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Old 08/12/08, 11:49 AM   #406
Copernicus
Bald Bull
 
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Night Elf Druid
 
Tichondrius
Build 8770 Changes - Class Skills and Professions

Originally Posted by Eldecar - Boulderfist
the bracer and glove sockets do not overwright existing sockets or enchants, and they are ONLY usable by blacksmiths because when you apply the socket to the item it adds a requirement to have Blacksmithing at a certain skill level to use the item


I'm sure a few PvPers are breathing a sigh of relief that they won't have to hop around from spec to spec each season to max out their gear.

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Old 08/12/08, 11:51 AM   #407
Terp
Piston Honda
 
Troll Hunter
 
Crushridge
Originally Posted by Jess View Post
I actually hope their glyphing philosophy is that such a degree of specialization should be expensive to change (ie. require the purchase of all new glyphs). I like the notion that you identify with your character in terms of being primarily a holy paladin/feral druid/combat rogue, and the cost of re-glyphing would reflect that. If you can just switch spec/gear/glyphs cheaply and on a whim, and be a completely optimal healer one minute and optimal tank the next, that detracts somewhat from personalizing your toon to be very good at particular things.

I guess that's contrary to the min-maxing philosophy, nevertheless I feel that personalization is an important aspect of mmo character development and ought to be protected to a certain extent.
I don't think it's especially worth rehashing the "Should Respeccing Be Trivial" debate, but not only is that contrary to min-maxing alternate roles, it's contrary to the development of two alternate branches of endgame Blizzard tries to make viable in pve/pvp.

Blizzard is obviously going to be tinkering with the system to find some sort of sweet spot for Inscription demand. I doubt giving it a significant % of respec costs is going to be how things end up.

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Old 08/12/08, 11:55 AM   #408
Fondren
Von Kaiser
 
Human Paladin
 
Fizzcrank
Originally Posted by Nezralix View Post
It does seem odd that they'd suggest implementing easily-swappable talent specs to let players participate in different aspects of the game, and then also implement a glyph system that significantly hinders one's ability to engage in those different aspects.
Hmmm. We keep thinking of glyphs as expensive items similar to gems or enchants. Perhaps the costs of top end glyphs will be similar to that of top end ELIXIRS.

It is clear that Glyphs will be very situational (this is especially evident if you look just at the healing glyphs). Raiders will probably want to change glyphs from boss to boss. You will also want to re-glyph for PvP and maybe for farming. This makes much more sense if you can change your glyphs for just 2g or 3g each.

The auction house is my favorite form of PvP.

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Old 08/12/08, 11:55 AM   #409
castille
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Originally Posted by Jess View Post
I guess that's contrary to the min-maxing philosophy, nevertheless I feel that personalization is an important aspect of mmo character development and ought to be protected to a certain extent.
Ever stop to consider that some people personally identify with the ability to swap roles easily and be good at them all? There are some truly amazing paladins out there who are really good.. Not just at healing, not just at tanking, but all 3 aspects of their class. You want to punish other people because of your view of personalization?

23:40:55> [Illidan Stormrage's] [Shear] was blocked by [Castille].

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Old 08/12/08, 12:02 PM   #410
Cadfael
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Cadfael
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If they cost similar to consumables, then they might be used just like a consumable. If they are expensive however, they must not be. I think that stands to reason.

Now Blizzard can only give guidelines of cost via scarcity of the required materials. The rest is in the player's hand who really control the economy of a specific realm in the end. If reglyphing is looked upon as required when switching your talent trees and the cost of that is high, then we don't have much improvement of todays situation. It would be worse actually, since today at least the respec price has an upper bound and you only need to walk to an NPC, you don't need another player with inscription or stockpiling your glyphs in advance.

And it would punish players who wish to both engage in high-end raiding and arena more, as well as the traditionally already disadvantaged support classes like tanks and healers.

Hopefully Blizzard has thought this through and will provide a good solution.

"Take the universe and grind it down to the finest powder and sieve it through with the finest sieve and then show me one atom of justice, one molecule of mercy. And yet you act as if there were some sort of rightness in the universe by which it may be judged."
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Old 08/12/08, 12:03 PM   #411
kysta
Piston Honda
 
Worgen Warrior
 
Zuluhed
Originally Posted by Nezralix View Post
It does seem odd that they'd suggest implementing easily-swappable talent specs to let players participate in different aspects of the game, and then also implement a glyph system that significantly hinders one's ability to engage in those different aspects.
Maybe in Blizzard's mind they can finally justify double talent specs because they know players will still have to pay to replace glyphs if they want to completely optimize their character towards a role. Or maybe Blizzard was thinking "50g respec cost + glyph replacement is going to be too expensive to do weekly, so lets make the talent respec part free to make it a little bit more reasonable"

Or, maybe Blizzard wants glyphs to be too expensive to replace on a weekly basis, so that people who want to PVP and PVE have to roll new alts, encouraging new account creation for triple xp.

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Old 08/12/08, 12:04 PM   #412
Sydane
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Human Warlock
 
Argent Dawn
Current Flasks take 3 of one type of herb, 7 of another, and 1 rare herb. On most servers this results in a large inflation of the specific herbs that are needed for the most desired flasks, in addition to extreme prices on the rare herb (on my server, Black Lotus is up to almost 40g each, and Fel Lotus floats between 40g and 60g each). Each flask is good for 2 hours, so 4 hours of raiding runs about 130g worth of flasks. There is obviously no flask usage in arenas, though you could use them in BGs.

Inscription appears to be based on a system of Inks, derived from herbs. 5 herbs of an identical type gives you 2.5 pomaces of a certain type. Herbs are categorized by level, and all herbs of that same level give a certain pomace type. This in itself is significant, as it means there will never be an over inflation of a specific herb. Whatever the cheapest one is will get purchased for milling. So you will see a baseline value of all herbs (no more 8g Felweed stacks), but nothing out of hand (60g Nightmare Vine stacks). Now, we don't know how many pomaces will be needed for advanced inks, nor how many inks will be needed for advanced Glyphs. However, if an Ink takes 3 pomaces and a Glyph takes 3 inks, that's still only one stack of 20 herbs to make the glyph. Yes, it's twice as many herbs as a flask, but it also doesn't have the rare herb requirement, and the herb used will always be the cheapest one available. As a result, the price of that shouldn't be much higher than flasks. Also, you'd never need more than one of a type of glyph per raid, and could even keep glyphs for multiple days of raiding.

As we surmised early on in this thread, the idea of semi-expensive glyphs as consumables is the most logical implementation. Yes, hybrids will get hosed the most, especially if you are trying to min/max, but it shouldn't be super easy for one class to fill two roles anyway. With three major glyph slots, you may find that you can cover the important ones and be perfectly functional 99% of the time, even as a hybrid. They obviously weren't going to make the glyphs just another trinket slot by making them removable. As long as we don't have situations where the best glyphs are rare drops that you'd never want to remove (and if so, those glyphs should be like the T5 class trinkets, covering all specs), it shouldn't result in a substantial problem. There's always going to be a certain amount of consumable usage in playing, and semi-permanent ones like glyphs will probably end up being a lower cost to the vast majority of the raiding base than flasks are now.

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Old 08/12/08, 12:05 PM   #413
Tyvi
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Human Death Knight
 
Turalyon (EU)
Originally Posted by Fondren View Post
Hmmm. We keep thinking of glyphs as expensive items similar to gems or enchants. Perhaps the costs of top end glyphs will be similar to that of top end ELIXIRS.

It is clear that Glyphs will be very situational (this is especially evident if you look just at the healing glyphs). Raiders will probably want to change glyphs from boss to boss. You will also want to re-glyph for PvP and maybe for farming. This makes much more sense if you can change your glyphs for just 2g or 3g each.
Even if the Glyphs would cost 1c it doesn't change the fact that we either need 2 Glyph configurations (1 tied to each of your "saved" respecs) or they should be swappable without being destroyed. Not only would you have to carry loads of glyphs with you if you changed them from boss to boss but you'd also have to restock them after every raid. I mean, respecs cost me 50g and that isn't even the most annoying factor. I really really hate having to redo my talents and specially action bars after every respec. Now add redoing Glyphs to that? No thanks.


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Old 08/12/08, 12:06 PM   #414
Gralin
Glass Joe
 
Human Mage
 
Shadowsong (EU)
If Glyphs are powerful and expensive, having swappable talent specs becomes a purely soloing/farming advantage. This may well be in line with Blizzard's intention.

If that does prove to be the case, it may become tempting to take advantage of recruit-a-friend and have multiple alts of your favourite class. Raid tanking druid, Raid healing druid, PvP healing druid. The rumored(?) faction-grind-sharing-within-account changes may well facilitate that.

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Old 08/12/08, 12:07 PM   #415
Cadfael
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Cadfael
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Originally Posted by Liar View Post
Even if the Glyphs would cost 1c it doesn't change the fact that we either need 2 Glyph configurations (1 tied to each of your "saved" respecs) or they should be swappable without being destroyed. Not only would you have to carry loads of glyphs with you if you changed them from boss to boss but you'd also have to restock them after every raid. I mean, respecs cost me 50g and that isn't even the most annoying factor. I really really hate having to redo my talents and specially action bars after every respec. Now add redoing Glyphs to that? No thanks.
There are addons for that. Talented is one that respecs you to your preset templates. There's similar addons for action bar configurations.

"Take the universe and grind it down to the finest powder and sieve it through with the finest sieve and then show me one atom of justice, one molecule of mercy. And yet you act as if there were some sort of rightness in the universe by which it may be judged."
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Old 08/12/08, 12:25 PM   #416
Duilliath
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Duilliath
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Originally Posted by Sydane View Post
Yes, hybrids will get hosed the most, especially if you are trying to min/max, but it shouldn't be super easy for one class to fill two roles anyway.
Coming from a one-role class (even in PvP), this rubs me wrong. Not only will we have to gather triple the gear you do, as well as enchant triple the gear, but we'll also have to run glyphs and still pay for respecs while the DPS classes (which are basically the only ones who'll have one Raid build, one PvP build) can switch back n forth effortlessly ?

That seems beyond stupid.

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Old 08/12/08, 12:38 PM   #417
Calantus
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Dwarf Paladin
 
Frostmourne
Originally Posted by Gralin View Post
If Glyphs are powerful and expensive, having swappable talent specs becomes a purely soloing/farming advantage. This may well be in line with Blizzard's intention.

If that does prove to be the case, it may become tempting to take advantage of recruit-a-friend and have multiple alts of your favourite class. Raid tanking druid, Raid healing druid, PvP healing druid. The rumored(?) faction-grind-sharing-within-account changes may well facilitate that.
That destroys Blizzard's stated ideal of players who play in all aspects of play having an advantage.

The fact is glyphs are essentially extra talent points and almost nobody does high level arena and high level PVE in the same spec. Unless Blizzard wants to go back on their philosophy of PVE<->PVP advantages they need to make glyphs easy enough to switch between the 2.

I'd prefer we didn't have to pay at all to switch them and had assumed they would with the respec changes, but I'm sure they'll at least know that they need to make them cheap.

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Old 08/12/08, 1:55 PM   #418
Hildegard
King Hippo
 
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Gnome Rogue
 
Aegwynn (EU)
I agree. Swapping Glyphs could cost money but you should be able to change them.

I remember how painful it was to get Blinding Powder in the beginning of TBC. We had a long arena night and stopped frequently to give me time to pickpocket mobs. On higher levels of arena play specialized glyphs will most likely be required. Many of them look really situational. And I think the min/maxing with different glyphs with different specs will be something requiring skill.

Regarding flasks: Why not change them to endure while staying inside an instance. A nice upgrade for Alchemist could be self-refilling potions or flasks, which are BoP.

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Old 08/12/08, 2:19 PM   #419
kysta
Piston Honda
 
Worgen Warrior
 
Zuluhed
Originally Posted by Duilliath View Post
Coming from a one-role class (even in PvP), this rubs me wrong. Not only will we have to gather triple the gear you do, as well as enchant triple the gear, but we'll also have to run glyphs and still pay for respecs while the DPS classes (which are basically the only ones who'll have one Raid build, one PvP build) can switch back n forth effortlessly ?

That seems beyond stupid.
Please. Blizzard is doing you a HUGE favor by giving multiple talent specs that can be swapped freely. Now you are demanding that they also make the entire glyph system as easy to customize as taking a peice of armor out of the bank?

When does it end? Next thing you will want is to have the option to instantly switch professions, so you can have your uber leatherworking leg enchants when tanking and your tailoring cloak enchant when healing without ever giving up your enchanting ring enchants or blacksmithing-added armor sockets.

The free talent swap is a great bonus for all hybrid classes. I do not agree that glyphs should be easy or cheap to replace, there should be some choice in spec your character rather than being the absolute best spec for every situation.


And for the record, being a class with multiple viable specs is an advantage, not a disadvantage. Crying about warlocks only needing 1 spec and 1 set of gear (which is actually very untrue, destro gear and affliction gear is not exactly the same) is just ridiculous. If blizzard gave warlocks viable tanking and healing specs that would just make the class stronger, not weaker.

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Old 08/12/08, 2:29 PM   #420
Nezralix
Bald Bull
 
Orc Warrior
 
Burning Blade
Originally Posted by kysta View Post
When does it end? Next thing you will want is to have the option to instantly switch professions, so you can have your uber leatherworking leg enchants when tanking and your tailoring cloak enchant when healing without ever giving up your enchanting ring enchants or blacksmithing-added armor sockets.
Please don't be idiotic (and, for reference, invoking the "slippery slope" argument typically results in something idiotic in a sizable majority of cases).

If they're making talents easily swappable, and creating the "glyph" profession that's essentially just adding a slightly different type of talent, then it directly undermines the point of making talents easily swappable. It's pretty straightforward, and has nothing to do with what you're suggesting.

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