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Old 08/14/08, 4:09 AM   #511
Hildegard
King Hippo
 
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Gnome Rogue
 
Aegwynn (EU)
The first page is updated with a summarizing by Prinsesa.

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Old 08/14/08, 5:01 AM   #512
Rerox
Piston Honda
 
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Dwarf Rogue
 
Proudmoore (EU)
Originally Posted by Roywyn View Post
They fixed the melee 1H Blacksmithing mace to 143 DPS now, as expected.

They slightly overshot with the caster mace though, 490 spell power
I am wondering though why the Blacksmithing weapons do count as BoE and come without a Profession-prereq.
Do you think that's just missing or are those really intended BoE-weapons and the true BoP-ones will still come?

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Old 08/14/08, 5:31 AM   #513
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Originally Posted by Rerox View Post
I am wondering though why the Blacksmithing weapons do count as BoE and come without a Profession-prereq.
Do you think that's just missing or are those really intended BoE-weapons and the true BoP-ones will still come?
I believe these are the WOTLK equivalents of the BOE BS epics:

Titansteel Bonecrusher is to [Runic Hammer]
Titansteel Guardian is to [Eternium Runed Blade]
Titansteel Destroyer is to [Fel Hardened Maul]

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 08/14/08, 6:42 AM   #514
ildon
Collateral Damage
 
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Undead Priest
 
Whisperwind
Originally Posted by Roywyn View Post
They fixed the melee 1H Blacksmithing mace to 143 DPS now, as expected.

They slightly overshot with the caster mace though, 490 spell power
http://static.mmo-champion.com/mmoc/...guardianv2.jpg
82.9 base DPS? Did they increase the base DPS of any other caster maces? Or maybe they're still tweaking that item.

Edit: Another caster mace with increased (meaning "more than ~41.5") base DPS: http://static.mmo-champion.com/mmoc/...ish_rew_04.jpg

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Old 08/14/08, 6:49 AM   #515
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Originally Posted by ildon View Post
82.9 base DPS? Did they increase the base DPS of any other caster maces? Or maybe they're still tweaking that item.

Edit: Another caster mace with increased (meaning "more than ~41.5") base DPS: http://static.mmo-champion.com/mmoc/...ish_rew_04.jpg
I did some searching around, and it appears that the minimum DPS for a caster weapon scales with ilevel.

That is, it's still not spending anything on weapon DPS, but it's getting more anyway just from being higher level.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 08/14/08, 6:58 AM   #516
Roywyn
Bald Bull
 
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Roywyn
Gnome Mage
 
No WoW Account (EU)
Originally Posted by ildon View Post
82.9 base DPS? Did they increase the base DPS of any other caster maces? Or maybe they're still tweaking that item.

Edit: Another caster mace with increased (meaning "more than ~41.5") base DPS: http://static.mmo-champion.com/mmoc/...ish_rew_04.jpg
All caster weapons now scale with about half as fast as melee weapons
Weapons - Items - World of Warcraft

Don't ask me why, maybe a paladin thing or so.

Chaotic Meta Gems in Cataclysm: http://elitistjerks.com/f75/t106009-...2/#post1794256

DPS spec and class comparison in Naxxramas gear: http://code.google.com/p/simulationc...i/SampleOutput
The Blue Bar and you - the complete Fire Mage 2.4 mana compendium: http://elitistjerks.com/658230-post3191.html

And [Timbal's Focusing Crystal] doesn't proc on AM.
Neither does [The Egg of Mortal Essence] since 3.1.

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Old 08/14/08, 10:24 AM   #517
bellator
King Hippo
 
Dwarf Paladin
 
Twilight's Hammer (EU)
Just a small change, but the smelting of titansteel now requires 3 Eternal Earth and 1 Eternal Water as opposed to 4 Eternal Earth (though the description still reads 4 Eternal Earth)

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Old 08/14/08, 11:32 PM   #518
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
I originally did this breakdown for the WOTLK Ret thread, but I thought people who're planning for new professions might be interested.

Profession-specific stat advantages:

* Mining: has a 12 stat advantage (+35 STA)

* Skinning: has a 25 stat advantage (25 crit rating)

* Blacksmithing: has a 32 stat advantage assuming 2 extra sockets with rare gems, or a 40 stat advantage assuming epic gems.

* Leatherworking: has a 33 stat advantage (18 crit rating + 30 AP over the non-BOP Leg Armor)

* Alchemy: has a 45 stat advantage (90 AP over a non-Mixology Flask of Endless Rage). This may change depending on new Elixirs/Flasks.

* Enchanting: has a 40 stat advantage (2x 40 AP or 2x 20 haste rating)

* Jewelcrafting: Each BOP gem you use is an 11 stat advantage over a rare gem, or a 7 stat advantage over an epic gem. This makes JC into a possible 7 stat advantage at the extreme low end or an (11 * x) stat advantage at the extreme high end, where x is the number of stats you find useful for your toon or the maximum number of sockets you have, whichever is lower.

To follow: Can any beta Alchemists report back on the effects of Mixology with the newer Flasks/Elixirs besides Endless Rage? I'm wondering if the 50% increase is constant across the board.

Also, Tailoring is not evaluated yet, since the Brilliant and Sapphire Spellthreads, which are supposed to be the epic BOE threads still have equivalent stats to the Master's and Sanctified Spellthreads, which are supposed to be BOP Tailoring-specific.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 08/14/08, 11:36 PM   #519
Shakes
Piston Honda
 
Tauren Druid
 
Nagrand
Jewelcrafting also has the advantage that the gems are prismatic (count as red/blue/yellow), so you can hit a socket bonus or activate a meta without putting in a sub-optimal gem like you often have to.

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Old 08/14/08, 11:59 PM   #520
Playered
Soda Popinski
 
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Tauren Druid
 
Twisting Nether (EU)
At level 75 (with 0 talents)

Healing Power:
26 Spell Power & Spirit gave 29 Spirit and 30 Spell Power with Mixology.

Draenic Wisdom:
30 Int & Spirit gave 35 each with Mixology.

Major Agility:
35 Agi & 20 Crit gave 40 Agi and 25 Crit with Mixology.


Seems roughly a 15% increase or so? I thought Healing Power granted more back when I was 70/71 but that was also when there was Alchemists Blood instead of Mixology.. maybe worth checking with people of a different level in case.

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Old 08/15/08, 4:18 AM   #521
Fragged
Von Kaiser
 
Human Warrior
 
Spirestone
Originally Posted by Prinsesa View Post
* Leatherworking: has a 33 stat advantage (18 crit rating + 30 AP over the non-BOP Leg Armor)
Plus drums (granted drums don't stack, but there's an obvious reason why leatherworking is lower on leg armor than blacksmithing, tailoring, or enchanting it's less clear why jewelery crafting is so limited, but the gems are "prismatic" which means they match any socket color in theory letting you get mroe socket bonuses.)

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Old 08/15/08, 4:53 AM   #522
Gabnakh
Glass Joe
 
Troll Shaman
 
Frostmourne (EU)
Are there only melee bop leg enchants for lw?

Towards the end of tbc, i've noticed that there were no new rewards for dps caster leatherworkers (eg sunwell items), while those items did exist beforehand (netherstrike set and such). Is that a trend that will continue, so that Blizzard wants casters to drop leatherworking and go into tailoring/jewelcrafting/inscriptions instead?

boe caster leg enchants were a tailoring item from the start, and I don't have a problem with that, but it would be nice to keep leatherworking as a leather/mail caster and still be able to get something useful out of the profession comparable to melees.

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Old 08/15/08, 5:02 AM   #523
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
The only LW leg enchants that we know of add AP and crit, so nothing for caster Druids and Shaman.

That being said, there are still spell power leather and mail items craftable by LWs:

Mail:
http://static.mmo-champion.com/mmoc/...herwork_15.jpg
<up to>
http://static.mmo-champion.com/mmoc/...herwork_20.jpg

Leather:
http://static.mmo-champion.com/mmoc/...herwork_43.jpg
<up to>
http://static.mmo-champion.com/mmoc/...herwork_47.jpg

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 08/15/08, 1:37 PM   #524
Avitus
Great Tiger
 
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Human Paladin
 
Doomhammer (EU)
Hi there. Coming from an ongoing discussion over at the Retribution thread regarding professions and we've hit a few snags that someone here might have more info about:

-"Multiple profession-perk exploit": Currently in TBC, there's no restriction on enchanting rings then dropping enchanting for another profession, or making JC only gems, then dropping the profession while keeping the perks. With all the new profession perks in WotLK this can be taken up to extremes.

It has previously been established according to this post (http://elitistjerks.com/850882-post406.html) that blacksmithing sockets add a blacksmithing requirement to whatever item you socket.

Is this also going to be applied to using JC gems, tailor enchants, LW armor patch, engineering enchant and enchanting rings? If anyone with said professions can test this on beta, it would be very useful.


And a few questions so we can start modeling the benefit of individual perks:

-Engineering glove enchant:
[Hyperspeed Accelerators]

Has anyone actually made this one beta to see the cooldown?

-Tailoring cape enchants:

[Swordguard Embroidery]
[Darkglow Embroidery]
[Lightweave Embroidery]

Anything known yet about any of the proc details (proc rate, internal cd, proc duration)?

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Old 08/15/08, 2:45 PM   #525
Roywyn
Bald Bull
 
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Roywyn
Gnome Mage
 
No WoW Account (EU)
[Flashing Dragon's Eye] has a JC375 requirement while [Great Bladestone] doesn't.
So future gems are likely covered.

The other Engineer/Tailor Enchants are not out yet as far as I know, just datamined for now.

But they are very aware of the issue of profession-hopping and I expect them to close the loopholes that exist now.

Chaotic Meta Gems in Cataclysm: http://elitistjerks.com/f75/t106009-...2/#post1794256

DPS spec and class comparison in Naxxramas gear: http://code.google.com/p/simulationc...i/SampleOutput
The Blue Bar and you - the complete Fire Mage 2.4 mana compendium: http://elitistjerks.com/658230-post3191.html

And [Timbal's Focusing Crystal] doesn't proc on AM.
Neither does [The Egg of Mortal Essence] since 3.1.

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