Would be nice if a Blacksmith on beta could confirm this is still the case, because blacksmithing goes from being one of the best to being utterly horrible if you can't enchant the pieces you added sockets to.
Last I heard, Blacksmithing Sockets worked with enchantments.
Are you saying that people can't reenchant something that has a BS socket?
It was reported on the WoW Profession boards that the LW wrist enchants do not "stack" with the BS sockets. It was then confirmed in the BB that BS sockets do not stack with any enchants. This was about 3 weeks ago. The previous posts declare that enchants now do stack with BS sockets. It has not yet been confirmed, however, that the LW wrist enchants do or do not stack with the BS sockets. Keep in mind that the original poster provided no descriptions other than "they don't stack." I am seeking 100% confirmation that it is worthwhile to be a BS+LW.
The Washington Post helps perpetuate a common and pernicious misreading of the decision, referring to "the Supreme Court’s judgment that corporations have the same rights as people when it comes to political speech." What the Supreme Court actually said is that people do not lose their free speech rights when they organize as corporations, including nonprofit interest groups as well as businesses.
It is reported on a thread from the beta forums that the fur linings do conflict with enchantments,
blacksmithing sockets do not. According to Willhelm it is highly likely that you can at
the same time have a fur lining enchant and a colorless socket on an item.
I just popped a Flask of Supreme Power on the PTR and was surprised to see a 4 hour duration on 70 spell power. Is this mixology bonus unique to that flask, or did they nerf Mixology?
I just popped a Flask of Supreme Power on the PTR and was surprised to see a 4 hour duration on 70 spell power. Is this mixology bonus unique to that flask, or did they nerf Mixology?
How did you determine the 70 spellpower? By reading the tooltip of the buff icon, or by actually comparing the values on the spellcasting area of your character sheet?
I believe we've got the same problem we've always had, for example with talented versions of "Mark of the Wild", where modified versions of buffs show the tooltip for the unmodified version. You can't trust the icon to tell you the actual stats.
How did you determine the 70 spellpower? By reading the tooltip of the buff icon, or by actually comparing the values on the spellcasting area of your character sheet?
I believe we've got the same problem we've always had, for example with talented versions of "Mark of the Wild", where modified versions of buffs show the tooltip for the unmodified version. You can't trust the icon to tell you the actual stats.
Good catch, it's a 4 hour buff of +93 spellpower (33%) on the character sheet.
With reference directly to the tanking trinket i think that at this time for a feral tank the Alchemy trinket is the 2nd best in game (behind Defenders Code). In My opinion the two will compliment each other perfectly. Both providing a different type of "in case of emergency" usage.
I base this statement on a gear comparison spreadsheet i have made using Emmerald's old weighting values (modified to account for the new values of Agility/Dodge & Agi/Crit conversions, and factoring in the increased value of Armor due to the Feral item armor nerfs).
Also there are two other things that make this trinket great:
1) Its availiable pre-raiding, and as a result can be used from the first raid onwards, unlike Defenders Code that drops within Naxx-25. Prior to Defenders Code i will be using Offering of Sacrifice which is from a heroic.
2) It is only a rare item, and it will be fair to assume that Blizzard will add an epic version to the game that will be availiable through some sort of rep grind like with the Shattered sun offensive items in TBC, or through the daily quest tokens.
From all the talk about the sockets and enchants, here's the way I believe it works.
Each item has two "enhancement slots" which is why on a weapon you can have a temporary enhancement like windfury, and a permanent one like Mongoose.
On the gloves/bracers, the new socket goes into the same slot a "temporary" enchant would. This is why they couldn't do weapons, because that slot was already being used.
On bracers, they had to choose whether the Fur Lining would go into the "temporary" slot and thus replace an added socket, or the "permanent" slot and replace an enchant. They chose the enchant. Thus, you can have a gem socket and an enchant, or a gem socket and a fur lining, but not a fur lining and an enchant.
The built in sockets on an item are not part of the enchantment system, and the additional sockets a BS can add are not related to any existing sockets on an item.
Without having indepth knowledge of whats been said by Blizzard and not, I would have thought that one of the item characteristics would be a number of sockets, represented by the number 0-3 (for example), and that the BS socketing function would merely increase that number by 1. There'd then be a control check to make sure it was the right item type being socketed of course.
There's a lot of misinformation going around about Sons of Hodir, including World of Raids' most recent writeup.
Finishing off the questlines should dump you somewhere in Friendly, and give you access to 3 dailies (250 rep each). A few days grind gets you to Honored, which opens up two more dailies (250, 350). At Revered, a final daily opens up, for another 250 rep.
There are also "Frost Chip"s which are identical to Netherwing Eggs in function, giving you 350 rep per turn in. You can typically find 2-3 of these a day if you really keep an eye out for them while doing the dailies, and there is no one else or at least reasonably few people around.
Thanks for the further detail/clarification. I have been thinking a bit more about it, and leveling with enchanting is so nice (for d/eing quest rewards, old gear after it gets upgraded, BoE greens, etc.) that I will probably stick with enchanting. The honored shoulder enchant is not bad, and given the current state of inscription's long-term profitability/utility, I think I would rather stay an enchanter on my main and have an alt be my inscriber.
Without having indepth knowledge of whats been said by Blizzard and not, I would have thought that one of the item characteristics would be a number of sockets, represented by the number 0-3 (for example), and that the BS socketing function would merely increase that number by 1. There'd then be a control check to make sure it was the right item type being socketed of course.
The fact the item has been externally socketed has to be present on the item somewhere, for two reasons. First, otherwise you could keep adding sockets (up to some maximum, assumedly). Second, my guess is that the entire weapon statistics aren't stored locally to your character, they're just stored as an ItemID + mods and loaded into memory when you log in (the imbue slot designating extra socket slots has to be loaded before the gems are). Sydane is probably right, they took the "imbue" slot and used it for a second permanent mod. I always thought imbues had to be temporary, but I suppose that's easy to redesign.
I've updated my spreadsheet for both guides based on information at hand from wowhead and other websites. Please check my math if applicabe. Note most Glyphs can be swapped around at appropriate level if you prefer one over the other, all those are druid glyphs, pick and choose what you want from wowhead.
With reference directly to the tanking trinket i think that at this time for a feral tank the Alchemy trinket is the 2nd best in game (behind Defenders Code). In My opinion the two will compliment each other perfectly. Both providing a different type of "in case of emergency" usage.
I base this statement on a gear comparison spreadsheet i have made using Emmerald's old weighting values (modified to account for the new values of Agility/Dodge & Agi/Crit conversions, and factoring in the increased value of Armor due to the Feral item armor nerfs).
Also there are two other things that make this trinket great:
1) Its availiable pre-raiding, and as a result can be used from the first raid onwards, unlike Defenders Code that drops within Naxx-25. Prior to Defenders Code i will be using Offering of Sacrifice which is from a heroic.
2) It is only a rare item, and it will be fair to assume that Blizzard will add an epic version to the game that will be availiable through some sort of rep grind like with the Shattered sun offensive items in TBC, or through the daily quest tokens.
Has there been any word about the second Meta Gem since that one interview? Positive or negative?
I have all the mats ready but I want to wait for the confirmation before leveling BS with my mage.
Second metagem in armor, socketing for weapons, and a seventh glyph are all extremely doubtful.
Stuff can obviously change, but most of the profession bonuses are balanced against each other (excluding epic gems). The only crafting professions that are under/overpowered in terms of bonuses are Tailoring and Engineering - both of which are extremely underpowered compared to the standard buffs.
There has been some speculation or confusion whether Dragon's Eyes count for Meta Gem requirements or not since their flavour text wording has been changed.
Can anyone confirm that for example 2 Dragon's Eye and 0 blue/purple/green gems activate a [Chaotic Skyfire Diamond] or something similar?
There has been some speculation or confusion whether Dragon's Eyes count for Meta Gem requirements or not since their flavour text wording has been changed.
Can anyone confirm that for example 2 Dragon's Eye and 0 blue/purple/green gems activate a [Chaotic Skyfire Diamond] or something similar?
I can confirm that they indeed count as a gem of all colours for meta requirements. I've replaced my 2 purple gems I had in my gear with Dragon's Eyes, and my Relentless Earthstorm Diamond is active.
Second metagem in armor, socketing for weapons, and a seventh glyph are all extremely doubtful.
Stuff can obviously change, but most of the profession bonuses are balanced against each other (excluding epic gems). The only crafting professions that are under/overpowered in terms of bonuses are Tailoring and Engineering - both of which are extremely underpowered compared to the standard buffs.
As has been gone over before, JC'ing is still a level above the other professions at the moment because of the information noted in the post just above mine: the ability to ignore meta/socket color requirements.
At least for caster dps, the ability to fulfill the Chaotic blue gem meta requirement with pure spell power gems is worth quite a bit. Say you can replace two Purified Dreadstones (12 SP/10 Spirit) with two Runed Dragon's Eyes (32 Spell Power). You gain 40 spell power from that switch alone, at the loss of 20 spirit which is negligible barring a truly mana starved encounter (And JoW is supposedly fixed in the current build). You can also replace one of your red gems with the epic version for an additional 9 spell power giving a 49 spell power benefit from JC'ing right there. There's also the potential for fulfilling socket bonuses you otherwise wouldn't get/wouldn't be worth getting otherwise, which isn't a benefit you can really calculate because it may not always apply.
I agree that tailoring and engineering are really a step below the others. With tailoring they just tried to be too creative with the embroideries and PVP balance keeps them from making burst damage procs on a low enough cooldown to compare with the haste enchant. They should just make an alternative embroidery that's an upgrade version of the haste enchant, or one with a bit more itemization points of spell power (Which is better than haste per itemization point for every caster).
Engineering is a bit trickier as there seems to be real reluctance to make anything in that profession passive. If the glove haste proc was on a lower internal cooldown it could be at least good for melee DPS classes.
One question on JCing. The JCing only gems are currently about a 35% upgrade over the regular Epic JCing gems. 41 Stamina from Solid Dragon's Eye vs the expected 30 Stamina from the Epic equivalent, etc.
My question is - do we know where epic gems will drop? Naxx? T8+?
One question on JCing. The JCing only gems are currently about a 35% upgrade over the regular Epic JCing gems. 41 Stamina from Solid Dragon's Eye vs the expected 30 Stamina from the Epic equivalent, etc.
My question is - do we know where epic gems will drop? Naxx? T8+?
Noone has any idea yet when/if they will include such a thing. That came late into the game with the introduction of Hyjal and BT and token vendors even later.
If we are going on past instances as a guide then the 3rd ranking in difficulty 25man multi-boss instance would drop the gems.
Noone has any idea yet when/if they will include such a thing. That came late into the game with the introduction of Hyjal and BT and token vendors even later.
If we are going on past instances as a guide then the 3rd ranking in difficulty 25man multi-boss instance would drop the gems.
SSC/TK/Hyjal
Based on the presence of said new epic gems on Wowhead, such as Solid Majestic Zircon and Bold Cardinal Ruby, I'd say that there's pretty good odds that they'll exist at some point, though the lack of the uncut versions may on Wowhead may indicate they won't be available at launch - or just that the data isn't on Wowhead yet.
And jewelcrafting is MUCH better than just about any of the other professions as a stat boost rather than being a bit better if those epic gems aren't going to be available quickly, as the JC BoP ones certainly appear to be, so I'd guess that we'll be seeing epic gems pretty soon after launch if not at launch, possibly off the 10 and/or 25 man versions of badge vendors, similar to the availability with Sunwell. Balancing sockets in itemization is much easier if they don't give us better gems during the course of the expansion either, so my best guess is that they'll be for 25 man badges initially, and 10 man badges for the next tier of raids up, increasing availability as we progress farther into WotLK.
Can anyone confirm if the Glyph of the White Bear was removed? I know Blizz mentioned that they wouldn't be creating new druid skins but I was still under the impression that we would be able to get this inscription. I was really, really looking forward to something different, even if it was the same skin as a current white bear.
Can anyone confirm if the Glyph of the White Bear was removed? I know Blizz mentioned that they wouldn't be creating new druid skins but I was still under the impression that we would be able to get this inscription. I was really, really looking forward to something different, even if it was the same skin as a current white bear.
I can confirm that there are no glyphs that alter the visual appearance of any druid forms in any way at this time.
Many lesser glyphs are functional in interesting ways. For example, the aquatic form lesser glyph boosts aquatic form's swim speed to make it fully the equal of land run speed. (This is very nice, by the way.)
Because of this, there were complaints that druids would have to give up actual functionality for something purely cosmetic, and Blizzard agreed that this would be a bad thing -- they don't want to punish us for being vain and customizing how we look.
So, they said that form customization is still coming, but not via glyphs, and not in time for launch. There has been speculation on exactly how it would happen (the most prominent speculation I've seen has been that it would be via the barber shops), but I have never seen official discussions of the non-glyph method.
I can confirm that there are no glyphs that alter the visual appearance of any druid forms in any way at this time.
Many lesser glyphs are functional in interesting ways. For example, the aquatic form lesser glyph boosts aquatic form's swim speed to make it fully the equal of land run speed. (This is very nice, by the way.)
Because of this, there were complaints that druids would have to give up actual functionality for something purely cosmetic, and Blizzard agreed that this would be a bad thing -- they don't want to punish us for being vain and customizing how we look.
So, they said that form customization is still coming, but not via glyphs, and not in time for launch. There has been speculation on exactly how it would happen (the most prominent speculation I've seen has been that it would be via the barber shops), but I have never seen official discussions of the non-glyph method.
There was quite an uproar on the forums ("No to forms from glyphs") and to be honest, I quite agree. I just don't see the point in
1) giving up functionality
2) still everyone having access to the same look (and with that limited a choice, everyone would look the same!).
The lack of progression is what's the annoying part - you want to be able to tell the difference between a full epic druid and a young level 10 cub. Glyphs would've done nothing to fix that.
There's been a suggestion floating around on the forums to allow for a Druid quest where you could 'study' an animal to take its form (e.g. stagform instead of travelform). This wouldn't be 'scaling' with gear, but at it would diversify the looks of the druid community. They might go with something similar, or they could just redesign the entire models - basing it on the epic flightform (which is armoured) on how to fit in armour types.
Ignorance can be solved with a book. Stupidity requires a shotgun and a shovel.