Originally Posted by Brio
If they did something like primal nether/nether vortexes (before being able to buy with badges) they could easily do it with those professions as well. Just have the tailor/LW/BS make the "unenchanted" version and require a BoP item to be used on it, making the item BoP. It would make the crafters money and keep people from being able to simply farm gold for their gear.
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How would that make the crafter any money? If you craft the "mundane" version of the item without the rare BoP drop, and put it on the AH, then anyone who gets the rare BoP drop gets the item- I don't see where money passes hands to go to the crafter. The crafter certainly can't charge much profit if any for the "mundane" version of the item, because it'd be trivial to craft for anyone ,the hard part being the BoP piece. So where is the profit coming from?
Personally, I think the primal nether system was close to perfect. The flaw was that whether you got a nether or not for a run was entirely dependent on your group composition. Instead of making the primal nethers rolled items, I'd have liked to see each boss drop a "nether shard". The nether shard would be a quest item type drop that everyone in group can loot, and you could combine some number of shards to make a nether. Now you always get the same number of nethers per run, and it isn't dependant on winning a roll, and the nethers become sort of a crafting resource.
The other existing system I like is the simple cooldown mechanic- shadowcloth, spellcloth, and primal mooncloth were all valuable because of the cooldowns required. I'd like to see that idea of a mechanic taken and worked further- instead of being a cooldown you use or lose every 4 days, have "crafting points" that are earned daily up to a limit. For example 5 crafting points per day, maximum of 50 saved at any time. Doing a cloth transmute might cost 10 crafting points. Making an item that would have previously cost a nether would instead cost 40 crafting points in addition to normal mats. Or even do both systems- allow the crafter to spend 40 crafting points OR a nether instead.