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09/12/08, 9:05 PM
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#751
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King Tyrian
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You can very easily max enchanting within a day with a good distribution of items in the auction house.
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For some that might be acceptable, but for a hell of a lot of people - it isn't. Being able to keep ring enchants, by levelling then dropping enchanting after they are done like now - is downsight silly and way past its expiry date.
If people want the perks of a profession, they should be that profession. I understand that its good to have ways to separate the die-hard people who will do anything to be marginally better from others (with regards to profession swapping), but surely theres other ways to cater for them.
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09/14/08, 1:10 AM
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#752
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Glass Joe
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EDIT:
<DISREGARD>
I didn't read the original post close enough and posted repeat info.
Sorry.
(looks for a way to delete post :3 )
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09/14/08, 6:34 PM
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#753
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Von Kaiser
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As a tank I'm considering leveling BS and LW for xpack. Does anyone see any better professions to pick up?
BS = 3 colorless sockets (90 stamina with Wrath epic stam gems) and the bonus of crafting the BOE tank loot inhouse.
LW = 90 stamina fur lining for bracers, which is 74 more stamina than the new stam enchant.
I'm currently Alch/Ench (used to be Holy) but both are lacking any appeal in Wrath. With potion sickness, the alch trinkets are nearly useless, mixology adds 50% effect to flasks, so 325 HP to new flask.
Enchanting can now enchant rings with stamina, but its only 24, so 2 is 48, still quite a bit lower than BS/LW.
JC can make JC only gems, but the gain is far from worth it 41 stamina gem, can only use one, that's an 11 stam gain over an epic stam gem. High-end trinkets don't have stats yet, but I doubt any JC tank trinket will be worth it.
Mining adds 500 HP.
As long as BS sockets continue to stack with other enchants, I can't find a better combination than BS/LW.
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09/14/08, 6:52 PM
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#754
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Von Kaiser
Human Paladin
Sunstrider (EU)
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From what I understand JC can have 3 of the JC only gems regardless the type, so you can infact have the 3 JC only stamina gems. They also fit to any socket so you can put them on yellow or red sockets and still get the socket bonus.
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09/14/08, 6:53 PM
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#755
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Von Kaiser
Human Paladin
Silvermoon (EU)
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I will be sticking with blacksmithing for my paladin as well.
While mmo-champion appears low on updating profession info, Ive found some interesting stuff on some other fan site.
My reason for sticking with Blacksmithing is the great pally tanking weapon:
Titansteel Guardian - Item - World of Warcraft
Add to that sockets for items, and indeed the BoE, and probably BoP armor, and you have a great startingpoint for tanking.
Last edited by Arakan : 09/14/08 at 6:56 PM.
Reason: wotlk item database linkage
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09/14/08, 7:52 PM
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#756
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Great Tiger
Night Elf Death Knight
Tortheldrin
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Originally Posted by Halion
As a tank I'm considering leveling BS and LW for xpack. Does anyone see any better professions to pick up?
BS = 3 colorless sockets (90 stamina with Wrath epic stam gems) and the bonus of crafting the BOE tank loot inhouse.
LW = 90 stamina fur lining for bracers, which is 74 more stamina than the new stam enchant.
I'm currently Alch/Ench (used to be Holy) but both are lacking any appeal in Wrath. With potion sickness, the alch trinkets are nearly useless, mixology adds 50% effect to flasks, so 325 HP to new flask.
Enchanting can now enchant rings with stamina, but its only 24, so 2 is 48, still quite a bit lower than BS/LW.
JC can make JC only gems, but the gain is far from worth it 41 stamina gem, can only use one, that's an 11 stam gain over an epic stam gem. High-end trinkets don't have stats yet, but I doubt any JC tank trinket will be worth it.
Mining adds 500 HP.
As long as BS sockets continue to stack with other enchants, I can't find a better combination than BS/LW.
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Far as I know only two of the add socket(bracers/gloves) are BS only. So 60 stam for BS(plus item benefits), 48 Enchanting, and 33 JC(plus item benefits). The LW bracer enchants seem way overpowered to me(specifically the stam and spell power ones), and seriously I hope they are nerfed.
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09/14/08, 9:50 PM
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#757
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Von Kaiser
Blood Elf Death Knight
Azshara (EU)
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Originally Posted by Halion
As a tank I'm considering leveling BS and LW for xpack. Does anyone see any better professions to pick up?
BS = 3 colorless sockets (90 stamina with Wrath epic stam gems) and the bonus of crafting the BOE tank loot inhouse.
LW = 90 stamina fur lining for bracers, which is 74 more stamina than the new stam enchant.
I'm currently Alch/Ench (used to be Holy) but both are lacking any appeal in Wrath. With potion sickness, the alch trinkets are nearly useless, mixology adds 50% effect to flasks, so 325 HP to new flask.
Enchanting can now enchant rings with stamina, but its only 24, so 2 is 48, still quite a bit lower than BS/LW.
JC can make JC only gems, but the gain is far from worth it 41 stamina gem, can only use one, that's an 11 stam gain over an epic stam gem. High-end trinkets don't have stats yet, but I doubt any JC tank trinket will be worth it.
Mining adds 500 HP.
As long as BS sockets continue to stack with other enchants, I can't find a better combination than BS/LW.
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I was thinking about a profession reroll too but decided to wait. Things are still in early stages and balance changes are likely (LW bracer enchant, added sockets for BS only). I'd at least wait until 3.0.2 hits Live servers and if you can stand it until the addon is released.
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09/15/08, 12:05 AM
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#758
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Von Kaiser
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Originally Posted by Flamingcloud
Far as I know only two of the add socket(bracers/gloves) are BS only. So 60 stam for BS(plus item benefits), 48 Enchanting, and 33 JC(plus item benefits). The LW bracer enchants seem way overpowered to me(specifically the stam and spell power ones), and seriously I hope they are nerfed.
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Yeah I really had no desire to level Leatherworking, but the fur linings are just TOO good to pass up.
So, the Socket to One-Handed Weapon is not BS only? Wasn't sure on that one.
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09/15/08, 12:26 AM
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#759
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Great Tiger
Night Elf Death Knight
Tortheldrin
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Originally Posted by Halion
Yeah I really had no desire to level Leatherworking, but the fur linings are just TOO good to pass up.
So, the Socket to One-Handed Weapon is not BS only? Wasn't sure on that one.
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I am not even sure that is still in the game, but it isn't worded the same way as the others(saying your).
Permanently add a socket to your bracers.
Permanently adds a socket to a one-handed weapon.
If you can add a socket to a one-hander you should be able to add two sockets to a two-hander and one socket to a shield to balance it for dks/tanks, but then it is unbalanced for warriors with TG, etc. It just doesn't make sense to me to have it at all. Blizzard at one time talked about letting armor smiths add an extra meta but I really doubt that will end up happening.
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09/15/08, 5:38 AM
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#760
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Von Kaiser
Orc Shaman
Vek'nilash (EU)
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Adding BS only sockets to weapons would be hard to balance.
Add 2 sockets to a 2h weapon ? Thats 4 extra sockets for a fury war with titan grip. Adding sockets on normal gear pieces is way easier to balance and I doubt BSs get more then 2 sockets, that would be far more then other profs get.
And they should up the stam on rings to 28.
About LW, are the LW only pants kits still in the game or are those replaced by the bracers enchs now ? (which seem way way to strong). Kits + weakened drums + bop gear seems a bit to much.
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09/15/08, 7:20 AM
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#761
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Piston Honda
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El's Inscription guide is reporting that the cooldown on glyphs is gone in the current build.
El's Inscription - WoW Inscribing Guide
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The cooldown on glyphs has gone: Apply them as often as you wish.
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09/15/08, 10:02 AM
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#762
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Piston Honda
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Originally Posted by Arakan
I will be sticking with blacksmithing for my paladin as well.
While mmo-champion appears low on updating profession info, Ive found some interesting stuff on some other fan site.
My reason for sticking with Blacksmithing is the great pally tanking weapon:
Titansteel Guardian - Item - World of Warcraft
Add to that sockets for items, and indeed the BoE, and probably BoP armor, and you have a great startingpoint for tanking.
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I am under the impression that Tankadin spelldamage (now spellpower) MH is going extinct with the changes to the talent trees (% of stam converted to spellpower). That doesn't make choosing BS bad, just different reasons.
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09/15/08, 10:07 AM
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#763
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Co-starring: The Egg
Blood Elf Paladin
Azjol-Nerub (EU)
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Originally Posted by Pharmacon
I am under the impression that Tankadin spelldamage (now spellpower) MH is going extinct with the changes to the talent trees (% of stam converted to spellpower). That doesn't make choosing BS bad, just different reasons.
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Only at the current level 70 state of things. At level 80 the Titansteel Guardian is definitely the current highest threat option a Protection Paladin can choose. This is largely because in WotLK caster weapon's melee DPS is also scaling up as they get higher item level, which combined with the fact that the spell power on them still scales at the same rate, makes them better for us than just a normal melee weapon. We're basically geting twice the benefit here: The higher melee DPS and the higher spell power both benefit us.
If caster weapons were still staying at their ~41.5 DPS as they do right now, Protection Paladins would indeed be better off with a more conventional melee weapon. Or at least, the difference between them would be minute enough that we'd probably choose the melee weapon as it'd be more likely to benefit us more in other ways too if itemized well.
Last edited by Chicken : 09/15/08 at 10:15 AM.
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buff /bÊŒf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
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09/15/08, 10:09 AM
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#764
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Von Kaiser
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Originally Posted by Pharmacon
I am under the impression that Tankadin spelldamage (now spellpower) MH is going extinct with the changes to the talent trees (% of stam converted to spellpower). That doesn't make choosing BS bad, just different reasons.
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They changed the item budget for spell-damage weapons so that they increase in base weapon DPS at half the rate of non-spell-damage weapons at no cost to their other stats, which ends up resulting in spell-damage weapons double-dipping into the itemization budget. I think this was shown to result in the new WotLK spell-damage weapons being superior for paladin tanks than strictly non-spell-damage weapons since they can benefit from both sources of damage/threat.
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09/15/08, 11:42 AM
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#765
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Von Kaiser
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Originally Posted by Negg
Adding BS only sockets to weapons would be hard to balance.
Add 2 sockets to a 2h weapon ? Thats 4 extra sockets for a fury war with titan grip. Adding sockets on normal gear pieces is way easier to balance and I doubt BSs get more then 2 sockets, that would be far more then other profs get.
And they should up the stam on rings to 28.
About LW, are the LW only pants kits still in the game or are those replaced by the bracers enchs now ? (which seem way way to strong). Kits + weakened drums + bop gear seems a bit to much.
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The LW and tailoring BoP leg kits have exactly the same stats as the non-BoP ones, they are just cheaper to make.
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09/15/08, 1:17 PM
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#766
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Don Flamenco
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Originally Posted by Chicken
Only at the current level 70 state of things. At level 80 the Titansteel Guardian is definitely the current highest threat option a Protection Paladin can choose. This is largely because in WotLK caster weapon's melee DPS is also scaling up as they get higher item level, which combined with the fact that the spell power on them still scales at the same rate, makes them better for us than just a normal melee weapon. We're basically geting twice the benefit here: The higher melee DPS and the higher spell power both benefit us.
If caster weapons were still staying at their ~41.5 DPS as they do right now, Protection Paladins would indeed be better off with a more conventional melee weapon. Or at least, the difference between them would be minute enough that we'd probably choose the melee weapon as it'd be more likely to benefit us more in other ways too if itemized well.
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What would you consider to be a strong level 70 MH for tanking? I have yet to wrap my head around what gear is optimal at 70 once 3.0.2 hits.
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09/15/08, 1:47 PM
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#767
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Von Kaiser
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You either find something with lots of spell damage on it, like you're currently using or you find the slowest possible 1H you can find. Syphon of the Nathrezim off Supremus might be a good choice.
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09/15/08, 2:55 PM
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#768
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Si Tibi Narraremus Te Interficere Debemus
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If you're having issues with the loss of 20 Def (from talent loss) and don't want to regem, [The Unbreakable Will] from Anatheron is pretty good. There's also an almost identical weapon in BT, [The Brutalizer], from Supremus. Other than that, a high spell damage weapon with Potency will suffice, or a high DPS weapon. I don't think it has to be a slow one; someone did some research and found that Hammer of the Righteous is normalized for a 2.5 attack speed, no matter what weapon is equipped.
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09/15/08, 7:05 PM
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#769
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Piston Honda
Blood Elf Hunter
Kil'Jaeden
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Originally Posted by Bonestorm
The LW and tailoring BoP leg kits have exactly the same stats as the non-BoP ones, they are just cheaper to make.
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Has this been changed recently? According to MMO-Champion, the BoE armor kit with 70 ap and 18 crit, while the BoP one has 100 ap and 36 crit. I haven't logged on beta in a while, so a confirmation either way would be nice.

Last edited by Quixotic : 09/15/08 at 9:03 PM.
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09/16/08, 2:08 AM
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#770
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Von Kaiser
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Just read:
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BS sockets, LW furs, and enchants do not stack. So if you socketed your bracers you couldn't +90 stam it.
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This is from a non-blue on Bliz Beta boards, can anyone confirm / deny how these work. I read that BS sockets stack with enchants, so any clarity on how these are all interacting would be appreciated.
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09/16/08, 2:48 AM
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#771
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King Hippo
Blood Elf Paladin
Magtheridon
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Is that quote meant to imply that NO profession-specific bonuses will stack, or that they will not stack on the same item? It's a bit ambiguous since the LWign and BS examples are each on the same slot. I can't imagine them backhandedly forcing us into taking one crafting and one gathering profession, but stranger things have happened. If I could level enchanting or BSing on the beta I'd check this out, but cobalt ore is up around 400g/20 and enchanting seems to be mired just over 400 due to lack of new recipes.
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09/16/08, 3:05 AM
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#772
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Von Kaiser
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Originally Posted by Rasputin
Is that quote meant to imply that NO profession-specific bonuses will stack, or that they will not stack on the same item? It's a bit ambiguous since the LWign and BS examples are each on the same slot. I can't imagine them backhandedly forcing us into taking one crafting and one gathering profession, but stranger things have happened. If I could level enchanting or BSing on the beta I'd check this out, but cobalt ore is up around 400g/20 and enchanting seems to be mired just over 400 due to lack of new recipes.
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How they stack on 1 item.
It was stated awhile back that the BS sockets were stacking with enchants. So you could put a colorless socket on your bracers AND get the +16 stam enchant.
My assumption was that the 90 stamina Fur Lining would overwrite the 16 stam enchant (acting as a HIGH power armor kit), leaving you with a 90 stam enchant and a socket. Hearing that this is not the case changes my outlook on professions going into WotLK.
So, I am curious as to how these 3 are stacking, do sockets still stack with enchants? Do Fur Linings stack with enchants? or sockets?
Bracer (and cloak, tailor + engineer) is the only item that has 2 profession BOP enchants and a normal enchanter enchant, so this is the ideal item to be testing stacking on.
However, if enchants no longer stack with sockets, that nerfs the appeal of BS, as I'd rather have armsman on my gloves than a socket, and rather have a fur lining than a socket on my bracers.
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09/16/08, 3:25 AM
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#773
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King Hippo
Blood Elf Paladin
Magtheridon
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Oh, I actually misread that quote I guess. I took it to mean that profession-exclusive enhancements would not stack with each other. Apparently it means that these enhancements don't stack with ANY enhancements?(ie, enchanting). If so that is a pretty severe nerf to the quality of blacksmithing at least. Leatherworking maintains its power because it is strictly better than the available non-LWing enchants. But blacksmithing is only sometimes superior. If that restriction is true then you'll almost certainly never want to socket your weapon over weapon enchants, for instance.
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09/16/08, 4:16 AM
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#774
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Von Kaiser
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Originally Posted by Rasputin
Oh, I actually misread that quote I guess. I took it to mean that profession-exclusive enhancements would not stack with each other. Apparently it means that these enhancements don't stack with ANY enhancements?(ie, enchanting). If so that is a pretty severe nerf to the quality of blacksmithing at least. Leatherworking maintains its power because it is strictly better than the available non-LWing enchants. But blacksmithing is only sometimes superior. If that restriction is true then you'll almost certainly never want to socket your weapon over weapon enchants, for instance.
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That's what I'd like to have resolved. I have no idea what is stacking with what. It may just be the Fur Linings don't stack with sockets, and both stack with normal enhancements. The post I quoted was vague in that regard. I'm just requesting that someone who happens to have BS/LW and access to an enchanter find out how these 3 enhancements are working with regards to each other.
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09/16/08, 6:19 AM
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#775
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Don Flamenco
Blood Elf Paladin
Argent Dawn (EU)
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With the consolidation of ratings, I made a little list of the new values of certain enchants and gems. It seems that there is some fine-tuning to be done, although this is probably low priority for Blizzard.
Enchants
Bracer - Superior Healing (+16) is better than Spellpower (+15), and also cheaper
Gloves - Major Spellpower (+20) is better than Major Healing (+19), cost is the same
Gloves - Spell Strike now also adds 15 melee/ranged hit rating, new best rogue enchant?
Weapon - Major Healing (+43) is better than Major Spellpower (+40), but also more costly
Ring - Spellpower (+12) is better than Healing Power (+11) and also cheaper
Gems
Not so much change here, just a note that certain gems are now exactly the same due to rating consolidation, and we finally get physical haste gems.
Red Gems - Runed and Teardrop are the same (spellpower)
Yellow Gems - Great and Rigid are the same (hit rating)
Gleaming and Smooth are the same (crit rating)
Quick now also gives melee/ranged haste rating
Green Gems - Forceful now also gives melee/ranged haste rating
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