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Old 09/25/08, 6:53 AM   #901
Nerub
Von Kaiser
 
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Blood Elf Death Knight
 
Azshara (EU)
Originally Posted by Cuer View Post
The scope is a new one at level 70:


There are also some new Engineering BoP headpieces (leather, mail and plate versions so far) that give frost resistance:
The engineering head looks odd, it is BoP, rare, has no stats and only minimal resistance values (compared to the other resistance items we've seen so far). As an enchant it may be useful. Or am I missing something here?
 
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Old 09/25/08, 7:11 AM   #902
Dinnu
Glass Joe
 
Dwarf Hunter
 
Chromaggus
Originally Posted by Nerub View Post
The engineering head looks odd, it is BoP, rare, has no stats and only minimal resistance values (compared to the other resistance items we've seen so far). As an enchant it may be useful. Or am I missing something here?
Pretty safe to assume that it has a random enchant.
 
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Old 09/25/08, 7:52 AM   #903
Dancing Wu Li Master
Piston Honda
 
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Gnome Warlock
 
Kel'Thuzad
Originally Posted by Dinnu View Post
Pretty safe to assume that it has a random enchant.
Or that it's a placeholder; the other goggles didn't have (properly itemised) stats until recently.
 
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Old 09/25/08, 11:11 AM   #904
Ukerric
Don Flamenco
 
Dwarf Priest
 
Dalaran (EU)
Originally Posted by choumarin View Post
About Ukerric's spreadsheet, it seems it doesn't serve the same purpose (how to best use herbs I have)
Yup. The original was done for jewelcraft, for two people of my guild who wanted to see if they could raise jewelcraft to 300, or if they needed to farm stuff before the expansion launch.

I simply took the same framework, reworked it, and started from there.
than mine (how to level the cheapest) but I'm sure I can use some of your work (of course with your permission ).
Permission is hereby granted to use, distribute, analyse and reuse, blablabla... I consider this spreadsheet to be public domain (as opposed to creative commons or somesuch), and thus completely available, free of any restrictions.
 
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Old 09/25/08, 11:13 AM   #905
erragal
Don Flamenco
 
Tauren Druid
 
Wildhammer
Originally Posted by madman View Post
Speaking as a rogue (although this is valid for other classes as well), alchemy/herbalism will be a less beneficial combo than before for non-healers. Herbalism adds nothing compared to before, while alchemy adds the %bonus. Elixirs seem to be getting only 25%, while flasks get 50%. If elixirs had at least gotten the same multiplier as flasks it would look tempting. But considering how most other professions are getting stat/dps buffs, herb/alch is now obviously more inferior to for example skinning/lw than it was before. I hope Blizzard at least will consider giving elixirs the same 50% as flasks.
Herbalism has its own consumables as well now. I don't know if they have a potion sickness type effect to make them once per encounter, or if they're just on a 2 minute cooldown (With healthstones etc.). But those types of consumables can be very powerful combined with cooldowns/bloodlusts to maximize their benefits (The spell power one is strong enough for a balance druid to have me seriously considering dropping enchanting for herbalism).

EDIT: For pure min-maxing the herbalist consumable for casters is at least equal to enchanting for all specs. It's 200 spell power for 10 seconds on a 1 minute cooldown. 33 average spell damage and you can time it with cooldowns/bloodlusts to maximize the benefit likely bringing it up to par with or surpassing the static 38 spell power from the ring enchants. If anything the caster buffs for enchanters are too low compared to leatherworking and blacksmithing at the moment. Tailoring is hard to compare without knowing if the Lightweave ICD has changed, but it's far stronger in PVP just due to being able to add more burst damage.

EDIT: More failure. There's also that 3 minute cooldown hot for herbalism, 2000 health over 5 seconds. Can be used in PVE survival situations, and obviously powerful in PVP for melee classes with no heals.

Last edited by erragal : 09/25/08 at 11:34 AM. Reason: Failure
 
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Old 09/25/08, 12:46 PM   #906
KraxisSingular
Great Tiger
 
Blood Elf Hunter
 
Runetotem (EU)
I would say that the Engineering resistance goggles are pretty placeholder for the moment.

We saw the same thing with the screen of loads of Engineering stuff. There were some goggles there too that didn' have any real stats. And if they don't have stats, one can hope that they are easy to craft so they function as skillups and easy shards.
 
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Old 09/25/08, 1:54 PM   #907
Harwin
Piston Honda
 
Night Elf Hunter
 
Mannoroth
Originally Posted by Copernicus View Post
Don't make any assumptions about the boost that Mixology would give an Alchemist until it's tested.

When my friend tested it on the beta, here's the results he got-

Flask of Relentless Assault -- base AP: 47 -- base flask increase: 120 AP
buffed AP: 207 -- amount increase: 160
mixology buff: 40 AP, 33.33%

In terms of stat increases, every flask EXCEPT Mighty Restoration gave 20 stat points of increase. Mighty Restoration gave a number way outside the expected value, so there might be a mistake there.

For Elixirs, it was a 16 stat point increase. But really, every single flask/elixir needs to be tested to confirm how much of a boost it gives.
What about tests with the level 80 elixirs with a maxed out level 80 alchemist? I was under the impression those had bigger buffs.
 
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Old 09/26/08, 5:54 AM   #908
Lileith
Piston Honda
 
Blood Elf Mage
 
Ysondre (EU)
Originally Posted by erragal View Post
EDIT: More failure. There's also that 3 minute cooldown hot for herbalism, 2000 health over 5 seconds. Can be used in PVE survival situations, and obviously powerful in PVP for melee classes with no heals.
Anyone managed to test if that hot scale with spellpower or attack power at all? Dranei's hot has been changed to scale with both sp and ap a few build ago.
 
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Old 09/26/08, 6:27 AM   #909
Toothpaste
Glass Joe
 
Orc Death Knight
 
Ner'zhul
Originally Posted by Lileith View Post
Anyone managed to test if that hot scale with spellpower or attack power at all? Dranei's hot has been changed to scale with both sp and ap a few build ago.
Affected by neither.
 
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Old 09/26/08, 11:18 AM   #910
Douglas
Don Flamenco
 
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Draenei Shaman
 
Earthen Ring
I decided to test something with my miner/engineer hunter in beta, and here are my results:

Nethercite nodes remain yellow up to mining 400, and continue to give skillups well past 410. So you can trivially get your mining up to the point where you can smelt saronite just by doing netherwing dailies.

Couple this with the amazingly fast respawn time on nethercite nodes, the concentration of them all in this small area, and the fact that Netherwing dailies are giving about 12k XP at 70 (compared to 20k XP for a typical Northrend beginner quest) and spending some time with our Netherwing buddies is not an absurdly stupid thing for a miner to be doing when the expansion hits.

If you're in beta and want to chat with the character I used for this, it's "Ylsa" on the "Northrend" server.

I did not yet similarly test netherdust pollen bushes, as I really don't ever have a problem leveling herbalism, since I send all my herbalists herbalist gloves with the herbalism enchant on them (for +10 herbalism total).
 
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Old 09/26/08, 12:41 PM   #911
kysta
Hater of the Wrathgate Questline
 
Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Douglas View Post
Couple this with the amazingly fast respawn time on nethercite nodes, the concentration of them all in this small area, and the fact that Netherwing dailies are giving about 12k XP at 70 (compared to 20k XP for a typical Northrend beginner quest) and spending some time with our Netherwing buddies is not an absurdly stupid thing for a miner to be doing when the expansion hits.
Is this true of all the BC daily quests (XP rewarded in place of some of the gold)? I suspected it might work like that, but I didn't see any confirmation until your post. Do you think it's worthwhile completing every possible daily quest the day before wrath release, and turning them in the next day for XP? If they all give ~12k xp each, you could get a pretty nice initial XP boost.
 
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Old 09/26/08, 12:49 PM   #912
Tinwhisker
King Hippo
 
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Gnome Rogue
 
Scarlet Crusade
Originally Posted by kysta View Post
Is this true of all the BC daily quests (XP rewarded in place of some of the gold)? I suspected it might work like that, but I didn't see any confirmation until your post. Do you think it's worthwhile completing every possible daily quest the day before wrath release, and turning them in the next day for XP? If they all give ~12k xp each, you could get a pretty nice initial XP boost.
It is true that the dailies give XP instead of gold but remember that the netherwing dailies give generally more gold than most (and therefore more XP). Any quest giving 8-10g or less won't net as much XP as doing quests in Northrend (although they could be easier).

You're a lot of DPS, you know that? You wanna' earn 14 achievement points the hard way?
 
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Old 09/26/08, 1:02 PM   #913
Douglas
Don Flamenco
 
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Draenei Shaman
 
Earthen Ring
Originally Posted by Tinwhisker View Post
It is true that the dailies give XP instead of gold but remember that the netherwing dailies give generally more gold than most (and therefore more XP). Any quest giving 8-10g or less won't net as much XP as doing quests in Northrend (although they could be easier).
Mm... this weekend I will try to make a point of doing as many different dailies as I conveniently can on a 70 and writing down the exact XP/gold reward split. Hopefully I can do this without having my hunter ding 71 in the middle of it. My hunter is pretty well "attuned", Skyguard, Ogri'la, Netherwing, good enough skills to do fishing and cooking dailies... if I have to, I'll copy a fresh clone of her over from live to gather more data.
 
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Old 09/26/08, 2:15 PM   #914
swills
Von Kaiser
 
Tauren Warrior
 
Shadowsong (EU)
I believe you can just search for all the dailies on Wowhead's WotLK site and you'll get the associated XP:

The Air Strikes Must Continue = 9500xp
Disrupt the Greengill Coast = 12500xp
etc

I've done the Isle of QD dailies on beta and they definitely give the XP noted on Wowhead at 70. I see no reason why any other daily would be any different. Right now it's certainly possible to have 25 dailiy quests queued up and ready to go and get a 300k XP leap after you've handed them all in on release day. Whether Blizzard will nerf this I don't know but I don't see any reason to, it's not particularly bad.

Depending on how busy / stable Northrend actually is it might actually make sense to do an hour's worth of dailies each day for the first couple of levels. Anyway, this is totally not profession related so I'll stop now.
 
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Old 09/26/08, 3:53 PM   #915
Lgs
Piston Honda
 
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Gnome Mage
 
Korgath
Originally Posted by swills View Post
Right now it's certainly possible to have 25 dailiy quests queued up and ready to go and get a 300k XP leap after you've handed them all in on release day. Whether Blizzard will nerf this I don't know but I don't see any reason to, it's not particularly bad.

Depending on how busy / stable Northrend actually is it might actually make sense to do an hour's worth of dailies each day for the first couple of levels. Anyway, this is totally not profession related so I'll stop now.
I'll add one thing on this, just because this is clearly a max-out thread: This is certainly something that everyone who wants to level quickly should use. It's fairly easy to log off on the Isle before Xpac and turn in there, then BT neck to turn in Netherwings, hearth to Shatt and turn in daily heroic or something, and then on to IF/SW to go to Northrend. That is a huge boost on zero-day.

Gnomes are creatures of destruction.
 
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Old 09/26/08, 4:29 PM   #916
Valerian
King Hippo
 
Night Elf Druid
 
Blackhand
They specifically removed quest turn in XP for quests you already had banked when BC came out didn't they? I can't imagine they'll let it work this time too.
 
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Old 09/26/08, 4:30 PM   #917
Lgs
Piston Honda
 
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Gnome Mage
 
Korgath
Originally Posted by Valerian View Post
They specifically removed quest turn in XP for quests you already had banked when BC came out didn't they? I can't imagine they'll let it work this time too.
They did not. I turned in several before going to Outland. Think of the average user who could just be hitting 70 when the xpac comes out. Blizz wouldn't create frustration like that.

Gnomes are creatures of destruction.
 
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Old 09/26/08, 4:35 PM   #918
Jakuniku
Von Kaiser
 
Draenei Shaman
 
Uther
Originally Posted by Lgs View Post
They did not. I turned in several before going to Outland. Think of the average user who could just be hitting 70 when the xpac comes out. Blizz wouldn't create frustration like that.
Yeah, what they nerfed prior to BC was being able to keep quest items in your inventory after you abandoned the quest. Some people were banking tons of quest items so that they could reaccept quests and thus have more quests completed than the limit.
 
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Old 09/27/08, 10:22 AM   #919
Kahcheeta
Glass Joe
 
Tauren Druid
 
<FFS>
Boulderfist (EU)
Why is it so that gathering professions have so very different capacity in their bags?

BC/LK bags:
Enchanters - 32 slots (LK)
Inscribers - 32 (LK)
Miners - 32 (LK)
Herbalists - 28 (BC)
Engineers - 28 (BC)
Jewelcrafters - 24 (BC)
Leatherworkers/Skinners - 24 slots (LK)

Jewecrafters and Leatherworkers have no reason to equip bags that only give you 2 more slots, and limit the items that can be put in the bag.

Can somebody with beta access make a suggestion to the developers to at least up the bag capacity of LW and JC?
 
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Old 09/27/08, 12:27 PM   #920
Oaken
Don Flamenco
 
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Night Elf Druid
 
Uldum
None other than the fact that the 24-slot specialty bags are a fraction of the cost of the 22-slot general ones.
 
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Old 09/27/08, 6:10 PM   #921
Zurai
Bald Bull
 
Orc Death Knight
 
Whisperwind
Originally Posted by Snowcrasher View Post
Summary of Profession Perks:
(This is PVE focused)


Jewelcrafting
- BOP Gems (can use up to 3 total, not unique, prismatic for easier socket bonuses)
- BOP Trinkets

Stat Comparisons (between professions):

Tanking:
- Jewelcrafting = 33 STA
--- Jewelcrafting = 48 STA (counts avoiding using a red gem instead of a blue for meta requirements)

Physical DPS:
- Jewelcrafting = 42 AP or 21 AGI or 21 STR or 21 Crit Rating or 21 Haste Rating or 21 Hit Rating or 177 ArPen
--- Jewelcrafting = 62 AP or 31 AGI or 31 STR etc. (counts avoiding using a blue gem instead of a red for meta requirements)

Caster DPS / Healing:
- Jewelcrafting = 27 SP or 21 Crit Rating or 21 Haste Rating or 21 Hit Rating or 9 MP5
--- Jewelcrafting = 49 SP (counts avoiding using 2 blue gems instead of 2 red gems for meta requirements)
One thing that it appears you've overlooked, here, is that the Jewelcrafting Bind on Pickup trinkets all have 2 sockets on them. No other trinkets have sockets. This means jewelcrafters can get the benefit of up to +4 sockets over other characters, which is a pretty massive benefit all told (80 itemization points extra, not counting socket bonuses, with blue quality non-perfect gems).
 
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Old 09/27/08, 6:18 PM   #922
Douglas
Don Flamenco
 
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Draenei Shaman
 
Earthen Ring
Originally Posted by Zurai View Post
One thing that it appears you've overlooked, here, is that the Jewelcrafting Bind on Pickup trinkets all have 2 sockets on them. No other trinkets have sockets. This means jewelcrafters can get the benefit of up to +4 sockets over other characters, which is a pretty massive benefit all told (80 itemization points extra, not counting socket bonuses, with blue quality non-perfect gems).
This assumes that the JC trinkets and other trinkets are identical. If JC trinkets are replaced by best-in-slot trinkets from raiding, the benefit goes away.

There's still a benefit here, but I don't think its right to measure it in terms of raw power. It's more of a benefit of flexibility. To get a trinket of a given power level, most folks have to find a trinket of that power level, but jewelcrafters will be able to craft a weaker trinket and socket it, allowing them to tune themselves more.

If jewelcrafting let people add two sockets to existing trinkets, then your math would be right.
 
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Old 09/27/08, 6:49 PM   #923
Zurai
Bald Bull
 
Orc Death Knight
 
Whisperwind
Originally Posted by Douglas View Post
This assumes that the JC trinkets and other trinkets are identical. If JC trinkets are replaced by best-in-slot trinkets from raiding, the benefit goes away.
It'll be a while before that happens, I imagine. Compare a Monarch Crab socketed with a 24 stam and a 12 stam/8 defense gem (108 stam, 8 defense rating, dodge rating use) to, say, Rune of Repulsion off KT-25. 1188 hp and 300 dodge rating for 10 sec on a 1m cooldown vs 97 parry rating and 375 parry rating for 20 sec on a 2m cooldown. The cooldowns are essentially identical (same % avoidance, although parry has the advantage of parry haste), which leaves us with 97 parry rating (1.7% avoidance) vs almost 1200 health.

And that's the blue tank trinket, with blue, non-perfect gems. There will certainly be epic versions of these trinkets just as there were in TBC. Eventually they'll be replaced, certainly, but it should take quite a while (especially since none of the current epic trinkets have ANY stam on them, as far as I can tell). Basically, the level 75 blue JC trinkets compare favorably to the T7-25 end boss epic trinkets. Presumably the level 80 epic JC trinkets will compare favorably to the T8-25 end boss epic trinkets. That gives us T9, which will be the final tier if Blizz is consistent with 3 tiers of raids per expansion. And, that's still not figuring in epic T8/9 gems.
 
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Old 09/27/08, 7:49 PM   #924
CD
Von Kaiser
 
Night Elf Druid
 
Neptulon (EU)
Originally Posted by Zurai View Post
It'll be a while before that happens, I imagine. Compare a Monarch Crab socketed with a 24 stam and a 12 stam/8 defense gem (108 stam, 8 defense rating, dodge rating use) to, say, Rune of Repulsion off KT-25. 1188 hp and 300 dodge rating for 10 sec on a 1m cooldown vs 97 parry rating and 375 parry rating for 20 sec on a 2m cooldown. The cooldowns are essentially identical (same % avoidance, although parry has the advantage of parry haste), which leaves us with 97 parry rating (1.7% avoidance) vs almost 1200 health.

And that's the blue tank trinket, with blue, non-perfect gems. There will certainly be epic versions of these trinkets just as there were in TBC. Eventually they'll be replaced, certainly, but it should take quite a while (especially since none of the current epic trinkets have ANY stam on them, as far as I can tell). Basically, the level 75 blue JC trinkets compare favorably to the T7-25 end boss epic trinkets. Presumably the level 80 epic JC trinkets will compare favorably to the T8-25 end boss epic trinkets. That gives us T9, which will be the final tier if Blizz is consistent with 3 tiers of raids per expansion. And, that's still not figuring in epic T8/9 gems.
ilevel 213 is 10 man KT or 25 man non- KT.

Compare the JC trinket with Essence of Gossamer and you see it is ridiculous to say JC gets two additional trinket slots for free. On these ilevel 200 blues you get 2 sockets at the expense of 48 sta. If you're able to use epic gems you'll obviously get a slight benefit from the JC trinket but I really doubt we'll be using epic gems at pre- raid level.
 
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Old 09/28/08, 3:33 AM   #925
Targozha
Glass Joe
 
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Troll Warrior
 
Draenor (EU)
The real benefit of particularly that trinket (Monarch Crab), is the fact that you can socket it which ever way you want, or need. Also don't forget the 9 stamina socket bonus, which is very easy to get with one of the JC specific gems. Up to 154 possible stamina from it with two of those (although I'd only use one, as you could get more out of the 2nd one elsewhere). You can also socket for Defense to reach the crit cap, or hit, or expertise...You can basically turn it into whatever trinket you need it to be, which imo is very powerful indeed.

Sure, eventually it might get replaced with trinkets dropping from raids, but I think that'll take a while.
 
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