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10/15/08, 7:38 AM
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#1126
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Glass Joe
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Originally Posted by Daenerys
Anyone else doing some Inscription powerleveling and getting stuck around 295? The orange patterns I have at 295 take the ink that you need 300 skill to craft. Anyone found a work-around for this?
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Save the sapphire pigment you get from milling the silvery level herbs until 295, Ink of the Sky stays green until 300 and costs you effectively nothing. Otherwise you could try to find a higher level scribe to make the 300 level ink for you.
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10/15/08, 10:36 AM
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#1127
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Von Kaiser
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Originally Posted by Moomentum
Save the sapphire pigment you get from milling the silvery level herbs until 295, Ink of the Sky stays green until 300 and costs you effectively nothing. Otherwise you could try to find a higher level scribe to make the 300 level ink for you.
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There are also a couple glyphs that will stay green until 300 - glyph of execution and glyph of sprint. You can train up on those if you run out of pigment for ink of the sky. I haven't been able to find any yellow or orange recipes from 295-300 that didn't require the level 300 ink.
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10/15/08, 10:44 AM
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#1128
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Bald Bull
Night Elf Druid
Tichondrius
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Every non-Ethereal Ink option turns gray at 300, so that last skill point is probably brutal.
Also, the Minor Inscription Research producing a glyph (instead of teaching it) bug still exists - I think. One of my guildmates said that he got a glyph instead of learning it.
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10/15/08, 11:03 AM
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#1129
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Piston Honda
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Does anyone know of any plans on Blizzard's part to implement a way to make lower level inks with upper level pigments? Because as it stands now a good deal of the desirable glyphs (ie Scorch glyph) require the use of inks from pigments from low level herbs. This becomes a huge hassle because the herbs will be very expensive due to the pain it is to go out and get them. So it's hard for guildmates to get a hold of them and it's hard for me to keep mats for those inscripts. Seems like odd design to have some of the most useful glyphs be made with herbs from Arathi Highlands.
[e]: Also does anyone know if the minor glyph research is guaranteed to learn a new minor glyph? This will take a while even if it does, can't imagine if it doesn't. I used it last night but don't remember learning a new minor glyph.
Last edited by Pharmacon : 10/15/08 at 11:33 AM.
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10/15/08, 11:13 AM
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#1130
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Bald Bull
Gnome Mage
Argent Dawn (EU)
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Originally Posted by Bonestorm
The epic BoP offhands have been dropped?
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No, but they are not worth it at all. You'll get some gimicky blues while leveling, and have access to two epic off-hands at level 77.
Their item level is 200 like herioc and 10-man raid gear, but the Spirit tome is just bad and the Armour tome ... might be useful for Warlock Metamorphsis tanking or something?
Wowhead link: Off-hand Frills - Items - World of Warcraft
Originally Posted by Valerys
Can anyone confirm if Chaotic Skyflare Diamond affects melee crit rating and damage? If so, it would become the best meta for every melee except enhancement shamans. And with its requirement of 2 blue gems, being able to socket Dragon's Eyes will become even more valuable.
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I can confirm that the level 70 versions [Relentless Earthstorm Diamond] and [Chaotic Skyfire Diamond] both affect physical and spell crit damage.
It hasn't been that way in live, at least not for a while.
Also, they both show the same calculation behaviour that results in 206% melee crits and 209% spell crits (with Ruin or an equivalent talent).
Furthermore, if you track the effects of the meta gems on wowhead, then you'll see that RED1 and RED2 have the exact same Spell ID on the crit bonus, and CSD1 and CSD2 have the exact same Spell ID bonus too (albeit a different one from RED).
So, while not a direct confirmation, the mechanics very strongly indicate that both will work for attacks and spells.
Which also makes the 21-Agility-Meta better for many casters before full T7 because it only needs 1 blue gems (not joking).
Last edited by Roywyn : 10/15/08 at 11:24 AM.
Reason: Scribe Off-hand Frills
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10/15/08, 11:32 AM
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#1131
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Von Kaiser
Night Elf Warrior
Alonsus (EU)
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Originally Posted by Pharmacon
Does anyone know of any plans on Blizzard's part to implement a way to make lower level inks with upper level pigments? Because as it stands now a good deal of the desirable glyphs (ie Scorch glyph) require the use of inks from pigments from low level herbs. This becomes a huge hassle because the herbs will be very expensive due to the pain it is to go out and get them. So it's hard for guildmates to get a hold of them and it's hard for me to keep mats for those inscripts. Seems like odd design to have some of the most useful glyphs be made with herbs from Arathi Highlands.
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It's not hard to get them if you have a herber. Last weekend, a couple of hours in Arathi Highland yielded me 10 stacks of goldthorn and khadgar's whisker. The zone was completely dead. (I logged off my herb alt to wait for respawns).
Given that the only difficulty in acquiring said herbs is simply supply on the AH. And that if there's a demand for them, farmers (and bots) will farm them to put on the AH. Besides, unlike alchemy, non of the herbs required for milling are rare. (This is not a fel lotus, nightmare vine or anicent lichen supply issue). Outland herbs are only abundant because there was profit to be made in farming them before.
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10/15/08, 1:14 PM
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#1132
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Don Flamenco
Tauren Death Knight
Malfurion
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Originally Posted by kysta
I would say yes, because that particular glyph is for sale in the alliance side auction house on shadow moon (one of the few working servers where I have characters).
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I have made a few of those and tossed them onto AH on Malfurion (and SM was my old server).
Question I have is. Has anyone seen any new recipes that drop to get over the hump from 365 to 375? Everything I know is grey to me right now.
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Last night was pessimistic skydive in a foolish narcotic shell
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10/15/08, 2:58 PM
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#1133
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Piston Honda
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Originally Posted by boomix
Has anyone seen any new recipes that drop to get over the hump from 365 to 375? Everything I know is grey to me right now.
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According to Siha at banana shoulders ( Banana Shoulders Inscription Guide Revised - Levelling), "There are no recipes beyond 350 until you reach Northrend; levelling beyond 365 skill is not possible until WotLK is released."
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10/15/08, 10:20 PM
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#1134
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Don Flamenco
Human Paladin
Bronze Dragonflight (EU)
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Originally Posted by Copernicus
Every non-Ethereal Ink option turns gray at 300, so that last skill point is probably brutal.
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Not so much, as it turns out. I ground just about enough herbs to do a 1-350 powerlevel based on the elsprofessions.com guide, which recommended numbers a long way below the Banana Shoulders guide in the 200-300 range. By the time I got to 295 with everything green, I still had enough basic Inks for 15 glyphs and Pigments for 13 rare Inks. I hit 300 with 6 or 7 crafts to spare.
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10/16/08, 12:53 AM
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#1135
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Don Flamenco
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I talked a little more in depth about how I think Inscription will be as a moneymaker at my blog here, but essentially I think that it's been fantastic in the very short term and the Minor market will continue to be fantastic for a week or two. After that it will slump off and be decidedly mediocre for at least a while.
A friend had a good observation though--it doesn't take very many stacks of herbs to level a character up high enough to do Minor Research and doing that might end up paying for itself if you found a good glyph today or tomorrow.
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10/16/08, 2:46 AM
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#1136
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Von Kaiser
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Originally Posted by Roywyn
No, but they are not worth it at all. You'll get some gimicky blues while leveling, and have access to two epic off-hands at level 77.
Their item level is 200 like herioc and 10-man raid gear, but the Spirit tome is just bad and the Armour tome ... might be useful for Warlock Metamorphsis tanking or something?
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I figured they just hadn't implemented the level 80 versions yet, same thing with engi goggles.
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10/16/08, 3:16 AM
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#1137
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wants scorpions that hovar without flapping
Tauren Druid
Darksorrow (EU)
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Does leatherworking have an equivalent to Titansteel or Mooncloth, that is a longish cooldown trade mat they can make? Like they used to do with cured rugged hides?
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Originally Posted by Ghostcrawler
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10/16/08, 11:53 AM
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#1138
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Grand Master Scribe
Night Elf Druid
Kil'Jaeden
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Originally Posted by Zifna
A friend had a good observation though--it doesn't take very many stacks of herbs to level a character up high enough to do Minor Research and doing that might end up paying for itself if you found a good glyph today or tomorrow.
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From my observations, the Minors are limited by the Inscription level of the character. My main has 365 Inscription and got a minor requiring Northrend herbs on her second day, my 4 other alts have Inscription at 75-100 and they have only learned Midnight Ink level minors and between them a couple duplicates on their second days.
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10/16/08, 12:11 PM
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#1139
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Don Flamenco
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Originally Posted by Bonestorm
I figured they just hadn't implemented the level 80 versions yet, same thing with engi goggles.
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The level 77 Offhands are iLvl 200 and require a Frozen Orb, so they are definitely intended for use at level 80. Just like the current engineering goggles are level 62, you'll be able to get them early for alts once you have a level 80 character, but normally you won't be able to have them until you run a heroic. The itemization on [Faces of Doom] is decent but hardly best in slot when compared to the other three at that item level, in fact it's generally inferior in many ways. Of course, if you're like me and the offhand you want never drops, it's a good way to fill that slot and will provide an early boost getting into raiding. Hopefully we'll see upgrades throughout the cycle like the weapons had, but it does seem like they are balancing the crafted items to be on the 10 man side of the spectrum which is unfortunate as they will be generally poor for 25 man raiders.
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Empathy does not imply approval.
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10/16/08, 12:57 PM
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#1140
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NIMBH
Blood Elf Paladin
Minahonda (EU)
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Originally Posted by Malleus
Not so much, as it turns out. I ground just about enough herbs to do a 1-350 powerlevel based on the elsprofessions.com guide, which recommended numbers a long way below the Banana Shoulders guide in the 200-300 range. By the time I got to 295 with everything green, I still had enough basic Inks for 15 glyphs and Pigments for 13 rare Inks. I hit 300 with 6 or 7 crafts to spare.
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I would atribute it to luck. I think it was researched not too long ago how the % chance to skill up goes down as they get closer to gray. As it stands now I have crated 30 glyphs at 299 along with 25 inks before runing out of mats.
I imagine neither my or your experiance is the norm, but it is a hard point to grind out. And no, I have not found a 300+ inscriber to make ink for me.
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10/16/08, 3:00 PM
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#1141
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Don Flamenco
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Originally Posted by Eph
From my observations, the Minors are limited by the Inscription level of the character. My main has 365 Inscription and got a minor requiring Northrend herbs on her second day, my 4 other alts have Inscription at 75-100 and they have only learned Midnight Ink level minors and between them a couple duplicates on their second days.
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While this is true, there are still a number of glyphs at that level that would be fairly lucrative to discover on my server. I imagine the situation on, say, Malganis or Medivh might be different however.
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10/16/08, 3:18 PM
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#1142
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Piston Honda
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Originally Posted by LittleHamster
It's not hard to get them if you have a herber. Last weekend, a couple of hours in Arathi Highland yielded me 10 stacks of goldthorn and khadgar's whisker. The zone was completely dead. (I logged off my herb alt to wait for respawns).
Given that the only difficulty in acquiring said herbs is simply supply on the AH. And that if there's a demand for them, farmers (and bots) will farm them to put on the AH. Besides, unlike alchemy, non of the herbs required for milling are rare. (This is not a fel lotus, nightmare vine or anicent lichen supply issue). Outland herbs are only abundant because there was profit to be made in farming them before.
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That's the whole point though. You should not be required to farm old world herbs in order to get a glyph that is one of the best you can have at level cap. They made the change to allow BC elementals to drop essences of x and for some of the endgame vanilla enchants to be available and made with BC rep and mats. It's one thing if these glyphs, like the scrolls or enchants, were similar but increased in scale as level increased but that's not the way it is.
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10/16/08, 7:18 PM
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#1143
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King Hippo
Undead Warrior
Ravencrest
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Originally Posted by Pharmacon
That's the whole point though. You should not be required to farm old world herbs in order to get a glyph that is one of the best you can have at level cap. They made the change to allow BC elementals to drop essences of x and for some of the endgame vanilla enchants to be available and made with BC rep and mats. It's one thing if these glyphs, like the scrolls or enchants, were similar but increased in scale as level increased but that's not the way it is.
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There's a clear difference between Inscription and Enchanting (among other professions), and that is control. With Inscription (and Alchemy as well) it's ridiculously easy to know which zones have the herbs you need and to collect them in appropriate quantities. Unless you're aiming for rare pigments, which are irrelevant to Glyphs anyway, it's a very straightforward and quick activity.
There is no direct way to get materials for Enchanting. You must either A) get an item of an appropriate level to drop B) craft an item of the appropriate level or C) buy an item of the appropriate level off the AH. Following this, one must then disenchant the item and hope that the result is favorable. This is a fun mechanic when getting items of the appropriate level is emergent from your other activities, and a royal pain otherwise.
Another point to note is that Enchanting generally doesn't have the same level of resource competition as some other professions. Given Alchemy's central place in providing consumables for raiding and the obvious competition Inscription might foster, Blizzard has taken careful measures to keep the two as far from at odds as possible. Lexicons of Power severely limit Glyph swapping, keeping them less like consumables and more like enchants. Blizzard's statement that each of the dual-specs will have separate glyphs reinforces this. Additionally, creating a situation where Inscription benefits from old materials spreads the competition out. I don't think any Alchemist or Scribe would relish a Blacksmithing/Jewelcrafting/Engineering-esque competition over resources. Lastly, the fact that any herb on a given level will yield the same pigment keeps farming both old world and new world herbs from being difficult. If one zone/herb is being overfarmed there are always other zones.
I'm perfectly fine with Inscription requiring me to return to the old world. There are some beautiful zones back there, and it's really less of a hassle than trying to gauge whether there's someone else flying around collecting the herbs I need.
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"A man's IQ, yearly income, sexual prowess, ingenuity, physical appearance and generally every other aspect of his character can be condensed down to four digits: his Arena rating." - Zechsy [70 Rogue - Skullcrusher (EU) - 10/23/2007]
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10/17/08, 12:37 PM
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#1144
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Piston Honda
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Originally Posted by Darian_TruBlade
There's a clear difference between Inscription and Enchanting (among other professions), and that is control. With Inscription (and Alchemy as well) it's ridiculously easy to know which zones have the herbs you need and to collect them in appropriate quantities. Unless you're aiming for rare pigments, which are irrelevant to Glyphs anyway, it's a very straightforward and quick activity.
There is no direct way to get materials for Enchanting. You must either A) get an item of an appropriate level to drop B) craft an item of the appropriate level or C) buy an item of the appropriate level off the AH. Following this, one must then disenchant the item and hope that the result is favorable. This is a fun mechanic when getting items of the appropriate level is emergent from your other activities, and a royal pain otherwise.
Another point to note is that Enchanting generally doesn't have the same level of resource competition as some other professions. Given Alchemy's central place in providing consumables for raiding and the obvious competition Inscription might foster, Blizzard has taken careful measures to keep the two as far from at odds as possible. Lexicons of Power severely limit Glyph swapping, keeping them less like consumables and more like enchants. Blizzard's statement that each of the dual-specs will have separate glyphs reinforces this. Additionally, creating a situation where Inscription benefits from old materials spreads the competition out. I don't think any Alchemist or Scribe would relish a Blacksmithing/Jewelcrafting/Engineering-esque competition over resources. Lastly, the fact that any herb on a given level will yield the same pigment keeps farming both old world and new world herbs from being difficult. If one zone/herb is being overfarmed there are always other zones.
I'm perfectly fine with Inscription requiring me to return to the old world. There are some beautiful zones back there, and it's really less of a hassle than trying to gauge whether there's someone else flying around collecting the herbs I need.
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Your enchanting point makes no sense to me. You only use old world mats when leveling it. Same with alchemy, leather working, blacksmithing, engineering, and jewelcrafting...oh wait, all of the professions except inscription.
Blizzard making glyphs more enchanting-esque and less consumable makes the ability to use the higher level mats to make lower level glyphs even more pertinent as the demand won't be as high for glyphs and therefore the herb demand won't be as high leading to escalated prices on harder to access mats. The majority of gatherers are lazy and will gather where nodes are plentiful and easy to access, as in Azeroth where you can't fly and need to hearth or get a summon to do something else.
Just because you are ok with going back to farm Azeroth for herbs doesn't mean everyone has access to an herbalist or that it's in the best interest of the profession.
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10/17/08, 1:10 PM
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#1145
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Glass Joe
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I just wanted to throw my 2c in about herbalism. I've made over 1k gold in the past 2 days on a level 42 druid farming herbs. I've been specifically farming Wild Steelbloom, Bruiseweed, and Goldthorn. All other herbs seem to sell well on the AH, but these 3 stand out as the best price per herb.
Today the prices have shifted from what I would consider the "mid level" herbs to "high old-world" herbs like Dreamfoil, Mountain Silversage, and Sungrass. At my level these are out of reach.
I've made the decision to start banking all my farms now since the prices have dropped from 3g per herb to about 1g per herb. I'm betting that after the current deflation the farmers will slowly go back to doing whatever they were previously doing and I can return to the market with a profit that is acceptable for my time spent. In my opinion the high level farmers will return to other means of income vs. farming old-world herbs since the time/gold will decay to a point where even mob farming is more profitable. I do have the worry that once the playerbase is saturated with glyphs that the glyph market will disappear over night and leave inscriptors with unstable income which then affects me as the supplier of raw materials.
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Since, low level herbs sold so well over the past few days, I'm thinking that this will inflate the prices of low level greens since lowbies and alts will have a means to make significant gold for their level. I've got a few twink weapons and low level blues that I will list soon.
-last point-
I think adding a new profession will reduce the number of both suppliers and crafters in other professions. It will be interesting to see what happens to old world ore, leather, and enchanting mat prices before and during expansion.
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10/17/08, 3:29 PM
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#1146
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King Hippo
Undead Warrior
Ravencrest
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Originally Posted by Pharmacon
Your enchanting point makes no sense to me. You only use old world mats when leveling it. Same with alchemy, leather working, blacksmithing, engineering, and jewelcrafting...oh wait, all of the professions except inscription.
Blizzard making glyphs more enchanting-esque and less consumable makes the ability to use the higher level mats to make lower level glyphs even more pertinent as the demand won't be as high for glyphs and therefore the herb demand won't be as high leading to escalated prices on harder to access mats. The majority of gatherers are lazy and will gather where nodes are plentiful and easy to access, as in Azeroth where you can't fly and need to hearth or get a summon to do something else.
Just because you are ok with going back to farm Azeroth for herbs doesn't mean everyone has access to an herbalist or that it's in the best interest of the profession.
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The Zul'Gurub oils were superior to the BC oils for many casters, save that their mat requirements were old world and most costly. Similarly, the materials for the Elixir of Demonslaying were all old world. This obviously isn't ubiquitous, but the point remains.
Your second argument has a clear, fundamental flaw; there are no hard to access mats for Inscription (relating to glyphs). If, say, Golden Samsam is too expensive, difficult to acquire or otherwise useful you have four other herbs which will mill to exactly the same materials. The prices of currently expensive herbs, old or new world, won't go up due to Inscription because no sane Scribe will buy the expensive herbs over the inexpensive, otherwise useless ones.
Similarly, Inscription increases demand by a very small margin. The vast majority of glyphs can be created using the materials from one milling, with the rest requiring at most two. For this you gain something with longevity equal to or greater than enchants. Demand is spiking now because 10 million players need glyphs, but it won't be long before the profession settles into gentle lethargy.
Lastly, the only old world herbs I have ever seen as being more costly than new world herbs are Ghost Mushrooms and Black Lotus, neither of which are at all necessary for Scribes. Everything else is either equal to or less expensive than the new world herbs. As a result, any of the optimal glyphs that require old world mats will be cheaper than they otherwise would be. Wanting everything to function off of new world herbs only makes it harder on Scribes and glyph-seekers without herbalism, not easier.
I concede that there is currently no strong precedent for having a profession that requires returning to the old world for materials, but that doesn't mean in and of itself that this is bad design or contrary to Blizzard's intent. It would certainly be more convenient if Barbers, Lexicons, and Auction Houses were present in Outland, but Blizzard wants there to be reasons to return to Azeroth. Inscription may well be another of those reasons.
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"A man's IQ, yearly income, sexual prowess, ingenuity, physical appearance and generally every other aspect of his character can be condensed down to four digits: his Arena rating." - Zechsy [70 Rogue - Skullcrusher (EU) - 10/23/2007]
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10/17/08, 7:58 PM
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#1147
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Piston Honda
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Some small profession changes in the new 3.0.3 9056 patch:
Enchanting
Enchant Bracers - Greater Assault now enchant bracers to increase attack power by 50. (Up from 38)
Enchant Weapon - Massacre now only works on 2-handed weapons.
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Relatively speaking, this slightly reduces the power of Leatherworking, since their crafter-only bracer enchant is now less of a boost, compared to the one that everybody can get.
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10/19/08, 10:24 PM
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#1148
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Don Flamenco
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Just thought I might add that the [Glyph of Blurred Speed] allows you to travel on water whilst mounted as long as sprint is active. Very cool.
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10/20/08, 3:56 PM
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#1149
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Piston Honda
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Originally Posted by Darian_TruBlade
Demand is spiking now because 10 million players need glyphs, but it won't be long before the profession settles into gentle lethargy.
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At least on the server my scribe is on, prices have plummeted over the last week; the only ones remaining about 20g are minor glyphs while some people were trying to get that much for major glyphs the night of the patch into the next day or two. In another week when there are even more Minor Glyphs learned and the peopel who will shell out for them already have them, I expect the price on those to plummet as well. Right now Majors are goign for far less than the herbs needed to make them due to glut from leveling, so it's quite possible that the prices will rebound except for the fact that herb prices are likely to fall as well once everyone who wants to level inscription has done so.
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10/20/08, 5:27 PM
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#1150
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Glass Joe
Undead Rogue
Twisting Nether
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I'm concerned about the earning potential of inscription once things settle down after the expansion. The problem is replacement; once a max level toon has the glyphs they want for their two specs they'll have no reason to purchase more glyphs. Enchanting (and leatherworking) needs replacement when new gear is obtained, for example. Only respeccing makes a glyph need replacement and the dual spec feature will stop that from happening very often.
Perhaps Blizzard intends for scrolls and vellums to be the major source of income for the profession?
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