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07/29/08, 12:53 PM
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#51
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Piston Honda
Calixtus
Human Warlock
No WoW Account (EU)
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Originally Posted by Sydane
I really don't think there's anything that can be done to make the crafting professions more profitable than they were in BC. Primal Nethers for a long time were a big source of crafting profitability, so if there is something similar in the early stages of WotLK, that will be true again. But there are several things working again professions that keep them down.
<Removed for space>
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So why does a jewelcrafter make more money than a blacksmith?
I'm not saying I disagree with all the points you raised, but I'd argue that it is about game design more than anything - and not just because I firmly belief game design shape player psychology. Primal Nether's were indeed an excellent source of income, and the decision not to allow the craftables made from it - or the Nether Vortex - to scale is a design decision. The decision to make them BoE, is a design decision. But, all that aside, why does a jewelcrafter generally make more money than a blacksmith?
It's not because it's impossible to design professions to make money, just look at the way professions are currently implemented. It's because the ways in which to make the big money is unevenly distributed. How many classes/spec's frequently need blacksmithing? I honestly have no idea, but I've never needed one, bar that time with the enchanting rods. How many classes/spec's frequently need jewelcrafting? Everyone. Enchanting? Everyone. Alchemy? Everyone. Engineering? Not me. Tailoring, Leatherworking? Hmmm... Well... Partial yay, for leg enchants and that-something-I-got-a-month-ago-that-can't-remember?
There's a trend here as well; The moneymakers are the ones that require a A) Recipies that are not readily available to your brother-in-laws aunts alt B) Many transactions (you're perfectly right when you note that no significant amounts of money is made per transaction due to undercutting) C) A widespread demand for the products. You could give each of these abilities a significantly wider spread, either by simply inventing wider arrays of products that will frequently be in demand or more inter-dependancy that ties in the "leftover" profession into the "main" professions lines-of-production.
I'd also like to point out that the primary benefit from enchants-on-scrolls is who gets paid. My last enchant required 8 Large Prismatic Shards. I could, and I practically did, aquire these from a lvl 55 DE alt with nowhere near the time invested in the profession as, well, just about any "real" enchanter. The guy with the actual recipe got 10g for his time. Now, market value of LPMs 20g+, and since I got those by buying stuff on the auction house, never selling any cloth (I send it to a guildbank until I have a 1000, then I give my brother the puppy eye look til he logs on to his tailor and makes me money, sorry, green's to DE on my own alt)... Will the actual "cost" of the enchants shift because they're available on the auctionhouse, and thus suffering from the same undercutting? Not likely.
Will the money end up in the pocket of the dude with the enchant recipie or in the pockets of my DE alt? There's where the system turns seriously beneficial for enchanters.
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07/29/08, 12:59 PM
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#52
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Don Flamenco
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Originally Posted by Cube
A "20g fee" isn't a tip. A tip is extra, which the other player may or may not give you. While it is nice, it should never be expected.
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Which is exactly the point. Crafting should having nothing to do with tips. It's a service. The ability to do that service is something you either had to farm for, pay for, or otherwise obtain. Every single enchant, craft, or whatever is done for you should come with a fee. The idea that is so pervasive that it's an optional tip is exactly why it will never be profitable to be a crafter in this game. A tip is something you give to your guildie who is assuming to do it for free. I guarantee that no enchanter who sits around in trade chat all day doing enchants for tips makes even a fraction of what a gatherer would do in the same amount of time, except very infrequent occasions like the release of a new arena season.
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07/29/08, 1:01 PM
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#53
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Soda Popinski
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The Healing Touch glyph isn't great. Keep in mind that druids are getting Nourish at level 80, which is basically flash heal that gets a bonus if you heal a target with a hot. If you use the glyph for healing touch, you basically get the same thing as nourish but more expensive in mana and without the synergy with hots.
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07/29/08, 1:10 PM
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#54
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Don Flamenco
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Blizzard is never going to balance this game around the tiny percent of the players that are willing to level and unlearn 4 or 5 professions in order to gain a tenth of a percent to their stats. If you're willing to go that extra mile to get that gain, that's great, you deserve it, but it doesn't effect game balance at all. Now, if every single caster feels obligated to dump one of their professions and pick up tailoring because the gear is so powerful, that's a balance issue that should be addressed. There should definitely be a benefit to each crafting profession, and while they don't have to be exactly balanced, you shouldn't feel forced to take one particular profession in order to be competitive.
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07/29/08, 1:11 PM
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#55
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Von Kaiser
Tauren Warrior
Shadowsong (EU)
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I imagine the druid HT glyph will be useable at much lower levels and give druids an alternative to Nourish while they level up. I don't expect all Glyphs to be useful at level 70 and this looks like one that is specifically aimed at giving druids a fast heal at lower levels.
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07/29/08, 1:15 PM
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#56
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Bald Bull
Blood Elf Paladin
Echo Isles
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Question regarding LW: Are there Northrend-level leg armors that can be used non-LWs? The only ones I've seen are LW-specific, and if we don't get non-LW armor, I'm pretty sure everyone else is going to keep using Nethercleft/Nethercobra in the interest of min-maxing. It's going to be a huge PITA to farm Outland mats and find a Cenarion exalted LW if that ever happens.
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07/29/08, 1:23 PM
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#57
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Co-starring: The Egg
Blood Elf Paladin
Azjol-Nerub (EU)
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Originally Posted by Prinsesa
Question regarding LW: Are there Northrend-level leg armors that can be used non-LWs? The only ones I've seen are LW-specific, and if we don't get non-LW armor, I'm pretty sure everyone else is going to keep using Nethercleft/Nethercobra in the interest of min-maxing. It's going to be a huge PITA to farm Outland mats and find a Cenarion exalted LW if that ever happens.
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There are in fact. Just going to link MMO-Champion's page for it: Profession - Leatherworking
Of those only the Wyrmscale Leg Armor is leatherworking only. It's fairly big upgrade over the normal ones though.
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buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
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07/29/08, 1:26 PM
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#58
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Piston Honda
Night Elf Druid
Grim Batol (EU)
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Originally Posted by Hypatia
My question here is: Does that say what I think it does? Clearly, it makes HT faster to cast. However, the mana cost and amount healed are less clear to me. Presumably, they're both "in the same direction". So either it makes it faster to cast and cost 25% more but heal 50% more, or it makes it faster to case and cost 25% less but heal 50% less. My presumption is that it costs more and heals more.
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That would be pretty overpowered. In TBC values, that would mean a 1.5 sec cast that heals for near 10k and crits for 15k. Granted at a high price, but it would still make HT extremely good, especially if you combine it with downranking. I'm pretty confident it's meant as -1.5 sec off the cast, 75% of the original mana costs and 50% of the original amount healed. It seems like a pretty useless glyph as we already have 2 "fast heals" (Nourish and Regrowth). I see this even as a downgrade as I wouldn't have any big heals with it anymore and my "instant heal" will put out 50% less.
Also, after seeing devilsaurs becoming hunter pets and feral druids getting a polar bear glyph, I can only pray for a minor glyph that would make treeform look like the Ancient Protectors in Darnassus. ^^
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Keep f**king that chicken.
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07/29/08, 1:47 PM
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#59
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Don Flamenco
Draenei Shaman
Earthen Ring
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Originally Posted by Norfair
It seems like a pretty useless glyph as we already have 2 "fast heals" (Nourish and Regrowth). I see this even as a downgrade as I wouldn't have any big heals with it anymore and my "instant heal" will put out 50% less.
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Depends on how it interacts with the spell's coefficient, Naturalist, Tranquil Spirit, Moonglow, and Nature's Grace. Depending on how those details shake out, this could be extremely powerful.
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07/29/08, 1:52 PM
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#60
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Von Kaiser
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Originally Posted by Vihermaali
One thing I've always wondered is that how people come so dependant on those extra buffs and consumables. Suuure, drums and such are a nice bonus, but with even M'uru dps requirements nerfed, I don't think they are required for any TBC fight. We cleared BT months and months with almost zero consumable usage, why would anything change now? True, DPS checks became harder if there is a debuff on drums, so I'm just going to ask "Why did you become dependant on an optional profession?"
I was able to do (not nerfed version of) M'uru by using only 1 manapot during whole almost 10-minute fight. I'm very confident I can do same thing for Kil'jaeden. I can't talk for other classes really, but I don't think mana will be a problem if you actually put some thought in managing it.
My point is, while current professions do take down the difficulty in raiding, they are hardly required in order to succeed.
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That's right, you can't talk for other classes. So far there has been no consideration in WotLK toward mp5-based classes who already have extremely poor regen options outside of consumables. I don't see what value OOM Shamans are going to provide at 80. Nice they gave the class that already has Spiritual Attunement an Evocation as well.
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07/29/08, 1:54 PM
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#61
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Don Flamenco
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Being able to sell some of the Enchants on AH will be interesting, will allow enchanters to get more gold out of their lesser enchanting recipes, although its unclear as to whether we have to supply the mats or does the recipent need to have the mats for it.
I am personally waiting to see if Mongoose will be upgraded to a level 80 version, right now I don't see any Weapon enchants that would replace Mongoose for most meele dpsers.
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07/29/08, 1:59 PM
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#62
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Von Kaiser
Blood Elf Paladin
Korgath
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That's probably because Mongoose is a raid drop recipe, there will probably be a couple weapon enchant recipes in the first raid instance that serve as replacements for Mongoose, Executioner, Sunfire, and Soulfrost.
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07/29/08, 2:08 PM
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#64
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Don Flamenco
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Flasks are not affected by AB
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That's probably for the best.
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07/29/08, 2:15 PM
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#65
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Von Kaiser
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Originally Posted by Copernicus
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Looking at this, it seems like inscription/enchanting will easily be the top 2 professions for arena.
Do we know what level of glyph is granted by inscription?
Also, what happened to the abilities granted to certain gathering professions? IIRC, there was something like a bleed effect which could be applied by a skinner, etc. Were those taken out/never actually existed?
The solution to "having to relevel enchanting for every new ring" will be to enchant 16 parchments with spell power/whatever, then drop enchanting. Yes, you can't sell them, but you should be covered.
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07/29/08, 2:20 PM
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#66
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Debitum Naturae
Night Elf Druid
Ravencrest (EU)
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Originally Posted by Parbag
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Could you make that flask or did you just use one someone else crafted or from the AH?
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07/29/08, 2:22 PM
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#67
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Glass Joe
Orc Warrior
Zirkel des Cenarius (EU)
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I made the flask with my rogue.
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07/29/08, 2:26 PM
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#68
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B-B-BLOODBATH
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Originally Posted by Sydane
I guarantee that no enchanter who sits around in trade chat all day doing enchants for tips makes even a fraction of what a gatherer would do in the same amount of time, except very infrequent occasions like the release of a new arena season.
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I beg to differ, unless you meant that in a literal sense in which you as an enchant always leave it up to your customer 100% of the time (and in my opinion you are insane). The best strategy for enchanting I find is to only tell them the price if they ask or put up less than you are expecting (On average 5g per normal "uncommon" enchant 10g per "rare" which are both EXTREMELY reasonable). If they put up more.. great, if not then you get what you expected. JC is a similar market only with slightly more demand except the initial investment can be significantly higher.
I'm curious as to what you think a "fraction" is because I can literally camp trade/macro JC+Enchanting and make 100g in 20 minutes quite easily (+ I dont have to leave town and put the effort into doing anything besides clicking a few buttons as well as keeping up to date with AH prices etc. ---- Over Pre-BC/BC there have been multiple occasions where people have actually flown Org --> Silithus or Shatt--> BT just to have me click a button for profit).
Kumar: It was my understanding that these "enchant scrolls" would act like a complete enchant. So basically Beside your "Enchant Button" will be a "Create Scroll" button which will consume all the materials (+ appropriate level Inscription scroll?) which just becomes an item similar to leg patches.
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07/29/08, 2:29 PM
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#69
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Von Kaiser
Undead Rogue
Bleeding Hollow
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Originally Posted by Sydane
Which is exactly the point. Crafting should having nothing to do with tips. It's a service. The ability to do that service is something you either had to farm for, pay for, or otherwise obtain. Every single enchant, craft, or whatever is done for you should come with a fee. The idea that is so pervasive that it's an optional tip is exactly why it will never be profitable to be a crafter in this game. A tip is something you give to your guildie who is assuming to do it for free. I guarantee that no enchanter who sits around in trade chat all day doing enchants for tips makes even a fraction of what a gatherer would do in the same amount of time, except very infrequent occasions like the release of a new arena season.
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I actually go by the pay-as-you-like method. I just say "Jewelcrafter LFW, accepting tips" and I get more customers than the "Jewelcrafter LFW 5g per rare 10g per meta PST with !gem" crowd. I normally get 10g per blue, 15g per meta, and in rare cases I sometimes get a lot more. Last night I got 40g for cutting two Pyrestones.
And I assume flasks not working with AB is just a bug, seeing as they are plainly stated in the tooltip.
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07/29/08, 2:34 PM
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#70
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Piston Honda
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Originally Posted by Parbag
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That sucks. Enchanting provides 23 spell power per ring that is active in all domains so I dont understand why gaining ~25 sp dmg from a flask in raids is overpowered or imbalanced.
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07/29/08, 2:34 PM
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#71
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King Hippo
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Originally Posted by Copernicus
Currently, the datamined spell to socket weapons is not restricted to items the blacksmith already owns. It also uses the "permanent enchantment" slot on an item... which is probably why it's not yet implemented. It is reasonable to assume that socketing weapons (and maybe shields and off-hands) will be the perk that blacksmiths get, but until the ability gets implemented or the datamined spell makes the item soulbound, I'm not going to include it on the list.
Socket One-Handed Weapon - Spell - World of Warcraft
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Really? That strikes me as potentially rendering the ability useless, then, unless it sockets in metagems or something.
I personally think that it'd be more interesting to have blacksmiths be able to change existing socket color types or maybe change socket bonuses. Gearing might actually become more tricky in that case, as if it is how you say, and if adding a socket is worthwhile, then... basically all weapons will get a new socket, it'll just be another required service. Yawn.
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07/29/08, 2:36 PM
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#72
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Don Flamenco
Draenei Shaman
Earthen Ring
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Originally Posted by Malakitoo
The solution to "having to relevel enchanting for every new ring" will be to enchant 16 parchments with spell power/whatever, then drop enchanting. Yes, you can't sell them, but you should be covered.
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I doubt this will be possible. There's one type of blank scroll that holds "enchants that go on weapons", another that holds "enchants that go on armor", another that holds "enchants that go on cloaks". I can't see them having much reason to make one for "enchants that go on rings".
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07/29/08, 2:43 PM
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#73
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Vorsprung durch Technik
Blood Elf Paladin
Mal'Ganis
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I really hope alchemy gets more than just a 20% bonus on pots/flasks/elixirs, as has been said a few times before, who walks around fully potted all the time? You can't use them in arenas, and even compared to other options in pve why not just pick up, say lw, and get an extra 30 attack power from your bop leg enchant? I'm really hesitant to drop alchemy because i have nearly every recipe in the game, but at this rate inscription will fit nicely alongside enchanting.
Oh also for the person that suggested a 'crafted recipe memory' after dropping and/or relearning a profession... YES PLEASE 
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07/29/08, 2:43 PM
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#74
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Von Kaiser
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Originally Posted by Douglas
I doubt this will be possible. There's one type of blank scroll that holds "enchants that go on weapons", another that holds "enchants that go on armor", another that holds "enchants that go on cloaks". I can't see them having much reason to make one for "enchants that go on rings".
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You're probably right here, I forgot that each parchment was item-specific 
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07/29/08, 2:44 PM
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#75
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Bald Bull
Night Elf Druid
Tichondrius
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Originally Posted by Liebestod
Really? That strikes me as potentially rendering the ability useless, then, unless it sockets in metagems or something.
I personally think that it'd be more interesting to have blacksmiths be able to change existing socket color types or maybe change socket bonuses. Gearing might actually become more tricky in that case, as if it is how you say, and if adding a socket is worthwhile, then... basically all weapons will get a new socket, it'll just be another required service. Yawn.
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I should have been more clear. The dataminer says that it's using that slot currently. My assumption is that the reason the ability isn't currently implemented in the game is that they DON'T want it to use the enchantment slot. So they're waiting until they can figure out how to add a socket to items without overwriting an enchant, so as to avoid any confusion that would arise when the game goes live. Or complaints from current blacksmiths.
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