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09/23/08, 10:57 AM
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#876
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Glass Joe
Night Elf Druid
Stormrage
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Originally Posted by choumarin
PS : You need Excel 2007 to open it. You also need MSXML for the macros to work (get it here)
Also, you should not worry about the macros, they only serve wowhead parsing purpose and are useless for calculations.
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This might be off-topic, or even asking for something that's not feasible - but I currently (and don't plan on having) do not have access to Excel 2007. Do you happen to have a way of converting this to something that's compliant with older versions of excel, or OpenOffice? I'm sure there are others in the same boat as I who would be curious to see this.
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09/23/08, 11:00 AM
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#877
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Great Tiger
Blood Elf Hunter
Runetotem (EU)
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Originally Posted by berg
Pretty good compilation.
For example:
Can you put a blacksmithing socket and a leatherworking lining on the same bracers?
Can you put an engineering haste buffer and a normal enchanter enchant on the same gloves?
etc.
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Fur Lining counts as an Enchant while the BS socket is free. So yes they can be combined.
The Engineering glove buff is also counted as an enchant, so no you can't use a regular enchant on top of it.
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09/23/08, 11:09 AM
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#878
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Glass Joe
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Originally Posted by Evanaescent
This might be off-topic, or even asking for something that's not feasible - but I currently (and don't plan on having) do not have access to Excel 2007. Do you happen to have a way of converting this to something that's compliant with older versions of excel, or OpenOffice? I'm sure there are others in the same boat as I who would be curious to see this.
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I'd love to, and you're not the only one to ask. Unfortunatly, I have used in my calculation 1 column per skill rank, thus around 450. And older version of Excel, or even OO, only support 256 colums. I'll try to have a workaround for this is the only limiting factor.
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09/23/08, 1:00 PM
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#879
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Von Kaiser
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Jewelcrafting is looking very attractive for a mage, given that it's a profession that has a large SP benefit while being a profession you'll actually use regularly (unlike BS, for example). Inscription.... I keep thinking that this will be a good second profession, but the perks don't amount to as much without the extra Major Glyph slot, even though the shoulder Inscriptions are a nice way to forego maxing a Rep out.
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09/23/08, 2:10 PM
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#880
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Von Kaiser
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Jewelcrafting seems lackluster for anyone who maintains multiple gear sets. Do you choose to put your 3 unique gems into your raiding pve set, or into your arena pvp set? While you could instead pick up enchanting or blacksmithing and have your special enchants/sockets for both sets.
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09/23/08, 2:13 PM
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#881
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Piston Honda
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Originally Posted by sylveni
Jewelcrafting seems lackluster for anyone who maintains multiple gear sets. Do you choose to put your 3 unique gems into your raiding pve set, or into your arena pvp set? While you could instead pick up enchanting or blacksmithing and have your special enchants/sockets for both sets.
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I don't think so. The flavor text kind of implies that, but the gems specifically state Unique-Equipped Prismatic Gems (3)
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09/23/08, 6:53 PM
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#882
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Great Tiger
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Originally Posted by Malleus
I prefer to think of it the other way round. Does anyone for a second consider that a profession perk trinket with base stats matching a best in slot item that drops from the end boss of Black Temple is uninteresting just because its secondary ability only comes into play once each fight? 'Cause that's what my Redeemer's Alchemist Stone does, and I don't think it's uninteresting at all.
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Today, the Redeemer's Alchemist Stone is amazing. After 3.0, it's not even remotely close to the Memento. But mana problems become real again and potions don't solve them. The Memento helps; the Redeemer's stone? Not so much. Especially not with lvl 70 mana potions. It's 1000 extra mana on Illidari Council over 10 mins, for example. Hell, even on Brutallus, you are looking at going from 3000 extra mana over 6 mins (500 mana / min, ~80 mp/5) to 1000 extra ( ~ 27 mp/5). Forgive me for yawning.
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09/24/08, 8:52 AM
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#883
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Don Flamenco
Dwarf Priest
Dalaran (EU)
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Originally Posted by choumarin
I'd love to, and you're not the only one to ask. Unfortunatly, I have used in my calculation 1 column per skill rank, thus around 450. And older version of Excel, or even OO, only support 256 colums. I'll try to have a workaround for this is the only limiting factor.
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I have resurrected my older Powercrafting spreadsheet for Jewelcraft, and started conversion into Inscription.
It's a bit more complicated, and I haven't published it because the profession is still in a state of Flux. Take Wowhead's datamined skills vs El's Inscription guide, and you get somewhat different versions (and I get so much lag logging in Dalaran, I've pretty much given up on euro beta these days).
That spreadsheet is very basic, works on OpenOffice with zero macros. You plug in your current herb stock, and it tells you what to craft and how much skill you end up after each step. Here's a sample (goes only to 100+) of what I'm trying to achieve:
http://www.frmug.org/archer/Powerscribe.xls
*** edit: if you tried to access the previous URL, use the one without the ~ (there were three people who tried already) ***
Enter your herb stocks on sheet 1, consult the powerskilling setup on sheet 2. Column A tells you how much skill you should expect after crafting Column C of Column B items. Column D tells you what to do (throw away/sell, keep for later use), and Column E... will tell you "FAIL" if you don't have enough herbs to achieve that level of skill.
Expect a more complete version of that spreadsheet for live.
Last edited by Ukerric : 09/24/08 at 9:10 AM.
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09/24/08, 1:51 PM
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#884
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Don Flamenco
Orc Death Knight
Stormrage (EU)
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Originally Posted by PSGarak
The last word on the sockets is that it wasn't implimented because it wasn't stacking with enchants. The socket thingy was basically "Enchant Weapon - Add a Socket," which showed they could dynamically add a socket to a weapon, but they were still working on a way to do that without taking up the enchant slot. Belts aren't a problem, there's no belt enchants. Supposedly the blacksmithing socket is waiting on new tech so that it doesn't vastly suck, and the eventual plan is stackability. Mind you, they've scrapped more than one talent recently because the tech issues weren't working out...
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They also said DK Runeforged enchants couldn't be made to stack with regular enchants because the code only allows adding one permement and one temp buff to an item, if the BS bonus socket counts as an enchant it doesn't sound like it'd ever stack with an enchant. I don't know if it'd be workable, but I suppose they could make a copy of every weapon in the game and add another version with the bonus socket. You get the item, cast "add socket" on it, it's destroyed and you are given the verion with the extra socket instead.
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09/24/08, 2:04 PM
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#885
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Piston Honda
Undead Warrior
Earthen Ring
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Originally Posted by Ukerric
I have resurrected my older Powercrafting spreadsheet for Jewelcraft, and started conversion into Inscription.
It's a bit more complicated, and I haven't published it because the profession is still in a state of Flux. Take Wowhead's datamined skills vs El's Inscription guide, and you get somewhat different versions (and I get so much lag logging in Dalaran, I've pretty much given up on euro beta these days).
That spreadsheet is very basic, works on OpenOffice with zero macros. You plug in your current herb stock, and it tells you what to craft and how much skill you end up after each step. Here's a sample (goes only to 100+) of what I'm trying to achieve:
http://www.frmug.org/archer/Powerscribe.xls
*** edit: if you tried to access the previous URL, use the one without the ~ (there were three people who tried already) ***
Enter your herb stocks on sheet 1, consult the powerskilling setup on sheet 2. Column A tells you how much skill you should expect after crafting Column C of Column B items. Column D tells you what to do (throw away/sell, keep for later use), and Column E... will tell you "FAIL" if you don't have enough herbs to achieve that level of skill.
Expect a more complete version of that spreadsheet for live.
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Please post again in the threat when the spreadsheet is updated. I'm very much looking forward to getting a baseline of the quantity of herbs I'll need to gather to maximize my leveling. Whatever is left over I can go ahead and toss on the AH Day 1 to get a headstart on the economy.
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09/24/08, 2:19 PM
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#886
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Don Flamenco
Human Paladin
Bronze Dragonflight (EU)
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Originally Posted by Darkrenown
I don't know if it'd be workable, but I suppose they could make a copy of every weapon in the game and add another version with the bonus socket. You get the item, cast "add socket" on it, it's destroyed and you are given the verion with the extra socket instead.
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The problem with that idea is that it would also destroy any existing gems or enchants on the weapon. Imagine you're a Blacksmith, and you've thrown Executioner onto your Torch or Cat's Edge. Then patch 3.0 is released, and you find you can't socket it without shelling out for a new enchant. Not good.
Also, can't Blacksmiths socket other people's weapons? If you can and you erased someone else's Executioner or Mongoose without telling them, I imagine you'd be able to hear the screams on the moon.
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09/24/08, 2:58 PM
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#887
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Glass Joe
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I finally got a Excel 2003 version working that I'll post in a few hours.
For the moment, here is the path I find using wowhead data :

1 22 Silver Ink
23 29 Scroll of Intellect
30 51 Moonglow Ink
52 60 Scroll of Recall
61 75 Bleached Vellum
76 91 Glyph of Frost Nova
92 93 Bleached Vellum
94 99 Glyph of Hammer of Justice
100 121 Treated Vellum
122 124 Mysterious Tarot
125 127 Glyph of Arcane Missiles
128 129 Glyph of Fear
130 137 Glyph of Distract
138 144 Mysterious Tarot
145 149 Glyph of Sunder Armor
150 154 Jadefire Ink
155 163 Glyph of Astral Recall
164 164 Scroll of Stamina III
165 169 Scroll of Spirit III
170 174 Scroll of Intellect III
175 175 Glyph of Shadow Bolt
176 179 Glyph of Overpower
180 189 Glyph of Levitate
190 190 #N/A
191 191 #N/A
192 192 #N/A
193 193 #N/A
194 194 #N/A
195 199 Glyph of Revenge
200 204 Celestial Ink
205 209 Glyph of Safe Fall
210 214 Inscribed Vellum
215 224 Scroll of Recall II
225 229 Scroll of Strength IV
230 234 Scroll of Agility IV
235 244 Glyph of Cleaving
245 249 Shadowy Tarot
250 259 Fine Vellum
260 264 Glyph of Bone Shield
265 273 Glyph of Frost Strike
274 274 Scroll of Strength V
275 275 Glyph of Shadowburn
276 280 Glyph of Sprint
281 294 Ink of the Sky
295 299 Glyph of Plague Strike
300 301 Ethereal Ink
302 303 Glyph of Feint
304 304 Glyph of Rake
305 308 Glyph of Corpse Explosion
309 313 Glyph of Holy Nova
314 314 Glyph of Mage Armor
315 318 Glyph of Blood Strike
319 324 Glyph of Mage Armor
325 325 Glyph of Windfury Weapon
326 329 Glyph of Arcane Power
330 333 Glyph of Blood Tap
334 335 Glyph of Ambush
336 339 Glyph of Banish
340 343 Glyph of Whirlwind
344 349 Glyph of Banish
350 350 Ink of the Sea
351 380 Glyph of Turn Evil
381 385 Glyph of Felhunter
386 399 Glyph of Chain Lightning
400 404 Glyph of Mass Dispel
405 415 Glyph of Water Elemental
416 420 Glyph of Mind Soothe
421 430 Glyph of Aspect of the Beast
431 449 Glyph of Crippling Poison
And the associated "shopping list" :
Count Item Cost
107,02 Herb type # 1 1,86
395,54 Herb type # 2 27,66
65,04 Herb type # 3 14,29
234,74 Herb type # 4 78,77
1113,38 Herb type # 5 362,94
698,90 Herb type # 6 335,89
177,82 Herb type # 7 71,56
340,92 Herb type # 8 340,92
24,88 Silverleaf 0,43
138,17 Light Parchment 0,21
203,25 Common Parchment 3,15
199,98 Heavy Parchment 31,20
154,94 Resilient Parchment 96,84
Total 1365,71
As i stated on El's forums, I'm looking on feedback on the calculation mechanism, not on the results, that can totally change depending on what blizzard changes each build.
About Ukerric's spreadsheet, it seems it doesn't serve the same purpose (how to best use herbs I have) than mine (how to level the cheapest) but I'm sure I can use some of your work (of course with your permission  ).
Edit : XLS version : http://thechosenone.free.fr/WoW/Leve...ions_v0.10.zip
Last edited by choumarin : 09/24/08 at 5:32 PM.
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09/24/08, 4:39 PM
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#888
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Von Kaiser
Gnome Warlock
Ravenholdt (EU)
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On Inscription data: We're now getting 2 builds each week, so the "goal posts" are continually moving. Wowhead (which is normally pretty good) seems to be finding items that do not appear to be on the EU beta realm yet (they have some minor glyphs listed now). And anyone basing Inscription on data-mining is going to be disappointed: Time after time we've seen that a spells.dbc entry does not automatically equate to an in-game item or ability.
Personally I'm only listing what I find in-game, and re-analysing it with each new build. I'm only human, so the odd error will creep in, but the vast majority will be accurate. I may have to re-evaluate that approach for discoveries, but those are unlikely to be relevent to leveling. In Friday's build the leveling curve was so close to broken, that I did not bothered working through the skills levels past about 225: Far too many of the most efficient skill-ups were "in the green" - multiple stacks of herbs could be used gaining a single point in some places. I concluded that the numbers are still being balanced, and everything will change again - perhaps in a few hours.
I took a stab at 100-150 (1 group of herbs, where the orange/yellow/green/grey numbers felt about right in the Friday build), and concluded around 6 stacks of herbs in that bracket were required to level 50 points. However, if you read that closely it shows a flaw: I didn't use the rarer (Verdant) pigment at all. Milling 6 stacks of herbs would have averaged 10 of the rarer pigment. The only ink it makes is Dawnstar, which is basically used for low-ish level BoP items (of no interest to power-levelers). To make Dawnstar you need both a common and a rare pigment, soyou still need to use all the materials that you would have used to make the glyph, plus the extra rare pigment. Since you can stay "in the orange" on glyphs at that point, and produce something that probably sells/"is useful", glyphs remain the best strategy. The perplexing result (if this structure remains on live) is that the "rare" pigments flood the auction house, with a far lower price than the common pigments, because they are only attractive to new rolls, who benefit from the tarot and off-hands. Another reason why I don't think it is done yet.
It still isn't entirely clear whether glyphs are going to become a raid/PvP consumable (the Lexicon of Power requirement to swap them suggests a move away from the "all you can eat" approach, although retains the possibility of swapping glyphs boss-to-boss for those looking for every possible advantage), or indeed whether scrolls will became a serious consumable (but the materials are fairly intense for a consumable), or whether there won't be a regular consumable and Inscription will gain some other long-term production role, or whether Inscription will not be production-orientated, with the main benefits being personal only (the engineering model).
Overall, I'm increasingly concerned that Inscription will go live without adequate testing and balance: They're aiming to get this into the pre-patch, which is literally weeks away. For several months I thought this slow implementation might be a rouse to stop herb speculation breaking the pre-Wrath economy... but increasingly I think they simply don't know yet...
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09/24/08, 4:50 PM
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#889
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Co-starring: The Egg
Blood Elf Paladin
Azjol-Nerub (EU)
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Originally Posted by choumarin
<Spreadsheet results, snipped out for readability>
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While I haven't tried levelling the profession myself, I can tell you that the current amount of Outland Herbs (I think that's herb type 6 in your list?) is much higher than you list. Though it's likely it'll change in the beta build that's currently being put on the server. Just quoting from a random European beta tester here indicates that there was a need to make 47 glyphs to gain a single skill points at 339 skill. See here: WotLK Beta (EU-English) Forums -> [Feedback] Inscription in 8970
The same tester mentions this being true for the past skill points as well, so it isn't entirely bad luck.
Of course, that's kind of a moot point since it's likely to be overhauled in the new build.
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buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
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09/24/08, 5:06 PM
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#890
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Banned
Night Elf Hunter
Bronze Dragonflight (EU)
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A few changes in todays build

Professions changes
Engineering
* Flying Machine now requires 350 engineering skill to ride.
* Turbo-Charged Flying Machine now requires 375 engineering skill to ride.
* Nitro Boosts boot enchantment for engineers now increases run speed for 5 seconds. (Down from 8 seconds)
Leatherworking
* Fur Lining - Attack Power - Permanently enchant bracers to increase attack power by 114. Can only be used on the leatherworker's bracers, and doing so will cause them to become soulbound. (Down from 120)
* Fur Lining - Spell Power - Permanently enchant bracers to increase spell power by 67. Can only be used on the leatherworker's bracers, and doing so will cause them to become soulbound. (Down from 70)
Tailoring
* Magnificient Flying Carpet and all the Flying Carpet mounts requires 425 skill in tailoring to ride.
* Lightweave Embroidery changed to "Embroiders a subtle pattern of light into your cloak, giving you a chance to cause an additional 1000 to 1200 Holy damage when you damage an enemy with a spell. You can only embroider your own cloak and embroidering your cloak will cause it to become soulbound. Requires 400 Tailoring to use." (Up from 800-1000 Holy Damage)
* Swordguard Embroidery changed to "Embroiders a magical pattern into your cloak, causing your damaging melee attacks to sometimes increase your attack power by 300 for 15 sec. You can only embroider your own cloak and embroidering your cloak will cause it to become soulbound. Requires 400 Tailoring to use." (Old - Ignore 1000 of your target's armor)
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09/24/08, 5:06 PM
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#891
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King Hippo
Night Elf Druid
Blackhand
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Originally Posted by timski
It still isn't entirely clear whether glyphs are going to become a raid/PvP consumable (the Lexicon of Power requirement to swap them suggests a move away from the "all you can eat" approach, although retains the possibility of swapping glyphs boss-to-boss for those looking for every possible advantage), or indeed whether scrolls will became a serious consumable (but the materials are fairly intense for a consumable), or whether there won't be a regular consumable and Inscription will gain some other long-term production role, or whether Inscription will not be production-orientated, with the main benefits being personal only (the engineering model).
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Hmm I think I must have missed the whole swapping Glyphs thing. I heard first there was a 1 hour cooldown on using any of the SAME Glyph. Later it was no cooldown at all. What is the Lexicon of Power that you're now referring to?
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09/24/08, 5:14 PM
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#892
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Co-starring: The Egg
Blood Elf Paladin
Azjol-Nerub (EU)
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Originally Posted by Valerian
Hmm I think I must have missed the whole swapping Glyphs thing. I heard first there was a 1 hour cooldown on using any of the SAME Glyph. Later it was no cooldown at all. What is the Lexicon of Power that you're now referring to?
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It's a new object in the game world, comparable to a forge or anvil, found near Inscription Trainers. It's basically a large floating book, and attempting to use a glyph while not near one will give an "Requires Lexicon of Power" error.
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buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
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09/24/08, 5:16 PM
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#893
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Bald Bull
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The Lexicon of Power is basically the Forge/Anvil/Cooking Fire for Inscription. You need to be standing next to it to re-Glyph, and they're placed next to Inscription trainers. Basically, no field-swaps, it has the same logistic issues as respecing.
[e]Curses, foiled again.
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09/24/08, 5:30 PM
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#894
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Bald Bull
Human Warrior
Turalyon (EU)
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Leatherworking
* Fur Lining - Attack Power - Permanently enchant bracers to increase attack power by 114. Can only be used on the leatherworker's bracers, and doing so will cause them to become soulbound. (Down from 120)
* Fur Lining - Spell Power - Permanently enchant bracers to increase spell power by 67. Can only be used on the leatherworker's bracers, and doing so will cause them to become soulbound. (Down from 70)
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Any changes on the Stamina enchant? If it stays at 90, the 3 enchants will be using different item budgets for their respective stat bonuses which would be... odd.
(Enchants and Gems have no diminishing returns on stat bonuses so that is my assumption)
1 stat point is worth 2 AP, 1.2 spell power and 1.5 Stamina (Reference point: [Runed Crimson Spinel] (this should be 12 spell power in WotLK), [Bright Crimson Spinel] and [Solid Empyrean Sapphire]).
90 Stamina = 60 stat points = 120 AP = 72 spell power which isn't too far off from the old values. I expect the Stamina enchant to get nerfed down to 85 Stamina so it's in line with the AP/spell damage atleast.
I still don't get why they had to nerf this, but whatever.
EDIT:
Originally Posted by PSGarak
[e]Curses, foiled again.
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Chicken lives for this. :P He probably has 5 browser tabs just for the EJ forums. 
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Unexpected TankPoints error
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Originally Posted by Ghostcrawler, justifying Druid health > Warrior health
To be generous, the warrior has 50K and the druid has 55K? How many times is that 5K going to make a difference when the boss hits for 40K? I know more Stam is always better, even in relatively trivial amounts. But until the magnitude is so large that the druid can survive one more hit than the warrior, it isn’t likely to crop up often.
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Clearly someone doesn't understand how EH works. That, or upgrading from T8 to T9 is optional in beating Arthas. Clearly.
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09/24/08, 6:29 PM
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#895
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Soda Popinski
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For those curious, in Engineering, it seems that the tanking gun is being renamed "Armor-Plated Combat Shotgun" while the DPS gun will be the Nesingwary 4000.
This is a small change, but it makes me happy :P
I'm alsot seeing a recipe for a Diamond-cut Refractor Scope - Spell - World of Warcraft ... hmmm...well based on the mats it can't be anything spectacular.
Though the mats don't seem to match up to name at all, either, so it may be a complete placeholder.
Last edited by Steelfleece : 09/24/08 at 6:40 PM.
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09/24/08, 8:55 PM
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#896
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Piston Honda
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The scope is a new one at level 70:
There are also some new Engineering BoP headpieces (leather, mail and plate versions so far) that give frost resistance:

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09/24/08, 9:04 PM
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#897
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Von Kaiser
Human Rogue
Bloodhoof (EU)
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Originally Posted by Snowcrasher
Alchemy
- 50% stat bonus + 100% Duration to flasks (Mixology)
--- Flask bonus = 90 AP or 19 MP5 or 325 HP or 62.5 SP
- 25% stat bonus + 100% Duration to elixirs (Mixology)
--- Elixir bonus (Battle) = 22.5 AP or 14.5 SP or 12.5 STR or 11.25 AGI or 5 stats
---- AND
--- Elixir bonus (Guardian) = 4MP5 or 12.5 Res or 12.5 SPI or 200 AC or 87.5 HP + 5 HP5
- BOP Endless Potions (reusable item, usable in Arenas)
--- Restores 1680 to 2160 health, 3 Min Cooldown (Endless Healing Potion)
--- Restores 400 to 600 mana, 3 Min Cooldown (Endless Mana Potion)
--- Restores 1680 to 2160 health and 400 to 600 mana, 3 Min Cooldown (Endless Rejuvenation Potion)
- BOP Trinkets with 40% bonus to potion effectiveness
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Speaking as a rogue (although this is valid for other classes as well), alchemy/herbalism will be a less beneficial combo than before for non-healers. Herbalism adds nothing compared to before, while alchemy adds the %bonus. Elixirs seem to be getting only 25%, while flasks get 50%. If elixirs had at least gotten the same multiplier as flasks it would look tempting. But considering how most other professions are getting stat/dps buffs, herb/alch is now obviously more inferior to for example skinning/lw than it was before. I hope Blizzard at least will consider giving elixirs the same 50% as flasks.
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09/24/08, 9:10 PM
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#898
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Jew Man Group
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Edit: Seeing how I was using incorrect information in this response, I of course retract this post.
Last edited by Deathmckilly : 09/24/08 at 11:13 PM.
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09/24/08, 9:36 PM
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#899
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WWFSMD? Mmm, sacrilicious
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The mixology numbers in my post are not correct, they are based off the original reports of mixology being 50% & 25% bonus to flasks and elixirs respectively.
I've heard that testing is showing that the bonuses are different (%) for each flask and elixir and I'm waiting to see definative (& comprehensive) testing results from someone before updating my summary.
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09/24/08, 9:37 PM
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#900
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Bald Bull
Night Elf Druid
Tichondrius
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Don't make any assumptions about the boost that Mixology would give an Alchemist until it's tested.
When my friend tested it on the beta, here's the results he got-
Flask of Pure Death -- base shadow damage: 1229 -- base flask increase: 80 shadow damage
buffed shadow damage: 1332 -- amount increase: 103
mixology buff: 23 shadow damage, 28.75%
Flask of Relentless Assault -- base AP: 47 -- base flask increase: 120 AP
buffed AP: 207 -- amount increase: 160
mixology buff: 40 AP, 33.33%
Flask of Mighty Restoration -- base mp5: 0 -- base flask increase: 25 mp5
buffed mp5: 38 -- amount increase: 38
mixology buff: 13 mp5, 52%
Flask of Fortification -- base health: 10084, base defense rating: 0 -- base flask increase: 500 health, 10 defense rating
buffed health: 10805 -- amount increase: 721, buffed defense rating: 15 amount increase: 15
mixology buff: 221 health, 44.2% mixology buff: 5 defense rating, 50%
Flask of Distilled Wisdom -- base intellect: 549 -- base flask increase: 65 intellect
buffed int: 634 -- amount increase: 85
mixology buff: 20 int, 30.7%
Adept's Elixir -- base stats: 1175 spell power, 276 crit rating -- base elixir increase: 24 spell power, 24 spell crit rating
buffed stats: 1208 spell power, 308 crit rating -- amount increase: 33 spell power, 32 crit rating
mixology buff: 9 spell power, 37.5%; 8 spell crit rating, 33.3%
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In terms of stat increases, every flask EXCEPT Mighty Restoration gave 20 stat points of increase. Mighty Restoration gave a number way outside the expected value, so there might be a mistake there.
For Elixirs, it was a 16 stat point increase. But really, every single flask/elixir needs to be tested to confirm how much of a boost it gives.
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