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Old 08/25/08, 6:28 AM   #601
Terp
Piston Honda
 
Troll Hunter
 
Crushridge
Ah, I was wondering if I was overlooking something. I guess I was thrown off by how small scale something like this means for intra-profession trading compared to how JC seems set up.

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Old 08/25/08, 6:31 AM   #602
Stopokingme
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Orc Shaman
 
Azjol-Nerub (EU)
Originally Posted by KraxisSingular View Post
The injectors appear to be decidedly expensive. Current injectors cost 2 knothide leather and 4 fel iron bars. These things look considerably more expensive. Not very conductive I would say.
The wording on them led me to believe that they were a permanent item you can use to create injectors, unlike the current ones. Would explain their cost as well.

<edit>Just looked it up on WoWHead, seems it produces 5 kits for the mats, making them still sellable, but without the need for the pots for the engineer, which is a nice convenience I guess.

Last edited by Stopokingme : 08/25/08 at 7:06 AM.

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Old 08/25/08, 6:50 AM   #603
Hildegard
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Aegwynn (EU)
Originally Posted by Stopokingme View Post
The wording on them led me to believe that they were a permanent item you can use to create injectors, unlike the current ones. Would explain their cost as well.
Sounds great. I always preferred the one time big investment instead of the constant new ones. Being able to refill or just create injectors sounds very good.

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Old 08/25/08, 7:57 AM   #604
Zurgat
King Hippo
 
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Troll Rogue
 
Aszune (EU)
Looks more like you get 5 converters, which you can trade to other people.
The converter then uses 20 normal potions and converts these to injectors, but gets used up itself. (Only reason it would stack up to 5)

Healing Injector Kit
Edit: weird.

Last edited by Zurgat : 08/25/08 at 8:11 AM.

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Old 08/25/08, 8:07 AM   #605
Vodrin
Don Flamenco
 
Tauren Druid
 
Magtheridon (EU)
Originally Posted by Zurgat View Post
Looks more like you get 5 converters, which you can trade to other people.
The converter then uses 20 normal potions and converts these to injectors.
[Healing Injector Kit]
Use [ url="http://wotlk.wowhead.com/?item=37567"]Healing Injector Kit[ /url ] for now as [ item ] doesn't work for wotlk.wowhead.com.

[Healing Injector Kit]
[Mana Injector Kit]

When you take in consideration it creates 5 at once, and the Crystallized Water is wotlk's equal to a Mote of Water they should come out about even with their current expense.
However, there is no longer any need for the engineer to clear a lot of bag slots to handle all the recipient's potions.

Last edited by Vodrin : 08/25/08 at 8:13 AM.

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Old 08/25/08, 12:44 PM   #606
Copernicus
Bald Bull
 
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Night Elf Druid
 
Tichondrius
Cut/pasting interesting things from the beta forums in regards to Engineering. A lot of it is buggy at the moment (skillups, only one ammo/craft, no cooldowns on abilities, long craft times, etc), so don't assume that anything will remain the same.

WoW Forums -> Engineering Feedback Thread

I've tested the Sonic Booster and it's working just fine. It has a chance (and a rather large one) of activating a buff when you get struck in combat.

Nitro Boosts: Nifty item. Again, sad that it ate my agility enchant, but it seems worth it. Right now the use description is glitched and says "Greatly increases your run speed for up to until canceled". Currently it increases run speed by 60-70%(?) for 8 seconds and has NO cooldown, not even global. Note that you CANNOT stop running, or run backwards while under this effect. It also has a chance to blow up tossing you high into the air (enough to kill you). The explode chance seems to be about 1/5th of the time which can get annoying, although I had it actually deploy its own parachute twice, otherwise I would just pop my flexweave. I'm currently having a lot of fun with it, blowing myself as high as I can (since it has no cooldown), but this will probably get fixed. This item also turned green really early.

I made a MOLL-E today, worked fine. It is pretty plain looking, but I imagine that it will be very useful in raids.
Also, Engineers are probably getting a Gadgetzan Portal - Wormhole: Gadgetzan - Spell - World of Warcraft

---

In Embroidery news, Lightweave Embroidery - Spell - World of Warcraft is reported to have a 45 second cooldown and 50% proc rate, while Darkglow Embroidery - Spell - World of Warcraft has a 75 second cooldown and 35% proc rate - WoW Forums -> Tailoring Embroideries - Stats

No beta account, so I can't confirm if they're a BoP perk for tailors.

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Old 08/25/08, 2:02 PM   #607
WHTS
Glass Joe
 
SubCgone
Troll Rogue
 
Aerie Peak
Also, Engineers are probably getting a Gadgetzan Portal - Wormhole: Gadgetzan - Spell - World of Warcraft
Is that going to have some random chance of having a negative effect - like there is for the old engineering teleports?

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Old 08/25/08, 4:01 PM   #608
McInaction
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Korgath
Originally Posted by WHTS View Post
Is that going to have some random chance of having a negative effect - like there is for the old engineering teleports?
I would hope so to keep the feel of engineering alive. And I hope it isnt the only 'wormhole' they decide to put in the game. Area 52 would be tremendously useful.

Originally Posted by Relwin
If you need a shot macro to hold your hand then you are probably on the wrong forums.

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Old 08/25/08, 4:47 PM   #609
typobox
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Human Priest
 
Alexstrasza
It does say that it "should" get you and your party to Gadgetzan, so I'd imagine that there probably is some random effect.

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Old 08/25/08, 4:58 PM   #610
Valerian
King Hippo
 
Night Elf Druid
 
Blackhand
Its somewhat nice to get to CoT I guess. Is there any mention of an Everlook wormhole? Though that one would seem to me a tad useless. I guess the Gadget one will have a value depending on how easy/hard it is to get to CoT from Northrend. I guess for new players it'll be nice since the port from Shatt requires a fairly high rep with KoT that probably won't be feasible to get (for death knights for example). I wonder if it'll have that backfire of porting you high in the air like the regular one does....seems kinda mean to kill your party while you parachute cloak down :P

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Old 08/25/08, 6:06 PM   #611
Hildegard
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Aegwynn (EU)
Originally Posted by Valerian View Post
Its somewhat nice to get to CoT I guess. Is there any mention of an Everlook wormhole? Though that one would seem to me a tad useless. I guess the Gadget one will have a value depending on how easy/hard it is to get to CoT from Northrend. I guess for new players it'll be nice since the port from Shatt requires a fairly high rep with KoT that probably won't be feasible to get (for death knights for example). I wonder if it'll have that backfire of porting you high in the air like the regular one does....seems kinda mean to kill your party while you parachute cloak down :P
But it would fit Engineering so perfectly...

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Old 08/25/08, 7:52 PM   #612
Berfert
Von Kaiser
 
Night Elf Hunter
 
Icecrown
Originally Posted by Hildegard View Post
But it would fit Engineering so perfectly...
Indeed. Just visualizing it (and the "oops, sorry" afterwords) made me laugh.

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Old 08/25/08, 10:49 PM   #613
McInaction
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Korgath
Would be the perfect moment to use your brand new gnomish army knife to rez the healer.

Originally Posted by Relwin
If you need a shot macro to hold your hand then you are probably on the wrong forums.

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Old 08/25/08, 11:18 PM   #614
PSGarak
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Hyjal
According to MMO-Champion BlueTracker - Content Patch Before Wrath of the Lich King Inscription will be available in TBC in the next major content patch. Along with other things like talents and arenas, but this is the profession thread. The major implication is that if you intend to re-roll your profession you can get a head-start on it, saving you as much as several hours of leveling time when WLK hits.


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Old 08/25/08, 11:22 PM   #615
Cuer
Piston Honda
 
Tauren Druid
 
Earthen Ring
Specifically, they state that:
Regarding Inscription, please note that all Burning Crusade players will be able to select Inscription as one of their two professions and level up to a skill level of 375 with it. Upon the release of Wrath of the Lich King, players who purchase and install the expansion will be able to continue leveling in Inscription and the other professions beyond 375.
It's also stated that there will be Inscription trainers put into the standard major cities, just like the other professions.

This should certainly keep the Herbalists busy, and boost the prices of anything related to Inscription.

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