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10/13/08, 6:39 PM
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#1101
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Von Kaiser
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Originally Posted by Zaniel
Inscribers will also be able to sell the Vellum, which allow enchanters to put their enchants directly onto the AH for consumers to buy (without needing to find the enchanter first). I predict that these recipes will be quite profitable, as I know many, many enchanters drooling just waiting for them.
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These are going to be sold for a gold or two at most. What Enchanter is going to buy the Vellum at a high price and put an enchant on it when they can just get somebody on the street or their guild to do their enchant? Not many. I expect Vellum to never go over 5g per....and that would be a good day I expect.
Originally Posted by Zaniel
Inscribers also can make scrolls, which will likely continue to be heavily used as consumables become less and less important (no more potion chaining? might as well use a scroll to try and maximize!).
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This one is highly doubtfull due to the raid buff changes. Scrolls have never stacked with equavialent buffs, and now that people are far more likely to have those buffs (GoA for Agility for instance is raid wide now) the value of scrolls will crash. That does not take into account the change to only allow one scroll buff at a time rather than many....
As far as the Darkmoon cards are concerned....I believe these will also plummet in price as people are making them. And lets be honest, how many of these have ever really been that reliably good? I know of only two decks that are chased today, and both of those are outclassed by Northrend items.
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10/13/08, 8:03 PM
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#1102
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Don Flamenco
Human Paladin
Bronze Dragonflight (EU)
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Originally Posted by jaredh
These are going to be sold for a gold or two at most. What Enchanter is going to buy the Vellum at a high price and put an enchant on it when they can just get somebody on the street or their guild to do their enchant?
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I think you've missed one small advantage of Vellum for Enchanters: it lets them enchant BOP gear belonging to their own alts.
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10/13/08, 8:10 PM
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#1103
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Don Flamenco
Orc Death Knight
Crushridge (EU)
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Another perk of Vellum is that you can level up enchanting and sell the enchants you did on the AH to recoup some of the cost or even keep them banked for future use on yourself.
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10/13/08, 8:46 PM
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#1104
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Von Kaiser
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Originally Posted by gia
Another perk of Vellum is that you can level up enchanting and sell the enchants you did on the AH to recoup some of the cost or even keep them banked for future use on yourself.
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It's probably worth noting for clarification that you can't use Vellum as a means of saving BoP enchants for use after you drop enchanting - as all the BoP enchants now have a profession requirement to be active.
The ability to sell your "levelling" enchants or simply pass them off to alts is quite useful, however.
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10/14/08, 4:31 AM
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#1105
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Don Flamenco
Blood Elf Paladin
Argent Dawn (EU)
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Originally Posted by Ambika
I hope you are sitting on a mountain of cash to buy ore then.
I found that I could wander around, mine the ore, dig for gems and then level. The initial daily quest requires 6 or so gems. So you'll ether have to buy them from the AH or pray a guildy is nice and give them to you.
The gems you'll be getting will easily replace any/all epic gems that you are using right off the bat. Greens replaced Epics within an hr of hitting the starting zone for me.
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Do gems also drop from mobs, as in Outland? Or is mining the only way to get them?
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10/14/08, 7:18 AM
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#1106
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Glass Joe
Tauren Druid
Earthen Ring
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Originally Posted by Valerys
Do gems also drop from mobs, as in Outland? Or is mining the only way to get them?
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I don't remember getting any gems as mob drops now that you mention it. I did see a boss "drop" a blue-quality gem in a dungeon, but not really ... the corpse dropped the gem when it was mined, so non-miners wouldn't get that either. That example sticks out since it's the only gem I've seen from mining corpses. Some corpses only give BC motes of earth, not even the WotLK equivalent. There's a quest in HF that gives you uncut gems as a reward but they're BC and Azeroth gems so that's no help either.
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10/14/08, 7:46 AM
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#1107
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Don Flamenco
Dwarf Priest
Dalaran (EU)
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Originally Posted by KMad
I don't remember getting any gems as mob drops now that you mention it. I did see a boss "drop" a blue-quality gem in a dungeon, but not really ... the corpse dropped the gem when it was mined, so non-miners wouldn't get that either. That example sticks out since it's the only gem I've seen from mining corpses. Some corpses only give BC motes of earth, not even the WotLK equivalent. There's a quest in HF that gives you uncut gems as a reward but they're BC and Azeroth gems so that's no help either.
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I got two or three green gems total while levelling. They seem to exist, but they're terribly rare.
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10/14/08, 8:30 AM
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#1108
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Don Flamenco
Blood Elf Paladin
Argent Dawn (EU)
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Can anyone confirm if Chaotic Skyflare Diamond affects melee crit rating and damage? If so, it would become the best meta for every melee except enhancement shamans. And with its requirement of 2 blue gems, being able to socket Dragon's Eyes will become even more valuable.
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10/14/08, 9:22 AM
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#1109
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Piston Honda
Orc Death Knight
Moonglade (EU)
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Originally Posted by Valerys
Can anyone confirm if Chaotic Skyflare Diamond affects melee crit rating and damage? If so, it would become the best meta for every melee except enhancement shamans. And with its requirement of 2 blue gems, being able to socket Dragon's Eyes will become even more valuable.
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Feral druids, rogues, hunters and the mentioned enhancement shamans benefit more from the Relentless Earthsiege Diamond, and the requirements are easier to match too. The chaotic one is a good choice for paladins, warriors and deathknights if you are a jewelcrafter. Even some paladins, warriors and deathknights without jewelcrafting may want to consider the agility version, since it only needs one blue gem.
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10/14/08, 1:38 PM
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#1110
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Thinks Your Tears are Delicious
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Can anyone confirm what exactly the benefit is of being an inscriber? I've seen shoulder enchants mentioned, some kind of rune attack using a reagent, an extra glyph slot (or trading a minor for a major) but talking to people with inscription close to cap on beta they don't mention any of these - can anyone confirm what exactly the benefits of inscription are other than the craftable tomes? With the change to duel specs allowing people to keep glyphs when switching, the appeal of Inscription for me has all but completely died but an extra glyph slot might be something of interest for me, if only I could find any proof it existed.
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10/14/08, 1:47 PM
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#1111
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King Hippo
Blood Elf Paladin
Staghelm
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The extra glyph slot has been removed. Inscribers get shoulder enchants that are superior to (and cheaper than) the Sons of Hodir Exalted enchants. The stats gain is fairly similar to other professions, and it's worth noting that it's going to be weeks before anyone gets Exalted with Sons of Hodir after launch, increasing the benefit from the enchant.
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10/14/08, 1:47 PM
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#1112
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Peter Green
Human Warlock
Lightning's Blade
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Originally Posted by Goatbert
With the change to duel specs allowing people to keep glyphs when switching, the appeal of Inscription for me has all but completely died but an extra glyph slot might be something of interest for me, if only I could find any proof it existed.
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There is no proof, because it doesn't exist.
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10/14/08, 1:51 PM
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#1113
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Bald Bull
Blood Elf Paladin
Echo Isles
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As an inscriber, the only profession-specific perk you're getting are shoulder enchants, which are more powerful than the shoulder enchants you'd normally be able to get from the Sons of Hodir faction.
In addition to being more powerful, you'll also be able to access the enchants quite a bit sooner, since the Sons of Hodir are similar to the Netherwing in that they have no dungeon to farm rep from, and the only way to get rep is via daily quests, whose limits place a Neutral to Exalted climb at somewhere between 30~40 days.
That being said, there is no profession-specific perk for being an Inscriber in the month between 3.0 and WOTLK, since the Inscription-specific shoulder enchants are only available past the current 375 skill cap.
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10/14/08, 3:28 PM
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#1114
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Von Kaiser
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Originally Posted by Prinsesa
As an inscriber, the only profession-specific perk you're getting are shoulder enchants, which are more powerful than the shoulder enchants you'd normally be able to get from the Sons of Hodir faction.
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The epic BoP offhands have been dropped?
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10/14/08, 3:55 PM
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#1115
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NIMBH
Blood Elf Paladin
Minahonda (EU)
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I _believe_ they are in, Prinsesa is posting as a pally so offhands would not apear on her radar, or its just that offhands get replaced. Its good for T7 but will get swapped for something better so its not a permanent improvement.
Either way consider them a nice leveling, entry raid epic.
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10/14/08, 4:48 PM
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#1116
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I forgot to train elf form
Night Elf Druid
Earthen Ring (EU)
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This may come in handy - These are the major glyphs that are taught by the trainer and which can be made without access to northrend herbs, sorted by class.
Priest,
Glyph of Power Word: shield - Your Power Word: Shield also heals the target for 20% of the absorption amount
Glyph of Shadow Word: Pain - Reduces the mana cost of your Shadow Word: Pain spell by 20%
Glyph of Mind Flay - Increases the range of your Mind Flay spell by 10 yards, but it no longer reduces the target's movement speed.
Glyph of holy nova - Your holy nova heals for an additional 40% but deals 40% less damage
Glyph of fear ward - Reduces cooldown and duration of fearward by 30 seconds
Glyph of dispell magic - Your Dispel Magic spell also heals your target for 6% of maximum health
Glyph of smite - Increases the chance you'll resist spell interruption when casting your Smite spell by 50%
Glyph of renew - Reduces the duration of your Renew by 3 sec. but increases the amount healed each tick by 25%
Glyph of inner fire - Increases the charges on your Inner Fire spell by 20
Glyph of flash heal - Reduces the mana cost of your Flash Heal by 10%
Glyph of fade - Increases the duration and cooldown of your Fade spell by 50%
Glyph of Psychic Scream - Increases the duration of your Psychic Scream by 1 sec
Hunter:
Glyph of hunters mark - Increases the attack power bonus of your Hunter's Mark by 20%
Glyph of arcane shot -Your Arcane Shot refunds 20% of its mana cost if the target has one of your Stings active on it
Glyph of multishot - Decreases the cooldown of Multi-Shot by 1 sec
Glyph of frost trap - Increases the radius of the effect from your Frost Trap by 2 yards.
Glyph of rapid fire - Increases the haste from rapid fire by an additional 8 %
Glyph of freezing trap - When your Freezing Trap breaks, the victim's movement speed is reduced by 30% for 4 sec
Glyph of disengage - Decreases the cooldown of Disengage by 5 sec.
Glyph of deterrence - Reduces the cooldown of deterrence by 20 seconds.
Glyph of aimed shot - Reduces the mana cost of your Aimed Shot ability by 20%
Glyph of immolation trap - Decreases the duration of the effect from your Immolation Trap by 6 sec., but damage while active is increased by 100%.
Glyph of aspect of the monkey - While Aspect of the Monkey is active, each time you dodge you gain 30% increased movement speed for 6 sec. This speed does not stack with other movement speed increasing effects.
Glyph of serpent sting - Increases the duration of your Serpent Sting by 3 sec.
Druid
Glyph of moonfire - Increases the periodic damage of your Moonfire ability by 75%, but initial damage is decreased by 90%
Glyph of insect swarm - Increases the damage of your Insect Swarm ability by 30%, but it no longer affects your victim's chance to hit
Glyph of starfire - Your Starfire ability increases the duration of your Moonfire effect on the target by 3 sec
Glyph of frenzied regeneration - While Frenzied Regeneration is active, healing effects on you are 20% more powerful.
Glyph of rake - Your rake ability prevents targets from fleeing
Glyph of shred - Increases the damage dealt by Shred to stunned and incapacitated targets by 20%
Glyph of rip -Increases the duration of your Rip ability by 4 sec
Glyph of maul - Your Maul ability now hits 1 additional target.
Glyph of rebirth - Increases the amount of health on a character brought back to life via Rebirth by 100%.
Glyph of healing touch - Decreases the cast time of Healing Touch by 1.5 sec., the mana cost by 25%, and the amount healed by 50%
Glyph of rejuvination - While your rejuvenation targets are below 50% health, you will heal them for an additional 50% health
Glyph of entangling roots - Increases the damage your Entangling Roots victims can take before the Entangling Roots automatically breaks by 20%.
Glyph of wrath - Increases the chance you'll resist spell interruption when casting your Wrath spell by 50%
Warlock:
Glyph of imp - Increaes the damage done by your Imp's Firebolt spell by 10%
Glyph of shadow bolt - Reduces the mana cost of your Shadow Bolt by 10%
Glyph of banish - Increases the duration of banish by 5 seconds.
Glyph of succubus - Increases the duration of your succubs's seduce by 3 seconds
Glyph of shadowburn - Increases the critical strike chance of shadowburn by 20% when the target is below 35% health
Glyph of soulstone - Increases the amount of health you gain from resurrecting via your Soulstone by 300%
Glyph of searing pain - Increases the critical strike bonus of your Searing Pain by 20%
Glyph of Void Walker - Increases your Voidwalker's total Stamina by 20%.
Glyph of fear - Increases the damage your Fear target can take before the Fear effect is removed by 20%
Glyph of health funnel - Increases the chance you'll resist spell interruption when channeling your Health Funnel spell by 100%.
Glyph of healthstone - You receive 30% more healing from using a healthstone
Glyph of corruption - You Corruption spell has a 4% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%.
Rogue:
Glyph of garrote - Reduces the duration of your Garrote ability by 3 sec and increases the total damage it deals by 20%
Glyph of slice and dice - Increases the duration of Slice and Dice by 3 sec
Glyph of ambush - Increases the range on ambush by 5 yards
Glyph of feint - Reduces the energy cost of feint by 10
Glyph of sprint - Reduces the cooldown of sprint by 60 seconds
Glyph of sinister strike - Your Sinister Strike critical strikes have a 40% chance to add an additional combo point
Glyph of Sap - Increases the duration of Sap by 10 sec
Glyph of gouge - Reduces the energy cost of Gouge by 10
Glyph of expose armor - Increases the duration of Expose Armor by 10 sec
Glyph of eviscerate - Increases the critical strike chance of Eviscerate by 10%
Glyph of evasion - Increases the duration of Evasion by 5 sec.
Glyph of backstab - Increases the damage dealt by Backstab to stunned and incapacitated targets by 20%
Paladin
Glyph of hammer of justice - Increases your Hammer of Justice duration by 1 sec
Glyph of righeous defence - Increases the chance for your Righteous Defense ability to work successfully by 8% on each target
Glyph of seal of command - Increases the chance of dealing seal of command damage by 20%
Glyph of judgement - Your Judgements deal 10% more damage
Glyph of crusader strike - Your Crusader strike deals 20% more damage when your target is incapacitated or stunned
Glyph of flash of light - Your flash of light heals for 50% less initially, but also heals for 140% of its initial effect over 12 seconds
Glyph of exorcism - Your Exorcism also interrupts spellcasting for 2 sec
Glyph of consecration - Increases the duration and cooldown of Consecration by 2 sec
Glyph of cleanse - Reduces the mana cost of your Cleanse and Purify spells by 20%
Glyph of lay on hands - Your Lay on Hands also grants you as much mana as it grants your target (health? what?)
Glyph of holy light - Your Holy Light grants 10% of its heal amount to up to 5 friendly targets within 100 yds of the initial target.
Glyph of spiritual attunement - Increases the amount of mana gained from your Spiritual Attunement spell by an additional 2%
Mage
Glyph of arcane power - Increases the duration of arcane power by 3 seconds
Glyph of mage armor - Your Mage Armor spell grants an additional 20% mana regeneration while casting.
Glyph of mana gem - Increases the mana recived from using a mana gem by 10%
Glyph of iceblock - Your Frost Nova cooldown is now reset every time you use Ice Block
Glyph of improved scorch - The Improved Scorch talent now generates 3 applications of the Improved Scorch effect each time Scorch is cast
Glyph of icy veins - Your Icy Veins ability also removes all movement slowing and cast time slowing effects.
Glyph of evocation - Your Evocation ability also causes you to regain 60% of your health over its duration
Glyph of blink - Increases the distance you travel with the Blink spell by 5 yards
Glyph of arcane missiles - Increases the range of Arcane Missiles by 5 yards
Glyph of arcane explosion - Reduces mana cost of Arcane Explosion by 10%
Glyph of ice armor - Your Ice Armor and Frost Armor spells grant an additional 20% armor and resistance
Glyph of frost nova - Your Frost Nova targets can take an additional 20% damage before the Frost Nova effect automatically breaks.
Shaman:
Glyph of windfury - Increases the attackpower bonus from windfury weapon by 40%
Glyph of earthliving weapon - Increases the chance for your earthliving weapon to trigger by 5%
Glyph of water mastery - Increases the passive mana regeneration of your Water Shield spell by 30%
Glyph of lesser healing wave - Your Lesser Healing Wave heals for 20% more if the target is also affected by your Earth Shield.
Glyph of healing stream totem - Your Healing Stream Totem heals for an additional 20%
Glyph of frost shock - Increases the duration of your Frost Shock by 2 sec
Glyph of strength of earth totem - Your Strength of Earth Totem also grants 1% melee and ranged critical strike chance
Glyph of lightning bolt - Reduces the cost of your Lightning Bolt ability by 10%
Glyph of flametongue weapon - Increases spell critical strike chance by 2% while Flametongue Weapon is active
Glyph of fire nova totem - Increases the radius of Fire Nova Totem's effect by 2 yards
Glyph of lightning shield - Increases the damage from Lightning Shield by 20%
Glyph of flame shock - Increases the duration of your Flame Shock ability by 3 sec
I made it to make it easier on myself to set the guild up with glyphs tommorow - idea being to send everyone the two most useful glyphs for their spec.
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10/14/08, 6:02 PM
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#1117
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Von Kaiser
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Potentially stupid question: Where are the warrior glyphs?
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10/14/08, 7:40 PM
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#1118
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Don Flamenco
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Originally Posted by Cortabre
Potentially stupid question: Where are the warrior glyphs?
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wowhead rightclick the 'type' column and write in 'warrior glyph' to see what they have so far discovered.
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Though I can hide my cold gaze, and you can shake my hand and feel flesh gripping yours, and maybe you can even sense our lifestyles are probably comparable; I simply am not there.
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10/14/08, 8:36 PM
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#1119
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Great Tiger
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10/14/08, 9:05 PM
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#1120
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Von Kaiser
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Originally Posted by Lavode
This may come in handy - These are the major glyphs that are taught by the trainer and which can be made without access to northrend herbs, sorted by class.
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I made it to make it easier on myself to set the guild up with glyphs tommorow - idea being to send everyone the two most useful glyphs for their spec.
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As a Ret Paladin, I'm very interested in the Glyph of SoComm, but looking at the recipe on Wowhead shows it as being trained in Howling Fjord/Dalaran. Are there trainers in the Old World that just aren't shown on Wowhead?
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10/14/08, 9:05 PM
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#1121
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Glass Joe
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Originally Posted by kalbear
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Except that the list includes things like Glyph of Resonanting Power which does appear to use Northrend ink. Unless the mats changed from Wowhead's listing (I don't have Beta access at the moment, so I can't go and check), there's no good way to sort out Glyphs by their components without doing the legwork yourself.
I took the list @ MMO-champion and just pruned out the ones that used Northrend ink, and came up with this list for Azeroth/Outland glyphs:
Warrior Major Glyphs
Glyph of Barbaric Insults (Req. lvl. 16) - Your Mocking Blow ability also taunts the target.
Glyph of Cleaving (Req. lvl. 20) - Reduces the rage cost of Cleave by 5.
Glyph of Execution (Req. lvl. 24) - Your Execute ability deals damage as if you had 10 additional rage.
Glyph of Hamstring (Req. lvl. 15) - Gives your Hamstring ability a 10% chance to immobilize the target for 5 sec.
Glyph of Heroic Strike (Req. lvl. 15) - You gain 10 rage when you critically strike with your Heroic Strike ability.
Glyph of Overpower (Req. lvl. 15) - Adds a 50% chance to enable your Overpower when your attacks are parried.
Glyph of Rapid Charge (Req. lvl. 15) - Reduces the cooldown of your Charge ability by 20%.
Glyph of Rending (Req. lvl. 15) - Increases the duration of your Rend ability by 3 sec.
Glyph of Revenge (Req. lvl. 15) - After using Revenge, your next Heroic Strike costs no rage.
Glyph of Sunder Armor (Req. lvl. 15) - Your Sunder Armor ability affects a second nearby target.
Glyph of Sweeping Strikes (Req. lvl. 30) - You generate 30 rage over 12 sec when you use your Sweeping Strikes ability.
Glyph of Whirlwind (Req. lvl. 36) - Increases the number of targets your Whirlwind ability hits by 1.
Warrior Minor Glyphs
Glyph of Battle (Req. lvl. 15) - Increases the duration of your Battle Shout ability by 1 min.
Glyph of Bloodrage (Req. lvl. 15) - Reduces the health cost of your Bloodrage ability by 50%.
Glyph of Charge (Req. lvl. 15) - Increases the range of your Charge ability by 5 yards.
Glyph of Enduring Victory (Req. lvl. 62) - Increases the window of opportunity in which you can use Victory Rush by 5 sec.
Glyph of Mocking Blow (Req. lvl. 16) - Increases the damage of your Mocking Blow ability by 25%.
Glyph of Thunder Clap (Req. lvl. 15) - Increases the radius of your Thunder Clap ability by 2 yards.
Pretty sure that was everything.
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10/14/08, 9:46 PM
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#1122
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Don Flamenco
Human Paladin
Bronze Dragonflight (EU)
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Beaten, please delete.
Last edited by Malleus : 10/14/08 at 9:51 PM.
Reason: Sarnath'd
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10/14/08, 10:24 PM
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#1123
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Don Flamenco
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Anyone else doing some Inscription powerleveling and getting stuck around 295? The orange patterns I have at 295 take the ink that you need 300 skill to craft. Anyone found a work-around for this?
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10/14/08, 11:14 PM
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#1124
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Hater of the Wrathgate Questline
Blood Elf Paladin
Mal'Ganis
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Originally Posted by xi0nic
As a Ret Paladin, I'm very interested in the Glyph of SoComm, but looking at the recipe on Wowhead shows it as being trained in Howling Fjord/Dalaran. Are there trainers in the Old World that just aren't shown on Wowhead?
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I would say yes, because that particular glyph is for sale in the alliance side auction house on shadow moon (one of the few working servers where I have characters).
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10/15/08, 2:54 AM
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#1125
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Von Kaiser
Orc Warlock
Darksorrow (EU)
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Out of pure intrest, how do glyphs like:
Glyph of succubus - Increases the duration of your succubs's seduce by 3 seconds
work with diminishing returns? Presuming someone trinkets the first seduce, the next one is supposed to work at 50% efficiency. Would I get 50% of the 3 seconds on top of what I'd normally have, or is it just the 50% of the original?
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