that as well)
Some new JC, Alchemy, and Cooking stuff when up on mmo-champion with the release of 8905. Of most particular note:
Alchemy-only (BoP) arena-allowed healing and mana potions. It certainly gives alchemy something to do in arena. Naturally, this can also open up an entire can of worms for arena-sanctions tradeskill perks. Tailoring nets and engineering hand grenades come to mind.
The cooking recipes are cute as well. I don't know if half of them even do anything, but that is perfectly fine with me. Ritual of Food That Makes You Big/Small is quite awesome. Some of them seem to use old-world mats, though.