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09/19/08, 11:57 AM
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#801
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Don Flamenco
Draenei Shaman
Earthen Ring
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Originally Posted by Feorthas
It is also very possible that Frost resist will only be required for the 25 man version of the raid, seeing that there is no lesser version of the achievement for the 10m size (as of yet). That alone--resist fights--would be a fairly decent way of justifying higher ilevel items in the 25m raids simply because those fights tend to be rather... Annoying.
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Unless I'm misreading things, that achievement is for the 10m size. When a raid is listed as "normal", that's 10m, and when it's listed as "heroic", that's 25m. This achievement states "normal", so it's talking about 10m, not 25m.
Or am I misunderstanding things?
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09/19/08, 12:05 PM
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#802
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King Hippo
Blood Elf Death Knight
Blackrock
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Originally Posted by Douglas
Unless I'm misreading things, that achievement is for the 10m size. When a raid is listed as "normal", that's 10m, and when it's listed as "heroic", that's 25m. This achievement states "normal", so it's talking about 10m, not 25m.
Or am I misunderstanding things?
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You're probably right---I read the achievement last night so I'm probably remembering what it said incorrectly although I'd swear it mentioned the 25 man Sapph and not the 10.
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09/19/08, 1:15 PM
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#803
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Don Flamenco
Orc Death Knight
Stormrage (EU)
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Originally Posted by Sydane
Though it could hint that Naxx will actually hit live a good bit more difficult than it is now (but that seems increasingly unlikely).
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It's not impossible though. I seem to remember the entry level raids in the TBC beta were all pretty easy for most of the testing period but then recieved massive difficulty buffs just before launch. Hopefully blizz learned from that and won't pull something like it again though.
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09/19/08, 1:32 PM
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#804
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Von Kaiser
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Originally Posted by Schniepel
The materials for the goggles seem a lot harder to come by than they used to in TBC, since Titanium bar is kind of the new Arcanite with a 4 day Alchemy transmute. On the other hand epic goggles where added after release of TBC which made the materials more available to begin with.
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Titanium Bar - has a regular smelting recipe in addition to the transmute cooldown. Other than that the mats are quite comparable (4 Eternals vs Primal Nether and raw metal bars vs crafted eng. items)
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09/19/08, 1:44 PM
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#805
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Bald Bull
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Originally Posted by Steelfleece
I should note that the hog and the chopper don't seem to even have anything to do with Engineering at the moment--it appears anyone can buy them for 5g from a vendor outside the Engineering trainer. Even if they have no Engineering skill whatsoever.
But that's probably just temporary given that there are recipes for them shown there...though I don't know where those recipes are in-game yet (may not exist).
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Unclear whether it's intentional or not. As counter-evidence, I present
Get to the Choppa! - Achievement - World of Warcraft
Note that there are no achievements requiring (primary) professions. If this was included, and intentional, then the mounts are intended to be available to non-engineers as well. It could be a placeholder, and they could change their mind. My pet theory is that they will be crafted by engineers but still not require engineering. I fully expect them to sell like hotcakes, for much more than the cost of a normal mount.
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09/19/08, 1:47 PM
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#806
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Piston Honda
Draenei Shaman
Windrunner
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Originally Posted by Shmanel
Titanium Bar - has a regular smelting recipe in addition to the transmute cooldown. Other than that the mats are quite comparable (4 Eternals vs Primal Nether and raw metal bars vs crafted eng. items)
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The regular method of smelting titanium is from titanium ore, whereas the transmute uses other types of (presumably more available) ore. So depending on the rarity of titanium ore drops this could be a sticking point. At least I hope that it is rare as a 4 day cooldown that is as valuable as say primal earth -> primal life is right now would be kinda lame.
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09/19/08, 1:56 PM
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#807
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Von Kaiser
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Originally Posted by Feorthas
It is also very possible that Frost resist will only be required for the 25 man version of the raid, seeing that there is no lesser version of the achievement for the 10m size (as of yet). That alone--resist fights--would be a fairly decent way of justifying higher ilevel items in the 25m raids simply because those fights tend to be rather... Annoying.
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That is the ten man version of the achievement.
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09/19/08, 5:23 PM
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#808
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Great Tiger
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Originally Posted by kysta
AFAIK there aren't any BoP cloth sets for tailors, the magic carpet is just a silly toy that doesn't really offer anything, bag making/gear crafting is far less profitable than JC in my experience, as gems are basically a consumable while tailored gear is needed once per character at most. I can't find the BoP spellthread on wowhead, but I've been told that it is the same as the BoE version except it is cheaper to make.
So really, the comparison is embroideries vs BoP gems + JC trinkets. I am about to pick professions myself and embroideries don't really look that amazing to me, I'd much rather have the JC BoP gems or the enchanting ring enchants, the leather working wrist enchant, or extra sockets from blacksmithing.
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Surely tailoring is going to get a BoP cloth set, no? I mean it'd be pretty stupid to go from the admittedly overpowered regime of TBC to absolutely nothing in Wrath and I don't believe that's what they intend at all.
I suspect the itemization/profession folks are not at all done yet with the professions and that's why you haven't seen this yet. Witness things like the apparently craftable leatherworking PVP gear from the other day, the resist gear, and whatever else has yet to be added.
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09/19/08, 5:41 PM
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#809
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Don Flamenco
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Enchanting is getting a BoP wand, Inscription seems to be getting a BoP offhand, the engineering goggles are in game now, blacksmithing clearly has weapons again (possibly even a caster one though it could just be a BoE), and there are blue BoP tailoring items already. As such it's a near certainty there will be an epic set as well. Certainly won't be as overpowered as the FSW set was, but one would think it would still be better than the Naxx-10 gear at least. I still expect some sort of variant to the Primal Nether mechanic to be implemented, even if it is done in a way similar to the Northern Spices and Dragon's Eyes with dailies.
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Empathy does not imply approval.
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09/19/08, 6:03 PM
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#810
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Soda Popinski
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Originally Posted by PSGarak
Unclear whether it's intentional or not. As counter-evidence, I present
Get to the Choppa! - Achievement - World of Warcraft
Note that there are no achievements requiring (primary) professions. If this was included, and intentional, then the mounts are intended to be available to non-engineers as well. It could be a placeholder, and they could change their mind. My pet theory is that they will be crafted by engineers but still not require engineering. I fully expect them to sell like hotcakes, for much more than the cost of a normal mount.
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I wasn't really saying that only engineers would be able to use them, but that they probably wouldn't be sold by a vendor for 5g :P
They'll probably at least take Engineering to make.
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09/19/08, 6:52 PM
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#811
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Von Kaiser
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From trolling the Beta forums.
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Sapphiron - Felt like the encounter would be easy if we weren't all taking 1200 frost damage a tick, thus I presume, with frost resist, it will be one shot pretty regularly by anyone who did the fight at 60 (omg, give us FrR! PLZ! leveling professions on a toon to be deleted in a month is absolutely retarded).
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So, perhaps with the addition of frost resist gear, it is now needed for Sapphiron, preserving the feel of Naxx @60 without the pain of farming Frozen Runes.
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09/19/08, 9:13 PM
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#812
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Piston Honda
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Originally Posted by Sydane
Enchanting is getting a BoP wand, Inscription seems to be getting a BoP offhand, the engineering goggles are in game now, blacksmithing clearly has weapons again (possibly even a caster one though it could just be a BoE), and there are blue BoP tailoring items already. As such it's a near certainty there will be an epic set as well. Certainly won't be as overpowered as the FSW set was, but one would think it would still be better than the Naxx-10 gear at least. I still expect some sort of variant to the Primal Nether mechanic to be implemented, even if it is done in a way similar to the Northern Spices and Dragon's Eyes with dailies.
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Seems doubtful, since they're already put in 3 two-piece "sets", one for each cloth type, that are BoE. There might be more to come but at this point I don't think we'll see a Frozen Shadoweave mark 2, and that the weird cloak dealies will be the tailoring perk.
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09/20/08, 12:02 AM
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#813
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King Hippo
Blood Elf Paladin
Magtheridon
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I must have missed them, where are there BoP BSing weapons? I've only seen the various BoE weapons.
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09/20/08, 1:58 AM
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#814
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Glass Joe
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Sorry if this has been answered earlier. It's hard to scan 33 pages. What are likely going to be the best two professions for tanks in WotLK? Seems to me that leatherworking will be important with its leg and bracer enchants. The second profession has me unsure. Anybody have any thoughts?
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09/20/08, 2:23 AM
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#815
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Piston Honda
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Some profession changes in 8970:

Inscription
* Minor Inscription Research - Create random scrolls in an effort to discover new minor glyph recipes.
* Northrend Inscription Research - Compiles your experiences from the day, creating a random assortment of inscribed works. You are very likely to discover new major glyph recipes this way. [Changed from discovering "new glyph recipes" before.]
Alchemy
* Mighty Thoughts - Now a Guardian Elixir from Battle Elixir.
* Mixology - Now also effects duration: "You receive an increased effect and duration when you drink any elixir or flask you are able to make."
Jewelcrafting
* Many crafting times substantially lowered.
Tailoring
* Many crafting times substantially lowered.
Enchanting
* Enchant Gloves - Minor Haste - Now increases haste rating by 10 instead of melee and ranged haste rating.
* Enchant Bracer - Healing Power - Permanently enchant bracers to increase spell power by 15, up from 13.
* Enchant Bracer - Superior Healing - Permanently enchant bracers to increase spell power by 15, down from 16.
* Enchant Gloves - Greater Spell Strike renamed Enchant Gloves - Precision - Permanently enchant gloves to increase hit rating by 20. Requires a level 60 or higher item.
* Enchant Weapon - Major Healing - Permanently enchant a melee weapon to increase spell power by 40, down from 43.
* Enchant Ring - Healing Power - Permanently enchant a ring to increase spell power by 12, up from 11.
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09/20/08, 2:23 AM
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#816
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Piston Honda
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WotLK Beta (US-English) Forums -> Motorcycle Mount is OP
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The motorcycle is intended to be a FUN mount that lets you and a buddy cruise around the world in style. It will be an engineering crafted item that will not require engineering to own/drive.
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Good to hear that engineers will be getting a cool recipe that everyone can use.
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Originally Posted by Ghostcrawler
If everything else is truly equal (gear, skill, etc.) then the pure dps class should beat the hybrid. If a raid chooses to run without rogues, mages, warlock or hunters, they should expect their overall dps to be lower. You can quote me on that.
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09/20/08, 3:10 AM
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#817
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Piston Honda
Troll Death Knight
Magtheridon (EU)
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Originally Posted by Cuer
* Mixology - Now also effects duration: "You receive an increased effect and duration when you drink any elixir or flask you are able to make."
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According to quick testing, Mixology now increases (in addition to the power increase) elixir duration to 2 hours and flask duration to total of 4 hours! Elixir of Shadow Power (30mins duration) was upgraded to 1 hour, so I guess the duration buff is a 100% increase. Does not affect potions which is too bad, but I guess elixirs and flasks are enough. A very nice buff.
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09/20/08, 7:00 AM
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#818
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Von Kaiser
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Originally Posted by Gorhen
Sorry if this has been answered earlier. It's hard to scan 33 pages. What are likely going to be the best two professions for tanks in WotLK? Seems to me that leatherworking will be important with its leg and bracer enchants. The second profession has me unsure. Anybody have any thoughts?
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The leg enchants are BOE, so anyone will benefit.
Right now, for pure stamina increases LW + BS is tops (assuming that Fur Linings stack with the BS gem socket and from a Paladin's POV).
LW offers 90 stamina or 74 stamina more than the enchanting bracer enchant (assuming the Fur Lining does NOT stack with the +16 stam enchant).
BS offers 2 uncolored sockets, which is 60 stamina using WotLK epic gems, 48 stamina using rare gems. It is also flexibility, as these are uncolored gem sockets, you can gem for defense or avoidance, whatever you are lacking if you don't want to stamina stack.
JC offers a so-so trinket, and 3 "master" gems that are +41 stamina, so 33 stamina total gained over using epic gems in the same slots. JC actually looks better for warriors, as their set (T7) is full of red sockets that these 41 stamina gems can fill, leading to a 87 stamina increase over using rare quality purple (str/stam or dodge/stam) gems and still activating the socket bonuses.
Alchemy offers a so-so trinket and Mixology, which increases the effects and duration of flasks and elixirs. It is a 50% effect increase and a 100% duration increase. So your Flask of Stoneblood goes from 650 HP and 2 hours, to 975 HP and 4 hours. You gain 325 HP and save some $$.
Enchanting offers +24 stamina to each ring, for a total of 48 stamina.
Inscription offers +32 dodge rating over the rep based shoulder enhancement.
Mining offers a flat 500 HP bonus. Skinning offers some crit rating (more or less useless from a tank POV).
Tailoring and Engineering don't offer much.
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09/20/08, 9:17 AM
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#819
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Great Tiger
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Originally Posted by Evalara
Seems doubtful, since they're already put in 3 two-piece "sets", one for each cloth type, that are BoE. There might be more to come but at this point I don't think we'll see a Frozen Shadoweave mark 2, and that the weird cloak dealies will be the tailoring perk.
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If you are right -- and I sincerely hope you are not right -- then tailoring is an unbelievably terrible profession. It's on par with alchemy for terribleness, if not worse.
Let's be clear, crafting professions have historically only been money makers if they've allowed you to make rare terrific items (e.g. early Arcanite Reaper or equivalent) or things people need in bunches (e.g. potions or to a lesser extent gems). If tailoring is to return to its pre-BC horridness, then casters are generally all well served to drop it and pick up pretty much anything that isn't garbage and provides at least a comparable bonus.
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09/20/08, 9:36 AM
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#820
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Soft and fluffy
Human Priest
Talnivarr (EU)
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Awww I'm so sad they removed the glyph mastery for Inscription, why am I going to take it now? They'll be going to make those offhands and shoulder enchants alot better than they are now for me to take it. Any news to when we'll see a big implementation of new recipes?
Last edited by Lambi : 09/20/08 at 9:47 AM.
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09/20/08, 11:48 AM
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#821
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Glass Joe
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Thanks Halion for the break-down. I'm sure I'm missing something but the leg enchants seem to be bop? Frosthide Leg Armor - Item - World of Warcraft. Also, BS socketing is BOE as I read it. This would make BS a good money making profession, but unneccesary for a tank to pick as he can just buy sockets. Therefore it seems like JC or enchanting is next best. As you mentioned, +41 sta for JC (which may be increased based on socketing bonuses) and +48 sta for enchanting. I know there are some truly epic tanks on these forums. What are you guys choosing?
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09/20/08, 4:47 PM
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#823
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Von Kaiser
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Originally Posted by Gorhen
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Only the person in possession of the Leg Armor can apply it to their item. However, the Leg Armor Kit itself is not BOP, so you buy the kit (the item you linked) and then apply it to your armor.
Also, socket 1-H weapon isn't implemented at the moment and not sure if it ever will be. You get a bracer and glove socket from being a blacksmith. And everyone gets a belt socket.
The biggest question still floating around is, "Does the Fur Lining stack with the BS socket?" I'm unsure if anyone has even attempted to test this, but until that question is answered, my profession choices are in flux.
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09/20/08, 6:54 PM
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#824
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Bald Bull
Night Elf Druid
Tichondrius
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Many high-end recipes now use Frozen Orb, the new version of Primal Nethers.
Inscription picked up a couple of high-end BoE epic off-hands. Faces of Doom and Iron-Bound Tome. Wowhead will have the links up shortly, I hope.
Dream Shard is now used for buying enchanting recipes over 425 skill level. Weapon enchants are 5 Dream Shards, non-weapon enchants are 2 Dream Shards.
Heavy Borean Leather and Arctic Fur are used for various Leatherworking recipe purchases.
Last edited by Copernicus : 09/20/08 at 7:25 PM.
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09/20/08, 7:02 PM
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#825
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Religion: Corrupting our youth
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Originally Posted by Nerub
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Someone said that LW fur enchant doesn's "stack" with BS wrist socket.
Has yet to be confirmed by someone reputable.
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'[The main argument against gay-marriage] always revolves around ... "the gay agenda"... Apparently all these gays only want to get married so they can adopt children, turn the children gay (probably using their mystic gay voodoo, passed gayly down from one gay generation to the next), and perpetuate their gayness.'
-- rantingkitten
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