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Old 09/22/08, 3:33 PM   320 links from elsewhere to this Post. Click to view. #851
Qwivoth
Glass Joe
 
Night Elf Hunter
 
Madoran
Originally Posted by Evalara View Post
This would only inflate the materials cost. As long as crafting the item itself involves no cooldown, and the recipe is not scarce (i.e. trainer), the market crafting fee will approach zero.
I'm not so sure the mount alone would have any significant impact on material costs because the base materials are very likely used in other professions that have PvE uses other than to "look cool". I do agree with your statement about the crafting fee being extremely low. I would estimate it to approach whatever the value is of doing 1 daily in the level 80 economy as that's what most crafting fees for commonly found recipes/patterns/schematics is now and has been for well over a year.
 
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Old 09/22/08, 3:51 PM   #852
Shmanel
Von Kaiser
 
Tauren Druid
 
Deathwing
Originally Posted by Tinwhisker View Post
I assume (but don't know for sure) that the potions are affected by the alchemist talent Mixology which is what Copernicus is asking about.

Mixology only affects Flasks and Elixirs, says so right in the tooltip. Alchemist Stone's and temporary buff pots would work a bit too well with Mixology.
 
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Old 09/22/08, 4:02 PM   #853
Sydane
Don Flamenco
 
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Human Warlock
 
Arygos
It would appear that the crafting schematics for the bikes will be obtained at exalted with Warsong Offensive or Alliance Vanguard, so the first people to grind out that rep will certainly have a potentially extremely profitable market for at least a short amount of time. Have to say I'm a bit disappointed that they are making one Horde and one Alliance as they've never done that with crafting before, it would have made a lot more sense to have one be Goblin Engineering and one Gnome.

Last edited by Sydane : 09/22/08 at 7:27 PM. Reason: Corrected faction

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Old 09/22/08, 4:43 PM   142 links from elsewhere to this Post. Click to view. #854
Snowcrasher
WWFSMD? Mmm, sacrilicious
 
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Orc Hunter
 
Mal'Ganis
Originally Posted by Copernicus View Post
So I was going to update my post on perks with raw numbers (quick summary - Fur Linings are just better than anything else right now, Tailoring and Engineering have weird enchants that need spreadsheets to figure out) but I need some numbers on Mixology to actually finish it.
I've done the raw numbers comparison in a post in the BB - going to repost it here for the wider audience/scrutiny.

---

Summary of Profession Perks:
(This is PVE focused)

Herbalism
- New Ability: Heals for 2000 over 5 Seconds, 3 minute cooldown (Wild Growth (Rank 6))
- Items:
--- Reduces your armor by 100%, but increases your attack power by 400 for 10 sec, 1 Min Cooldown (Fire Leaf)
--- Makes you vulnerable to magic, but increases your spell power by 200 for 10 sec, 1 Min Cooldown (Fire Seed)
--- Absorbs 750 to 1250 damage. Lasts 15 sec, 2 Min Cooldown (Fel Blossom)
Mining
- 500 HP (Toughness (Rank 6))
Skinning
- 25 Crit Rating (Master of Anatomy (Rank 6))

Alchemy
- % stat bonus + 100% Duration to flasks (Mixology)
--- Flask bonus = 64 AP or 13 MP5 or 320 HP or 37 SP
- % stat bonus + 100% Duration to elixirs (Mixology)
--- Elixir bonus (Battle) = 32 AP or 19 SP or 16 STR
---- AND
--- Elixir bonus (Guardian) = 32 Res or ?
- BOP Endless Potions (reusable item, usable in Arenas)
--- Restores 1680 to 2160 health, 3 Min Cooldown (Endless Healing Potion)
--- Restores 400 to 600 mana, 3 Min Cooldown (Endless Mana Potion)
--- Restores 1680 to 2160 health and 400 to 600 mana, 3 Min Cooldown (Endless Rejuvenation Potion)
- BOP Trinkets with 40% bonus to potion effectiveness
Enchanting
- Ring Enchants (2):
--- 32 AP (Assault)
--- 19 SP (Greater Spellpower)
--- 24 Stamina (Stamina)
- BOP Wands
Jewelcrafting
- BOP Gems (can use up to 3 total, not unique, prismatic for easier socket bonuses)
--- 54 AP (Bright Dragon's Eye)
--- --- bonus (vs. Bright Cardinal Ruby) = 14 AP
--- 27 AGI (Delicate Dragon's Eye)
--- --- bonus (vs. Delicate Cardinal Ruby) = 7 AGI
--- 27 STR (Bold Dragon's Eye)
--- --- bonus (vs. Bold Cardinal Ruby) = 7 STR
--- 27 Crit Rating (Smooth Dragon's Eye)
--- --- bonus (vs. Smooth King's Amber) = 7 Crit Rating
--- 27 Haste Rating (Quick Dragon's Eye)
--- --- bonus (vs. Quick King's Amber) = 7 Haste Rating
--- 27 Hit Rating (Rigid Dragon's Eye)
--- --- bonus (vs. Rigid King's Amber) = 7 Hit Rating
--- 32 SP (Runed Dragon's Eye)
--- --- bonus (vs. Runed Cardinal Ruby) = 9 SP
--- 11 MP5 (Lustrous Dragon's Eye)
--- --- bonus (vs. Lustrous Majestic Zircon) = 3 MP5
--- 189 ArPen (Fractured Dragon's Eye)
--- --- bonus (vs. Fractured Cardinal Ruby) = 59 ArPen
--- 41 STA (Solid Dragon's Eye)
--- --- bonus (vs. Solid Majestic Zircon) = 11 STA
- BOP Trinkets
Inscription
- Extra Major glyph in place of a minor glyph (REMOVED)
- BOP shoulder enchants (also don't require exalted with The Sons of Hodir like non-inscription enchants):
--- 104 AP, 15 Crit Rating (Master's Inscription of the Axe)
--- --- bonus (vs. non-Scribe (Greater Inscription of the Axe)) = 64 AP
--- 61 SP, 6 MP5 (Master's Inscription of the Crag)
--- --- bonus (vs. non-Scribe (Greater Inscription of the Crag)) = 36 SP
--- 52 Dodge Rating, 15 Defence Rating (Master's Inscription of the Pinnacle)
--- --- bonus (vs. non-Scribe (Greater Inscription of the Pinnacle)) = 32 Dodge Rating
--- 61 SP, 15 Crit Rating (Master's Inscription of the Storm)
--- --- bonus (vs. non-Scribe (Greater Inscription of the Storm)) = 36 SP
- BOP Offhands

Blacksmithing
- Glove socket (colourless)
- Bracer Socket (colourless)
- BOP Armor - TBA?
- BOP Weapons - TBA?
Leatherworking
- BOP Leg Armors:
--- 75 AP, 22 Crit Rating (Wyrmscale Leg Armor)
--- --- bonus (vs. non-LW (Frosthide Leg Armor)) = far cheaper mats
--- 55 STA, 22 AGI (Dragonscale Leg Armor)
--- --- bonus (vs. non-LW (Icescale Leg Armor)) = far cheaper mats
- Bracer Enchants:
--- 90 STA (Fur Lining: Stamina)
--- --- bonus (vs. enchant) = 74 STA
--- 67 SP (Fur Lining: Spell Damage)
--- --- bonus (vs. Superior Spellpower enchant) = 37 SP
--- 114 AP (Fur Lining: Attack Power)
--- --- bonus (vs. enchant) = 64 AP
- Drums: (APPEAR TO BE REMOVED)
--- Increases spell power by 50 and attack power by 100 for 20 sec. (Garok's Battle)
--- Increases movement speed by 15% and haste rating by 95 for 30 sec. (Drums of Great Battle)

- BOP Armor - TBA?
Tailoring
- BOP Leg threads:
--- 50 SP, 20 SPI (Sanctified Spellthread)
--- --- bonus (vs. non-Tailor Brilliant Spellthread) = far cheaper mats
--- 50 SP, 30 STA (Master's Spellthread)
--- --- bonus (vs. non-Tailor Sapphire Spellthread) = far cheaper mats
- BOP Cloak Enchants:
--- a chance to restore 300 mana when you cast a spell (Darkglow Embroidery)
--- a chance to cause an additional 1000 to 1200 Holy damage when you damage an enemy with a spell (Lightweave Embroidery)
--- your damaging melee attacks to sometimes increase your attack power by 300 for 15 sec. (Swordguard Embroidery)
- BOP Armor - TBA?
Engineering
- Unique Item Enchants:
--- 340 Haste Rating for 8 secs to gloves, 2 min cooldown (Hyperspeed Accelerators)
- Trinkets:
--- +63 SP + Sonic Shield: Melee attacks against you have a chance to create a shield absorbing 1100 damage, once per minute max. (Noise Machine)
--- +81 STA + Sonic Awareness: Sometimes increases your attack power by 430 for 10 sec, once per minute max. (Sonic Booster)
- BOP Goggles
- Other miscellaneous BOP items

---

Stat Comparisons (between professions):

Tanking:
- Mining = 500 HP
- Alchemy = 320 HP (Flask of Stoneblood)
- Enchanting = 48 STA
- Jewelcrafting = 33 STA
--- Jewelcrafting = 48 STA (counts avoiding using a red gem instead of a blue for meta requirements)
- Blacksmithing = 60 STA or 40 Def or 40 Dodge
- Leatherworking = 74 STA
- Inscription = 32 Dodge Rating

Physical DPS:
- Herbalism = 66.7AP (average, requires consumables)
- Skinning = 25 Crit rating
- Alchemy = 64 AP (Flask of Endless Rage)
- Enchanting = 64 AP
- Jewelcrafting = 42 AP or 21 AGI or 21 STR or 21 Crit Rating or 21 Haste Rating or 21 Hit Rating or 177 ArPen
--- Jewelcrafting = 62 AP or 31 AGI or 31 STR etc. (counts avoiding using a blue gem instead of a red for meta requirements)
- Blacksmithing = 80 AP or 40 AGI or 40 STR or 40 Crit Rating or 40 Haste Rating or 40 Hit Rating or 280 ArPen
- Leatherworking = 64 AP
- Inscription = 64 AP

Caster DPS / Healing:
- Herbalism = 33.3SP (average, requires consumables)
- Skinning = 25 Crit rating
- Alchemy = 37 SP (Flask of the Frost Wyrm) OR 13 MP5 (Flask of Pure Mojo)
- Enchanting = 38 SP
- Jewelcrafting = 27 SP or 21 Crit Rating or 21 Haste Rating or 21 Hit Rating or 9 MP5
--- Jewelcrafting = 49 SP (counts avoiding using 2 blue gems instead of 2 red gems for meta requirements)
- Blacksmithing = 46 SP or 21 Crit Rating or 21 Haste Rating or 21 Hit Rating or 16 MP5
- Leatherworking = 37 SP
- Inscription = 36 SP

---

Notes & Comments:
- Blacksmithing, Tailoring & Leatherworking all have advantages from the BOP armor/weapons they can make that are NOT summarized here as the infomation available is far from complete
- Blacksmithing's extra sockets are considered with Epic gems for comparison purposes.
- Blacksmithing & Jewelcrafting both allow for much easier socket bonuses
--- Blacksmithing allows gem color freedom on gloves & bracers
--- Jewelcrafting allows gem color freedom in up to 3 sockets
- Jewelcrafting allows you to gain stats that the other professions don't give at all (ArPen, +hit, expertise, +def etc.)
- Jewelcrafting only gems will be way easier to obtain than the epic gems they are compared to since they are crafted from blues (depending on recipe source)
- Jewelcrafting makes meta gem requirements (especially 2 blues req.) much easier if not trivial and confers a bonus that way (avoiding having to use suboptimal gems etc.)
- Tailoring is now also a semi-gathering profession due to cloth gathering bonus

Last edited by Snowcrasher : 10/20/08 at 5:40 PM.
 
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Old 09/22/08, 5:00 PM   #855
Rasputin
King Hippo
 
Blood Elf Paladin
 
Magtheridon
Are the BoP weapons people keep referencing for Blacksmithing the following?

Corroded Saronite Edge
Corroded Saronite Woundbringer
Saronite Mindcrusher

Because these are things that will be replaced in non-heroic level 80 instances, and as such I don't think they can really be counted as profession perks of note. If I'm missing some good crafted BoP weapons somewhere please let me know, but as far as I know the epic crafted Titansteel weapons are BoE and do not require Blacksmithing to equip.
 
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Old 09/22/08, 5:02 PM   #856
Valerian
King Hippo
 
Night Elf Druid
 
Blackhand
Didn't LW BoP leg armors just change to cheaper versions of the BoE ones? And I cannot find any new Drums on wowhead anymore, nor can I find tinnitus on the PTR, so its possibly they just removed Drums completely (and made the current level 70 ones scale down as level increased).
 
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Old 09/22/08, 5:10 PM   #857
Bonestorm
Von Kaiser
 
Blood Elf Hunter
 
Arthas
Originally Posted by Snowcrasher View Post
Notes & Comments:
- Blacksmithing, Tailoring & Leatherworking all have advantages from the BOP armor/weapons they can make that are NOT summarized here as the infomation available is far from complete
Where did you see this? I haven't seen any BOP tailoring or LW armor.
 
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Old 09/22/08, 5:13 PM   #858
Caducus
Glass Joe
 
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Undead Priest
 
Outland (EU)
Originally Posted by Bonestorm View Post
Where did you see this? I haven't seen any BOP tailoring or LW armor.
There is atleast a 3 part Frostresistance set for each of them.
 
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Old 09/22/08, 5:17 PM   #859
RootBreaker
Piston Honda
 
Troll Priest
 
Detheroc
Originally Posted by Caducus View Post
Originally Posted by Bonestorm
Originally Posted by Bonestorm
Where did you see this? I haven't seen any BOP tailoring or LW armor.
There is atleast a 3 part Frostresistance set for each of them.
Those sets are BOE
 
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Old 09/22/08, 5:18 PM   #860
Sydane
Don Flamenco
 
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Human Warlock
 
Arygos
BoP sets have been mentioned by the Devs but have not been put in the game yet. It's pretty safe to assume they will exist, in fact it would be much more of a shock if they didn't. The engineering goggles were just added in the last patch, so the others will probably be coming along soon. However, it is impossible to know how powerful they will be, or if there will be anything that allows them to scale up, because we do know for sure that the first batch of stuff will not be as powerful as the early tailoring stuff was in BC.

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Old 09/22/08, 5:28 PM   #861
Mideci
Great Tiger
 
Gnome Rogue
 
Stormrage
Yeah, sorry, but again it's fairly stupid if those professions don't have actual BoP items beyond the perks. They have never been crafting money makers. And until drum mania in TBC -- which is gone in Wrath -- leatherworking was perhaps the perhaps the least interesting of the 3 (BS, LW, tailoring). Having some kind of decent weapons/armor for some small number of slots without repeating the error of Frozen Shadoweave hardly destroys the WoW universe. And makes the professions at least somewhat interesting to have on mains instead of merely on alts. They are still not going to be meaningful moneymakers.

As for alchemy? It still looks unbelievably terrible. I guess this is revenge for the Greater Fire Protection Potion fortunes some of us made. Can we please get out of the doghouse? But seriously. Is there no way to offer some kind of decent profession perk given that the profession itself is being absolutely gutted by potion sickness after the TBC elixir nerfs? I mean a 40% buff to potion use when potion use is generally being removed as an important element of the game and the fairly trivial mixology buff are fairly awful.
 
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Old 09/22/08, 5:42 PM   #862
Sydane
Don Flamenco
 
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Human Warlock
 
Arygos
I'm not sure what "fairly trivial" mixology buff you're looking at, but assuming the list that was just posted is correct, the mixology buff is larger in a raid environment than any of the other profession buffs, by a fairly substantial margin (other than the leatherworking bracer enchants which still don't seem quite right). Now you can argue that the bonus is of a less widely useful nature (can't be used in arenas, not very useful soloing), but since what most people here care about is the raid value, right now mixology is actually the best buff you can have when it comes to pure stats.

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Old 09/22/08, 6:17 PM   #863
Mideci
Great Tiger
 
Gnome Rogue
 
Stormrage
Originally Posted by Sydane View Post
I'm not sure what "fairly trivial" mixology buff you're looking at, but assuming the list that was just posted is correct, the mixology buff is larger in a raid environment than any of the other profession buffs, by a fairly substantial margin (other than the leatherworking bracer enchants which still don't seem quite right). Now you can argue that the bonus is of a less widely useful nature (can't be used in arenas, not very useful soloing), but since what most people here care about is the raid value, right now mixology is actually the best buff you can have when it comes to pure stats.
I guess you might be right, it's not that terrible so long as you are using a consumable, whereas all the others are just there 100% of the time. Of course, we are using consumables generally when content is important so we'll generally have the buff in those cases.
 
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Old 09/22/08, 6:26 PM   #864
Snowcrasher
WWFSMD? Mmm, sacrilicious
 
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Mal'Ganis
They appear to be balancing other crafting professions against blacksmithing with blue gems in the extra sockets - which would be fair for awhile (until epic gems are reasonably available) but seems very shortsighted.

Other professions could be buffed at that time, if not then blacksmithing would become the new must have for min/maxers (I'm assuming that Fur Linings will get toned down or enchanting based bracer enchants made stronger).

Alchemy currently has a slightly more powerful bonus and that can remain because it's not a permanent enchant like the other professions give.
 
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Old 09/22/08, 8:00 PM   #865
kysta
Hater of the Wrathgate Questline
 
Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Mideci View Post
I guess you might be right, it's not that terrible so long as you are using a consumable, whereas all the others are just there 100% of the time.
When you aren't using other consumables, you can use your endless potion. I think alchemy is looking pretty good as far as personal perks, as long as you aren't a tank class.
 
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Old 09/22/08, 9:59 PM   #866
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
Originally Posted by Snowcrasher View Post
They appear to be balancing other crafting professions against blacksmithing with blue gems in the extra sockets - which would be fair for awhile (until epic gems are reasonably available) but seems very shortsighted.

Other professions could be buffed at that time, if not then blacksmithing would become the new must have for min/maxers (I'm assuming that Fur Linings will get toned down or enchanting based bracer enchants made stronger).

Alchemy currently has a slightly more powerful bonus and that can remain because it's not a permanent enchant like the other professions give.
Agreed on Alch vs the rest. The positive returns in raids are made up with weaker bonus in 5-mans etc. Obviously it is in raids the perks count the most (save for tanks and possibly healers).

So a BS/JC toon would possibly get the bonus multiplied if using socketlight gear (1 socket obviously). Of course there would be a price to pay in meta and of course upgrading gear would be a horror without end. But the potential is there if the gear fits at some point.
 
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Old 09/22/08, 11:08 PM   #867
Copernicus
Bald Bull
 
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Night Elf Druid
 
Tichondrius
Had a warlock friend test some TBC flasks and elixirs-

Pure Death, Relentless Assault, Fortification, and Distilled Wisdom all gave 20 stat equivalent of boost. Respectively, it was 23 damage, 40 attack power, 221 health and 5 dense, and 20 intellect. Mighty Restoration was an outlier and gave a 13 mp5 boost (for 32.5 itemization points).

---

TBC Elixirs are giving 16 stat boost equivalent (Adept's Elixir gave 9 spell power and 8 spell crit, Draenic Wisdom gave 8 int and 8 spirit).

--------

No idea where WotLK stuff will be at. Haven't tested Demonslaying or vanilla elixirs. With TBC flasks being almost equal to TBC ring enchants, it'd be a logical guess that the bonus for Flasks and mixology will be the same as the ring WotLK enchants. Elixirs are probably going to have a smaller boost that will combine for more overall.

Last edited by Copernicus : 09/22/08 at 11:23 PM.
 
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Old 09/22/08, 11:25 PM   #868
Dancing Wu Li Master
Piston Honda
 
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Gnome Warlock
 
Kel'Thuzad
Originally Posted by Mideci View Post
I guess you might be right, it's not that terrible so long as you are using a consumable, whereas all the others are just there 100% of the time. Of course, we are using consumables generally when content is important so we'll generally have the buff in those cases.
Many casters picked up Leatherworking just for a consumable in BC. Which isn't to say that's a good way of doing it, but there's certainly precedence for it.
 
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Old 09/23/08, 12:42 AM   #869
Mideci
Great Tiger
 
Gnome Rogue
 
Stormrage
They did it essentially for one fight, too, altho it benefitted a couple of others in Sunwell where dps requirements were very high and / or healing haste was exceptionally desirable. This doesn't make it good. The tailoring bonuses from early TBC were obviously overdone, but even ratcheted back 30% would've been compelling. I mean perhaps this is obvious, but does anyone for a second consider that a trinket that improves potions 40% when you can use only one potion per fight is interesting? Cause Blizzard does.
 
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Old 09/23/08, 7:03 AM   #870
glowacks
Piston Honda
 
Troll Shaman
 
Ravencrest
Originally Posted by Mideci View Post
[D]oes anyone for a second consider that a trinket that improves potions 40% when you can use only one potion per fight is interesting? Cause Blizzard does.
If it's only a small part of the trinket's effect? Definitely. Obviously it's not the huge draw that it used to be, but it's still an *interesting* addition that fits in with the Alchemy profession as opposed to just a straight stat boost.
 
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Old 09/23/08, 8:09 AM   #871
Kirion
Don Flamenco
 
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Kirion
Tauren Shaman
 
No WoW Account
Originally Posted by glowacks View Post
If it's only a small part of the trinket's effect? Definitely. Obviously it's not the huge draw that it used to be, but it's still an *interesting* addition that fits in with the Alchemy profession as opposed to just a straight stat boost.
That's still around 30 mp5 for fights under 5 minutes, so yes, as additional effect it's not that bad.

42.
 
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Old 09/23/08, 8:53 AM   #872
choumarin
Glass Joe
 
Human Rogue
 
Medivh (EU)
Hi all,

I've set up a spreadsheet, based on the work of Sservis of Staghelm (US) and his leveling guide for Blacksmithing, to find the best Inscription leveling path.

I'd like some feedback on it, since I don't have access to beta (I'm trying to get on the PTR, but copy is full).
I am first looking for feedback on calculation, process, idea, etc. After the calculation is clear, I'll look into completing automated parsing of data and other features.

Anyway, all help is welcomed and you can get the file here : http://thechosenone.free.fr/WoW/Leve...ions_v0.9.xlsm

I hope to make it reusable for other professions too.

PS : You need Excel 2007 to open it. You also need MSXML for the macros to work (get it here)
Also, you should not worry about the macros, they only serve wowhead parsing purpose and are useless for calculations.
 
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Old 09/23/08, 9:06 AM   #873
Bullshot
Piston Honda
 
Orc Hunter
 
Jaedenar (EU)
Originally Posted by Snowcrasher View Post
Alchemy
- 50% bonus to flasks (Mixology)
--- Flask bonus = 90 AP or 19 MP5 or 325 HP or 62.5 SP
- 25% bonus to elixirs (Mixology)
--- Elixir bonus (Battle) = 22.5 AP or 14.5 SP or 12.5 STR or 11.25 AGI or 5 stats
---- AND
--- Elixir bonus (Guardian) = 4MP5 or 12.5 Res or 12.5 SPI or 200 AC or 87.5 HP + 5 HP5
- BOP Endless Potions (reusable item, usable in Arenas)
--- Restores 1680 to 2160 health, 3 Min Cooldown (Endless Healing Potion)
--- Restores 400 to 600 mana, 3 Min Cooldown (Endless Mana Potion)
--- Restores 1680 to 2160 health and 400 to 600 mana, 3 Min Cooldown (Endless Rejuvenation Potion)
- BOP Trinkets with 40% bonus to potion effectiveness
The elixirs and flasks have a 100% increased duration as well according to a post a couple of pages back. http://elitistjerks.com/902489-post817.html
 
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Old 09/23/08, 10:28 AM   #874
Malleus
Don Flamenco
 
Human Paladin
 
Bronze Dragonflight (EU)
Originally Posted by Mideci View Post
... does anyone for a second consider that a trinket that improves potions 40% when you can use only one potion per fight is interesting? Cause Blizzard does.
I prefer to think of it the other way round. Does anyone for a second consider that a profession perk trinket with base stats matching a best in slot item that drops from the end boss of Black Temple is uninteresting just because its secondary ability only comes into play once each fight? 'Cause that's what my Redeemer's Alchemist Stone does, and I don't think it's uninteresting at all.

Last edited by Malleus : 09/23/08 at 10:30 AM. Reason: Expounding
 
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Old 09/23/08, 10:37 AM   #875
berg
Don Flamenco
 
Undead Rogue
 
Tichondrius
Pretty good compilation.

I am a little curious about the clear drop off in benefit between the crafting and gathering trade skills. I imagine this is a design decision but I wonder if it is a fair one? Sure herbalism/mining can make gold but with the introduction of daily quests everyone has access to turn time into gold, not just gatherers.


I am personally interested in learning which of these abilities stack/do not stack.

For example:
Can you put a blacksmithing socket and a leatherworking lining on the same bracers?
Can you put an engineering haste buffer and a normal enchanter enchant on the same gloves?
etc.
 
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